Intel Iris Pro Graphics 6200 vs Intel UHD Graphics P630 Comparison
Intel Iris Pro Graphics 6200
UHD Graphics P630
PERFORMANCE BENCHMARKS
Analysis: Intel Iris Pro Graphics 6200 vs Intel UHD Graphics P630
Head-to-Head Benchmarks
The recorded data shows a split decision between these two integrated graphics processors. In the Geekbench OpenCL test, the Intel UHD Graphics P630 takes the win with a score of 5111 against the Intel Iris Pro Graphics 6200's 4556, a margin of 10.9 percent. This is a substantial gap in a compute-oriented workload, suggesting the newer architecture handles general-purpose GPU tasks more efficiently.
The Intel Iris Pro Graphics 6200 fights back in the Geekbench Vulkan test. There, it scores 6032 against the UHD Graphics P630's 5628, winning by 7.2 percent. This reversal is notable because Vulkan is a low-level graphics API that tends to reward raw shader throughput and memory bandwidth, both of which favor the Iris Pro part on paper.
Looking at the broader database averages, the Iris Pro Graphics 6200 holds an average benchmark score of 6117 across three tests (Geekbench Metal, OpenCL, and Vulkan), while the UHD Graphics P630 averages 5370 across two tests (OpenCL and Vulkan). That puts the Iris Pro roughly 12.2 percent ahead in aggregate, but the comparison is complicated by the fact that the Iris Pro has an additional Metal score pulling its average up.
The Iris Pro's nearest rivals in the database include the AMD Radeon HD 8690M at 6137 (0.3 percent ahead), the NVIDIA RTX A400 at 6078 (0.6 percent behind), the NVIDIA GeForce MX230 at 6077 (0.7 percent behind), and the NVIDIA Quadro P2000 at 6049 (1.1 percent behind). The UHD Graphics P630 sits near the AMD Radeon R7 M445 at 5358 (0.2 percent behind), the AMD Radeon R7 M365X at 5416 (0.8 percent ahead), the NVIDIA GeForce 840M at 5322 (0.9 percent behind), and the NVIDIA GeForce 930A at 5317 (1 percent behind).
What this means in practice: the UHD Graphics P630 is competitive with entry-level discrete mobile GPUs from several generations ago, while the Iris Pro Graphics 6200 lands closer to mid-range mobile discrete parts. The percentile rankings reinforce this, with the Iris Pro at the 35th percentile of all GPUs in the database and the UHD P630 at the 31st percentile. Neither is a gaming powerhouse, but the Iris Pro sits in a noticeably higher performance tier.
The Verdict
The data points to a clear if narrow conclusion: the Intel Iris Pro Graphics 6200 is the stronger overall part for graphics workloads. Its Vulkan score of 6032 exceeds the UHD Graphics P630's best result in either test, and its average benchmark score of 6117 is substantially higher than the P630's 5370. The only test where the P630 wins outright is OpenCL, and that win is significant but not enough to overcome the Iris Pro's advantages elsewhere.
For users who prioritize Vulkan-based gaming or applications that leverage that API, the Iris Pro Graphics 6200 is the better choice. For users whose workloads are dominated by OpenCL compute, the UHD Graphics P630 offers a measurable improvement of 10.9 percent in that specific test. The P630 also brings a newer API feature set, which matters for compatibility with modern software.
The UHD Graphics P630 makes sense for systems where the CPU generation is more important than iGPU performance. It belongs to the Comet Lake generation, which is much newer. The Iris Pro Graphics 6200, by contrast, is a Broadwell-era part that has been end-of-life for years. If you are building around a newer platform and only need light graphics acceleration, the P630 is the pragmatic pick. If you are comparing the two purely on graphics capability, the Iris Pro wins.
Architecture Differences
The two GPUs come from different Intel generations and use different underlying chips. The Iris Pro Graphics 6200 is built on the Broadwell GT3e chip with Generation 8.0 architecture, while the UHD Graphics P630 uses the Comet Lake GT2 chip with Generation 9.5 architecture. The process nodes differ as well: the Iris Pro uses 14 nm, while the UHD P630 uses 14 nm+++, a more refined version of the same lithography.
The most consequential architectural difference is in execution resources. The Iris Pro Graphics 6200 packs 384 shading units, 48 texture mapping units, and 6 raster output units. The UHD Graphics P630 has exactly half of each: 192 shading units, 24 TMUs, and 3 ROPs. This translates directly into theoretical throughput numbers. The Iris Pro delivers 844.8 GFLOPS of FP32 compute, 52.80 GTexel/s of texture fill, and 6.600 GPixel/s of pixel fill. The P630 manages 460.8 GFLOPS, 28.80 GTexel/s, and 3.600 GPixel/s, all exactly half.
The Iris Pro also has a memory bandwidth advantage on paper: it is the GT3e variant, which in the Broadwell generation includes embedded DRAM on the package. The database does not quantify that capacity, but it explains why the Vulkan score is higher despite the older architecture. The UHD P630 relies entirely on system shared memory with no on-package cache, which limits its effective bandwidth in memory-heavy workloads.
The UHD P630 does have one architectural edge: FP16 support. The database records 921.6 GFLOPS of FP16 throughput for the P630 (listed as 2:1 ratio), while the Iris Pro has no FP16 figure recorded. This makes the P630 more suitable for workloads that can use half-precision math, though the practical impact for typical integrated graphics use is limited.
API support also differs. The Iris Pro supports DirectX 12 (11_1), OpenGL 4.4, and Vulkan 1.0. The UHD P630 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The newer API versions on the P630 mean better compatibility with modern games and applications that require newer feature levels.
Specification Differences
Clock speeds favor the UHD Graphics P630. Its base clock is 350 MHz and boost clock is 1200 MHz, versus 300 MHz base and 1100 MHz boost on the Iris Pro. That is a 16.7 percent higher base clock and a 9.1 percent higher boost clock, though the Iris Pro compensates with double the execution units.
Both GPUs share a 15 W TDP, use the Ring Bus interface, have system shared memory with system dependent bandwidth, and rely on motherboard-dependent display outputs. Both are integrated into the processor package (IGP slot width) and require no power connectors.
The release dates are far apart. The Iris Pro Graphics 6200 launched on September 4, 2014, while the UHD Graphics P630 arrived on May 12, 2020. Both are now listed as end-of-life products.
Memory specifications are identical in the database: system shared size, system shared type, system shared bus width, and system dependent bandwidth for both. The real difference in memory behavior comes from the Iris Pro's embedded DRAM, which is not reflected in the shared memory fields but is implied by the GT3e chip designation.
Neither part has a launch MSRP recorded, so no pricing information is available in the database.
FAQ
Q: Which GPU is faster in Vulkan workloads?
A: The Intel Iris Pro Graphics 6200 wins the Geekbench Vulkan test with a score of 6032, beating the Intel UHD Graphics P630's 5628 by 7.2 percent.
Q: Which GPU is faster in OpenCL workloads?
A: The Intel UHD Graphics P630 wins the Geekbench OpenCL test with a score of 5111, beating the Intel Iris Pro Graphics 6200's 4556 by 10.9 percent.
Q: How do these GPUs compare to discrete graphics cards?
A: The Iris Pro Graphics 6200 sits near the AMD Radeon HD 8690M (0.3 percent behind), NVIDIA RTX A400 (0.6 percent ahead), and NVIDIA GeForce MX230 (0.7 percent ahead). The UHD Graphics P630 is close to the AMD Radeon R7 M445 (0.2 percent behind) and NVIDIA GeForce 840M (0.9 percent ahead).
Q: Do both GPUs support the same DirectX version?
A: No. The Iris Pro Graphics 6200 supports DirectX 12 (11_1), while the UHD Graphics P630 supports DirectX 12 (12_1), a newer feature level.
Q: Which GPU has more shading units?
A: The Iris Pro Graphics 6200 has 384 shading units, exactly double the 192 shading units found in the UHD Graphics P630.
Q: What is the average benchmark score difference?
A: The Iris Pro Graphics 6200 averages 6117 across its benchmarks, while the UHD Graphics P630 averages 5370, a difference of roughly 12.2 percent in favor of the Iris Pro.
Where Each One Wins
The Intel Iris Pro Graphics 6200 wins in Vulkan performance, raw compute throughput (844.8 GFLOPS versus 460.8 GFLOPS), texture fill rate (52.80 GTexel/s versus 28.80 GTexel/s), pixel fill rate (6.600 GPixel/s versus 3.600 GPixel/s), and overall average benchmark score (6117 versus 5370). It is the better choice for any workload that stresses shader execution or benefits from the embedded DRAM on the Broadwell GT3e package. Users running Vulkan titles or compute tasks that scale with execution units will see better results here.
The Intel UHD Graphics P630 wins in OpenCL compute (5111 versus 4556), clock speeds (350 MHz base and 1200 MHz boost versus 300 MHz and 1100 MHz), FP16 throughput (921.6 GFLOPS versus none recorded), and API compatibility (DirectX 12_1, OpenGL 4.6, Vulkan 1.3 versus DirectX 11_1, OpenGL 4.4, Vulkan 1.0). It is the better choice for modern software that requires newer API feature levels or for OpenCL-heavy applications where the 10.9 percent advantage matters. The higher clocks also help in situations where the workload is latency-bound rather than throughput-bound.
For a system builder choosing between these two today, the decision comes down to platform priorities. The Iris Pro Graphics 6200 offers more graphics muscle and wins the head-to-head aggregate comparison. The UHD Graphics P630 offers a much newer platform generation and better software compatibility. Neither is suitable for demanding gaming, but both handle desktop acceleration, video playback, and light creative work. The database's percentile rankings place the Iris Pro at 35 and the P630 at 31, confirming that the Iris Pro is the superior graphics processor while the P630 remains a competent modern integrated solution.