Intel Arc Graphics 4 Xe Mobile vs NVIDIA GeForce RTX 5070 Ti Comparison
Intel Arc Graphics 4 Xe Mobile
GeForce RTX 5070 Ti
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 4 Xe Mobile vs NVIDIA GeForce RTX 5070 Ti
FAQ
Q: What are the two graphics solutions compared in this database entry?
A: The Intel Arc Graphics 4 Xe Mobile, an integrated GPU in the Panther Lake chip, and the NVIDIA GeForce RTX 5070 Ti, a discrete add-in board from the GeForce 50-series.
Q: What is the architecture difference at the core level?
A: Intel uses the Xe3-LPG architecture on a 3 nm process from Intel Foundry, while NVIDIA uses Blackwell 2.0 on a 5 nm process from TSMC.
Q: How much memory does each solution have?
A: The Intel part uses System Shared memory with bandwidth described as System Dependent. The NVIDIA card has 16 GB of GDDR7 on a 256-bit bus with 896.0 GB/s bandwidth.
Q: What are the power requirements for each?
A: The Intel integrated GPU has a TDP of 25 W and uses no power connectors. The NVIDIA card has a TDP of 300 W, requires a 1x 16-pin power connector, and suggests a 700 W power supply.
Q: Which API support is available on both?
A: Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Q: What is the launch date for each product?
A: The Intel Arc Graphics 4 Xe Mobile has a release date of January 26, 2026. The NVIDIA GeForce RTX 5070 Ti launched on February 19, 2025.
Where Each One Wins
The recorded benchmark data shows a complete separation of workloads. The Intel Arc Graphics 4 Xe Mobile has no benchmark scores listed in the database, meaning every measurable test result comes from the NVIDIA GeForce RTX 5070 Ti. The wins for Intel are structural rather than performance-based: it occupies an integrated position on the Panther Lake die, needs no external power connectors, and operates within a 25 W envelope. Those characteristics make it suitable for portable devices where the display outputs and power delivery are dependent on the host platform.
The NVIDIA GeForce RTX 5070 Ti wins in every compute and graphics category where data exists. Its 3DMark Steel Nomad DX12 score of 6604, Geekbench OpenCL score of 212363, and Geekbench Vulkan score of 225122 all represent measurable performance levels. The Passmark suite shows a G3D score of 32974, a GPU compute score of 20203, and legacy DirectX scores ranging from 127 in DX12 to 351 in DX9. The G2D score of 1332 reflects 2D desktop performance. None of these tests have corresponding Intel scores, so the comparison is one-sided in terms of recorded measurements.
The use-case split follows the hardware class. Intel's integrated solution targets systems where space, power, and thermals dictate an IGP. NVIDIA's discrete card targets desktop systems with a dual-slot footprint, a 304 mm length, and a 16-pin power connection. The database shows no overlap in measured performance, only in API compatibility.
Architecture Differences
The Intel Arc Graphics 4 Xe Mobile uses the Xe3-LPG architecture, belonging to the Arc Graphics-M (Panther Lake) generation. It is built on a 3 nm process at Intel's foundry. The chip integrates 512 shading units, 32 texture mapping units, 16 raster output units, and 4 ray tracing cores. The GPU runs at a base clock of 300 MHz and boosts to 2300 MHz. The memory subsystem is entirely system shared, with no dedicated VRAM, no fixed bus width, and bandwidth that depends on the host system's memory configuration.
The NVIDIA GeForce RTX 5070 Ti uses the Blackwell 2.0 architecture on the GB203 chip, fabricated by TSMC on a 5 nm process. The transistor count is 45,600 million on a die size of 378 mm², giving a transistor density of 120.6M per mm². The GPU contains 8960 shading units, 280 TMUs, 96 ROPs, 70 ray tracing cores, and 280 tensor cores. Base clock is 2295 MHz with a boost of 2452 MHz. Memory is 16 GB of GDDR7 on a 256-bit bus, with a bandwidth of 896.0 GB/s and an effective speed of 28 Gbps.
The FP32 compute rates differ by an order of magnitude. Intel delivers 2.355 TFLOPS, while NVIDIA delivers 43.94 TFLOPS. FP16 on Intel is 4.710 TFLOPS with a 2:1 ratio, whereas NVIDIA also reaches 43.94 TFLOPS but with a 1:1 ratio, meaning no throughput penalty for FP16 workloads. Pixel rate on Intel is 36.80 GPixel/s versus 235.4 GPixel/s on NVIDIA. Texture rate is 73.60 GTexel/s versus 686.6 GTexel/s.
The Intel GPU has no tensor cores listed, while NVIDIA integrates 280 tensor cores. Both support the same DirectX, OpenGL, and Vulkan versions. The Intel part is an IGP with no bus interface beyond the integrated path, while NVIDIA uses PCIe 5.0 x16.
Specification Differences
| Specification | Intel Arc Graphics 4 Xe Mobile | NVIDIA GeForce RTX 5070 Ti |
|---|---|---|
| Process Node | 3 nm | 5 nm |
| Foundry | Intel | TSMC |
| Transistors | unknown | 45,600 million |
| Die Size | unknown | 378 mm² |
| Transistor Density | null | 120.6M / mm² |
| Base Clock | 300 MHz | 2295 MHz |
| Boost Clock | 2300 MHz | 2452 MHz |
| Memory Size | System Shared | 16 GB |
| Memory Type | System Shared | GDDR7 |
| Bus Width | System Shared | 256 bit |
| Bandwidth | System Dependent | 896.0 GB/s |
| Shading Units | 512 | 8960 |
| TMUs | 32 | 280 |
| ROPs | 16 | 96 |
| RT Cores | 4 | 70 |
| Tensor Cores | null | 280 |
| Pixel Rate | 36.80 GPixel/s | 235.4 GPixel/s |
| Texture Rate | 73.60 GTexel/s | 686.6 GTexel/s |
| FP32 | 2.355 TFLOPS | 43.94 TFLOPS |
| FP16 | 4.710 TFLOPS (2:1) | 43.94 TFLOPS (1:1) |
| TDP | 25 W | 300 W |
| Slot Width | IGP | Dual-slot |
| Power Connectors | None | 1x 16-pin |
| Suggested PSU | null | 700 W |
| Bus Interface | IGP | PCIe 5.0 x16 |
| Display Outputs | Portable Device Dependent | 1x HDMI 2.1b, 3x DisplayPort 2.1b |
| Dimensions | null | 304 mm x 137 mm x 48 mm |
| Release Date | 2026-01-26 | 2025-02-19 |
The launch MSRP for the NVIDIA card is 749 USD. The Intel part has no launch MSRP recorded.
Head-to-Head Benchmarks
The database contains no head-to-head benchmark entries for these two products. The Intel Arc Graphics 4 Xe Mobile has an empty benchmark array, a percentile rank of 50 among all GPUs, and an average score of zero. The NVIDIA GeForce RTX 5070 Ti has ten recorded benchmark scores, an 86th percentile rank, and an average score of 49957.
Since no direct comparison data exists, the relative standing must be inferred from the nearest rivals listed for the NVIDIA card. The RTX 5070 Ti's average score of 49957 places it 0.1% behind the AMD Radeon RX Vega 64 (score 50001), 0.4% ahead of the Intel Arc A550M (score 49737), 2% behind the AMD Radeon RX 6900 XT (score 50951), and 3.1% ahead of the AMD Radeon RX 6800 XT (score 48477). These delta percentages show a tightly clustered performance band around the 50000 average score mark, with the RTX 5070 Ti sitting near the center of that group.
The recorded individual benchmarks for the RTX 5070 Ti show its strongest relative results in Geekbench Vulkan at 225122 and Geekbench OpenCL at 212363. The 3DMark Steel Nomad DX12 score of 6604 represents modern rasterization workload performance. The Passmark G3D score of 32974 and GPU compute score of 20203 indicate strong general-purpose throughput. Legacy DirectX scores are lower in absolute terms, with DX12 at 127, DX11 at 300, DX10 at 192, and DX9 at 351, which is expected for older API paths on modern hardware.
The Intel part, lacking any benchmark scores, cannot be positioned numerically against the RTX 5070 Ti. Its 50th percentile ranking places it at the median of all GPUs in the database, but that rank is based on no recorded test results. The architectural specifications, however, show a compute ceiling far below NVIDIA's: 2.355 TFLOPS FP32 versus 43.94 TFLOPS, 512 shading units versus 8960, and 16 ROPs versus 96.
The Verdict
The recorded data shows two products with entirely different design targets. The Intel Arc Graphics 4 Xe Mobile is an integrated solution with a 25 W TDP, no power connectors, and system-shared memory. Its 512 shading units, 4 ray tracing cores, and 2.355 TFLOPS FP32 throughput position it for basic graphics and compute tasks within a mobile platform. The 3 nm process and Xe3-LPG architecture represent a modern design, but the physical constraints of an IGP limit its performance ceiling.
The NVIDIA GeForce RTX 5070 Ti is a discrete, dual-slot card with 8960 shading units, 70 ray tracing cores, 280 tensor cores, and 16 GB of GDDR7 memory. Its 43.94 TFLOPS FP32 rate is roughly 18.7 times the Intel part's throughput. The 896.0 GB/s memory bandwidth versus system-dependent bandwidth on Intel further separates the two. The 300 W TDP and 700 W suggested PSU requirement place it in a completely different power class.
The choice between them is determined by platform, not by performance preference. Systems using the Panther Lake chip with its integrated Arc Graphics 4 Xe Mobile will handle light workloads and portable operation. Desktop systems with PCIe 5.0 x16 slots, dual-slot clearance, and a 700 W power supply can accommodate the RTX 5070 Ti. The benchmark data only exists for the NVIDIA card, and its 86th percentile rank with an average score of 49957 confirms it sits near the top of the database. The Intel IGP, with no measured scores, cannot be ranked against it numerically.
For users requiring the highest recorded benchmark scores, the RTX 5070 Ti is the only option with data. For users constrained to an integrated platform, the Arc Graphics 4 Xe Mobile provides a modern feature set with DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4 support within a 25 W envelope. The database shows no scenario where the Intel part outperforms the NVIDIA card in a recorded test; the decision rests on whether the system can support a 300 W discrete GPU at all.