Intel Data Center GPU Max 1350 vs NVIDIA GeForce RTX 3050 A Mobile Comparison
Intel Data Center GPU Max 1350
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Data Center GPU Max 1350 vs NVIDIA GeForce RTX 3050 A Mobile
Head-to-Head Benchmarks
The recorded data shows that the NVIDIA GeForce RTX 3050 A Mobile is the only one of these two parts with benchmark entries in the database. The Intel Data Center GPU Max 1350 has no benchmark scores recorded, so every measurable performance comparison defaults to the NVIDIA part. For the RTX 3050 A Mobile, the strongest result appears in Geekbench OpenCL, where it scores 52,998. That figure places it in the 44th percentile of all GPUs in the database, meaning roughly 56% of recorded graphics cards score higher. Its average benchmark score across all tests is 8,746.
The PassMark suite reveals a wide spread across API generations. In DirectX 9, the RTX 3050 A Mobile scores 152, which is its highest PassMark API result. DirectX 11 drops to 94, DirectX 10 to 61, and DirectX 12 to 55. The pattern indicates that older API workloads run relatively better on this architecture, while newer API performance trails. The G3D score of 11,664 is the dominant overall graphics result, while the G2D score of 526 reflects 2D rendering throughput. Compute performance via PassMark GPU Compute is 4,419, which is substantially lower than the OpenCL score, likely because the tests measure different workloads.
The nearest rivals for the RTX 3050 A Mobile provide context for its average score. The NVIDIA GeForce GTX 460 v2 scores 8,743, a delta of 0%. The NVIDIA Quadro P2200 scores 8,686, which is 0.7% higher than the RTX 3050 A Mobile. The AMD Radeon R9 M265X scores 8,851, putting it 1.2% higher. The AMD Radeon Pro WX 5100 scores 8,863, 1.3% higher. These deltas are all very small, indicating that the RTX 3050 A Mobile sits in a tight performance cluster with those older or lower-tier parts. None of these rivals approach the Intel Data Center GPU Max 1350 because it has no recorded scores to compare.
Since the Intel part has zero benchmark entries, any head-to-head numerical comparison is impossible from the database. The only definitive statement is that the RTX 3050 A Mobile has measurable results, and the Intel Data Center GPU Max 1350 does not. The wins tally in the database confirms this: winsA is 0 and winsB is 0, meaning neither part has a recorded victory in a direct comparison test.
Architecture Differences
The Intel Data Center GPU Max 1350 uses the Ponte Vecchio chip, built on Intel's Generation 12.5 architecture. The process node is 10 nm, and the foundry is Intel itself. The transistor count is 100,000 million, which is an enormous number, and the die size is 1,280 mm². Transistor density is 78.1 million transistors per square millimeter.
The NVIDIA GeForce RTX 3050 A Mobile uses the GA106 chip, based on the Ampere architecture. The process node is 8 nm, and the foundry is Samsung. The transistor count is 12,000 million, and the die size is 276 mm². Transistor density is 43.5 million transistors per square millimeter. The Intel part has roughly 8.3 times the transistor count and over 4.6 times the die area, but the NVIDIA part uses a smaller process node, which partially offsets the density gap.
Memory configurations diverge sharply. The Intel part has 96 GB of HBM2e memory on an 8,192-bit bus, with bandwidth of 2.46 TB/s. The NVIDIA part has 4 GB of GDDR6 memory on a 128-bit bus, with bandwidth of 192.0 GB/s. The Intel memory bandwidth is about 12.8 times higher, and the bus width is 64 times wider. The NVIDIA part uses a much smaller memory pool, typical for a mobile GPU.
Compute resources also differ massively. The Intel part has 14,336 shading units, 896 texture mapping units, and 0 ROPs. It includes 112 ray tracing cores but no tensor cores listed. The NVIDIA part has 1,792 shading units, 56 TMUs, and 32 ROPs. It includes 14 ray tracing cores and 56 tensor cores. The Intel part has 8 times the shading units and 16 times the TMUs, but no ROPs, which means it has a pixel rate of 0 MPixel/s. The NVIDIA part has a pixel rate of 42.98 GPixel/s.
Clock speeds differ as well. The Intel part has a base clock of 750 MHz and a boost clock of 1,550 MHz. The NVIDIA part has a base clock of 1,065 MHz and a boost clock of 1,343 MHz. The NVIDIA base clock is higher, but the Intel boost clock is higher. Memory clocks are 1,200 MHz (2.4 Gbps effective) for the Intel part and 1,500 MHz (12 Gbps effective) for the NVIDIA part. The NVIDIA memory clock is higher in MHz, but the Intel memory bandwidth is far higher due to the bus width.
The Intel part supports DirectX 12 (12_1) and OpenGL 4.6, with no Vulkan version listed. The NVIDIA part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA part has a higher DirectX feature level and explicit Vulkan support.
Form factor and power draw also diverge. The Intel part is an OAM Module with a TDP of 450 W and a suggested PSU of 850 W. It has no display outputs. The NVIDIA part is an IGP with a TDP of 45 W, no power connectors, and display outputs described as "Portable Device Dependent." The Intel part uses PCIe 5.0 x16, while the NVIDIA part uses PCIe 4.0 x8.
Production status differs: the Intel part is listed as Active, while the NVIDIA part is End-of-life. Release dates also differ: the Intel part was released on January 9, 2023, and the NVIDIA part on December 31, 2023. The Intel part has a successor listed as H3C Graphics, while the NVIDIA part has a predecessor of GeForce 20 Mobile and no successor listed.
FAQ
Q: Which GPU has more shading units?
A: The Intel Data Center GPU Max 1350 has 14,336 shading units, while the NVIDIA GeForce RTX 3050 A Mobile has 1,792 shading units.
Q: What is the memory bandwidth difference between the two?
A: The Intel part has 2.46 TB/s of bandwidth from HBM2e memory on an 8,192-bit bus. The NVIDIA part has 192.0 GB/s from GDDR6 memory on a 128-bit bus.
Q: Does the RTX 3050 A Mobile support ray tracing?
A: Yes, it has 14 ray tracing cores and 56 tensor cores. The Intel part also has ray tracing cores, with 112 of them, but no tensor cores are listed.
Q: What API levels do the two GPUs support?
A: The Intel part supports DirectX 12 (12_1) and OpenGL 4.6. The NVIDIA part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Q: What is the TDP of each GPU?
A: The Intel Data Center GPU Max 1350 has a TDP of 450 W and a suggested PSU of 850 W. The NVIDIA GeForce RTX 3050 A Mobile has a TDP of 45 W and no power connectors.
Q: Which GPU has a higher boost clock?
A: The Intel part has a boost clock of 1,550 MHz, while the NVIDIA part has a boost clock of 1,343 MHz.
Specification Differences
The two GPUs differ in nearly every recorded specification field. The Intel part uses a 10 nm process from Intel, while the NVIDIA part uses an 8 nm process from Samsung. Transistor counts are 100,000 million versus 12,000 million. Die sizes are 1,280 mm² versus 276 mm². Transistor density is 78.1M per mm² versus 43.5M per mm².
Clock speeds differ in base (750 MHz versus 1,065 MHz) and boost (1,550 MHz versus 1,343 MHz). Memory clocks are 1,200 MHz (2.4 Gbps effective) versus 1,500 MHz (12 Gbps effective). Memory size is 96 GB versus 4 GB. Memory type is HBM2e versus GDDR6. Bus width is 8,192 bit versus 128 bit. Bandwidth is 2.46 TB/s versus 192.0 GB/s.
Shader resources differ: shading units are 14,336 versus 1,792, TMUs are 896 versus 56, ROPs are 0 versus 32, ray tracing cores are 112 versus 14, and tensor cores are absent versus 56. Pixel rate is 0 MPixel/s versus 42.98 GPixel/s. Texture rate is 1,388.8 GTexel/s versus 75.21 GTexel/s. FP32 and FP16 compute are both 44.44 TFLOPS for the Intel part versus 4.813 TFLOPS for the NVIDIA part.
TDP is 450 W versus 45 W. Slot width is OAM Module versus IGP. Power connectors are null versus None. Suggested PSU is 850 W versus null. Bus interface is PCIe 5.0 x16 versus PCIe 4.0 x8. Display outputs are "No outputs" versus "Portable Device Dependent." DirectX support is 12 (12_1) versus 12 Ultimate (12_2). Vulkan support is null versus 1.4. Production status is Active versus End-of-life. Release dates are January 9, 2023 versus December 31, 2023. The Intel part has a successor (H3C Graphics), while the NVIDIA part has a predecessor (GeForce 20 Mobile) and no successor.
Where Each One Wins
The Intel Data Center GPU Max 1350 wins on raw compute capacity. Its FP32 output of 44.44 TFLOPS is roughly 9.2 times the NVIDIA part's 4.813 TFLOPS. Its texture rate of 1,388.8 GTexel/s is about 18.5 times higher. Memory bandwidth of 2.46 TB/s is about 12.8 times higher, and memory capacity of 96 GB is 24 times larger. The Intel part also has a wider bus (8,192 bit versus 128 bit) and more ray tracing cores (112 versus 14). It uses a newer PCIe interface (5.0 x16 versus 4.0 x8). Its production status is Active, meaning it is still in production, while the NVIDIA part is End-of-life. The Intel part also has a higher boost clock (1,550 MHz versus 1,343 MHz).
The NVIDIA GeForce RTX 3050 A Mobile wins on efficiency and practical graphics output. Its TDP of 45 W is one-tenth of the Intel part's 450 W. It has 32 ROPs, enabling a pixel rate of 42.98 GPixel/s, while the Intel part has zero ROPs and a pixel rate of 0 MPixel/s. The NVIDIA part has 56 tensor cores, which the Intel part lacks entirely. It supports a higher DirectX feature level (12_2 versus 12_1) and includes Vulkan 1.4 support, which the Intel part does not list. Its base clock is higher (1,065 MHz versus 750 MHz). It also has measurable benchmark scores in the database, including a Geekbench OpenCL score of 52,998 and a PassMark G3D score of 11,664, while the Intel part has no recorded benchmarks.
The database's nearest rival data for the NVIDIA part shows it performs near the GTX 460 v2, Quadro P2200, Radeon R9 M265X, and Radeon Pro WX 5100, with deltas ranging from -1.3% to +0.7%. That cluster indicates the RTX 3050 A Mobile is a mid-tier mobile part in the recorded data. The Intel Data Center GPU Max 1350, with no benchmark entries, cannot be placed in that or any other performance tier from the database.
The use-case split is clear from the specifications. The Intel part is designed for data center compute workloads that demand massive memory bandwidth, huge FP32 throughput, and high texture throughput, at the cost of 450 W power and no display output. The NVIDIA part is designed for mobile graphics, with a low 45 W TDP, display output capability, ROPs for pixel processing, and tensor cores for AI-accelerated workloads, but with a fraction of the memory and compute resources. Neither part can substitute for the other in their respective roles based on the recorded data.