Intel Data Center GPU Max 1100 vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison
Intel Data Center GPU Max 1100
GeForce RTX 5070 Ti Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Data Center GPU Max 1100 vs NVIDIA GeForce RTX 5070 Ti Mobile
Head-to-Head Benchmarks
The recorded data presents a unique challenge for direct comparison: the Intel Data Center GPU Max 1100 has no benchmark entries in the database, while the NVIDIA GeForce RTX 5070 Ti Mobile has a full suite of nine recorded tests. This asymmetry means the head-to-head analysis must rely entirely on the NVIDIA part's absolute scores and its position relative to other GPUs, rather than a side-by-side matchup.
The RTX 5070 Ti Mobile delivers a Geekbench OpenCL score of 143,870 and a Geekbench Vulkan score of 139,213. These are its strongest compute-oriented results, indicating robust performance in general-purpose and graphics-API workloads. In the Passmark suite, the G3D score of 24,004 stands out as the primary gaming and 3D rendering metric, while the GPU Compute score of 10,101 reflects dedicated compute throughput. The DirectX 9 score of 259, DirectX 11 score of 237, and DirectX 10 score of 151 show a progressive decline in older API tests, which is consistent with modern architecture prioritizing newer DirectX 12 paths. The DirectX 12 score of 102 is notably lower, which may suggest driver overhead or workload characteristics that do not fully leverage the hardware in that specific test. The G2D score of 981 covers 2D graphics operations, a niche area where the mobile part still performs adequately.
Because the Intel part has zero recorded benchmarks, it cannot claim any wins in this dataset. The wins tally reflects this: zero wins for Intel, zero wins for NVIDIA in a formal head-to-head sense, but the practical outcome is that all available performance data belongs to the NVIDIA GPU. The RTX 5070 Ti Mobile's average benchmark score of 35,435 places it at the 80th percentile among all GPUs in the database. Its nearest rivals provide context: the NVIDIA Quadro GV100 scores 35,520, which is 0.2% higher, and the AMD Radeon Pro Duo scores 35,860, which is 1.2% higher. The NVIDIA A2 trails at 34,690, putting it 2.1% behind the RTX 5070 Ti Mobile, and the NVIDIA T1000 sits at 36,289, which is 2.4% ahead. These deltas indicate that the RTX 5070 Ti Mobile sits in a tight competitive cluster, within roughly two and a half percentage points of all four named rivals. The data suggests a highly competitive mid-to-high tier position, where small score differences separate adjacent products.
The lack of Intel benchmark data means the database cannot confirm any performance claims for the Data Center GPU Max 1100. Its percentile ranking of 50 among all GPUs is a neutral placeholder, not a measured result. This creates an investigative gap: the Intel part's specifications suggest substantial theoretical capability, but without recorded scores, its actual standing remains unknown.
FAQ
Q: What is the average benchmark score for the NVIDIA GeForce RTX 5070 Ti Mobile?
A: The average benchmark score is 35,435, placing it at the 80th percentile among all GPUs in the database.
Q: How does the RTX 5070 Ti Mobile compare to its closest rival, the NVIDIA Quadro GV100?
A: The Quadro GV100 has an average score of 35,520, which is 0.2% higher than the RTX 5070 Ti Mobile, indicating near-identical overall performance.
Q: Does the Intel Data Center GPU Max 1100 have any recorded benchmark results?
A: No, the database lists zero benchmarks for the Intel part, so no measured performance data exists for it.
Q: What is the highest single benchmark score for the RTX 5070 Ti Mobile?
A: The highest recorded score is 143,870 in the Geekbench OpenCL test, followed by 139,213 in Geekbench Vulkan.
Q: Which rival GPU is furthest behind the RTX 5070 Ti Mobile in average score?
A: The NVIDIA A2 has an average score of 34,690, which is 2.1% lower than the RTX 5070 Ti Mobile, making it the closest trailing rival.
Q: What is the RTX 5070 Ti Mobile's score in the Passmark G3D test?
A: The Passmark G3D score is 24,004, which represents its primary 3D rendering and gaming workload result.
The Verdict
The data directs a clear split based on availability of measurements. The NVIDIA GeForce RTX 5070 Ti Mobile is the only part with verified performance in the database, and its scores establish a concrete baseline. Its 80th percentile ranking and tight rivalry with the Quadro GV100, Radeon Pro Duo, A2, and T1000 (all within 2.4% in either direction) confirm it as a competitive mid-tier mobile GPU. Users seeking a part with confirmed compute and graphics results should select the RTX 5070 Ti Mobile, as its 143,870 OpenCL and 24,004 G3D scores provide actionable data.
The Intel Data Center GPU Max 1100 presents a different case. With no benchmark entries and a 50th percentile placeholder, the database offers no evidence of its real-world performance. Its specifications, including 48 GB of HBM2e memory and a 1.23 TB/s bandwidth, indicate server-oriented design, but without scores, any performance claim is unsupported. The verdict for the Intel part is that it cannot be recommended on measured data alone; its role in the database is speculative until benchmarks are recorded. The RTX 5070 Ti Mobile wins by virtue of having data, which is the only criterion the database can evaluate.
Specification Differences
The two GPUs diverge sharply across nearly every physical and memory specification. The Intel Data Center GPU Max 1100 uses a 10 nm process node fabricated by Intel, while the NVIDIA GeForce RTX 5070 Ti Mobile uses a 5 nm node from TSMC. Transistor counts differ dramatically: the Intel chip contains 100,000 million transistors on a 1280 mm² die, yielding a density of 78.1 million transistors per square millimeter. The NVIDIA chip has 31,100 million transistors on a 263 mm² die, achieving 118.3 million per square millimeter. This means the NVIDIA part is far denser, packing more transistors per area despite having fewer overall.
Memory configurations are also dissimilar. The Intel part offers 48 GB of HBM2e on an 8192-bit bus, producing 1.23 TB/s of bandwidth. The NVIDIA part has 12 GB of GDDR7 on a 192-bit bus, delivering 672.0 GB/s. Clock speeds show the Intel base at 1000 MHz and boost at 1550 MHz, while the NVIDIA base is 847 MHz and boost is 1447 MHz. Memory clocks differ as well: Intel runs at 600 MHz with 1200 Mbps effective, while NVIDIA runs at 1750 MHz with 28 Gbps effective.
Shading units, texture mapping units, and render output units all vary. The Intel GPU has 7168 shading units and 448 TMUs but zero ROPs, while the NVIDIA GPU has 5888 shading units, 184 TMUs, and 80 ROPs. The Intel part has 56 ray tracing cores, and the NVIDIA part has 46, but the NVIDIA GPU adds 184 tensor cores, a feature the Intel part lacks entirely. Pixel rate is zero for Intel versus 115.8 GPixel/s for NVIDIA, and texture rate is 694.4 GTexel/s for Intel versus 266.2 GTexel/s for NVIDIA. FP32 performance is 22.22 TFLOPS for Intel and 17.04 TFLOPS for NVIDIA, with both having a 1:1 FP16 ratio.
Power and physical characteristics differ substantially. The Intel part has a TDP of 300 W, uses a dual-slot design, requires a 1x 12-pin power connector, and suggests a 700 W PSU. The NVIDIA part has a TDP of 60 W, is an IGP (integrated graphics processor) with no power connectors and no suggested PSU. The Intel card is 267 mm long (10.5 inches), while the NVIDIA part has no recorded dimensions. Display outputs also differ: Intel has no outputs, while NVIDIA is portable device dependent. The bus interface is PCIe 5.0 x16 for both, and both support OpenGL 4.6. DirectX support differs, with Intel at 12 (12_1) and NVIDIA at 12 Ultimate (12_2); Vulkan support is unlisted for Intel but at version 1.4 for NVIDIA.
Architecture Differences
The architectural split is fundamental. Intel's Data Center GPU Max 1100 is built on Ponte Vecchio, using the Generation 12.5 architecture, while NVIDIA's RTX 5070 Ti Mobile uses the Blackwell 2.0 architecture on the GB205 chip. These represent entirely different design philosophies: Intel targets data center compute with a massive multi-tile design, while NVIDIA targets mobile graphics with a unified, power-efficient solution.
The process technology difference is significant: Intel uses its own 10 nm node, while NVIDIA outsources to TSMC's 5 nm node. The Intel die is nearly five times larger at 1280 mm² versus 263 mm², but the NVIDIA die achieves higher transistor density. This suggests that NVIDIA's design extracts more logic per area, while Intel's large die accommodates a much larger transistor budget for wide compute arrays.
Compute feature sets diverge on tensor cores. The Intel part lists no tensor cores, while the NVIDIA part has 184. This is a critical architectural difference: tensor cores accelerate AI and machine learning workloads, a capability the Intel part does not expose in its specifications. Ray tracing cores are present in both, with Intel having 56 and NVIDIA having 46, but the NVIDIA implementation is part of its Blackwell 2.0 design, which integrates them with the 12 Ultimate DirectX feature set. The Intel part only reaches DirectX 12_1, lacking the full Ultimate feature tier.
Memory architecture also reflects different goals. Intel uses HBM2e with a 8192-bit bus, a wide interface designed for massive bandwidth in server workloads. NVIDIA uses GDDR7 on a 192-bit bus, a narrower but faster memory type suited to mobile power constraints. The Intel part's zero ROPs indicate it is not designed for rasterization output, whereas NVIDIA's 80 ROPs and 115.8 GPixel/s pixel rate confirm traditional graphics pipeline support. The Intel part's 22.22 TFLOPS FP32 exceeds NVIDIA's 17.04 TFLOPS, but the NVIDIA part's higher pixel rate and tensor core count suggest a more balanced architecture for graphics and AI tasks.
Where Each One Wins
The NVIDIA GeForce RTX 5070 Ti Mobile wins in every measured category because it is the only part with benchmark data. Its Geekbench OpenCL score of 143,870 and Vulkan score of 139,213 indicate strong compute throughput for general workloads. Its Passmark G3D score of 24,004 shows capable 3D rendering, and the GPU Compute score of 10,101 adds dedicated compute evidence. The 80th percentile ranking places it above the median GPU in the database, and its narrow deltas to rivals (from 2.1% behind the A2 to 2.4% ahead of the T1000) confirm consistent performance across the competitive set. The NVIDIA part wins on verified results, power efficiency (60 W TDP versus 300 W), and feature completeness, including tensor cores, Vulkan 1.4, and DirectX 12 Ultimate.
The Intel Data Center GPU Max 1100 wins only on theoretical specifications. It has a larger memory pool (48 GB versus 12 GB), higher bandwidth (1.23 TB/s versus 672.0 GB/s), more shading units (7168 versus 5888), higher FP32 throughput (22.22 TFLOPS versus 17.04 TFLOPS), and a higher texture rate (694.4 GTexel/s versus 266.2 GTexel/s). It also has a wider memory bus and more ray tracing cores. These figures suggest the Intel part could excel in memory-bound or raw compute scenarios, but the absence of benchmark scores means those wins are unverified in the database. The Intel part's zero ROPs and no display outputs indicate it is not intended for graphics output, reinforcing a server compute role. Its 50th percentile placeholder does not reflect measured performance, so any advantage remains speculative. The data currently favors the NVIDIA part for all practical, measurable use cases, while the Intel part's wins are confined to specification sheets rather than recorded results.