Intel Arc Pro A60 vs NVIDIA GeForce RTX 3050 A Mobile Comparison

Intel
GPU

Intel Arc Pro A60

CORE STATE DG2-256
VRAM 12 GB
CLOCK SPEED 2050 MHz
TDP 130 W
BUS WIDTH 192 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
63,485
52,998
geekbench_vulkan
57,166
N/A
passmark_directx_10
N/A
61
passmark_directx_11
N/A
94
passmark_directx_12
N/A
55
passmark_directx_9
N/A
152
passmark_g2d
N/A
526
passmark_g3d
N/A
11,664
passmark_gpu_compute
N/A
4,419

Analysis: Intel Arc Pro A60 vs NVIDIA GeForce RTX 3050 A Mobile

Head-to-Head Benchmarks

The recorded database contains one directly comparable benchmark between these two GPUs: Geekbench OpenCL. In that test, the Intel Arc Pro A60 scores 63,485, while the NVIDIA GeForce RTX 3050 A Mobile scores 52,998. That gives Intel a 19.8% advantage, the only head-to-head win recorded for either card. The margin is substantial, roughly one-fifth faster in raw compute throughput as measured by OpenCL.

Context from the broader database helps interpret this result. The Arc Pro A60 sits at the 88th percentile of all GPUs, with an average benchmark score of 60,326. Its nearest rivals include the NVIDIA GeForce RTX 4090 at 60,347 (0% delta), the AMD Radeon Pro W6600M at 61,896 (2.5% higher), and the AMD Radeon PRO V710 at 58,657 (2.8% lower). The RTX 3050 A Mobile, by contrast, sits at the 44th percentile with an average score of 8,746. Its nearest rivals are much older or lower-tier parts: the NVIDIA GeForce GTX 460 v2 at 8,743 (0% delta), the NVIDIA Quadro P2200 at 8,686 (0.7% lower), and the AMD Radeon R9 M265X at 8,851 (1.2% higher).

The average score gap is enormous. The Arc Pro A60 averages 60,326, about 6.9 times the RTX 3050 A Mobile's 8,746. However, that average is based on different benchmark suites. The RTX 3050 A Mobile has a much wider set of recorded tests, including Passmark DirectX 9 (152), DirectX 10 (61), DirectX 11 (94), DirectX 12 (55), G2D (526), G3D (11,664), and GPU compute (4,419). The Arc Pro A60 only has Geekbench OpenCL and Vulkan (57,166) recorded. In the single shared test, Intel leads clearly.

The delta percentages in the nearest rival lists are also telling. The Arc Pro A60's nearest rival, the RTX 4090, has a 0% delta, meaning the average scores are effectively identical. That places the Arc Pro A60 in an entirely different performance class than the mobile RTX 3050 A, whose nearest rival is a GTX 460 v2 from years earlier. The benchmark data shows no overlap between the two cards' performance envelopes.

Architecture Differences

The Intel Arc Pro A60 uses the DG2-256 chip built on Xe-HPG architecture, the Alchemist generation for the Pro Series. It is fabricated on a 6 nm process at TSMC, with 11,500 million transistors on a 269 mm² die, giving a transistor density of 42.8 million per mm². The NVIDIA GeForce RTX 3050 A Mobile uses the GA106 chip on Ampere architecture, part of the GeForce 30 Mobile generation. It is fabricated on an 8 nm process at Samsung, with 12,000 million transistors on a 276 mm² die, a density of 43.5 million per mm². The transistor counts and die sizes are close, but the Intel chip uses a more advanced process node.

Shader resources differ significantly. The Arc Pro A60 has 2,048 shading units, 128 texture mapping units, and 64 raster operation units. The RTX 3050 A Mobile has 1,792 shading units, 56 TMUs, and 32 ROPs. Intel also has 16 ray tracing cores, while NVIDIA has 14 RT cores. However, NVIDIA includes 56 tensor cores, a feature class the Intel card lacks entirely. The FP32 throughput reflects this: Intel delivers 8.397 TFLOPS versus NVIDIA's 4.813 TFLOPS. In FP16, Intel reaches 16.79 TFLOPS using a 2:1 ratio, while NVIDIA matches its FP32 figure at 4.813 TFLOPS with a 1:1 ratio.

Memory architecture is another major split. The Arc Pro A60 uses 12 GB of GDDR6 on a 192-bit bus, with a memory clock of 2000 MHz (16 Gbps effective) and bandwidth of 384.0 GB/s. The RTX 3050 A Mobile uses 4 GB of GDDR6 on a 128-bit bus, with a 1500 MHz clock (12 Gbps effective) and bandwidth of 192.0 GB/s. Intel has triple the capacity and double the bandwidth.

Pixel and texture rates follow the same pattern. The Arc Pro A60 outputs 131.2 GPixel/s and 262.4 GTexel/s. The RTX 3050 A Mobile outputs 42.98 GPixel/s and 75.21 GTexel/s. Intel is roughly three times faster in both metrics. Both cards support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API compatibility is identical. Display outputs differ: Intel provides 4x DisplayPort 2.0, while NVIDIA's outputs are described as "Portable Device Dependent," reflecting its mobile IGP nature.

Power and physical design diverge sharply. The Arc Pro A60 has a 130 W TDP with a suggested PSU of 300 W and a single-slot form factor. The RTX 3050 A Mobile has a 45 W TDP, no power connectors, and an IGP slot width, meaning it is soldered into a laptop. The Intel card is an active production part released in June 2023, while the NVIDIA part is end-of-life and released in December 2023. The RTX 3050 A Mobile's predecessor is listed as GeForce 20 Mobile.

FAQ

Q: Which GPU is faster in the shared Geekbench OpenCL test?

A: The Intel Arc Pro A60 scores 63,485 versus the NVIDIA GeForce RTX 3050 A Mobile's 52,998, a 19.8% advantage for Intel.

Q: How do their average benchmark scores compare?

A: The Arc Pro A60 averages 60,326 across recorded tests, while the RTX 3050 A Mobile averages 8,746. The Intel card sits at the 88th percentile of all GPUs; the NVIDIA part sits at the 44th percentile.

Q: How much memory does each card have?

A: The Arc Pro A60 has 12 GB of GDDR6 on a 192-bit bus with 384.0 GB/s bandwidth. The RTX 3050 A Mobile has 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth.

Q: What are the TDP differences?

A: The Arc Pro A60 is rated at 130 W with a suggested 300 W PSU, while the RTX 3050 A Mobile is rated at 45 W with no power connectors.

Q: Do both support the same DirectX and Vulkan versions?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: Is the RTX 3050 A Mobile still in production?

A: No, it is marked end-of-life and released in December 2023. The Arc Pro A60 is active and was released in June 2023.

Specification Differences

The two cards differ in nearly every measurable specification. The Arc Pro A60 uses a 6 nm TSMC process; the RTX 3050 A Mobile uses 8 nm Samsung. Transistor counts are similar: 11,500 million versus 12,000 million, with die sizes of 269 mm² and 276 mm² respectively. Clock speeds favor NVIDIA on base (1,065 MHz versus 900 MHz) but Intel on boost (2,050 MHz versus 1,343 MHz). Memory clocks are 2000 MHz (16 Gbps effective) for Intel versus 1500 MHz (12 Gbps effective) for NVIDIA.

Memory capacity, bus width, and bandwidth all favor Intel: 12 GB versus 4 GB, 192-bit versus 128-bit, and 384.0 GB/s versus 192.0 GB/s. Shader counts favor Intel: 2,048 versus 1,792 shading units, 128 versus 56 TMUs, and 64 versus 32 ROPs. RT cores favor Intel slightly at 16 versus 14, but NVIDIA has 56 tensor cores to Intel's none. Pixel rate is 131.2 GPixel/s versus 42.98 GPixel/s, and texture rate is 262.4 GTexel/s versus 75.21 GTexel/s. FP32 is 8.397 TFLOPS versus 4.813 TFLOPS, and FP16 is 16.79 TFLOPS versus 4.813 TFLOPS.

TDP is 130 W versus 45 W. The Intel card is single-slot with a 300 W suggested PSU; the NVIDIA card is an IGP with no connectors. Bus interface is PCIe 4.0 x16 for Intel versus PCIe 4.0 x8 for NVIDIA. Display outputs are 4x DisplayPort 2.0 versus portable-device-dependent. Production status is Active versus End-of-life. Release dates are June 2023 versus December 2023. The NVIDIA part has a predecessor, GeForce 20 Mobile; Intel has none listed.

The Verdict

The data points to a clear class separation. The Intel Arc Pro A60 outperforms the NVIDIA GeForce RTX 3050 A Mobile by 19.8% in the only directly comparable benchmark, and its average score of 60,326 places it near the RTX 4090 in the database's rival list, while the RTX 3050 A Mobile's average of 8,746 places it near a GTX 460 v2. The Arc Pro A60 also carries three times the memory, double the bandwidth, roughly double the FP32 throughput, and more than triple the pixel and texture rates.

The NVIDIA part's advantages are narrow: a higher base clock, tensor cores, a lower 45 W TDP, and an end-of-life status that suggests it was designed for a different market segment. The RTX 3050 A Mobile is a mobile IGP part, soldered into laptops, with no upgrade path. The Arc Pro A60 is a single-slot desktop card with a 130 W TDP and a 300 W suggested PSU, meaning it requires a power supply and a PCIe slot.

For pure compute and rendering performance, the Intel card wins every category that matters in the recorded data. For mobile integration and low power draw, the NVIDIA part has a purpose, but it is not competitive on performance. Anyone selecting between these two based on benchmark results should choose the Arc Pro A60 unless the 45 W power envelope and IGP form factor are mandatory constraints.

Where Each One Wins

The Intel Arc Pro A60 wins in raw compute: Geekbench OpenCL 63,485 versus 52,998, FP32 8.397 TFLOPS versus 4.813 TFLOPS, and FP16 16.79 TFLOPS versus 4.813 TFLOPS. It also wins in memory capacity (12 GB versus 4 GB), bandwidth (384.0 GB/s versus 192.0 GB/s), pixel rate (131.2 GPixel/s versus 42.98 GPixel/s), and texture rate (262.4 GTexel/s versus 75.21 GTexel/s). It has more shading units, TMUs, ROPs, and RT cores, plus a wider 192-bit bus, a faster boost clock, and a more advanced 6 nm process.

The NVIDIA GeForce RTX 3050 A Mobile wins in power efficiency and integration: a 45 W TDP versus 130 W, no power connectors, an IGP form factor, and a higher base clock of 1,065 MHz versus 900 MHz. It also has 56 tensor cores, which the Intel card lacks, and a higher transistor density at 43.5M per mm² versus 42.8M per mm². Its predecessor, GeForce 20 Mobile, indicates a longer product lineage. In the database's nearest rival list, its direct competitors are older workstation and mobile parts, which suggests it is positioned for legacy or low-power workloads.

The recorded benchmark wins are one to zero in Intel's favor. The RTX 3050 A Mobile has a broader set of Passmark tests recorded, but those scores (G3D 11,664, GPU compute 4,419) cannot be directly compared to Intel's Geekbench results. In the only apples-to-apples measurement, Intel leads by a comfortable margin.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro A60
RTX 3050 A Mobile
Core Specs
Shading Units
2,048
1,792 -12.5%
Shaders
2,048
1,792 -12.5%
TMUs
128
56 -56.3%
ROPs
64
32 -50.0%
SM Count
14
Execution Units
256
Clocks
Base Clock
900 MHz
1065 MHz
Boost Clock
2050 MHz
1343 MHz
Memory Clock
2000 MHz 16 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
12 GB
4 GB
VRAM (MB)
12,288
4,096 -66.7%
Memory Type
GDDR6
GDDR6
Memory Bus
192 bit
128 bit
Bandwidth
384.0 GB/s
192.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
12 MB
2 MB
Performance
Pixel Rate
131.2 GPixel/s
42.98 GPixel/s
Texture Rate
262.4 GTexel/s
75.21 GTexel/s
FP32 (TFLOPS)
8.397 TFLOPS
4.813 TFLOPS
FP64 (TFLOPS)
75.21 GFLOPS (1:64)
FP16 (TFLOPS)
16.79 TFLOPS (2:1)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
16
14 -12.5%
Tensor Cores
56
XMX Cores
256
Power
TDP
130 W
45 W
TDP (W)
130
45 -65.4%
Suggested PSU
300 W
Power Connectors
None
Architecture
Architecture
Xe-HPG
Ampere
GPU Name
DG2-256
GA106
Generation
Alchemist (Pro Series)
GeForce 30 Mobile
Process Size
6 nm
8 nm
Transistors
11,500 million
12,000 million
Die Size
269 mm²
276 mm²
Foundry
TSMC
Samsung
Density
42.8M / mm²
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
Shader Model
6.6
6.9
Physical
Slot Width
Single-slot
IGP
Outputs
4x DisplayPort 2.0
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
GeForce 20 Mobile
View Arc Pro A60 Details View GeForce RTX 3050 A Mobile Details