GPU Comparison
GPU
Intel Iris Xe Graphics G4 48EU Mobile
CORE STATE
Tiger Lake GT2
VRAM
System Shared
CLOCK SPEED
1100 MHz
TDP
15 W
BUS WIDTH
System Shared
ARCHITECTURE
Generation 12.1
PROCESS
10 nm
LAUNCH DATE
2020
VS
GEFORCE
GeForce GTX 1650 Ti Mobile
CORE STATE
TU116
VRAM
4 GB
CLOCK SPEED
1485 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2020
DETAILED SPECIFICATIONS
SPECIFICATION
Iris Xe Graphics G4 48EU Mobile
GTX 1650 Ti Mobile
Core Specs
Shading Units
384
1,024
+166.7%
Shaders
384
1,024
+166.7%
TMUs
24
64
+166.7%
ROPs
12
32
+166.7%
SM Count
—
16
Execution Units
48
—
Clocks
Base Clock
300 MHz
1350 MHz
Boost Clock
1100 MHz
1485 MHz
Memory Clock
System Shared
1500 MHz
12 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
192.0 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
L3 Cache
3.75 MB
—
Performance
Pixel Rate
13.20 GPixel/s
47.52 GPixel/s
Texture Rate
26.40 GTexel/s
95.04 GTexel/s
FP32 (TFLOPS)
844.8 GFLOPS
3.041 TFLOPS
FP64 (TFLOPS)
211.2 GFLOPS (1:4)
95.04 GFLOPS (1:32)
FP16 (TFLOPS)
1.690 TFLOPS (2:1)
6.083 TFLOPS (2:1)
Power
TDP
15 W
50 W
TDP (W)
15
50
+233.3%
Power Connectors
—
None
Architecture
Architecture
Generation 12.1
Turing
GPU Name
Tiger Lake GT2
TU116
Generation
HD Graphics-M
(Tiger Lake)
GeForce 16 Mobile
Process Size
10 nm
12 nm
Transistors
—
6,600 million
Die Size
146 mm²
284 mm²
Foundry
Intel
TSMC
Density
—
23.2M / mm²
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
7.5
Shader Model
6.6
6.8
Physical
Slot Width
IGP
—
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 20 Mobile