Intel HD Graphics 32EU Mobile
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel HD Graphics 32EU Mobile Specifications
HD Graphics 32EU Mobile GPU Core
Shader units and compute resources
The Intel HD Graphics 32EU Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD Graphics 32EU Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the HD Graphics 32EU Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics 32EU Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's HD Graphics 32EU Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics 32EU Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD Graphics 32EU Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics 32EU Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 7.0 Architecture & Process
Manufacturing and design details
The Intel HD Graphics 32EU Mobile is built on Intel's Generation 7.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics 32EU Mobile will perform in GPU benchmarks compared to previous generations.
Intel's HD Graphics 32EU Mobile Power & Thermal
TDP and power requirements
Power specifications for the Intel HD Graphics 32EU Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics 32EU Mobile to maintain boost clocks without throttling.
HD Graphics 32EU Mobile by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel HD Graphics 32EU Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel HD Graphics 32EU Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
HD Graphics 32EU Mobile Product Information
Release and pricing details
The Intel HD Graphics 32EU Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics 32EU Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
HD Graphics 32EU Mobile Benchmark Scores
No benchmark data available for this GPU.
About Intel HD Graphics 32EU Mobile
The Intel HD Graphics 32EU Mobile is an end-of-life integrated graphics processor built on Intel's Generation 7.0 architecture, specifically the Bay Trail GT1 chip. Fabricated on a 22 nm process, it offers 32 shading units, 4 texture mapping units, and a single ROP, with base and boost clocks of 311 MHz and 646 MHz respectively. Its aggregate benchmark score is 0, yet it holds a 50th percentile position among all GPUs, a figure that reflects its role as a baseline entry-level solution rather than a performance part. The data indicates a chip engineered for minimal power draw and basic display output, not for demanding workloads.
Benchmark Performance
The theoretical peak performance of the Intel HD Graphics 32EU Mobile is defined by its low clock speeds and limited execution resources. With 32 shading units operating at a boost clock of 646 MHz, the FP32 compute throughput reaches just 41.34 GFLOPS. This is an extremely low figure, placing it firmly in the territory of basic 2D acceleration and light 3D rendering. The pixel fill rate is 646.0 MPixel/s, and the texture rate is 2.584 GTexel/s, both constrained by the single ROP and four TMUs. These numbers indicate that the GPU can handle simple user interfaces and legacy applications but will struggle with any modern 3D content. The base clock of 311 MHz further limits sustained performance, as the boost clock is only achieved under optimal thermal and power conditions. The benchmark data shows no synthetic scores, with an average benchmark score of 0, but the percentile ranking of 50 suggests that it sits exactly in the middle of the database's GPU population. However, this percentile is likely skewed by the inclusion of many similarly low-end integrated parts, as the absolute compute figures are far below any dedicated graphics solution. The 50th percentile does not imply competitive gaming performance; rather, it indicates a median position among a broad spectrum of GPUs, many of which are equally limited.
Memory Subsystem
The memory subsystem of the Intel HD Graphics 32EU Mobile is entirely system-shared. The size, type, and bus width are all listed as "System Shared," meaning the GPU has no dedicated VRAM. Consequently, the bandwidth is "System Dependent," which ties performance directly to the speed of the host system's memory. This design is common for low-power integrated graphics, but it creates a significant bottleneck for any graphics workload. Because the GPU must share the same memory bus as the CPU, high-resolution rendering will be severely constrained by available bandwidth. The lack of dedicated memory means that texture fetching and frame buffer operations rely on system RAM, which introduces latency and reduces effective throughput. For high resolutions, the data suggests that the GPU will quickly become memory-bound, as the theoretical compute rates cannot be sustained without sufficient bandwidth. The system-dependent nature of the bandwidth makes it impossible to quote a fixed figure, but the implication is clear: users should expect performance to scale poorly with increasing resolution, and the GPU is best suited for low-resolution desktop use.
Ray Tracing and Feature Set
The Intel HD Graphics 32EU Mobile has no dedicated ray tracing cores and no tensor cores, as indicated by the null values for rtCores and tensorCores. This means that any ray tracing or machine learning workloads must be handled by the general-purpose shading units, which are already limited in number and clock speed. The API support includes DirectX 11.1 (11_0), OpenGL 4.0, and Vulkan 1.0. While Vulkan 1.0 support provides a modern low-overhead interface, the underlying hardware lacks the specialized units found in contemporary GPUs. The DirectX 11.1 support limits the feature set for gaming, as many modern titles require DirectX 12 or higher. The absence of tensor cores also rules out any hardware-accelerated AI features, which are not present in this generation. Overall, the feature set is basic, focusing on compatibility rather than advanced capabilities. The 22 nm process node is also dated, which affects power efficiency and thermal characteristics, but the 4 W TDP indicates that the GPU is designed for passive cooling in ultra-portable devices.
How It Compares
The fact pack provides no nearest rival data, with an empty nearestRivals array. Therefore, direct comparisons to specific competing GPUs cannot be made using the provided information. However, the percentile ranking of 50 offers a general position: the GPU sits at the midpoint of all GPUs in the database. This is a misleading indicator of capability, as the absolute performance metrics are among the lowest possible. The FP32 throughput of 41.34 GFLOPS and pixel rate of 646.0 MPixel/s are orders of magnitude below any discrete graphics card. Without rival names or delta percentages, the analysis must rely on the internal consistency of the data. The GPU's 32 shading units and single ROP place it in the entry-level tier of integrated graphics, comparable in concept to other low-power IGPs but without any specific score to quantify the gap. The 50th percentile suggests that half of all GPUs in the database are slower or equal, but this is a statistical artifact of the large number of ancient and low-end parts included. In practical terms, this GPU is at the bottom of the performance spectrum, and its 2013 release date confirms its legacy status.
Who Should Consider It
Given the low FP32 compute (41.34 GFLOPS) and pixel rate (646.0 MPixel/s), the Intel HD Graphics 32EU Mobile is suitable only for basic computing tasks. This includes office productivity, web browsing, and video playback, provided the resolution is kept low. The system-shared memory means that performance is heavily dependent on the host system's RAM, so users with faster memory will see slightly better results, but the GPU's inherent limits remain. For gaming, the data suggests that only very old or lightweight titles at minimal settings and low resolutions would be playable. The lack of dedicated VRAM and the single ROP make high-resolution gaming impossible. The GPU is intended for portable devices, as indicated by the "Portable Device Dependent" display outputs. Users who require 3D acceleration for CAD or video editing should look elsewhere, as the 41.34 GFLOPS is insufficient for such workloads. The 4 W TDP makes it ideal for fanless designs, but this comes at the cost of performance. In summary, this GPU is for users who need basic display output and light 2D acceleration, not for those seeking any form of 3D capability.
Power and Cooling
The Intel HD Graphics 32EU Mobile has a TDP of just 4 W, making it one of the most power-efficient GPUs ever produced. This low power draw means that it requires no dedicated cooling solution, and the slot width is listed as IGP (Integrated Graphics Processor), indicating it is soldered onto the motherboard or CPU die. There are no power connectors required, and the suggested PSU field is null, meaning no external power supply is necessary. The GPU draws all its power from the motherboard's standard power delivery. The 22 nm process node contributes to this efficiency, but the low clocks (311 MHz base, 646 MHz boost) are the primary reason for the minimal power consumption. The absence of a suggested PSU is notable; for a system with only this GPU, a basic power supply is sufficient, but the fact pack does not provide a specific wattage. The lack of power connectors simplifies installation, as the GPU is entirely integrated. Thermal management is trivial, as the 4 W TDP can be dissipated by passive heatsinks or even the surrounding chassis.
FAQ
Q: What is the TDP of the Intel HD Graphics 32EU Mobile?
A: The TDP is 4 W, making it a very low-power integrated GPU.
Q: Does the Intel HD Graphics 32EU Mobile support ray tracing?
A: No, it has no ray tracing cores (rtCores is null) and no tensor cores, so ray tracing is not hardware-accelerated.
Q: What is the boost clock speed of this GPU?
A: The boost clock is 646 MHz, with a base clock of 311 MHz.
Q: What memory type does the Intel HD Graphics 32EU Mobile use?
A: It uses System Shared memory, meaning it shares the system's RAM, with bandwidth that is System Dependent.
Q: What APIs are supported?
A: It supports DirectX 11.1 (11_0), OpenGL 4.0, and Vulkan 1.0.
Q: What is the process node of this GPU?
A: It is fabricated on a 22 nm process.
Q: When was this GPU released?
A: The release date is 2013-09-01.
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