Intel HD Graphics 630 vs Intel UHD Graphics 710 Comparison
Intel HD Graphics 630
UHD Graphics 710
PERFORMANCE BENCHMARKS
Analysis: Intel HD Graphics 630 vs Intel UHD Graphics 710
# Intel HD Graphics 630 vs Intel UHD Graphics 710
The Intel HD Graphics 630 and Intel UHD Graphics 710 are both end-of-life integrated graphics solutions from Intel, but they represent different architectural generations and design philosophies. The HD Graphics 630, built on the Kaby Lake GT2 chip with Generation 9.5 architecture, posts an average benchmark score of 4075, while the UHD Graphics 710, based on the Alder Lake chip with Generation 12.2 architecture, averages 3792. That 283-point gap places the older part in the 24th percentile of all GPUs, compared to the 22nd percentile for its newer counterpart. The data reveals a curious situation: the older architecture wins the OpenCL test, while the newer architecture dominates Vulkan, suggesting that API preference matters more than raw generational progress in this matchup.
Head-to-Head Benchmarks
The head-to-head comparisons show a split decision, with each GPU taking one benchmark. In Geekbench OpenCL, the Intel HD Graphics 630 scores 3587 against the UHD Graphics 710's 3496, a 2.6% advantage for the older part. This is a narrow margin, but it is consistent with the 630's higher FP32 throughput of 384.0 GFLOPS versus the 710's 332.8 GFLOPS, and its larger shading unit count of 192 versus 128. The OpenCL workload appears to favor the 630's wider execution resources, even though the 710 has a higher boost clock of 1300 MHz compared to 1000 MHz.
The Vulkan test tells a different story. The UHD Graphics 710 scores 4088, while the HD Graphics 630 manages only 3540, giving the newer part a 13.4% lead. This is a substantial margin, and it suggests that the 710's Generation 12.2 architecture handles Vulkan's modern command and memory model more efficiently than the older Generation 9.5 design. The 710's higher pixel rate of 10.40 GPixel/s—more than three times the 630's 3.000 GPixel/s—likely contributes to its Vulkan advantage, as does its higher boost clock. Interestingly, the 710's texture rate of 10.40 GTexel/s is actually lower than the 630's 24.00 GTexel/s, yet the Vulkan score still favors the newer part, pointing to architectural efficiency gains rather than brute throughput.
Looking at the rival context, the HD Graphics 630's average score of 4075 places it just 0.4% behind the AMD Radeon RX 9060 XT 8 GB (4093) and 1% ahead of the NVIDIA GeForce GT 755M (4033). The UHD Graphics 710's 3792 average puts it 0.8% behind the NVIDIA GeForce GTX 650 (3823) and 1.1% behind the NVIDIA GeForce MX110 (3834). The delta percentages in the head-to-head are consistent with these rival positions: the 630's OpenCL win is modest, while the 710's Vulkan win is decisive. The data implies that users running Vulkan-based applications will see a clear benefit from the 710, while OpenCL users might actually prefer the older 630.
The Verdict
From the benchmark data alone, the Intel HD Graphics 630 is the better all-around performer, holding a 283-point lead in average score (4075 versus 3792) and a 2-percentage-point advantage in percentile ranking (24th versus 22nd). Its OpenCL win, while narrow, demonstrates that it can handle compute workloads effectively, and its higher FP32 and texture rates suggest it is better suited for tasks that rely on raw shader throughput. The 630 also benefits from a larger shading unit count (192 versus 128) and more texture mapping units (24 versus 8), which likely explains its OpenCL edge.
However, the UHD Graphics 710 is not without merit. Its 13.4% Vulkan victory is significant, and its pixel rate of 10.40 GPixel/s is vastly superior, indicating better fill-rate performance for graphics-heavy workloads. The 710 also supports Vulkan 1.4, while the 630 is limited to Vulkan 1.3, which may explain the newer part's API efficiency. For users who prioritize modern graphics APIs or run applications that leverage Vulkan, the 710 is the data-backed choice. For those who need general compute performance or use OpenCL-based tools, the 630 is the safer pick. The tie in wins (1–1) reflects this balanced split, so the choice ultimately hinges on which API matters more to the user.
Architecture Differences
The architectural gap between these two GPUs is substantial. The HD Graphics 630 uses the Kaby Lake GT2 chip with Generation 9.5 architecture, fabricated on Intel's 14 nm++ process. The UHD Graphics 710 uses the Alder Lake chip with Generation 12.2 architecture, built on a 10 nm process. This process shrink allows the 710 to achieve a higher boost clock of 1300 MHz despite a lower base clock of 300 MHz, compared to the 630's 350 MHz base and 1000 MHz boost. The newer architecture also brings support for Vulkan 1.4, whereas the 630 tops out at Vulkan 1.3; both parts support DirectX 12 (12_1) and OpenGL 4.6.
The execution resource allocation differs markedly between the two. The 630 packs 192 shading units, 24 TMUs, and only 3 ROPs, while the 710 has 128 shading units, 8 TMUs, and 8 ROPs. This means the 630 has 50% more shaders and 3x the texture units, but the 710 has more than 2.5x the ROPs. The ROP count directly impacts pixel fill rate, which explains the 710's 10.40 GPixel/s versus the 630's 3.000 GPixel/s. Conversely, the 630's TMU advantage drives its 24.00 GTexel/s texture rate, more than double the 710's 10.40 GTexel/s. The FP32 throughput follows the shader count: 384.0 GFLOPS for the 630 versus 332.8 GFLOPS for the 710, with both offering FP16 at a 2:1 ratio (768.0 and 665.6 GFLOPS, respectively). The 710's architecture appears optimized for pixel throughput and modern API efficiency, while the 630 focuses on wider shader and texture resources.
Specification Differences
The specification table reveals several key differences beyond the benchmarks. The process node differs: 14 nm++ for the 630 versus 10 nm for the 710. Base clocks are 350 MHz and 300 MHz, respectively, but the boost clocks invert the relationship at 1000 MHz versus 1300 MHz. Shading units stand at 192 for the 630 and 128 for the 710, TMUs at 24 versus 8, and ROPs at 3 versus 8. Pixel rate is 3.000 GPixel/s for the 630 and 10.40 GPixel/s for the 710, while texture rate is 24.00 GTexel/s versus 10.40 GTexel/s. FP32 performance is 384.0 GFLOPS against 332.8 GFLOPS, and FP16 is 768.0 GFLOPS versus 665.6 GFLOPS. Both share a 15 W TDP, Ring Bus interface, System Shared memory, and Motherboard Dependent display outputs. The Vulkan API version differs (1.3 for the 630, 1.4 for the 710). Release dates also differ: the 630 launched on 2016-08-29, while the 710 arrived on 2022-01-03. Both are end-of-life, and neither has a launch MSRP listed.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The Intel HD Graphics 630, with an average score of 4075 compared to the UHD Graphics 710's 3792, a difference of 283 points.
Q: How do the Vulkan scores compare between the two?
A: The UHD Graphics 710 scores 4088 in Geekbench Vulkan, which is 13.4% higher than the HD Graphics 630's 3540, giving the newer part a clear win in this API.
Q: What is the shading unit difference?
A: The HD Graphics 630 has 192 shading units, while the UHD Graphics 710 has 128, a 64-unit advantage for the older GPU.
Q: Which GPU has a higher pixel rate?
A: The UHD Graphics 710, with a pixel rate of 10.40 GPixel/s, compared to the HD Graphics 630's 3.000 GPixel/s—more than three times higher.
Q: Do both GPUs support the same Vulkan version?
A: No. The HD Graphics 630 supports Vulkan 1.3, while the UHD Graphics 710 supports Vulkan 1.4.
Q: What is the TDP for both GPUs?
A: Both the Intel HD Graphics 630 and the Intel UHD Graphics 710 have a TDP of 15 W.
Where Each One Wins
The Intel HD Graphics 630 wins in scenarios that leverage its wider shader and texture resources. Its 192 shading units and 24 TMUs drive a texture rate of 24.00 GTexel/s and FP32 performance of 384.0 GFLOPS, making it the stronger choice for OpenCL compute workloads—as evidenced by its 2.6% win in Geekbench OpenCL. The data also shows it outperforms the UHD Graphics 710 in average score (4075 versus 3792) and percentile ranking (24th versus 22nd), so users who want the better overall performer across mixed workloads should lean toward the 630. Its higher texture rate suggests better performance in texture-bound applications, and its larger shader count may help in shader-heavy compute tasks.
The Intel UHD Graphics 710 wins in Vulkan-based applications, where its 13.4% lead in Geekbench Vulkan (4088 versus 3540) is decisive. The 710's pixel rate of 10.40 GPixel/s, driven by its 8 ROPs, makes it the better choice for fill-rate-limited graphics workloads, such as resolution-heavy rendering or pixel shading. Its higher boost clock of 1300 MHz and support for Vulkan 1.4 indicate that it handles modern graphics APIs more efficiently. For users running Vulkan games or applications, the 710's architecture delivers a clear performance advantage despite its lower shader count and FP32 throughput. The 710 also wins on process technology, with a 10 nm node versus the 630's 14 nm++, which may translate to better power efficiency at the same 15 W TDP, though the data does not directly measure this.