GPU Comparison

Intel
GPU

Intel HD Graphics 510

CORE STATE Skylake GT1
VRAM System Shared
CLOCK SPEED 950 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 9.0
nm
PROCESS 14 nm+
LAUNCH DATE 2015
VS
NVIDIA
GEFORCE

GeForce GTX 1650 Mobile

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1560 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2019

PERFORMANCE BENCHMARKS

geekbench_opencl
2,380
N/A
geekbench_vulkan
2,586
N/A

DETAILED SPECIFICATIONS

SPECIFICATION
HD Graphics 510
GTX 1650 Mobile
Core Specs
Shading Units
96
1,024 +966.7%
Shaders
96
1,024 +966.7%
TMUs
12
64 +433.3%
ROPs
2
32 +1500.0%
SM Count
16
Execution Units
12
Clocks
Base Clock
350 MHz
1395 MHz
Boost Clock
950 MHz
1560 MHz
Memory Clock
System Shared
2001 MHz 8 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
4,096
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
128.1 GB/s
Cache
L1 Cache
64 KB (per SM)
L2 Cache
1024 KB
Performance
Pixel Rate
1.900 GPixel/s
49.92 GPixel/s
Texture Rate
11.40 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
182.4 GFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
45.60 GFLOPS (1:4)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
364.8 GFLOPS (2:1)
6.390 TFLOPS (2:1)
Power
TDP
15 W
50 W
TDP (W)
15
50 +233.3%
Power Connectors
None
Architecture
Architecture
Generation 9.0
Turing
GPU Name
Skylake GT1
TU117
Generation
HD Graphics (Skylake)
GeForce 16 Mobile
Process Size
14 nm+
12 nm
Transistors
4,700 million
Die Size
200 mm²
Foundry
Intel
TSMC
Density
23.5M / mm²
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
3.0
3.0
CUDA
7.5
Shader Model
6.4
6.8
Physical
Slot Width
IGP
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 10 Mobile
Successor
GeForce 20 Mobile
View HD Graphics 510 Details View GeForce GTX 1650 Mobile Details