Intel Iris Pro Graphics 6200 vs NVIDIA GeForce MX130 Comparison

Intel
GPU

Intel Iris Pro Graphics 6200

CORE STATE Broadwell GT3e
VRAM System Shared
CLOCK SPEED 1100 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 8.0
nm
PROCESS 14 nm
LAUNCH DATE 2014
VS
NVIDIA
GEFORCE

GeForce MX130

CORE STATE GM108S
VRAM 2 GB
CLOCK SPEED 1189 MHz
TDP 30 W
BUS WIDTH 64 bit
ARCHITECTURE Maxwell
nm
PROCESS 28 nm
LAUNCH DATE 2017

PERFORMANCE BENCHMARKS

geekbench_metal
7,764
N/A
geekbench_opencl
4,556
6,102
geekbench_vulkan
6,032
4,914

Analysis: Intel Iris Pro Graphics 6200 vs NVIDIA GeForce MX130

Head-to-Head Benchmarks

The recorded data shows a clean split between the two parts across the two shared benchmark tests. In Geekbench OpenCL, the NVIDIA GeForce MX130 posts a score of 6102, while the Intel Iris Pro Graphics 6200 reaches 4556. That result gives the NVIDIA part a 25.3% lead, a substantial margin that reflects a significant advantage in compute-oriented workloads.

The Geekbench Vulkan test flips the outcome. The Intel Iris Pro Graphics 6200 scores 6032, versus 4914 for the NVIDIA GeForce MX130. That is a 22.8% victory for the Intel part, indicating that API-level efficiency and driver optimization for Vulkan favor the older integrated solution. Notably, the Intel part also has a Geekbench Metal score of 7764 in its benchmark list, a result not shared by the NVIDIA part, which further underscores its strength in Apple-oriented graphics APIs.

The average benchmark score across all tests in the database tells a broader story. The Intel Iris Pro Graphics 6200 averages 6117, while the NVIDIA GeForce MX130 averages 5508. The Intel part sits at the 35th percentile among all GPUs, while the NVIDIA part is at the 32nd percentile. The Intel part's nearest rivals in the database include the AMD Radeon HD 8690M with an average score of 6137 and a delta of -0.3%, the NVIDIA RTX A400 at 6078 with a delta of 0.6%, and the NVIDIA GeForce MX230 at 6077 with a delta of 0.7%. The NVIDIA GeForce MX130, by contrast, sits near the NVIDIA GeForce GTX 765M at 5501 with a delta of 0.1%, the AMD Radeon R7 M440 at 5483 with a delta of 0.5%, and the AMD FirePro M4000 at 5537 with a delta of -0.5%.

These figures place the Intel Iris Pro Graphics 6200 in a higher performance tier overall, despite its loss in OpenCL. The head-to-head results show that neither part is universally faster; the winner depends entirely on the workload and the graphics API in question.

Architecture Differences

The two parts come from fundamentally different design philosophies and process generations. The Intel Iris Pro Graphics 6200 is built on the Broadwell GT3e chip using Intel's Generation 8.0 architecture, fabricated on a 14 nm process at Intel's own foundry. The NVIDIA GeForce MX130 uses the GM108S chip with NVIDIA's Maxwell architecture, fabricated on a 28 nm process at TSMC. The Intel part's 14 nm node is considerably more advanced, which explains its lower power envelope despite similar compute resources.

The memory subsystems are radically different. The Intel part uses System Shared memory, with the bus width and bandwidth also marked as System Shared and System Dependent, respectively. The NVIDIA part has a dedicated 2 GB of GDDR5 memory on a 64 bit bus, delivering 40.10 GB/s of bandwidth. This dedicated memory gives the NVIDIA part a consistent memory performance profile, whereas the Intel part's memory performance is tied to the host system's RAM configuration.

Compute resources show a notable split. Both parts have 384 shading units, but the Intel Iris Pro Graphics 6200 has 48 texture mapping units and only 6 render output units, while the NVIDIA GeForce MX130 has 24 texture mapping units and 8 render output units. The Intel part's higher TMU count contributes to a texture rate of 52.80 GTexel/s, nearly double the NVIDIA part's 28.54 GTexel/s. The NVIDIA part counters with a pixel rate of 9.512 GPixel/s, versus 6.600 GPixel/s for the Intel part, thanks to its higher ROP count and clock speeds.

Clock speeds differ substantially. The Intel part operates at a base clock of 300 MHz with a boost up to 1100 MHz. The NVIDIA part runs at a base of 1109 MHz and boosts to 1189 MHz, with memory clocked at 1253 MHz or 5 Gbps effective. The NVIDIA part's much higher base clock contributes to its FP32 throughput of 913.2 GFLOPS, slightly above the Intel part's 844.8 GFLOPS.

Power and interface also differ. The Intel part has a TDP of 15 W and uses a Ring Bus interface. The NVIDIA part has a TDP of 30 W, no power connectors, and uses a PCIe 3.0 x4 interface. The Intel part is an IGP with motherboard-dependent display outputs, while the NVIDIA part is also an IGP but with portable-device-dependent outputs. API support shows the Intel part supporting DirectX 12 (11_1), OpenGL 4.4, and Vulkan 1.0, while the NVIDIA part supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4.

Where Each One Wins

The NVIDIA GeForce MX130 wins decisively in OpenCL compute workloads. Its 25.3% lead over the Intel part in that test, combined with its dedicated GDDR5 memory, makes it the stronger choice for applications that offload parallel processing to the GPU through OpenCL. The higher base clock and dedicated memory bandwidth support this result.

The Intel Iris Pro Graphics 6200 wins in Vulkan rendering, with a 22.8% advantage over the NVIDIA part. Its higher texture rate, driven by 48 TMUs, suggests a fill-rate advantage in texture-bound scenarios. The Intel part also holds a Geekbench Metal score of 7764, which is unmatched by the NVIDIA part, indicating strong performance in Metal-based workloads.

The average benchmark score places the Intel part ahead overall, at 6117 versus 5508 for the NVIDIA part. That is a difference of 609 points, or roughly 11% higher on average. The Intel part's percentile ranking of 35 versus 32 for the NVIDIA part reinforces this broader superiority in the database's aggregate measurements.

For users who prioritize OpenCL compute, the NVIDIA part is the clear pick. For users who work with Vulkan, Metal, or texture-heavy rendering, the Intel part demonstrates superior performance. The choice is workload-dependent rather than a simple overall winner.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The Intel Iris Pro Graphics 6200 has an average benchmark score of 6117, while the NVIDIA GeForce MX130 averages 5508.

Q: How much faster is the NVIDIA GeForce MX130 in OpenCL?

A: The NVIDIA GeForce MX130 scores 6102 in Geekbench OpenCL, which is 25.3% higher than the Intel Iris Pro Graphics 6200's score of 4556.

Q: Does the Intel Iris Pro Graphics 6200 win any benchmark against the MX130?

A: Yes, the Intel part wins the Geekbench Vulkan test with a score of 6032 versus 4914 for the NVIDIA part, a 22.8% margin.

Q: What is the memory configuration of each GPU?

A: The Intel Iris Pro Graphics 6200 uses System Shared memory with system-dependent bandwidth. The NVIDIA GeForce MX130 has 2 GB of GDDR5 memory on a 64 bit bus with 40.10 GB/s bandwidth.

Q: Which GPU has more texture mapping units?

A: The Intel Iris Pro Graphics 6200 has 48 texture mapping units, double the 24 units found on the NVIDIA GeForce MX130.

Q: What are the process nodes for these two GPUs?

A: The Intel Iris Pro Graphics 6200 is fabricated on a 14 nm process, while the NVIDIA GeForce MX130 uses a 28 nm process.

Specification Differences

| Specification | Intel Iris Pro Graphics 6200 | NVIDIA GeForce MX130 |

|---|---|---|

| Architecture | Generation 8.0 | Maxwell |

| Process Node | 14 nm | 28 nm |

| Foundry | Intel | TSMC |

| Transistors | Not specified | 1,020 million |

| Die Size | Not specified | 77 mm² |

| Base Clock | 300 MHz | 1109 MHz |

| Boost Clock | 1100 MHz | 1189 MHz |

| Memory Size | System Shared | 2 GB |

| Memory Type | System Shared | GDDR5 |

| Memory Bus Width | System Shared | 64 bit |

| Memory Bandwidth | System Dependent | 40.10 GB/s |

| TMUs | 48 | 24 |

| ROPs | 6 | 8 |

| Pixel Rate | 6.600 GPixel/s | 9.512 GPixel/s |

| Texture Rate | 52.80 GTexel/s | 28.54 GTexel/s |

| FP32 | 844.8 GFLOPS | 913.2 GFLOPS |

| TDP | 15 W | 30 W |

| Bus Interface | Ring Bus | PCIe 3.0 x4 |

| Display Outputs | Motherboard Dependent | Portable Device Dependent |

| DirectX | 12 (11_1) | 12 (11_0) |

| OpenGL | 4.4 | 4.6 |

| Vulkan | 1.0 | 1.4 |

| Release Date | 2014-09-04 | 2017-11-16 |

The Verdict

The data indicates that the Intel Iris Pro Graphics 6200 is the stronger overall part, with a higher average benchmark score, a higher percentile ranking, and a decisive win in Vulkan. Its 48 TMUs and higher texture rate make it well-suited for texture-heavy applications, and its Metal score of 7764 suggests excellent performance in that API.

The NVIDIA GeForce MX130 is the better choice for OpenCL compute workloads, where its 25.3% lead and dedicated GDDR5 memory provide a clear advantage. Its higher base clock and FP32 throughput also support compute-oriented tasks.

Buyers who run Vulkan-based games or Metal applications should favor the Intel part. Buyers who rely on OpenCL for productivity or compute tasks should favor the NVIDIA part. The Intel part carries a lower TDP of 15 W versus 30 W for the NVIDIA part, making it more suitable for power-constrained systems. The NVIDIA part's dedicated 2 GB GDDR5 memory may appeal to those who want consistent memory performance regardless of system RAM. Both parts are end-of-life, so availability will depend on existing inventory or used markets.

DETAILED SPECIFICATIONS

SPECIFICATION
Iris Pro Graphics 6200
MX130
Core Specs
Shading Units
384
384 0.0%
Shaders
384
384 0.0%
TMUs
48
24 -50.0%
ROPs
6
8 +33.3%
Execution Units
48
Clocks
Base Clock
300 MHz
1109 MHz
Boost Clock
1100 MHz
1189 MHz
Memory Clock
System Shared
1253 MHz 5 Gbps effective
Memory
Memory Size
System Shared
2 GB
VRAM (MB)
2,048
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
64 bit
Bandwidth
System Dependent
40.10 GB/s
Cache
L1 Cache
64 KB (per SMM)
L2 Cache
1024 KB
Performance
Pixel Rate
6.600 GPixel/s
9.512 GPixel/s
Texture Rate
52.80 GTexel/s
28.54 GTexel/s
FP32 (TFLOPS)
844.8 GFLOPS
913.2 GFLOPS
FP64 (TFLOPS)
211.2 GFLOPS (1:4)
28.54 GFLOPS (1:32)
Power
TDP
15 W
30 W
TDP (W)
15
30 +100.0%
Power Connectors
None
Architecture
Architecture
Generation 8.0
Maxwell
GPU Name
Broadwell GT3e
GM108S
Generation
HD Graphics (Broadwell)
GeForce MX (1xx)
Process Size
14 nm
28 nm
Transistors
1,020 million
Die Size
77 mm²
Foundry
Intel
TSMC
Density
13.2M / mm²
API Support
DirectX
12 (11_1)
12 (11_0)
OpenGL
4.4
4.6
Vulkan
1.0
1.4
OpenCL
3.0
3.0
CUDA
5.0
Shader Model
5.1
6.7 (5.1)
Physical
Slot Width
IGP
IGP
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 3.0 x4
Other
Production
End-of-life
End-of-life
View Iris Pro Graphics 6200 Details View GeForce MX130 Details