Intel Arc Pro B50 vs NVIDIA GeForce RTX 3050 A Mobile Comparison

Intel
GPU

Intel Arc Pro B50

CORE STATE BMG-G21
VRAM 16 GB
CLOCK SPEED 2600 MHz
TDP 70 W
BUS WIDTH 128 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,604
N/A
passmark_directx_10
58
61
passmark_directx_11
100
94
passmark_directx_12
64
55
passmark_directx_9
144
152
passmark_g2d
717
526
passmark_g3d
12,553
11,664
passmark_gpu_compute
6,037
4,419
geekbench_opencl
N/A
52,998

Analysis: Intel Arc Pro B50 vs NVIDIA GeForce RTX 3050 A Mobile

Head-to-Head Benchmarks

The recorded data shows a clear split between these two GPUs, with the Intel Arc Pro B50 taking five of the seven head-to-head benchmark wins. The most decisive victories for Intel come in compute and 2D workloads. In the Passmark GPU compute test, the Arc Pro B50 scores 6037 against 4419 for the RTX 3050 A Mobile, a 36.6% advantage. Similarly, the Passmark G2D test shows the Intel card at 717 versus 526, a 36.3% lead. These two results indicate a substantial performance gap in general-purpose compute and 2D acceleration tasks.

The Intel card also wins the DirectX 12 and DirectX 11 tests. In Passmark DirectX 12, the Arc Pro B50 scores 64 versus 55, a 16.4% margin. The DirectX 11 result is closer: 100 for Intel against 94 for NVIDIA, a 6.4% lead. The overall 3D graphics score, Passmark G3D, favors Intel as well: 12553 versus 11664, which is a 7.6% advantage.

The NVIDIA GeForce RTX 3050 A Mobile takes the remaining two tests, both in older DirectX API workloads. In Passmark DirectX 10, NVIDIA scores 61 against Intel's 58, a 4.9% lead. The DirectX 9 test shows NVIDIA at 152 versus 144, a 5.3% margin. These wins are narrower than Intel's largest victories, but they show that NVIDIA retains an edge in legacy API paths.

The average benchmark score data paints a more complex picture. The Intel Arc Pro B50 has an average benchmark score of 2660 across its recorded tests, while the RTX 3050 A Mobile averages 8746. This large discrepancy stems from the inclusion of the Geekbench OpenCL score for NVIDIA, which is 52998 and skews the average upward. The Intel card does not have a corresponding Geekbench entry in the database. When comparing only the overlapping Passmark tests, Intel wins five of seven, but the overall average score field favors NVIDIA due to that single high-value compute result.

The percentile rankings also differ sharply. The Intel Arc Pro B50 sits at the 17th percentile among all GPUs in the database, while the RTX 3050 A Mobile ranks at the 44th percentile. This suggests that, despite losing most head-to-head tests, the NVIDIA part occupies a higher position in the overall distribution, likely because of the Geekbench OpenCL result that contributes to its average.

Looking at the nearest rivals in the database clarifies the positioning further. The Intel Arc Pro B50's closest competitor is the NVIDIA GeForce GT 1030, with an average score of 2662 and a delta of -0.1%. The NVIDIA Quadro K1100M sits at 2664 (-0.2%), and the NVIDIA GeForce GT 440 at 2645 (+0.6%). The database also lists the NVIDIA GeForce RTX 5070 SUPER at 2690 (-1.1%) as a nearby score, which is an unusual grouping but reflects the average score methodology. For the RTX 3050 A Mobile, the nearest rivals are the NVIDIA GeForce GTX 460 v2 at 8743 (0% delta), the NVIDIA Quadro P2200 at 8686 (+0.7%), the AMD Radeon R9 M265X at 8851 (-1.2%), and the AMD Radeon Pro WX 5100 at 8863 (-1.3%).

The Verdict

The benchmark data indicates two distinct performance profiles. The Intel Arc Pro B50 delivers stronger results in modern DirectX 12 workloads, 2D acceleration, and GPU compute tasks. Its Passmark G3D score of 12553 is 7.6% ahead of the NVIDIA part, and its compute lead of 36.6% is the single largest margin in the head-to-head set. For workloads that leverage DirectX 12 or general-purpose compute, the Intel card is the choice based on these measurements.

The NVIDIA GeForce RTX 3050 A Mobile shows an advantage in legacy DirectX 9 and DirectX 10 paths, with margins of 5.3% and 4.9% respectively. Its higher percentile rank (44th versus 17th) and higher average benchmark score (8746 versus 2660) reflect the influence of its Geekbench OpenCL result, which is not matched by a comparable test for Intel. Users who rely on older API code paths or who weigh the Geekbench OpenCL score heavily in their evaluation would favor the NVIDIA part.

The production status differs as well: the Intel Arc Pro B50 is listed as Active with a release date of September 4, 2025, while the RTX 3050 A Mobile is End-of-life with a release date of December 31, 2023. The Intel card is a current product, whereas the NVIDIA part is a previous-generation mobile component. The launch MSRP for the Intel Arc Pro B50 is 349 USD. No launch MSRP is recorded for the NVIDIA part.

Architecturally, the Intel card uses the Xe2-HPG architecture on a 5 nm TSMC process, while NVIDIA uses Ampere on an 8 nm Samsung process. The Intel chip, BMG-G21, packs 19,600 million transistors on a 272 mm² die, giving a transistor density of 72.1M per mm². The NVIDIA GA106 has 12,000 million transistors on a 276 mm² die, with a density of 43.5M per mm². These figures indicate that Intel's process node allows for significantly higher transistor density, which contributes to its higher shading unit count (2048 versus 1792) and its FP32 throughput of 10.65 TFLOPS against NVIDIA's 4.813 TFLOPS.

Architecture Differences

The Intel Arc Pro B50 is built on the Xe2-HPG architecture and belongs to the Battlemage Pro Series generation. Its process node is 5 nm, fabricated by TSMC. The chip, BMG-G21, contains 19,600 million transistors on a 272 mm² die. The memory subsystem uses 16 GB of GDDR6 on a 128-bit bus, delivering 224.0 GB/s of bandwidth. The GPU has 2048 shading units, 128 texture mapping units, 16 raster output units, and 16 ray tracing cores. The base clock is 1700 MHz with a boost clock of 2600 MHz. Memory runs at 1750 MHz, or 14 Gbps effective. The FP32 performance is 10.65 TFLOPS, and FP16 is 21.30 TFLOPS with a 2:1 ratio. Pixel rate is 41.60 GPixel/s, and texture rate is 332.8 GTexel/s. The card draws 70 W and is a dual-slot design with no power connectors, suggesting a 250 W PSU. It uses a PCIe 5.0 x8 interface and outputs 4x mini-DisplayPort 2.1. The API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

The NVIDIA GeForce RTX 3050 A Mobile uses the Ampere architecture from the GeForce 30 Mobile generation. The process node is 8 nm from Samsung. The GA106 chip has 12,000 million transistors on a 276 mm² die. Memory is 4 GB of GDDR6 on a 128-bit bus, delivering 192.0 GB/s. The GPU has 1792 shading units, 56 TMUs, 32 ROPs, 14 ray tracing cores, and 56 tensor cores. Base clock is 1065 MHz, boost is 1343 MHz, and memory runs at 1500 MHz (12 Gbps effective). FP32 is 4.813 TFLOPS, and FP16 is also 4.813 TFLOPS with a 1:1 ratio, meaning no FP16 acceleration advantage. Pixel rate is 42.98 GPixel/s, and texture rate is 75.21 GTexel/s. The TDP is 45 W, and it is an integrated-style IGP form factor with no power connectors. It uses PCIe 4.0 x8 and has display outputs described as portable device dependent. The API support matches Intel: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The predecessor is GeForce 20 Mobile, and the production status is end-of-life.

The transistor density difference is notable: Intel packs 72.1M transistors per mm² versus NVIDIA's 43.5M per mm². The Intel card also has nearly double the FP32 throughput, more than twice the texture rate, and significantly more memory capacity and bandwidth. NVIDIA's part has more ROPs (32 versus 16) and a slightly higher pixel rate (42.98 versus 41.60 GPixel/s), which may explain its better results in the legacy DirectX 9 and 10 tests. The NVIDIA card also includes tensor cores, which the Intel database entry does not list.

FAQ

Q: Which GPU wins the DirectX 12 benchmark?

A: The Intel Arc Pro B50 scores 64 in Passmark DirectX 12 against 55 for the NVIDIA GeForce RTX 3050 A Mobile, a 16.4% lead.

Q: What is the largest performance gap in the head-to-head tests?

A: The Passmark GPU compute test shows the Intel Arc Pro B50 at 6037 versus 4419 for the NVIDIA part, a 36.6% advantage. The G2D test also shows a 36.3% lead for Intel (717 versus 526).

Q: Does the NVIDIA card win any benchmarks?

A: Yes, the RTX 3050 A Mobile wins Passmark DirectX 10 (61 versus 58, a 4.9% margin) and Passmark DirectX 9 (152 versus 144, a 5.3% margin).

Q: Why is the average benchmark score so different between the two cards?

A: The NVIDIA part has an average benchmark score of 8746, while the Intel card averages 2660. This is because the NVIDIA entry includes a Geekbench OpenCL score of 52998, which heavily raises its average. The Intel entry has no corresponding Geekbench test.

Q: What are the memory configurations?

A: The Intel Arc Pro B50 has 16 GB of GDDR6 on a 128-bit bus with 224.0 GB/s bandwidth. The NVIDIA GeForce RTX 3050 A Mobile has 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth.

Q: What is the production status of each GPU?

A: The Intel Arc Pro B50 is listed as Active with a release date of September 4, 2025. The NVIDIA GeForce RTX 3050 A Mobile is End-of-life with a release date of December 31, 2023.

Where Each One Wins

The Intel Arc Pro B50 dominates in compute-heavy workloads. The Passmark GPU compute score of 6037 is 36.6% higher than the NVIDIA competitor, and the FP32 throughput of 10.65 TFLOPS is more than double the 4.813 TFLOPS of the RTX 3050 A Mobile. The texture rate also favors Intel heavily: 332.8 GTexel/s versus 75.21 GTexel/s. For tasks that rely on shader throughput, texture filtering, or general-purpose compute, the Intel card is the stronger option.

In 2D acceleration, the Intel card wins decisively. The Passmark G2D score of 717 against 526 represents a 36.3% margin, the second-largest gap in the head-to-head set. The Intel card's 16 GB memory capacity also provides a substantial buffer for large datasets or multi-monitor setups with its 4x mini-DisplayPort 2.1 outputs.

For modern DirectX 12 gaming workloads, the Intel card leads. The Passmark DirectX 12 score of 64 versus 55 is a 16.4% margin, and the DirectX 11 score of 100 versus 94 adds another 6.4% win. The overall G3D score of 12553 versus 11664 confirms that Intel holds a 7.6% advantage in the aggregate 3D graphics test.

The NVIDIA GeForce RTX 3050 A Mobile wins in legacy API compatibility. The DirectX 9 score of 152 versus 144 gives NVIDIA a 5.3% edge, and the DirectX 10 score of 61 versus 58 adds a 4.9% win. These results suggest that older applications, which rely on DirectX 9 or 10 paths, may run slightly better on the NVIDIA part. The NVIDIA card also has a higher pixel rate (42.98 GPixel/s versus 41.60 GPixel/s) and more ROPs, which may contribute to its performance in these older tests.

The RTX 3050 A Mobile also holds a higher percentile rank in the database: 44th versus 17th for Intel. This ranking, combined with its higher average benchmark score, reflects the inclusion of the Geekbench OpenCL result. Users who prioritize that specific compute benchmark would see NVIDIA as the better performer.

The power characteristics differ as well. The Intel card has a 70 W TDP and is a dual-slot card measuring 167 mm in length, 69 mm in height, and 40 mm in width. The NVIDIA part has a 45 W TDP and is an IGP form factor, which means it is designed for portable devices. No dimensions are recorded for the NVIDIA part. The Intel card requires a 250 W suggested PSU, while no PSU suggestion is listed for the NVIDIA part.

The bus interfaces also differ: Intel uses PCIe 5.0 x8, while NVIDIA uses PCIe 4.0 x8. Both support the same API levels: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Intel card has a launch MSRP of 349 USD, while no MSRP is recorded for the NVIDIA mobile part. The NVIDIA card is end-of-life, whereas the Intel card is active production.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro B50
RTX 3050 A Mobile
Core Specs
Shading Units
2,048
1,792 -12.5%
Shaders
2,048
1,792 -12.5%
TMUs
128
56 -56.3%
ROPs
16
32 +100.0%
SM Count
14
Execution Units
16
Clocks
Base Clock
1700 MHz
1065 MHz
Boost Clock
2600 MHz
1343 MHz
Memory Clock
1750 MHz 14 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
16 GB
4 GB
VRAM (MB)
16,384
4,096 -75.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
224.0 GB/s
192.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
8 MB
2 MB
Performance
Pixel Rate
41.60 GPixel/s
42.98 GPixel/s
Texture Rate
332.8 GTexel/s
75.21 GTexel/s
FP32 (TFLOPS)
10.65 TFLOPS
4.813 TFLOPS
FP64 (TFLOPS)
2.662 TFLOPS (1:4)
75.21 GFLOPS (1:64)
FP16 (TFLOPS)
21.30 TFLOPS (2:1)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
16
14 -12.5%
Tensor Cores
56
XMX Cores
128
Power
TDP
70 W
45 W
TDP (W)
70
45 -35.7%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
Xe2-HPG
Ampere
GPU Name
BMG-G21
GA106
Generation
Battlemage (Pro Series)
GeForce 30 Mobile
Process Size
5 nm
8 nm
Transistors
19,600 million
12,000 million
Die Size
272 mm²
276 mm²
Foundry
TSMC
Samsung
Density
72.1M / mm²
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
Shader Model
6.6
6.9
Physical
Slot Width
Dual-slot
IGP
Length
167 mm 6.6 inches
Height
69 mm 2.7 inches
Outputs
4x mini-DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 5.0 x8
PCIe 4.0 x8
Other
Launch Price
349 USD
Production
Active
End-of-life
Predecessor
GeForce 20 Mobile
View Arc Pro B50 Details View GeForce RTX 3050 A Mobile Details