Intel Data Center GPU Max 1550 vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison
Intel Data Center GPU Max 1550
GeForce RTX 5070 Ti Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Data Center GPU Max 1550 vs NVIDIA GeForce RTX 5070 Ti Mobile
Where Each One Wins
The Intel Data Center GPU Max 1550 and the NVIDIA GeForce RTX 5070 Ti Mobile occupy entirely different corners of the hardware landscape, and the benchmark data reflects that split. The Intel part is a compute-oriented accelerator with massive memory capacity and raw throughput metrics, while the NVIDIA part is a mobile graphics processor with actual rendering capabilities and a full suite of DirectX 12 Ultimate features.
The Intel Data Center GPU Max 1550 holds every advantage in raw computational throughput. Its FP32 output is 52.43 TFLOPS, which is more than triple the 17.04 TFLOPS of the NVIDIA chip. Texture rate tells a similar story: 1,638.4 GTexel/s versus 266.2 GTexel/s. The Intel part also carries 128 GB of HBM2e memory with 3.28 TB/s of bandwidth, dwarfing the 12 GB GDDR7 and 672.0 GB/s of the RTX 5070 Ti Mobile. For data center workloads that are memory-capacity bound or bandwidth hungry, the Intel accelerator is the clear choice.
The NVIDIA GeForce RTX 5070 Ti Mobile wins in every category that involves actually displaying graphics. The Intel part has zero display outputs and a pixel rate of 0 MPixel/s. The NVIDIA part delivers 115.8 GPixel/s and supports DirectX 12 Ultimate (12_2) with Vulkan 1.4, whereas the Intel part only reaches DirectX 12 (12_1) and has no Vulkan support listed. The RTX 5070 Ti Mobile also has 80 ROPs compared to zero on the Intel part, which explains the massive pixel throughput difference.
The benchmark scores in the database are one-sided because the Intel Data Center GPU Max 1550 has no recorded benchmark entries, while the RTX 5070 Ti Mobile has nine. The NVIDIA chip posts a Geekbench OpenCL score of 143870 and a Geekbench Vulkan score of 139213. Its Passmark G3D score is 24004, and its Passmark GPU Compute score is 10101. The Intel part sits at the 50th percentile across all GPUs in the database, while the RTX 5070 Ti Mobile sits at the 80th percentile. This percentile gap indicates that the NVIDIA part outperforms a larger fraction of the database population in the recorded tests.
The practical split is straightforward: the Intel part is for compute-heavy, memory-hungry server workloads where display output is irrelevant. The NVIDIA part is for laptops and portable devices where rendering, rasterization, and power efficiency matter. The TDP figures reinforce this: 600 W for the Intel OAM module versus 60 W for the NVIDIA IGP.
Architecture Differences
The two processors come from different foundries and use different manufacturing processes. Intel fabricates the Ponte Vecchio chip on its own 10 nm process, while TSMC produces the GB205 chip on a 5 nm process. The transistor counts reflect the scale difference: the Intel chip packs 100,000 million transistors on a 1280 mm² die, giving a transistor density of 78.1M per mm². The NVIDIA chip uses 31,100 million transistors on a 263 mm² die, achieving a higher density of 118.3M per mm².
The Intel part belongs to the Generation 12.5 architecture, also described as Data Center GPU (Ponte Vecchio). The NVIDIA part uses Blackwell 2.0 and belongs to the GeForce 50 Mobile generation. Their release dates differ by roughly two years, with Intel launching on January 9, 2023, and NVIDIA launching on February 28, 2025.
The compute resources are radically different. The Intel chip has 16384 shading units, 1024 TMUs, and 128 ray tracing cores. The NVIDIA chip has 5888 shading units, 184 TMUs, and 46 ray tracing cores. The NVIDIA part also includes 184 tensor cores, while the Intel part lists no tensor core count. The RTX 5070 Ti Mobile has 80 ROPs; the Intel accelerator has zero.
Memory architecture diverges completely. Intel uses HBM2e with a 8192-bit bus and 128 GB capacity. NVIDIA uses GDDR7 with a 192-bit bus and 12 GB capacity. The memory clock figures differ as well: Intel runs at 1600 MHz with 3.2 Gbps effective, while NVIDIA runs at 1750 MHz with 28 Gbps effective. Despite the higher per-pin speed on NVIDIA, the Intel part's enormous bus width gives it 3.28 TB/s of aggregate bandwidth versus 672.0 GB/s.
Clock speeds are closer than the rest of the specification sheet suggests. The Intel part has a 900 MHz base clock and 1600 MHz boost. The NVIDIA part has an 847 MHz base and 1447 MHz boost. The Intel chip actually runs at higher clock frequencies, but the NVIDIA chip delivers its rendering performance at a fraction of the power draw.
The form factors could not be more different. Intel uses an OAM Module slot width with a 1000 W suggested PSU and no display outputs. NVIDIA uses an IGP slot width, draws power from the motherboard with no external power connectors, and its display outputs are listed as portable device dependent. The Intel part has no listed power connectors, while the NVIDIA part explicitly has none.
The Verdict
The data points to two completely different purchasing decisions.
The Intel Data Center GPU Max 1550 is for server and data center deployments where massive memory capacity and raw FP32 throughput are the primary requirements. Its 128 GB of HBM2e memory, 3.28 TB/s bandwidth, and 52.43 TFLOPS of FP32 performance make it suitable for large-scale compute workloads. The lack of display outputs and zero pixel rate mean it cannot serve as a rendering or display adapter. The 600 W TDP and 1000 W suggested PSU confirm this is a rack-mounted accelerator, not a desktop part.
The NVIDIA GeForce RTX 5070 Ti Mobile is for portable systems where rendering capability and power efficiency are essential. Its 115.8 GPixel/s pixel rate, 80 ROPs, and DirectX 12 Ultimate support make it a functional graphics processor for laptops. The 60 W TDP means it can operate within mobile thermal envelopes. The recorded benchmark scores place it at the 80th percentile across all GPUs, with an average benchmark score of 35435.
Users who need a display output, rasterization, or DirectX 12 Ultimate features should choose the NVIDIA part. Users who need maximum FP32 throughput, enormous memory capacity, or the highest bandwidth should choose the Intel part. The two products do not compete in the same market segment, and the data confirms that each is optimized for its intended role.
FAQ
Q: Which GPU has higher FP32 throughput?
A: The Intel Data Center GPU Max 1550 delivers 52.43 TFLOPS, while the NVIDIA GeForce RTX 5070 Ti Mobile delivers 17.04 TFLOPS.
Q: Can the Intel Data Center GPU Max 1550 output video to a display?
A: No. The Intel part has no display outputs and a pixel rate of 0 MPixel/s. The NVIDIA part has display outputs listed as portable device dependent and delivers 115.8 GPixel/s.
Q: What memory configurations do the two GPUs use?
A: The Intel Data Center GPU Max 1550 uses 128 GB of HBM2e with an 8192-bit bus and 3.28 TB/s bandwidth. The NVIDIA GeForce RTX 5070 Ti Mobile uses 12 GB of GDDR7 with a 192-bit bus and 672.0 GB/s bandwidth.
Q: How do the recorded benchmark scores compare?
A: The Intel part has no recorded benchmark scores in the database. The NVIDIA part has scores including 143870 in Geekbench OpenCL, 139213 in Geekbench Vulkan, 24004 in Passmark G3D, and 10101 in Passmark GPU Compute.
Q: What is the power requirement for each GPU?
A: The Intel Data Center GPU Max 1550 has a 600 W TDP and a 1000 W suggested PSU. The NVIDIA GeForce RTX 5070 Ti Mobile has a 60 W TDP and no power connectors, drawing power through the IGP slot.
Q: Which GPU supports newer graphics APIs?
A: The NVIDIA GeForce RTX 5070 Ti Mobile supports DirectX 12 Ultimate (12_2) and Vulkan 1.4. The Intel Data Center GPU Max 1550 supports DirectX 12 (12_1) and OpenGL 4.6, with no Vulkan version listed.
Head-to-Head Benchmarks
Since the Intel Data Center GPU Max 1550 has no recorded benchmark entries, the head-to-head comparison relies on the specification-level metrics that define performance capability.
The largest win for the Intel part is in memory bandwidth. The 3.28 TB/s figure is approximately 4.9 times the 672.0 GB/s of the NVIDIA part. This bandwidth advantage comes from the 8192-bit bus, which is more than 42 times wider than the 192-bit bus on the NVIDIA chip. The 128 GB capacity is more than 10 times the 12 GB on the NVIDIA part.
The second major Intel win is in FP32 throughput. At 52.43 TFLOPS, the Intel part delivers roughly 3.1 times the 17.04 TFLOPS of the NVIDIA chip. The texture rate follows the same pattern: 1,638.4 GTexel/s versus 266.2 GTexel/s, a ratio of about 6.2 to 1. The Intel part also has 16384 shading units versus 5888, and 1024 TMUs versus 184.
The NVIDIA part wins decisively in pixel throughput. The 115.8 GPixel/s rate compares to 0 MPixel/s on the Intel part, which is a complete absence of rasterization capability. The NVIDIA chip has 80 ROPs while the Intel chip has none. This is the defining difference for any workload that requires drawing to a framebuffer.
In ray tracing, the Intel part has more cores by count: 128 versus 46. However, the NVIDIA part includes 184 tensor cores while the Intel part lists none. The architecture differences make direct comparison difficult, but the available data shows the NVIDIA part has dedicated tensor hardware and the Intel part does not.
The transistor density comparison favors NVIDIA: 118.3M per mm² versus 78.1M per mm². This reflects the TSMC 5 nm process advantage over Intel's 10 nm node. However, the Intel chip uses more total transistors: 100,000 million versus 31,100 million.
The percentile data shows the NVIDIA part at the 80th percentile versus the 50th percentile for the Intel part. The average benchmark score of 35435 for the NVIDIA part places it within 2.4% of the NVIDIA T1000, 1.2% of the AMD Radeon Pro Duo, and 0.2% of the NVIDIA Quadro GV100. It runs 2.1% ahead of the NVIDIA A2.
The clock behavior is interesting: the Intel part has higher base and boost clocks (900 MHz and 1600 MHz) than the NVIDIA part (847 MHz and 1447 MHz). Yet the NVIDIA part achieves its graphics performance at 60 W versus 600 W. The power efficiency difference is stark: the NVIDIA chip delivers its pixel rate and API support at one-tenth the power draw.
Specification Differences
| Specification | Intel Data Center GPU Max 1550 | NVIDIA GeForce RTX 5070 Ti Mobile |
|---|---|---|
| Manufacturer | Intel | NVIDIA |
| Chip | Ponte Vecchio | GB205 |
| Architecture | Generation 12.5 | Blackwell 2.0 |
| Process Node | 10 nm | 5 nm |
| Foundry | Intel | TSMC |
| Transistors | 100,000 million | 31,100 million |
| Die Size | 1280 mm² | 263 mm² |
| Transistor Density | 78.1M / mm² | 118.3M / mm² |
| Base Clock | 900 MHz | 847 MHz |
| Boost Clock | 1600 MHz | 1447 MHz |
| Memory Size | 128 GB | 12 GB |
| Memory Type | HBM2e | GDDR7 |
| Memory Bus Width | 8192 bit | 192 bit |
| Memory Bandwidth | 3.28 TB/s | 672.0 GB/s |
| Shading Units | 16384 | 5888 |
| TMUs | 1024 | 184 |
| ROPs | 0 | 80 |
| Ray Tracing Cores | 128 | 46 |
| Tensor Cores | Not listed | 184 |
| Pixel Rate | 0 MPixel/s | 115.8 GPixel/s |
| Texture Rate | 1,638.4 GTexel/s | 266.2 GTexel/s |
| FP32 | 52.43 TFLOPS | 17.04 TFLOPS |
| FP16 | 52.43 TFLOPS (1:1) | 17.04 TFLOPS (1:1) |
| TDP | 600 W | 60 W |
| Slot Width | OAM Module | IGP |
| Power Connectors | Not listed | None |
| Suggested PSU | 1000 W | Not listed |
| Bus Interface | PCIe 5.0 x16 | PCIe 5.0 x16 |
| Display Outputs | No outputs | Portable Device Dependent |
| DirectX Support | 12 (12_1) | 12 Ultimate (12_2) |
| OpenGL Support | 4.6 | 4.6 |
| Vulkan Support | Not listed | 1.4 |
| Release Date | 2023-01-09 | 2025-02-28 |
| Predecessor | Not listed | GeForce 40 Mobile |
| Successor | H3C Graphics | Not listed |