GPU Comparison

Intel
GPU

Intel UHD Graphics 32EU Mobile

CORE STATE Elkhart Lake GT1
VRAM System Shared
CLOCK SPEED 750 MHz
TDP 9 W
BUS WIDTH System Shared
ARCHITECTURE Generation 11.0
nm
PROCESS 10 nm
LAUNCH DATE 2020
VS
NVIDIA
GEFORCE

GeForce GTX 1650 Max-Q

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1125 MHz
TDP 30 W
BUS WIDTH 128 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2020

DETAILED SPECIFICATIONS

SPECIFICATION
UHD Graphics 32EU Mobile
GTX 1650 Max-Q
Core Specs
Shading Units
256
1,024 +300.0%
Shaders
256
1,024 +300.0%
TMUs
16
64 +300.0%
ROPs
8
32 +300.0%
SM Count
16
Execution Units
32
Clocks
Base Clock
400 MHz
930 MHz
Boost Clock
750 MHz
1125 MHz
Memory Clock
System Shared
1250 MHz 10 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
160.0 GB/s
Cache
L1 Cache
64 KB (per SM)
L2 Cache
1024 KB
Performance
Pixel Rate
6.000 GPixel/s
36.00 GPixel/s
Texture Rate
12.00 GTexel/s
72.00 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
2.304 TFLOPS
FP64 (TFLOPS)
96.00 GFLOPS (1:4)
72.00 GFLOPS (1:32)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
4.608 TFLOPS (2:1)
Power
TDP
9 W
30 W
TDP (W)
9
30 +233.3%
Power Connectors
None
Architecture
Architecture
Generation 11.0
Turing
GPU Name
Elkhart Lake GT1
TU117
Generation
HD Graphics-E (Elkhart Lake)
GeForce 16 Mobile
Process Size
10 nm
12 nm
Transistors
4,700 million
Die Size
200 mm²
Foundry
Intel
TSMC
Density
23.5M / mm²
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
3.0
3.0
CUDA
7.5
Shader Model
6.5
6.8
Physical
Slot Width
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 10 Mobile
Successor
GeForce 20 Mobile
View UHD Graphics 32EU Mobile Details View GeForce GTX 1650 Max-Q Details