GPU Comparison
GPU
Intel HD Graphics 3000
CORE STATE
Sandy Bridge GT2
VRAM
System Shared
CLOCK SPEED
1100 MHz
TDP
—
BUS WIDTH
System Shared
ARCHITECTURE
Generation 6.0
PROCESS
32 nm
LAUNCH DATE
2011
VS
GEFORCE
GeForce GTX 1660 Ti Mobile
CORE STATE
TU116
VRAM
6 GB
CLOCK SPEED
1590 MHz
TDP
—
BUS WIDTH
192 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
HD Graphics 3000
GTX 1660 Ti Mobile
Core Specs
Shading Units
96
1,536
+1500.0%
Shaders
96
1,536
+1500.0%
TMUs
12
96
+700.0%
ROPs
2
48
+2300.0%
SM Count
—
24
Execution Units
12
—
Clocks
Base Clock
850 MHz
1455 MHz
Boost Clock
1100 MHz
1590 MHz
Memory Clock
System Shared
1500 MHz
12 Gbps effective
Memory
Memory Size
System Shared
6 GB
VRAM (MB)
—
6,144
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
288.0 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1536 KB
Performance
Pixel Rate
2.200 GPixel/s
76.32 GPixel/s
Texture Rate
13.20 GTexel/s
152.6 GTexel/s
FP32 (TFLOPS)
211.2 GFLOPS
4.884 TFLOPS
FP64 (TFLOPS)
—
152.6 GFLOPS (1:32)
FP16 (TFLOPS)
—
9.769 TFLOPS (2:1)
Power
Power Connectors
—
None
Architecture
Architecture
Generation 6.0
Turing
GPU Name
Sandy Bridge GT2
TU116
Generation
HD Graphics
(Sandy Bridge)
GeForce 16 Mobile
Process Size
32 nm
12 nm
Transistors
624 million
6,600 million
Die Size
149 mm²
284 mm²
Foundry
Intel
TSMC
Density
4.2M / mm²
23.2M / mm²
API Support
DirectX
11.1 (10_1)
12 (12_1)
OpenGL
3.1
4.6
Vulkan
—
1.4
OpenCL
—
3.0
CUDA
—
7.5
Shader Model
4.1
6.8
Physical
Slot Width
IGP
MXM Module
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 20 Mobile