Intel Data Center GPU Max Subsystem vs NVIDIA GeForce RTX 3050 A Mobile Comparison

Intel
GPU

Intel Data Center GPU Max Subsystem

CORE STATE Ponte Vecchio
VRAM 128 GB
CLOCK SPEED 1600 MHz
TDP 2400 W
BUS WIDTH 8192 bit
ARCHITECTURE Generation 12.5
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
52,998
passmark_directx_10
N/A
61
passmark_directx_11
N/A
94
passmark_directx_12
N/A
55
passmark_directx_9
N/A
152
passmark_g2d
N/A
526
passmark_g3d
N/A
11,664
passmark_gpu_compute
N/A
4,419

Analysis: Intel Data Center GPU Max Subsystem vs NVIDIA GeForce RTX 3050 A Mobile

The Verdict

The Intel Data Center GPU Max Subsystem and the NVIDIA GeForce RTX 3050 A Mobile occupy entirely different segments, and the data reflects that split. The Intel part is a data center accelerator with 128 GB of HBM2e memory, 16,384 shading units, and a 2400 W power envelope, while the NVIDIA part is a 45 W mobile graphics processor with 4 GB of GDDR6 and 1,792 shading units. Benchmark results are only recorded for the NVIDIA side, so direct performance comparisons from the database are unavailable. The Intel part holds a 50th percentile rank among all GPUs, while the NVIDIA part sits at the 44th percentile. The recorded average benchmark score for the NVIDIA part is 8,746, with its nearest rivals being the NVIDIA GeForce GTX 460 v2 at 8,743, the NVIDIA Quadro P2200 at 8,686, the AMD Radeon R9 M265X at 8,851, and the AMD Radeon Pro WX 5100 at 8,863. The Intel part has no recorded benchmarks, no average score, and no nearest rivals in the database. The verdict from the data: the Intel Data Center GPU Max Subsystem is for server deployments requiring massive memory capacity and compute throughput, while the NVIDIA GeForce RTX 3050 A Mobile is for portable devices with limited power budgets.

Architecture Differences

The Intel Data Center GPU Max Subsystem uses the Ponte Vecchio chip built on Intel's Generation 12.5 architecture. The process node is 10 nm, fabricated by Intel, with 100,000 million transistors on a 1280 mm² die, yielding a transistor density of 78.1 million per square millimeter. The NVIDIA GeForce RTX 3050 A Mobile uses the GA106 chip built on the Ampere architecture. The process node is 8 nm, fabricated by Samsung, with 12,000 million transistors on a 276 mm² die, yielding a transistor density of 43.5 million per square millimeter. The Intel part is a data center GPU with no display outputs, while the NVIDIA part is an integrated graphics processor (IGP) with display outputs labeled as portable device dependent. The Intel part supports PCIe 5.0 x16, while the NVIDIA part supports PCIe 4.0 x8. The Intel part has no Vulkan support listed, while the NVIDIA part supports Vulkan 1.4. The Intel part supports DirectX 12 (12_1), while the NVIDIA part supports DirectX 12 Ultimate (12_2). The Intel part has 128 ray tracing cores, while the NVIDIA part has 14. The NVIDIA part has 56 tensor cores, while the Intel part has none listed. The Intel part has 1,024 texture mapping units, while the NVIDIA part has 56. The Intel part has 0 ROPs, while the NVIDIA part has 32.

Head-to-Head Benchmarks

The database contains no head-to-head benchmark entries between these two products, and the Intel Data Center GPU Max Subsystem has no benchmark scores recorded at all. The NVIDIA GeForce RTX 3050 A Mobile has eight recorded benchmark results. In Geekbench OpenCL, it scores 52,998. In Passmark DirectX 10, it scores 61. In Passmark DirectX 11, it scores 94. In Passmark DirectX 12, it scores 55. In Passmark DirectX 9, it scores 152. In Passmark G2D, it scores 526. In Passmark G3D, it scores 11,664. In Passmark GPU Compute, it scores 4,419. The average of these scores is 8,746, which places it at the 44th percentile among all GPUs. Its nearest rival, the NVIDIA GeForce GTX 460 v2, has an average score of 8,743, which is a 0% delta. The NVIDIA Quadro P2200 has an average score of 8,686, which is 0.7% lower. The AMD Radeon R9 M265X has an average score of 8,851, which is 1.2% higher. The AMD Radeon Pro WX 5100 has an average score of 8,863, which is 1.3% higher. The Intel part's lack of recorded benchmarks means no wins can be assigned to either side in this comparison. The database records zero wins for the Intel part and zero wins for the NVIDIA part.

Specification Differences

The two products differ across nearly every recorded specification field. The Intel part uses 128 GB of HBM2e memory with an 8192-bit bus and 3.21 TB/s bandwidth, while the NVIDIA part uses 4 GB of GDDR6 with a 128-bit bus and 192.0 GB/s bandwidth. The Intel part has a base clock of 900 MHz and a boost clock of 1600 MHz, with memory at 1565 MHz and 3.1 Gbps effective. The NVIDIA part has a base clock of 1065 MHz and a boost clock of 1343 MHz, with memory at 1500 MHz and 12 Gbps effective. The Intel part has 16,384 shading units, while the NVIDIA part has 1,792. The Intel part has a pixel rate of 0 MPixel/s, while the NVIDIA part has 42.98 GPixel/s. The Intel part has a texture rate of 1,638.4 GTexel/s, while the NVIDIA part has 75.21 GTexel/s. The Intel part delivers 52.43 TFLOPS in both FP32 and FP16 (1:1), while the NVIDIA part delivers 4.813 TFLOPS in both FP32 and FP16 (1:1). The Intel part has a TDP of 2400 W with a 1x 16-pin power connector and a suggested PSU of 2800 W, while the NVIDIA part has a TDP of 45 W with no power connectors and no suggested PSU. The Intel part is dual-slot with a length of 267 mm (10.5 inches), while the NVIDIA part is IGP with no dimensions recorded. The Intel part has no display outputs, while the NVIDIA part has portable device dependent outputs. The Intel part has a production status of active and a release date of 2023-01-09, while the NVIDIA part is end-of-life with a release date of 2023-12-31. The Intel part has a successor named H3C Graphics, while the NVIDIA part has a predecessor named GeForce 20 Mobile.

FAQ

Q: Which product has more memory bandwidth?

A: The Intel Data Center GPU Max Subsystem has 3.21 TB/s bandwidth from 128 GB of HBM2e memory on an 8192-bit bus. The NVIDIA GeForce RTX 3050 A Mobile has 192.0 GB/s bandwidth from 4 GB of GDDR6 on a 128-bit bus.

Q: What is the power consumption difference?

A: The Intel Data Center GPU Max Subsystem has a TDP of 2400 W and requires a suggested PSU of 2800 W. The NVIDIA GeForce RTX 3050 A Mobile has a TDP of 45 W and has no suggested PSU listed.

Q: Which product has recorded benchmark scores?

A: Only the NVIDIA GeForce RTX 3050 A Mobile has recorded benchmark scores. Its average is 8,746 across eight tests, with a Passmark G3D score of 11,664 and a Geekbench OpenCL score of 52,998. The Intel Data Center GPU Max Subsystem has no recorded benchmarks.

Q: How does the NVIDIA part compare to its nearest rivals?

A: The NVIDIA GeForce RTX 3050 A Mobile has an average score of 8,746. The NVIDIA GeForce GTX 460 v2 scores 8,743 (0% delta), the NVIDIA Quadro P2200 scores 8,686 (0.7% lower), the AMD Radeon R9 M265X scores 8,851 (1.2% higher), and the AMD Radeon Pro WX 5100 scores 8,863 (1.3% higher).

Q: What are the ray tracing capabilities?

A: The Intel Data Center GPU Max Subsystem has 128 ray tracing cores. The NVIDIA GeForce RTX 3050 A Mobile has 14 ray tracing cores and supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the Intel part supports DirectX 12 (12_1) with no Vulkan version listed.

Q: Which product is newer in the database?

A: The Intel Data Center GPU Max Subsystem has a release date of 2023-01-09 and is listed as active with a successor named H3C Graphics. The NVIDIA GeForce RTX 3050 A Mobile has a release date of 2023-12-31 and is listed as end-of-life with a predecessor named GeForce 20 Mobile.

Where Each One Wins

The Intel Data Center GPU Max Subsystem wins on raw compute capacity. Its FP32 throughput of 52.43 TFLOPS is over ten times the NVIDIA part's 4.813 TFLOPS. Its texture rate of 1,638.4 GTexel/s dwarfs the NVIDIA part's 75.21 GTexel/s. Memory capacity is 128 GB versus 4 GB, and memory bandwidth is 3.21 TB/s versus 192.0 GB/s. The Intel part also has far more shading units (16,384 versus 1,792) and more ray tracing cores (128 versus 14). It uses PCIe 5.0 x16 versus PCIe 4.0 x8. The Intel part is active in production status, while the NVIDIA part is end-of-life.

The NVIDIA GeForce RTX 3050 A Mobile wins on power efficiency and form factor. Its TDP of 45 W is a fraction of the Intel part's 2400 W, and it requires no power connectors while the Intel part needs a 1x 16-pin connector and a 2800 W PSU. The NVIDIA part is an IGP with no dimensions, suitable for portable devices, while the Intel part is a dual-slot card measuring 267 mm (10.5 inches). The NVIDIA part has display outputs (portable device dependent), while the Intel part has none. The NVIDIA part supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the Intel part supports only DirectX 12 (12_1) with no Vulkan version. The NVIDIA part has a pixel rate of 42.98 GPixel/s, while the Intel part is recorded at 0 MPixel/s. The NVIDIA part also has 32 ROPs and 56 tensor cores, features absent from the Intel part's recorded data. Benchmark availability is another win for the NVIDIA part, as it has eight recorded scores with an average of 8,746, while the Intel part has none. The NVIDIA part's percentile rank is 44 versus the Intel part's 50, but the Intel part's rank is based on no benchmark data, so the NVIDIA part's rank reflects actual measured performance.

DETAILED SPECIFICATIONS

SPECIFICATION
Data Center GPU Max Subsystem
RTX 3050 A Mobile
Core Specs
Shading Units
16,384
1,792 -89.1%
Shaders
16,384
1,792 -89.1%
TMUs
1,024
56 -94.5%
ROPs
0
32 +∞%
SM Count
14
Execution Units
1,024
Clocks
Base Clock
900 MHz
1065 MHz
Boost Clock
1600 MHz
1343 MHz
Memory Clock
1565 MHz 3.1 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
128 GB
4 GB
VRAM (MB)
131,072
4,096 -96.9%
Memory Type
HBM2e
GDDR6
Memory Bus
8192 bit
128 bit
Bandwidth
3.21 TB/s
192.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
408 MB
2 MB
Performance
Pixel Rate
0 MPixel/s
42.98 GPixel/s
Texture Rate
1,638.4 GTexel/s
75.21 GTexel/s
FP32 (TFLOPS)
52.43 TFLOPS
4.813 TFLOPS
FP64 (TFLOPS)
52.43 TFLOPS (1:1)
75.21 GFLOPS (1:64)
FP16 (TFLOPS)
52.43 TFLOPS (1:1)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
128
14 -89.1%
Tensor Cores
56
XMX Cores
1,024
Power
TDP
2400 W
45 W
TDP (W)
2,400
45 -98.1%
Suggested PSU
2800 W
Power Connectors
1x 16-pin
None
Architecture
Architecture
Generation 12.5
Ampere
GPU Name
Ponte Vecchio
GA106
Generation
Data Center GPU (Ponte Vecchio)
GeForce 30 Mobile
Process Size
10 nm
8 nm
Transistors
100,000 million
12,000 million
Die Size
1280 mm²
276 mm²
Foundry
Intel
Samsung
Density
78.1M / mm²
43.5M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
8.6
Shader Model
6.6
6.9
Physical
Slot Width
Dual-slot
IGP
Length
267 mm 10.5 inches
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
GeForce 20 Mobile
Successor
H3C Graphics
View Data Center GPU Max Subsystem Details View GeForce RTX 3050 A Mobile Details