Intel HD Graphics 530 vs Intel UHD Graphics 710 Comparison

Intel
GPU

Intel HD Graphics 530

CORE STATE Skylake GT2
VRAM System Shared
CLOCK SPEED 950 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 9.0
nm
PROCESS 14 nm+
LAUNCH DATE 2015
VS
Intel
GPU

UHD Graphics 710

CORE STATE Alder Lake
VRAM System Shared
CLOCK SPEED 1300 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.2
nm
PROCESS 10 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

geekbench_metal
5,025
N/A
geekbench_opencl
3,550
3,496
geekbench_vulkan
1,422
4,088

Analysis: Intel HD Graphics 530 vs Intel UHD Graphics 710

Intel HD Graphics 530 and Intel UHD Graphics 710 represent two distinct generations of Intel integrated graphics, separated by roughly six years of architectural evolution. The benchmark data shows a split decision: the older Skylake-based part wins one compute test by a slim margin, while the newer Alder Lake chip dominates the other by a wide margin. This page compares their head-to-head results, architectural differences, and specification gaps using only the provided facts.

Head-to-Head Benchmarks

The two GPUs went head-to-head in two Geekbench tests, with each taking one victory. In Geekbench OpenCL, the Intel HD Graphics 530 scored 3550, edging out the Intel UHD Graphics 710’s 3496 by a delta of 1.5%. That is a narrow win — the kind of margin that could vanish with driver updates or system memory differences, but it is still a measurable advantage for the older part in this specific compute workload.

The Vulkan test tells a completely different story. The Intel UHD Graphics 710 scored 4088, while the Intel HD Graphics 530 managed only 1422. That translates to a massive 65.2% delta in favor of the Alder Lake chip. This is not a close contest; the newer GPU is roughly three times faster in Vulkan, which is a modern graphics API that benefits from newer hardware features and better driver optimization. The data indicates that for any Vulkan-based workload — whether gaming or compute — the Intel UHD Graphics 710 is the clear choice.

Looking at overall averages, the Intel UHD Graphics 710 has an average benchmark score of 3792, placing it in the 22nd percentile of all GPUs. The Intel HD Graphics 530 averages 3332, sitting in the 20th percentile. The newer part is ahead by about 460 points on average, but both remain in the low-performance tier — these are integrated solutions, not discrete graphics cards.

The nearest rivals for each GPU put their performance into context. The Intel HD Graphics 530’s closest competitor is the NVIDIA GeForce GT 730M, which averages 3316 — just 0.5% behind the Intel part. The Intel UHD Graphics 710 sits near the NVIDIA GeForce GTX 650, which averages 3823, a 0.8% gap in favor of the NVIDIA card. Interestingly, the Intel UHD Graphics 710 also beats the NVIDIA GeForce GT 635M by 1.4% and the NVIDIA Quadro 3000M by 2%, showing it is competitive with older discrete mobile GPUs despite being an integrated solution.

Architecture Differences

The underlying architectures are generations apart. The Intel HD Graphics 530 uses the Skylake GT2 chip, built on Generation 9.0 architecture with a 14 nm+ process node. The Intel UHD Graphics 710 uses an Alder Lake chip, built on Generation 12.2 architecture with a 10 nm process node. This node shrink is significant — it allows for higher clock speeds and better power efficiency, though both parts are rated at 15 W TDP.

The die size tells part of the story. The Intel HD Graphics 530 has a die size of 123 mm², while the Intel UHD Graphics 710’s die size is not listed. The Skylake chip is a full GT2 implementation with 192 shading units, 24 texture mapping units (TMUs), and 3 raster operation pipelines (ROPs). The Alder Lake chip is smaller in compute resources: 128 shading units, 8 TMUs, and 8 ROPs. Despite having fewer shading units and TMUs, the newer part achieves higher pixel and texture rates due to its higher boost clock.

Clock speeds differ substantially. The Intel HD Graphics 530 runs at a base of 350 MHz and boosts to 950 MHz. The Intel UHD Graphics 710 starts lower at 300 MHz base but boosts much higher to 1300 MHz. That 350 MHz boost advantage helps the newer chip overcome its shader deficit in many workloads.

The memory subsystems are identical in configuration — both use System Shared memory with a System Shared bus width and System Dependent bandwidth. Neither has dedicated VRAM, so both rely on the host system’s RAM, and performance will vary with memory speed and capacity.

The API support shows one clear advantage for the newer part. Both support DirectX 12 (12_1) and OpenGL 4.6, but the Intel UHD Graphics 710 adds Vulkan 1.4 support, while the Intel HD Graphics 530 is limited to Vulkan 1.3. This explains part of the Vulkan benchmark gap, though the raw hardware differences matter more.

The Intel UHD Graphics 710’s pixel rate is 10.40 GPixel/s, compared to 2.850 GPixel/s for the Intel HD Graphics 530 — a substantial difference driven by the higher boost clock and double the ROP count. Texture rates also favor the newer chip: 10.40 GTexel/s versus 22.80 GTexel/s for the older part. Wait, that is reversed — the Intel HD Graphics 530 actually has a higher texture rate of 22.80 GTexel/s, thanks to its 24 TMUs versus the 8 TMUs on the newer chip. The FP32 compute is close: 364.8 GFLOPS for the Skylake part versus 332.8 GFLOPS for Alder Lake, with FP16 at 729.6 GFLOPS and 665.6 GFLOPS respectively, both using a 2:1 ratio.

The Verdict

The data points to a clear split depending on workload. For Vulkan-based applications, the Intel UHD Graphics 710 is overwhelmingly superior, with a 65.2% lead in the Geekbench Vulkan test. This is the modern API that games and compute applications increasingly use, so the newer chip is the better long-term bet for any Vulkan workload.

For OpenCL compute, the Intel HD Graphics 530 holds a 1.5% edge, but that margin is so small it is effectively a tie. The average benchmark score favors the Intel UHD Graphics 710 by roughly 460 points (3792 vs 3332), and its percentile ranking is slightly better (22nd vs 20th). The newer part also matches or beats several older discrete NVIDIA mobile GPUs in its nearest rivals list, including the GeForce GT 635M and Quadro 3000M.

Users who prioritize modern graphics API performance should choose the Intel UHD Graphics 710 without hesitation. Users stuck with older software that relies on OpenCL might see marginally better results with the Intel HD Graphics 530, but the difference is negligible in real-world terms. The Intel UHD Graphics 710 is the stronger overall product in the data, despite having fewer shading units and TMUs. Its higher boost clock, newer architecture, and better API support outweigh the raw shader count disadvantage.

Specification Differences

| Field | Intel HD Graphics 530 | Intel UHD Graphics 710 |

|-------|----------------------|------------------------|

| Chip | Skylake GT2 | Alder Lake |

| Architecture | Generation 9.0 | Generation 12.2 |

| Process Node | 14 nm+ | 10 nm |

| Die Size | 123 mm² | Not listed |

| Base Clock | 350 MHz | 300 MHz |

| Boost Clock | 950 MHz | 1300 MHz |

| Shading Units | 192 | 128 |

| TMUs | 24 | 8 |

| ROPs | 3 | 8 |

| Pixel Rate | 2.850 GPixel/s | 10.40 GPixel/s |

| Texture Rate | 22.80 GTexel/s | 10.40 GTexel/s |

| FP32 | 364.8 GFLOPS | 332.8 GFLOPS |

| FP16 | 729.6 GFLOPS (2:1) | 665.6 GFLOPS (2:1) |

| Vulkan Version | 1.3 | 1.4 |

| Release Date | 2015-08-31 | 2022-01-03 |

Both parts share the same 15 W TDP, Ring Bus interface, System Shared memory configuration, and motherboard-dependent display outputs. Neither has a launch MSRP listed.

FAQ

Q: Which GPU is faster in Geekbench OpenCL?

A: The Intel HD Graphics 530 scored 3550, beating the Intel UHD Graphics 710’s 3496 by 1.5%.

Q: How much faster is the Intel UHD Graphics 710 in Vulkan?

A: It scored 4088 versus 1422 for the Intel HD Graphics 530, a delta of 65.2% in favor of the newer chip.

Q: Why does the Intel UHD Graphics 710 have fewer shading units but higher performance?

A: The newer chip has 128 shading units versus 192 for the older part, but it runs at a boost clock of 1300 MHz versus 950 MHz, and uses a newer Generation 12.2 architecture on a 10 nm process node.

Q: What are the average benchmark scores for each GPU?

A: The Intel HD Graphics 530 averages 3332, while the Intel UHD Graphics 710 averages 3792.

Q: Do both GPUs support DirectX 12?

A: Yes, both support DirectX 12 (12_1) and OpenGL 4.6. The Intel UHD Graphics 710 additionally supports Vulkan 1.4, while the Intel HD Graphics 530 is limited to Vulkan 1.3.

Q: Which GPU has a higher pixel rate?

A: The Intel UHD Graphics 710 has a pixel rate of 10.40 GPixel/s, compared to 2.850 GPixel/s for the Intel HD Graphics 530.

DETAILED SPECIFICATIONS

SPECIFICATION
HD Graphics 530
UHD Graphics 710
Core Specs
Shading Units
192
128 -33.3%
Shaders
192
128 -33.3%
TMUs
24
8 -66.7%
ROPs
3
8 +166.7%
Execution Units
24
16 -33.3%
Clocks
Base Clock
350 MHz
300 MHz
Boost Clock
950 MHz
1300 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Performance
Pixel Rate
2.850 GPixel/s
10.40 GPixel/s
Texture Rate
22.80 GTexel/s
10.40 GTexel/s
FP32 (TFLOPS)
364.8 GFLOPS
332.8 GFLOPS
FP64 (TFLOPS)
91.20 GFLOPS (1:4)
FP16 (TFLOPS)
729.6 GFLOPS (2:1)
665.6 GFLOPS (2:1)
Power
TDP
15 W
15 W
TDP (W)
15
15 0.0%
Architecture
Architecture
Generation 9.0
Generation 12.2
GPU Name
Skylake GT2
Alder Lake
Generation
HD Graphics (Skylake)
HD Graphics (Alder Lake)
Process Size
14 nm+
10 nm
Die Size
123 mm²
Foundry
Intel
Intel
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
3.0
3.0
Shader Model
6.4
6.6
Physical
Slot Width
IGP
IGP
Outputs
Motherboard Dependent
Motherboard Dependent
Bus Interface
Ring Bus
Ring Bus
Other
Production
End-of-life
End-of-life
View HD Graphics 530 Details View UHD Graphics 710 Details