GPU Comparison
GPU
Intel HD Graphics 32EU Mobile
CORE STATE
Bay Trail GT1
VRAM
System Shared
CLOCK SPEED
646 MHz
TDP
4 W
BUS WIDTH
System Shared
ARCHITECTURE
Generation 7.0
PROCESS
22 nm
LAUNCH DATE
2013
VS
GEFORCE
GeForce RTX 2060 Mobile Refresh
CORE STATE
TU106B
VRAM
6 GB
CLOCK SPEED
1560 MHz
TDP
65 W
BUS WIDTH
192 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
HD Graphics 32EU Mobile
RTX 2060 Mobile Refresh
Core Specs
Shading Units
32
1,920
+5900.0%
Shaders
32
1,920
+5900.0%
TMUs
4
120
+2900.0%
ROPs
1
48
+4700.0%
SM Count
—
30
Execution Units
4
—
Clocks
Base Clock
311 MHz
1005 MHz
Boost Clock
646 MHz
1560 MHz
Memory Clock
System Shared
1375 MHz
11 Gbps effective
Memory
Memory Size
System Shared
6 GB
VRAM (MB)
—
6,144
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
264.0 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
3 MB
Performance
Pixel Rate
646.0 MPixel/s
74.88 GPixel/s
Texture Rate
2.584 GTexel/s
187.2 GTexel/s
FP32 (TFLOPS)
41.34 GFLOPS
5.990 TFLOPS
FP64 (TFLOPS)
10.34 GFLOPS (1:4)
187.2 GFLOPS (1:32)
FP16 (TFLOPS)
—
11.98 TFLOPS (2:1)
AI/RT
RT Cores
—
30
Tensor Cores
—
240
Power
TDP
4 W
65 W
TDP (W)
4
65
+1525.0%
Power Connectors
—
None
Architecture
Architecture
Generation 7.0
Turing
GPU Name
Bay Trail GT1
TU106B
Generation
HD Graphics-T
(Bay Trail)
GeForce 20 Mobile
Process Size
22 nm
12 nm
Transistors
—
10,800 million
Die Size
—
445 mm²
Foundry
Intel
TSMC
Density
—
24.3M / mm²
API Support
DirectX
11.1 (11_0)
12 Ultimate (12_2)
OpenGL
4.0
4.6
Vulkan
1.0
1.4
OpenCL
1.2
3.0
CUDA
—
7.5
Shader Model
5.0
6.8
Physical
Slot Width
IGP
MXM Module
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 30 Mobile