Intel Arc Graphics 4 Xe Mobile vs NVIDIA N1 16SM Comparison
Intel Arc Graphics 4 Xe Mobile
N1 16SM
Analysis: Intel Arc Graphics 4 Xe Mobile vs NVIDIA N1 16SM
Head-to-Head Benchmarks
The recorded data for the Intel Arc Graphics 4 Xe Mobile and the NVIDIA N1 16SM shows no head-to-head benchmark entries, no win counts for either part, and no average benchmark scores. The absence of direct comparison results means the database cannot present measured performance deltas between these two mobile graphics solutions. Both units occupy the 50th percentile versus all GPUs, which places them at the median of the recorded distribution, but that equal percentile does not reflect any tested matchup.
The Intel Arc Graphics 4 Xe Mobile delivers a FP32 compute rate of 2.355 TFLOPS, a FP16 rate of 4.710 TFLOPS at a 2:1 ratio, a pixel rate of 36.80 GPixel/s, and a texture rate of 73.60 GTexel/s. The NVIDIA N1 16SM shows a FP32 rate of 9.609 TFLOPS, a FP16 rate of 9.609 TFLOPS at a 1:1 ratio, a pixel rate of 56.30 GPixel/s, and a texture rate of 300.3 GTexel/s. The NVIDIA part holds a 4.08x advantage in FP32 throughput, a 2.04x advantage in FP16 throughput, a 1.53x advantage in pixel fill rate, and a 4.08x advantage in texture fill rate. These figures come from the specification fields, not from executed benchmark runs.
Clock behavior differs substantially. The Intel part starts at a 300 MHz base and boosts to 2300 MHz. The NVIDIA part starts at 741 MHz base and boosts to 2346 MHz. The NVIDIA boost clock is 46 MHz higher, but the base clock gap is much larger: NVIDIA runs at 2.47x the Intel base frequency. The NVIDIA part sustains 2048 shading units, 128 texture mapping units, 24 render output units, 16 ray tracing cores, and 64 tensor cores. The Intel part uses 512 shading units, 32 TMUs, 16 ROPs, and 4 ray tracing cores, with no tensor core count listed in the database. The NVIDIA configuration provides 4x the shading units, 4x the TMUs, 1.5x the ROPs, and 4x the ray tracing cores.
Memory architecture creates another separation. The Intel GPU uses system shared memory with a system dependent bandwidth figure, so no fixed capacity, bus width, or bandwidth value exists in the database. The NVIDIA part pairs with 128 GB of LPDDR5X on a 256 bit bus, delivering 273.2 GB/s of bandwidth and a memory clock of 1067 MHz with 8.5 Gbps effective signaling. The Intel part lists its memory clock as "System Shared" and its bandwidth as "System Dependent", meaning any performance tied to memory throughput cannot be quantified from the database for that part.
Where Each One Wins
The Intel Arc Graphics 4 Xe Mobile wins in process node and API compatibility. It is fabricated on a 3 nm process at Intel, while the NVIDIA part uses a 5 nm process at TSMC. The Intel part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA N1 16SM lists N/A for DirectX, OpenGL, and Vulkan, which means the database records no API support for that part. For any workload that requires a full graphics API stack, the Intel part is the only one of the two with recorded support.
The NVIDIA N1 16SM wins in raw compute, fill rates, memory capacity, and interface connectivity. Its FP32 throughput of 9.609 TFLOPS is 4.08x the Intel figure. Its texture rate of 300.3 GTexel/s is 4.08x the Intel rate. Its pixel rate of 56.30 GPixel/s is 1.53x the Intel rate. It also provides 64 tensor cores, which the Intel part does not list at all, and 16 ray tracing cores versus 4 on the Intel part. The NVIDIA GPU connects over PCIe 5.0 x16, while the Intel part uses an integrated graphics processor connection with no external bus interface recorded.
The NVIDIA part also carries a fixed memory subsystem: 128 GB of LPDDR5X with a 256 bit bus and 273.2 GB/s bandwidth. The Intel part relies on system shared memory with no dedicated capacity, bus width, or bandwidth in the database. For workloads that scale with memory bandwidth or capacity, the NVIDIA configuration provides concrete resources, while the Intel configuration depends entirely on the host system.
The Intel part has a fixed TDP of 25 W. The NVIDIA part has an unknown TDP in the database. This means the Intel part has a recorded power envelope, while the NVIDIA part does not, so no power efficiency comparison is possible from the data.
Architecture Differences
The Intel Arc Graphics 4 Xe Mobile uses the Xe3-LPG architecture on the Panther Lake chip, part of the Arc Graphics-M (Panther Lake) generation. The NVIDIA N1 16SM uses the Blackwell 2.0 architecture on the GB20B chip, part of the Blackwell IGP (N1x) generation. Intel fabricates its chip on a 3 nm process at its own foundry. NVIDIA fabricates its chip on a 5 nm process at TSMC. The Intel die size is unknown; the NVIDIA die size is 382 mm². Transistor counts are unknown for both parts.
The execution resources differ across every stage of the pipeline. The Intel part contains 512 shading units, 32 TMUs, 16 ROPs, and 4 RT cores. The NVIDIA part contains 2048 shading units, 128 TMUs, 24 ROPs, 16 RT cores, and 64 tensor cores. The NVIDIA part has 4x the shading units, 4x the TMUs, 1.5x the ROPs, and 4x the RT cores. The tensor core count of 64 on the NVIDIA part has no counterpart on the Intel part, which lists null for tensor cores.
Clock strategy also differs. The Intel part runs a 300 MHz base and 2300 MHz boost. The NVIDIA part runs a 741 MHz base and 2346 MHz boost. The NVIDIA part has a higher base clock by 441 MHz and a higher boost clock by 46 MHz. The Intel part has a wider relative boost range, from 300 MHz to 2300 MHz, a 7.67x multiplier, while the NVIDIA part boosts from 741 MHz to 2346 MHz, a 3.17x multiplier.
Memory architecture is fundamentally different. The Intel part defines all memory fields as "System Shared" and bandwidth as "System Dependent". The NVIDIA part uses 128 GB of LPDDR5X on a 256 bit bus with a 273.2 GB/s bandwidth and a 1067 MHz memory clock at 8.5 Gbps effective. The NVIDIA part also uses a PCIe 5.0 x16 bus interface, while the Intel part uses an IGP connection. Display outputs differ: the Intel part lists "Portable Device Dependent", while the NVIDIA part lists a single HDMI output.
The NVIDIA part has no recorded API support for DirectX, OpenGL, or Vulkan. The Intel part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. This is the only category in the database where the Intel part has entries and the NVIDIA part has none.
FAQ
Q: Which GPU has higher FP32 compute throughput?
A: The NVIDIA N1 16SM has 9.609 TFLOPS of FP32 throughput, which is 4.08x the 2.355 TFLOPS of the Intel Arc Graphics 4 Xe Mobile.
Q: What is the memory configuration of each part?
A: The NVIDIA N1 16SM uses 128 GB of LPDDR5X on a 256 bit bus with 273.2 GB/s bandwidth. The Intel Arc Graphics 4 Xe Mobile uses system shared memory with system dependent bandwidth, so no fixed capacity or bandwidth value is recorded.
Q: Does either GPU support DirectX 12 Ultimate?
A: Only the Intel Arc Graphics 4 Xe Mobile lists DirectX 12 Ultimate (12_2) support, along with OpenGL 4.6 and Vulkan 1.4. The NVIDIA N1 16SM lists N/A for DirectX, OpenGL, and Vulkan in the database.
Q: How do the shading unit counts compare?
A: The NVIDIA N1 16SM has 2048 shading units, which is 4x the 512 shading units on the Intel Arc Graphics 4 Xe Mobile. NVIDIA also has 4x the TMUs and 4x the RT cores.
Q: What process nodes are used?
A: The Intel Arc Graphics 4 Xe Mobile uses a 3 nm process at Intel. The NVIDIA N1 16SM uses a 5 nm process at TSMC.
Q: What is the bus interface for each GPU?
A: The NVIDIA N1 16SM uses PCIe 5.0 x16. The Intel Arc Graphics 4 Xe Mobile uses an IGP connection with no external bus interface listed.
Specification Differences
- Chip: Intel uses Panther Lake; NVIDIA uses GB20B.
- Architecture: Intel uses Xe3-LPG; NVIDIA uses Blackwell 2.0.
- Generation: Intel is Arc Graphics-M (Panther Lake); NVIDIA is Blackwell IGP (N1x).
- Process Node: Intel is 3 nm; NVIDIA is 5 nm.
- Foundry: Intel uses Intel; NVIDIA uses TSMC.
- Die Size: Intel unknown; NVIDIA is 382 mm².
- Base Clock: Intel is 300 MHz; NVIDIA is 741 MHz.
- Boost Clock: Intel is 2300 MHz; NVIDIA is 2346 MHz.
- Memory Clock: Intel is System Shared; NVIDIA is 1067 MHz with 8.5 Gbps effective.
- Memory Size: Intel is System Shared; NVIDIA is 128 GB.
- Memory Type: Intel is System Shared; NVIDIA is LPDDR5X.
- Memory Bus Width: Intel is System Shared; NVIDIA is 256 bit.
- Memory Bandwidth: Intel is System Dependent; NVIDIA is 273.2 GB/s.
- Shading Units: Intel is 512; NVIDIA is 2048.
- TMUs: Intel is 32; NVIDIA is 128.
- ROPs: Intel is 16; NVIDIA is 24.
- RT Cores: Intel is 4; NVIDIA is 16.
- Tensor Cores: Intel is null; NVIDIA is 64.
- Pixel Rate: Intel is 36.80 GPixel/s; NVIDIA is 56.30 GPixel/s.
- Texture Rate: Intel is 73.60 GTexel/s; NVIDIA is 300.3 GTexel/s.
- FP32: Intel is 2.355 TFLOPS; NVIDIA is 9.609 TFLOPS.
- FP16: Intel is 4.710 TFLOPS (2:1); NVIDIA is 9.609 TFLOPS (1:1).
- TDP: Intel is 25 W; NVIDIA is unknown.
- Bus Interface: Intel is IGP; NVIDIA is PCIe 5.0 x16.
- Display Outputs: Intel is Portable Device Dependent; NVIDIA is 1x HDMI.
- DirectX: Intel is 12 Ultimate (12_2); NVIDIA is N/A.
- OpenGL: Intel is 4.6; NVIDIA is N/A.
- Vulkan: Intel is 1.4; NVIDIA is N/A.
- Release Date: Intel is 2026-01-26; NVIDIA is 2026-05-31.