ARC

Intel HD Graphics 12EU

Intel graphics card specifications and benchmark scores

VRAM
MHz Boost
35W
TDP
Bus Width

Intel HD Graphics 12EU Specifications

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HD Graphics 12EU GPU Core

Shader units and compute resources

The Intel HD Graphics 12EU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
96
Shaders
96
TMUs
12
ROPs
2
Execution Units
12
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HD Graphics 12EU Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the HD Graphics 12EU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics 12EU by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
533 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's HD Graphics 12EU Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics 12EU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent
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HD Graphics 12EU Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics 12EU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
102.3 GFLOPS
Pixel Rate
1.066 GPixel/s
Texture Rate
6.396 GTexel/s
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Generation 5.75 Architecture & Process

Manufacturing and design details

The Intel HD Graphics 12EU is built on Intel's Generation 5.75 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics 12EU will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 5.75
GPU Name
Ironlake
Process Node
45 nm
Foundry
Intel
Transistors
177 million
Die Size
114 mm²
Density
1.6M / mm²
🔌

Intel's HD Graphics 12EU Power & Thermal

TDP and power requirements

Power specifications for the Intel HD Graphics 12EU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics 12EU to maintain boost clocks without throttling.

TDP
35 W
TDP
35W
📐

HD Graphics 12EU by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel HD Graphics 12EU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
QPI
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent
🎮

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel HD Graphics 12EU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.1
DirectX
10.1
OpenGL
2.1
OpenGL
2.1
Shader Model
4.1
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HD Graphics 12EU Product Information

Release and pricing details

The Intel HD Graphics 12EU is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics 12EU by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Jan 2010
Production
End-of-life

HD Graphics 12EU Benchmark Scores

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No benchmark data available for this GPU.

About Intel HD Graphics 12EU

The Intel HD Graphics 12EU, a foundational piece of Intel's integrated graphics legacy, presents a fascinating study in early integrated GPU design. With its 45nm process and Generation 5.75 architecture, this solution was built for basic Windows Aero and multimedia tasks rather than demanding 3D gaming. Its 35W TDP, shared with the CPU, meant thermal headroom was extremely limited, directly throttling any potential for sustained gaming performance. The use of system-shared memory over a QPI interface introduced significant latency, creating a substantial bottleneck for texture data and frame buffers. While Intel marketed its advanced graphics features for the time, the reality for gamers was a struggle to run even decade-old titles at lowest settings and sub-720p resolutions. This particular 12 Execution Unit configuration was a clear indicator that serious gaming required a discrete card. So, what could you realistically expect from this integrated graphics processor when pushed beyond its comfort zone?

Gaming on the HD Graphics 12EU was an exercise in compromise, requiring deep dives into .ini files and resolution scaling to achieve playable frame rates. Titles like *Half-Life 2* or *World of Warcraft: Wrath of the Lich King* were its upper limit, and even then, settings had to be minimized, often sacrificing view distance and shadows first. The shared memory system, with no dedicated VRAM, meant performance was highly dependent on your system's RAM speed and capacity, adding another variable to an already constrained setup. Cooling was rarely a separate consideration, as the GPU core was part of the CPU package, relying entirely on the stock CPU cooler's ability to manage a combined thermal load. For users with systems built around this iGPU, the recommended games list was short and firmly stuck in the early 2000s. Ultimately, this Intel graphics offering served as a basic display adapter, a stopgap solution until affordable discrete GPUs could be acquired. Can we truly consider the performance of this 12EU part as "gaming" by any modern, or even contemporary, standard?

The NVIDIA Equivalent of HD Graphics 12EU

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 285M offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 285M

NVIDIA • 1 GB VRAM

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