GPU Comparison
GPU
Intel HD Graphics 12EU
CORE STATE
Ironlake
VRAM
System Shared
CLOCK SPEED
—
TDP
35 W
BUS WIDTH
System Shared
ARCHITECTURE
Generation 5.75
PROCESS
45 nm
LAUNCH DATE
2010
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
HD Graphics 12EU
GTX 1650 Mobile
Core Specs
Shading Units
96
1,024
+966.7%
Shaders
96
1,024
+966.7%
TMUs
12
64
+433.3%
ROPs
2
32
+1500.0%
SM Count
—
16
Execution Units
12
—
Clocks
Base Clock
—
1395 MHz
Boost Clock
—
1560 MHz
GPU Clock
533 MHz
—
Memory Clock
System Shared
2001 MHz
8 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
128.1 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
Performance
Pixel Rate
1.066 GPixel/s
49.92 GPixel/s
Texture Rate
6.396 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
102.3 GFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
—
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
—
6.390 TFLOPS (2:1)
Power
TDP
35 W
50 W
TDP (W)
35
50
+42.9%
Power Connectors
—
None
Architecture
Architecture
Generation 5.75
Turing
GPU Name
Ironlake
TU117
Generation
HD Graphics
(Westmere)
GeForce 16 Mobile
Process Size
45 nm
12 nm
Transistors
177 million
4,700 million
Die Size
114 mm²
200 mm²
Foundry
Intel
TSMC
Density
1.6M / mm²
23.5M / mm²
API Support
DirectX
10.1
12 (12_1)
OpenGL
2.1
4.6
Vulkan
—
1.4
OpenCL
—
3.0
CUDA
—
7.5
Shader Model
4.1
6.8
Physical
Slot Width
IGP
—
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
QPI
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 20 Mobile