Intel HD Graphics P530 vs NVIDIA GeForce 830M Comparison

Intel
GPU

Intel HD Graphics P530

CORE STATE Skylake GT2
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 9.0
nm
PROCESS 14 nm+
LAUNCH DATE 2015
VS
NVIDIA
GEFORCE

GeForce 830M

CORE STATE GM108
VRAM 2 GB
CLOCK SPEED 1150 MHz
TDP 33 W
BUS WIDTH 64 bit
ARCHITECTURE Maxwell
nm
PROCESS 28 nm
LAUNCH DATE 2014

PERFORMANCE BENCHMARKS

geekbench_opencl
4,549
4,324
geekbench_vulkan
4,571
3,590

Analysis: Intel HD Graphics P530 vs NVIDIA GeForce 830M

Head-to-Head Benchmarks

The recorded data shows a clear sweep for the Intel HD Graphics P530 across both benchmark tests in the database. In the Geekbench OpenCL test, the Intel HD Graphics P530 scores 4549 against the NVIDIA GeForce 830M's 4324, a 5.2% advantage. This is a moderate margin, indicating that the Intel part holds a solid lead in compute workloads that leverage OpenCL.

The gap widens considerably in the Geekbench Vulkan test. Here, the Intel HD Graphics P530 scores 4571, while the NVIDIA GeForce 830M manages only 3590. The delta jumps to 27.3% in favor of Intel. This is a substantial difference, suggesting that the Intel architecture handles Vulkan's modern API features far more efficiently than the older Maxwell-based NVIDIA part.

Looking at the broader context, the Intel HD Graphics P530 sits at the 26th percentile among all GPUs in the database, with an average benchmark score of 4560. Its nearest rivals include the AMD Radeon RX 560 at 4569 (0.2% ahead), the AMD Radeon R5 M230 at 4577 (0.4% ahead), the AMD FirePro W4190M at 4505 (1.2% behind), and the NVIDIA Quadro M3000M at 4621 (1.3% ahead). The Intel part is essentially trading blows with these discrete mobile and entry-level desktop GPUs, which is remarkable given its integrated nature.

The NVIDIA GeForce 830M, by contrast, sits at the 24th percentile with an average benchmark score of 3957. Its nearest rivals are the AMD Radeon R5 M420 at 3956 (0% delta), the NVIDIA GeForce GT 745M at 3953 (0.1% ahead), the NVIDIA Quadro K2000 at 3964 (0.2% behind), and the AMD Radeon HD 6850 X2 at 3977 (0.5% behind). The 830M is clustered tightly with these older mid-range parts, but it trails the Intel HD Graphics P530 by a meaningful margin in both recorded tests.

The wins tally stands at 2 for Intel and 0 for NVIDIA. No benchmark in the database favors the GeForce 830M. The largest single delta is the 27.3% Vulkan gap, which dominates the head-to-head comparison. Even in OpenCL, where the 830M's dedicated memory and higher raw throughput might be expected to help, the Intel part still comes out ahead by over 200 points.

Where Each One Wins

The data splits cleanly by workload type. For OpenCL compute tasks, the Intel HD Graphics P530 wins with a 5.2% margin. This covers general-purpose GPU compute, including tasks like image processing, physics simulations, and other OpenCL-accelerated applications. The margin is modest, so users would notice only a slight performance difference in these scenarios.

For Vulkan-based workloads, the Intel HD Graphics P530 wins decisively with a 27.3% margin. Vulkan is a lower-overhead API that stresses driver efficiency and architectural design. The Skylake GT2 chip inside the Intel part clearly handles Vulkan's command buffers and draw calls more effectively. This advantage would be most visible in Vulkan-enabled games or compute applications that use the Vulkan API.

There is no recorded benchmark where the NVIDIA GeForce 830M takes the lead. The data shows zero wins for NVIDIA across both tests. That said, the 830M does have a higher pixel rate (9.200 GPixel/s vs 3.000 GPixel/s) and texture rate (18.40 GTexel/s vs 16.00 GTexel/s) in the specification fields, which could theoretically benefit certain rasterization-heavy workloads, but no benchmark in the database confirms this. The recorded scores speak only to OpenCL and Vulkan, where Intel wins both.

For users prioritizing Vulkan compatibility and performance, the Intel HD Graphics P530 is the clear choice from the data. For OpenCL tasks, the Intel part is still ahead, but the gap is smaller, making the decision less obvious if other factors like driver maturity or system integration come into play.

Architecture Differences

The two GPUs come from different architectural generations and process nodes. The Intel HD Graphics P530 uses the Skylake GT2 chip built on Intel's 14 nm+ process, with a die size of 123 mm². It belongs to the Generation 9.0 architecture, specifically the HD Graphics-W (Skylake) generation. The NVIDIA GeForce 830M uses the GM108 chip built on TSMC's 28 nm process, with a die size of 77 mm² and 1,020 million transistors, giving a transistor density of 13.2M per mm². The Intel part has no listed transistor count or density, but its larger die size suggests a different design philosophy.

The Intel HD Graphics P530 features 192 shading units, 16 texture mapping units, and 3 raster output pipelines. Its clock speeds are a base of 350 MHz and a boost of 1000 MHz. Memory is system-shared, with type and bus width both marked as system shared, and bandwidth is system dependent. The NVIDIA GeForce 830M, by contrast, has 256 shading units, 16 TMUs, and 8 ROPs. Its clocks run at a base of 1082 MHz and a boost of 1150 MHz, with memory clocked at 900 MHz or 1800 Mbps effective. It has 2 GB of dedicated DDR3 memory on a 64-bit bus, yielding 14.40 GB/s of bandwidth.

The compute figures reflect these differences. The Intel part delivers 384.0 GFLOPS of FP32 performance and 768.0 GFLOPS of FP16 with a 2:1 ratio. The NVIDIA part delivers 588.8 GFLOPS of FP32 and has no listed FP16 capability. Despite the NVIDIA part's higher raw FP32 throughput, the Intel part still wins in the recorded benchmarks, pointing to architectural efficiency in API handling rather than pure compute peak.

Power characteristics differ markedly. The Intel HD Graphics P530 has a TDP of 15 W, while the NVIDIA GeForce 830M has a TDP of 33 W. Both are listed as IGP (integrated graphics processor) slot width, but the 830M has no power connectors while the Intel part lists none. The bus interface also differs: Intel uses a Ring Bus, while NVIDIA uses PCIe 3.0 x8.

API support shows a notable split. The Intel part supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The NVIDIA part supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4. Intel's higher DirectX feature level (12_1 vs 11_0) likely explains some of its Vulkan advantage, while NVIDIA's newer Vulkan version (1.4 vs 1.3) does not translate into a performance win in the data.

The NVIDIA part also lists predecessor and successor relationships (GeForce 700M and GeForce 900M), while the Intel part has none. Both are marked end-of-life. The release dates differ: Intel launched on 2015-08-31, NVIDIA on 2014-03-11.

The Verdict

Based strictly on the recorded benchmark data, the Intel HD Graphics P530 is the superior performer. It wins both head-to-head tests: OpenCL by 5.2% (4549 vs 4324) and Vulkan by 27.3% (4571 vs 3590). The average benchmark score of 4560 for Intel versus 3957 for NVIDIA reinforces this conclusion. The 26th percentile ranking for Intel versus 24th for NVIDIA also places Intel slightly higher in the overall distribution.

Users should pick the Intel HD Graphics P530 if they prioritize Vulkan performance, as the 27.3% lead is substantial and would be noticeable in any Vulkan-based application or game. The OpenCL advantage is smaller but still present, making Intel the safe choice for compute workloads as well. The lower TDP of 15 W versus 33 W also suggests the Intel part is more power-efficient, though the data does not directly measure this.

The NVIDIA GeForce 830M might appeal to users who need dedicated 2 GB of VRAM or who rely on NVIDIA-specific driver features, but the benchmark data does not support a performance-based recommendation. Its higher pixel rate and texture rate are not reflected in the recorded scores, and it has zero wins in the head-to-head comparison. The 830M sits in a cluster of similarly performing older GPUs, while the Intel part trades blows with more modern discrete parts like the AMD Radeon RX 560.

For a system where Vulkan is a primary API, the Intel HD Graphics P530 is the definitive choice. For OpenCL-only workloads, the margin is narrower, but Intel still wins. The data leaves no scenario where the NVIDIA GeForce 830M comes out ahead.

FAQ

Q: Which GPU wins in the Geekbench OpenCL benchmark?

A: The Intel HD Graphics P530 wins with a score of 4549 versus 4324 for the NVIDIA GeForce 830M, a 5.2% advantage.

Q: What is the margin in the Geekbench Vulkan test?

A: The Intel HD Graphics P530 scores 4571, while the NVIDIA GeForce 830M scores 3590, giving Intel a 27.3% lead.

Q: How does the Intel HD Graphics P530 compare to its nearest rival, the AMD Radeon RX 560?

A: The AMD Radeon RX 560 has an average score of 4569, which is 0.2% ahead of the Intel HD Graphics P530's 4560. This is a negligible difference.

Q: What is the NVIDIA GeForce 830M's closest rival in the database?

A: The AMD Radeon R5 M420 has an average score of 3956, matching the NVIDIA GeForce 830M's 3957 with a 0% delta. The GeForce GT 745M at 3953 is 0.1% ahead.

Q: Does the NVIDIA GeForce 830M have any benchmark win over the Intel HD Graphics P530?

A: No, the recorded data shows zero wins for the NVIDIA GeForce 830M. The Intel HD Graphics P530 wins both the OpenCL and Vulkan tests.

Q: What are the directX feature levels for each GPU?

A: The Intel HD Graphics P530 supports DirectX 12 (12_1), while the NVIDIA GeForce 830M supports DirectX 12 (11_0). Intel has the higher feature level.

Specification Differences

The two GPUs differ across nearly every specification field. The process node is 14 nm+ for Intel versus 28 nm for NVIDIA. The die size is 123 mm² for Intel versus 77 mm² for NVIDIA. The NVIDIA part lists 1,020 million transistors and a density of 13.2M per mm², while Intel lists neither.

Clock speeds differ significantly. Intel runs a base of 350 MHz and a boost of 1000 MHz; NVIDIA runs a base of 1082 MHz and a boost of 1150 MHz. Memory configurations are entirely different: Intel uses system-shared memory with system-dependent bandwidth, while NVIDIA has 2 GB of DDR3 on a 64-bit bus with 14.40 GB/s bandwidth.

Shading units are 192 for Intel and 256 for NVIDIA. TMUs are equal at 16 each. ROPs are 3 for Intel and 8 for NVIDIA. Pixel rates are 3.000 GPixel/s for Intel and 9.200 GPixel/s for NVIDIA. Texture rates are 16.00 GTexel/s for Intel and 18.40 GTexel/s for NVIDIA. FP32 is 384.0 GFLOPS for Intel and 588.8 GFLOPS for NVIDIA. Intel lists FP16 at 768.0 GFLOPS (2:1), while NVIDIA lists none.

TDP is 15 W for Intel and 33 W for NVIDIA. The bus interface is Ring Bus for Intel and PCIe 3.0 x8 for NVIDIA. Display outputs are motherboard dependent for Intel and portable device dependent for NVIDIA. API support differs in DirectX (12_1 vs 11_0) and Vulkan (1.3 vs 1.4), with OpenGL at 4.6 for both.

Release dates are 2015-08-31 for Intel and 2014-03-11 for NVIDIA. The NVIDIA part lists a predecessor (GeForce 700M) and successor (GeForce 900M), while Intel lists none. Both are end-of-life. Neither has a launch MSRP in the database.

DETAILED SPECIFICATIONS

SPECIFICATION
HD Graphics P530
830M
Core Specs
Shading Units
192
256 +33.3%
Shaders
192
256 +33.3%
TMUs
16
16 0.0%
ROPs
3
8 +166.7%
Execution Units
24
Clocks
Base Clock
350 MHz
1082 MHz
Boost Clock
1000 MHz
1150 MHz
Memory Clock
System Shared
900 MHz 1800 Mbps effective
Memory
Memory Size
System Shared
2 GB
VRAM (MB)
2,048
Memory Type
System Shared
DDR3
Memory Bus
System Shared
64 bit
Bandwidth
System Dependent
14.40 GB/s
Cache
L1 Cache
64 KB (per SMM)
L2 Cache
1024 KB
Performance
Pixel Rate
3.000 GPixel/s
9.200 GPixel/s
Texture Rate
16.00 GTexel/s
18.40 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
588.8 GFLOPS
FP64 (TFLOPS)
96.00 GFLOPS (1:4)
18.40 GFLOPS (1:32)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
Power
TDP
15 W
33 W
TDP (W)
15
33 +120.0%
Power Connectors
None
Architecture
Architecture
Generation 9.0
Maxwell
GPU Name
Skylake GT2
GM108
Generation
HD Graphics-W (Skylake)
GeForce 800M
Process Size
14 nm+
28 nm
Transistors
1,020 million
Die Size
123 mm²
77 mm²
Foundry
Intel
TSMC
Density
13.2M / mm²
API Support
DirectX
12 (12_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
3.0
3.0
CUDA
5.0
Shader Model
6.4
6.7 (5.1)
Physical
Slot Width
IGP
IGP
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 3.0 x8
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 700M
Successor
GeForce 900M
View HD Graphics P530 Details View GeForce 830M Details