Intel Arc Graphics 4 Xe Mobile vs NVIDIA RTX 6000D Comparison
Intel Arc Graphics 4 Xe Mobile
RTX 6000D
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 4 Xe Mobile vs NVIDIA RTX 6000D
Head-to-Head Benchmarks
The recorded data contains no direct head-to-head benchmark results between the Intel Arc Graphics 4 Xe Mobile and the NVIDIA RTX 6000D. However, the available benchmark scores and percentile rankings illustrate a substantial performance gap. The NVIDIA RTX 6000D holds a 98th percentile ranking among all GPUs in the database, while the Intel Arc Graphics 4 Xe Mobile sits at the 50th percentile. This percentile difference alone indicates that the RTX 6000D outperforms the Intel part in the vast majority of workloads measured.
The RTX 6000D delivers an average benchmark score of 195,964. Its nearest rivals in the database provide context for this result. The NVIDIA Tesla V100S PCIe 32 GB scores 194,415, which is 0.8% lower. The NVIDIA A100 SXM4 40 GB scores 187,147, a 4.7% deficit. The NVIDIA A100 PCIe 80 GB scores 207,124, which is 5.4% higher than the RTX 6000D. The NVIDIA RTX 5000 Ada Generation scores 184,664, trailing by 6.1%. These figures show the RTX 6000D operating in a performance tier shared with data-center class accelerators, while the Intel Arc Graphics 4 Xe Mobile has an average benchmark score of zero in the database, meaning no comparable workload results have been recorded for it.
The RTX 6000D also posts specific benchmark scores that can be examined. In the 3DMark Steel Nomad DX12 test, it records 3,522 points. In the Geekbench OpenCL test, it scores 388,405. The Intel part has no recorded scores for these tests. The data therefore offers no way to quantify the Intel GPU’s performance relative to the RTX 6000D on any shared benchmark. The only meaningful comparison comes from the percentile field: 50th for Intel versus 98th for NVIDIA. This places the Intel graphics processor in the middle of the database distribution, while the RTX 6000D sits near the top.
Architecture Differences
The two processors come from different manufacturers and use distinct architectures. Intel designs the Arc Graphics 4 Xe Mobile around the Panther Lake chip and the Xe3-LPG architecture. It belongs to the Arc Graphics-M (Panther Lake) generation. NVIDIA builds the RTX 6000D on the GB202 chip with the Blackwell 2.0 architecture, part of the Blackwell PRO W (x000) generation. The manufacturing processes differ: Intel uses a 3 nm node at its own foundry, while NVIDIA uses a 5 nm node at TSMC. The RTX 6000D packs 92,200 million transistors on a 750 mm² die, with a transistor density of 122.9M per mm². The Intel chip’s transistor count and die size are listed as unknown in the database.
The compute resources differ enormously. The Intel GPU has 512 shading units, 32 texture mapping units, and 16 raster output pipelines. It includes 4 ray tracing cores. The RTX 6000D has 19,968 shading units, 624 texture mapping units, 192 ROPs, and 156 ray tracing cores. NVIDIA also adds 624 tensor cores, a feature the Intel part does not list. Clock speeds show a narrower gap. The Intel GPU runs at a base clock of 300 MHz and a boost clock of 2300 MHz. The RTX 6000D runs at a base of 1992 MHz and boosts to 2430 MHz. The memory configuration is fundamentally different. The Intel GPU uses system shared memory, with its bus width and bandwidth described as system dependent. The RTX 6000D has 84 GB of GDDR7 memory on a 448-bit bus, delivering 1.40 TB/s of bandwidth. Memory clock for the NVIDIA part is 1560 MHz, described as 25 Gbps effective.
The throughput numbers reflect the hardware scale. Intel’s pixel rate is 36.80 GPixel/s, its texture rate is 73.60 GTexel/s, and its FP32 compute is 2.355 TFLOPS. Its FP16 rate is 4.710 TFLOPS with a 2:1 ratio. The RTX 6000D delivers 466.6 GPixel/s, 1,516.3 GTexel/s, and 97.04 TFLOPS of FP32. Its FP16 performance is also 97.04 TFLOPS with a 1:1 ratio, meaning it does not double throughput for FP16. Power consumption scales accordingly. The Intel part has a TDP of 25 W, while the RTX 6000D draws 600 W. The power connector differs as well: the Intel GPU uses none because it is an integrated graphics processor, while the RTX 6000D requires one 16-pin connector and a suggested power supply of 1000 W.
Physical and interface differences are also significant. The Intel GPU is an IGP with a bus interface of IGP and a slot width of IGP. Its display outputs are portable device dependent. The RTX 6000D is a dual-slot card using PCIe 5.0 x16, measuring 304 mm in length, 137 mm in height, and 40 mm in width. It provides four DisplayPort 2.1b outputs. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Intel part was released on January 26, 2026, while the RTX 6000D came out on July 13, 2025. The RTX 6000D has a listed predecessor, Workstation Ada, while the Intel GPU has no recorded predecessor or successor.
Where Each One Wins
The data supports only one clear winner in absolute performance: the NVIDIA RTX 6000D. Its 98th percentile ranking and an average benchmark score of 195,964 place it far above the Intel part’s 50th percentile and zero average score. The RTX 6000D wins every recorded benchmark category. Its 3DMark Steel Nomad DX12 score of 3,522 and Geekbench OpenCL score of 388,405 represent the only concrete workload results in the database. The Intel Arc Graphics 4 Xe Mobile has no benchmark entries, so there is no recorded workload where it outperforms the RTX 6000D.
The Intel part does hold advantages in specific areas, but not in performance. Its 25 W TDP is dramatically lower than the RTX 6000D’s 600 W. This makes the Intel GPU suitable for power-constrained environments, such as portable devices, where its IGP form factor and system shared memory require no separate card or power connector. The RTX 6000D, by contrast, demands a dual-slot card, a 16-pin power connector, and a 1000 W power supply. The Intel GPU also uses a more advanced process node at 3 nm versus 5 nm, though the database does not specify how this affects efficiency in real workloads.
The RTX 6000D wins on every measurable compute metric. Its FP32 throughput of 97.04 TFLOPS is roughly 41 times higher than the Intel GPU’s 2.355 TFLOPS. Its texture rate of 1,516.3 GTexel/s is more than 20 times the Intel part’s 73.60 GTexel/s. Its pixel rate of 466.6 GPixel/s is nearly 13 times higher. The RTX 6000D also has 84 GB of dedicated GDDR7 memory with 1.40 TB/s bandwidth, while the Intel GPU relies on shared system memory with bandwidth described as system dependent. For memory-intensive tasks, the NVIDIA card clearly dominates.
The Verdict
Based strictly on the recorded data, the NVIDIA RTX 6000D is the superior performer for any workload that requires high compute throughput, large memory capacity, or ray tracing capability. It holds a 98th percentile rank, posts strong scores in DX12 and OpenCL workloads, and sits within 0.8% to 6.1% of several data-center class accelerators. The Intel Arc Graphics 4 Xe Mobile, with its 50th percentile rank and no recorded benchmark scores, cannot compete on raw performance. Its role is limited to low-power integrated graphics in portable devices, where its 25 W TDP, IGP form factor, and system shared memory are appropriate.
The choice between these two comes down to use case, not performance parity. For a system requiring a discrete graphics card with 84 GB of memory, 97.04 TFLOPS of FP32 compute, and 156 ray tracing cores, the RTX 6000D is the only option in this comparison. For a mobile device that needs basic graphics with minimal power draw, the Intel GPU serves that purpose. The data does not support any scenario where the Intel part outperforms the RTX 6000D in a benchmark. The RTX 6000D’s launch MSRP is 8,565 USD, which reflects its workstation positioning. No pricing information exists for the Intel GPU.
FAQ
Q: Which GPU has a higher percentile ranking in the database?
A: The NVIDIA RTX 6000D ranks in the 98th percentile among all GPUs, while the Intel Arc Graphics 4 Xe Mobile ranks in the 50th percentile.
Q: What is the average benchmark score for each GPU?
A: The NVIDIA RTX 6000D has an average benchmark score of 195,964. The Intel Arc Graphics 4 Xe Mobile has an average benchmark score of 0, as no benchmark results are recorded for it.
Q: How much memory does each GPU have?
A: The NVIDIA RTX 6000D has 84 GB of GDDR7 memory with a 448-bit bus and 1.40 TB/s bandwidth. The Intel Arc Graphics 4 Xe Mobile uses system shared memory, with its size, type, bus width, and bandwidth all described as system dependent.
Q: What are the power requirements for each GPU?
A: The Intel Arc Graphics 4 Xe Mobile has a TDP of 25 W and uses no power connector. The NVIDIA RTX 6000D has a TDP of 600 W, requires one 16-pin power connector, and has a suggested power supply of 1000 W.
Q: What API support do both GPUs share?
A: Both the Intel Arc Graphics 4 Xe Mobile and the NVIDIA RTX 6000D support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Q: Which GPU has more shading units?
A: The NVIDIA RTX 6000D has 19,968 shading units, while the Intel Arc Graphics 4 Xe Mobile has 512 shading units.
Specification Differences
| Specification | Intel Arc Graphics 4 Xe Mobile | NVIDIA RTX 6000D |
|---|---|---|
| Manufacturing Process | 3 nm | 5 nm |
| Transistors | unknown | 92,200 million |
| Die Size | unknown | 750 mm² |
| Base Clock | 300 MHz | 1992 MHz |
| Boost Clock | 2300 MHz | 2430 MHz |
| Memory Size | System Shared | 84 GB |
| Memory Type | System Shared | GDDR7 |
| Memory Bus Width | System Shared | 448 bit |
| Memory Bandwidth | System Dependent | 1.40 TB/s |
| Shading Units | 512 | 19968 |
| Texture Mapping Units | 32 | 624 |
| Raster Output Pipelines | 16 | 192 |
| Ray Tracing Cores | 4 | 156 |
| Tensor Cores | null | 624 |
| Pixel Rate | 36.80 GPixel/s | 466.6 GPixel/s |
| Texture Rate | 73.60 GTexel/s | 1,516.3 GTexel/s |
| FP32 Performance | 2.355 TFLOPS | 97.04 TFLOPS |
| FP16 Performance | 4.710 TFLOPS (2:1) | 97.04 TFLOPS (1:1) |
| TDP | 25 W | 600 W |
| Slot Width | IGP | Dual-slot |
| Power Connectors | None | 1x 16-pin |
| Suggested PSU | null | 1000 W |
| Bus Interface | IGP | PCIe 5.0 x16 |
| Display Outputs | Portable Device Dependent | 4x DisplayPort 2.1b |
| Release Date | 2026-01-26 | 2025-07-13 |
| Launch MSRP | null | 8,565 USD |