Intel Iris Pro Graphics P580 vs NVIDIA GeForce RTX 4070 Ti SUPER AD102 Comparison
Intel Iris Pro Graphics P580
GeForce RTX 4070 Ti SUPER AD102
PERFORMANCE BENCHMARKS
Analysis: Intel Iris Pro Graphics P580 vs NVIDIA GeForce RTX 4070 Ti SUPER AD102
Head-to-Head Benchmarks
The Intel Iris Pro Graphics P580 and the NVIDIA GeForce RTX 4070 Ti SUPER AD102 are separated by nearly a decade of graphics architecture evolution. Direct cross-benchmark comparisons are sparse in the database because each product was tested under different workloads. The Intel part recorded a Geekbench OpenCL score of 9,082 and a Geekbench Vulkan score of 5,258. The NVIDIA part logged a single 3DMark Steel Nomad DX12 score of 6,269.5. These figures cannot be directly subtracted, as they measure different APIs and rendering scenarios.
However, the average benchmark scores offer a normalized comparison. The Intel Iris Pro Graphics P580 holds an average score of 7,170, while the NVIDIA GeForce RTX 4070 Ti SUPER AD102 holds an average score of 6,270. That places the Intel integrated solution ahead by 14.3 percent in raw average across all recorded tests. This is a counterintuitive result for a 15 W IGP against a 285 W discrete card, but it reflects the test mix in the database. The Intel part's nearest rival, the NVIDIA GeForce GTX 560 SE, scores 7,171, a delta of 0 percent. Meanwhile, the NVIDIA GeForce RTX 4070 Ti SUPER AD102 sits exactly level with the GeForce RTX 5070 Ti SUPER at 6,270, a delta of 0 percent.
The Intel chip beats its nearest rivals narrowly. It trails the AMD Radeon Vega 8 Mobile by 0.5 percent (7,203 versus 7,170) and the NVIDIA GeForce GTX 750 by 0.7 percent (7,222 versus 7,170). Those are margin-of-error differences. The Intel part edges the NVIDIA GeForce GTX 970 by 0.2 percent (7,157 versus 7,170). These results position the Iris Pro P580 as a mid-pack competitor among older and entry-level discrete GPUs.
The NVIDIA GeForce RTX 4070 Ti SUPER AD102 shows a different pattern in its own neighborhood. It is 0.2 percent behind the NVIDIA Quadro K620 (6,282 versus 6,270), 0.8 percent ahead of the AMD FirePro W600 (6,223 versus 6,270), and 0.9 percent ahead of the AMD Radeon R7 M350 (6,327 versus 6,270). The percentile rankings tell a similar story: the Intel part sits at the 39th percentile of all GPUs, while the NVIDIA part sits at the 36th percentile. Both are mid-low performers in the grand database ranking, despite the enormous specification gulf between them.
The real story is not which card wins the aggregate, but how each was engineered for a different purpose. The Intel part delivers 1,152 GFLOPS of FP32 compute, while the NVIDIA part delivers 44,100 GFLOPS (44.10 TFLOPS), a 38.3x advantage. Pixel throughput differs by 27.8x (9.000 GPixel/s versus 250.6 GPixel/s). Texture rate differs by 9.6x (72.00 GTexel/s versus 689.0 GTexel/s). These are the metrics that matter for modern gaming and rendering workloads, and the NVIDIA part dominates every one of them.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The Intel Iris Pro Graphics P580 has an average benchmark score of 7,170, which is 14.3 percent higher than the NVIDIA GeForce RTX 4070 Ti SUPER AD102's average score of 6,270.
Q: How much faster is the NVIDIA GPU in raw FP32 compute?
A: The NVIDIA GeForce RTX 4070 Ti SUPER AD102 delivers 44.10 TFLOPS of FP32 performance, compared to 1,152.0 GFLOPS (1.152 TFLOPS) for the Intel Iris Pro Graphics P580, a 38.3x difference.
Q: Do both GPUs support DirectX 12?
A: Yes, but at different feature levels. The Intel Iris Pro Graphics P580 supports DirectX 12 (12_1), while the NVIDIA GeForce RTX 4070 Ti SUPER AD102 supports DirectX 12 Ultimate (12_2), a higher feature tier.
Q: What is the memory configuration of each product?
A: The Intel Iris Pro Graphics P580 uses System Shared memory with System Dependent bandwidth. The NVIDIA GeForce RTX 4070 Ti SUPER AD102 has 16 GB of GDDR6X memory on a 256-bit bus with 672.3 GB/s of bandwidth.
Q: Which GPU has a higher pixel fill rate?
A: The NVIDIA GeForce RTX 4070 Ti SUPER AD102 has a pixel rate of 250.6 GPixel/s, versus 9.000 GPixel/s for the Intel Iris Pro Graphics P580, a 27.8x advantage.
Q: How do their transistor counts compare?
A: The NVIDIA GeForce RTX 4070 Ti SUPER AD102 contains 76,300 million transistors on a 609 mm² die, while the Intel Iris Pro Graphics P580 has no recorded transistor count in the database.
Where Each One Wins
The Intel Iris Pro Graphics P580 wins in the integrated graphics domain. It operates at 15 W TDP, occupies a single IGP slot, requires no power connectors, and pulls memory from the system pool. This makes it suitable for compact laptops or low-power desktops where discrete graphics cannot fit. Its Geekbench OpenCL score of 9,082 and Vulkan score of 5,258 show it can handle compute and light graphics workloads without a dedicated card. Its nearest rivals, all within 0.7 percent of its average score, indicate it trades blows with entry-level discrete GPUs from the GTX 700-era and modern AMD APU graphics.
The NVIDIA GeForce RTX 4070 Ti SUPER AD102 wins in every heavy-duty metric. It has 8,448 shading units versus 576, 264 texture mapping units versus 72, and 96 ROPs versus 9. It includes 66 ray tracing cores and 264 tensor cores, features entirely absent from the Intel part. Its 44.10 TFLOPS FP32 throughput dwarfs the Intel's 1,152 GFLOPS. Its 672.3 GB/s of dedicated GDDR6X bandwidth over a 256-bit bus is a class of its own compared to system-dependent shared memory. Its 3DMark Steel Nomad DX12 score of 6,269.5 reflects modern API workloads with ray tracing and mesh shaders, which the Intel part cannot meaningfully execute. The NVIDIA card targets 1440p and 4K gaming, content creation, and AI-accelerated tasks. The Intel part targets basic desktop compositing, video playback, and legacy applications.
The percentile data reinforces the split. Both sit near the 36th to 39th percentile of all GPUs, but that is because the database mixes eras. Against its own contemporaries, the Intel part is a solid integrated solution. Against the modern discrete landscape, the NVIDIA part is a high-end card. The use case determines the winner, not the aggregate score.
Specification Differences
The two products diverge on nearly every measurable specification. The Intel Iris Pro Graphics P580 runs at a base clock of 350 MHz and a boost clock of 1000 MHz. The NVIDIA GeForce RTX 4070 Ti SUPER AD102 runs at a base clock of 2340 MHz and a boost clock of 2610 MHz, with memory clocked at 1313 MHz (21 Gbps effective). The Intel part has 576 shading units, 72 TMUs, and 9 ROPs. The NVIDIA part has 8,448 shading units, 264 TMUs, and 96 ROPs. The Intel part has no ray tracing cores or tensor cores. The NVIDIA part has 66 RT cores and 264 tensor cores.
Memory is another stark divide. The Intel part uses System Shared memory with a System Shared bus width and System Dependent bandwidth. The NVIDIA part uses 16 GB of GDDR6X on a 256-bit bus with 672.3 GB/s of bandwidth. The power draw differs by an order of magnitude: 15 W for the Intel IGP versus 285 W for the NVIDIA card. The NVIDIA card needs a 1x 16-pin power connector and a suggested 600 W power supply. The Intel part requires none.
Physical dimensions also separate them. The Intel part is an IGP with motherboard-dependent display outputs. The NVIDIA card is a triple-slot unit measuring 310 mm in length, 140 mm in height, and 61 mm in width. The bus interface differs as well: Ring Bus for the Intel part versus PCIe 4.0 x16 for the NVIDIA card. Display outputs on the NVIDIA card include 1x HDMI 2.1 and 3x DisplayPort 1.4a, while the Intel output depends entirely on the motherboard.
Architecture Differences
The Intel Iris Pro Graphics P580 is built on Intel's Generation 9.0 architecture, specifically the Skylake GT4e chip. It uses a 14 nm+ process node fabricated by Intel. Its FP16 throughput is 2.304 TFLOPS at a 2:1 ratio, meaning half-rate half-precision execution. Its FP32 throughput is 1,152.0 GFLOPS. The architecture supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. It has no dedicated ray tracing or tensor hardware.
The NVIDIA GeForce RTX 4070 Ti SUPER AD102 is built on the Ada Lovelace architecture, using the AD102 chip fabricated by TSMC on a 5 nm process. It contains 76,300 million transistors on a 609 mm² die, for a transistor density of 125.3 million per square millimeter. Its FP16 and FP32 performance are both 44.10 TFLOPS, running at a 1:1 ratio. The architecture supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. It includes dedicated hardware for ray tracing and tensor operations, which the Intel part lacks entirely.
The generational gap is also visible in production status and release timing. The Intel part was released in 2015 and is end-of-life. The NVIDIA part was released in 2024 and is also end-of-life, but its predecessor is the GeForce 30-series and its successor is the GeForce 50-series. The Intel part has no recorded predecessor or successor. The NVIDIA part carries a launch MSRP of 799 USD, a detail recorded once here for reference. The Intel part has no launch MSRP on file.
The API support differences matter for modern software. Vulkan 1.4 on the NVIDIA card is a newer revision than Vulkan 1.3 on the Intel part. DirectX 12 Ultimate adds features like ray tracing, mesh shaders, and variable rate shading, none of which are available on the older DirectX 12_1 implementation. The FP16 execution ratio also tells a story: the Intel part halves its rate for half-precision, while the NVIDIA part executes FP16 and FP32 at the same rate, a hallmark of modern GPU design. The process node difference, 14 nm+ versus 5 nm, explains much of the efficiency and transistor density gap. The database records no transistor count for the Intel part, so a density comparison is impossible, but the NVIDIA die at 609 mm² is among the largest consumer GPUs ever produced.