Intel Arc Graphics 4 Xe Mobile vs NVIDIA GeForce RTX 4050 Mobile Comparison

Intel
GPU

Intel Arc Graphics 4 Xe Mobile

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 4050 Mobile

CORE STATE AD107
VRAM 6 GB
CLOCK SPEED 1755 MHz
TDP 50 W
BUS WIDTH 96 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
74,748
geekbench_vulkan
N/A
75,235
passmark_directx_10
N/A
79
passmark_directx_11
N/A
130
passmark_directx_12
N/A
61
passmark_directx_9
N/A
184
passmark_g2d
N/A
633
passmark_g3d
N/A
14,423
passmark_gpu_compute
N/A
5,947

Analysis: Intel Arc Graphics 4 Xe Mobile vs NVIDIA GeForce RTX 4050 Mobile

Head-to-Head Benchmarks

The database contains no directly paired benchmark results for the Intel Arc Graphics 4 Xe Mobile and the NVIDIA GeForce RTX 4050 Mobile. The Intel part has no recorded benchmark entries, while the NVIDIA part has nine published scores. This absence of head-to-head data means the comparison must rely on the architectural and specification records for each product, combined with the NVIDIA part's measured performance profile.

The NVIDIA GeForce RTX 4050 Mobile shows a Geekbench OpenCL score of 74748 and a Geekbench Vulkan score of 75235. In Passmark tests, it records a G3D score of 14423, a GPU compute score of 5947, a G2D score of 633, DirectX 9 at 184, DirectX 11 at 130, DirectX 10 at 79, and DirectX 12 at 61. Its average benchmark score across all recorded tests is 19049, placing it in the 63rd percentile of all GPUs in the database.

The Intel Arc Graphics 4 Xe Mobile has no benchmark scores recorded, an average benchmark score of zero, and sits in the 50th percentile based on its specifications alone. The NVIDIA part's nearest rivals in the database include the AMD Radeon RX 6600 with an average score of 19036 and a delta of 0.1 percent, the NVIDIA Quadro K6000 at 19030 with a delta of 0.1 percent, the NVIDIA Tesla K20m at 19089 with a delta of -0.2 percent, and the NVIDIA RTX 2000 Ada Generation at 18954 with a delta of 0.5 percent. This places the RTX 4050 Mobile in a tightly clustered performance band where it leads the RX 6600 by only 0.1 percent and trails the Tesla K20m by 0.2 percent.

Where Each One Wins

The NVIDIA GeForce RTX 4050 Mobile delivers measurable wins across every category where data exists. Its FP32 throughput is 8.986 TFLOPS, compared to 2.355 TFLOPS for the Intel part, a difference of roughly 3.8 times. The pixel rate favors NVIDIA at 84.24 GPixel/s versus 36.80 GPixel/s, and the texture rate favors NVIDIA at 140.4 GTexel/s versus 73.60 GTexel/s. The RTX 4050 Mobile also has dedicated tensor cores, 80 of them, while the Intel part has no tensor core count listed.

The Intel Arc Graphics 4 Xe Mobile wins on clock frequency. Its boost clock is 2300 MHz, while the NVIDIA part boosts to 1755 MHz. The Intel base clock is 300 MHz, far lower than NVIDIA's 1455 MHz base, but the boost figure shows Intel's design reaches higher peak clocks. The Intel part also draws less power at 25 W TDP versus 50 W for the NVIDIA part. For integrated graphics in portable devices, that power difference matters, but the performance gap between the two is substantial in every recorded metric.

The RTX 4050 Mobile has a clear advantage in memory configuration. It uses 6 GB of GDDR6 on a 96 bit bus with 192.0 GB/s bandwidth. The Intel part relies on system shared memory with bandwidth described as system dependent. Fixed memory with dedicated bandwidth removes the variable of system memory performance, which is a structural advantage for the NVIDIA part.

Architecture Differences

The Intel Arc Graphics 4 Xe Mobile uses the Panther Lake chip with the Xe3-LPG architecture, built on a 3 nm process at Intel's foundry. It belongs to the Arc Graphics-M (Panther Lake) generation. The NVIDIA GeForce RTX 4050 Mobile uses the AD107 chip with Ada Lovelace architecture, built on a 5 nm process at TSMC. The NVIDIA part lists 18,900 million transistors on a 159 mm² die with a transistor density of 118.9 million per square millimeter. The Intel part does not list transistor count or die size in the database.

Shader resources differ sharply. The Intel part has 512 shading units, 32 texture mapping units, 16 raster output units, and 4 ray tracing cores. The NVIDIA part has 2560 shading units, 80 TMUs, 48 ROPs, and 20 ray tracing cores. The NVIDIA part also has 80 tensor cores, while no tensor core count is recorded for the Intel part. FP16 processing differs as well: Intel lists 4.710 TFLOPS at a 2:1 ratio, while NVIDIA lists 8.986 TFLOPS at a 1:1 ratio.

Both parts support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The memory clock for the NVIDIA part is listed as 2000 MHz with 16 Gbps effective, while the Intel part has system shared memory. The bus interface differs: Intel uses IGP, NVIDIA uses PCIe 4.0 x8. Both are marked as IGP slot width with no power connectors and display outputs dependent on the portable device.

Release timing separates the two. The NVIDIA part was released on 2023-01-02 and lists the GeForce 30 Mobile as its predecessor and GeForce 50 Mobile as its successor. The Intel part was released on 2026-01-26 with no predecessor or successor listed. The Intel part is a newer design by roughly three years, but the database shows no benchmark record for it yet.

FAQ

Q: Which GPU has the higher boost clock?

A: The Intel Arc Graphics 4 Xe Mobile boosts to 2300 MHz, while the NVIDIA GeForce RTX 4050 Mobile boosts to 1755 MHz.

Q: How much memory does the RTX 4050 Mobile have?

A: The RTX 4050 Mobile has 6 GB of GDDR6 on a 96 bit bus with 192.0 GB/s bandwidth. The Intel part uses system shared memory.

Q: What is the average benchmark score for each GPU?

A: The RTX 4050 Mobile has an average benchmark score of 19049. The Intel Arc Graphics 4 Xe Mobile has an average benchmark score of zero, as no benchmarks are recorded for it.

Q: How do the FP32 throughput figures compare?

A: The RTX 4050 Mobile delivers 8.986 TFLOPS of FP32 performance, while the Intel part delivers 2.355 TFLOPS.

Q: Which GPU has more ray tracing cores?

A: The RTX 4050 Mobile has 20 ray tracing cores, compared to 4 for the Intel Arc Graphics 4 Xe Mobile.

Q: What are the TDP ratings for each GPU?

A: The Intel part has a 25 W TDP, and the NVIDIA part has a 50 W TDP.

Specification Differences

| Specification | Intel Arc Graphics 4 Xe Mobile | NVIDIA GeForce RTX 4050 Mobile |

|---|---|---|

| Chip | Panther Lake | AD107 |

| Architecture | Xe3-LPG | Ada Lovelace |

| Process Node | 3 nm | 5 nm |

| Foundry | Intel | TSMC |

| Transistors | unknown | 18,900 million |

| Die Size | unknown | 159 mm² |

| Transistor Density | not listed | 118.9M / mm² |

| Base Clock | 300 MHz | 1455 MHz |

| Boost Clock | 2300 MHz | 1755 MHz |

| Memory Clock | System Shared | 2000 MHz, 16 Gbps effective |

| Memory Size | System Shared | 6 GB |

| Memory Type | System Shared | GDDR6 |

| Memory Bus Width | System Shared | 96 bit |

| Memory Bandwidth | System Dependent | 192.0 GB/s |

| Shading Units | 512 | 2560 |

| TMUs | 32 | 80 |

| ROPs | 16 | 48 |

| Ray Tracing Cores | 4 | 20 |

| Tensor Cores | not listed | 80 |

| Pixel Rate | 36.80 GPixel/s | 84.24 GPixel/s |

| Texture Rate | 73.60 GTexel/s | 140.4 GTexel/s |

| FP32 | 2.355 TFLOPS | 8.986 TFLOPS |

| FP16 | 4.710 TFLOPS (2:1) | 8.986 TFLOPS (1:1) |

| TDP | 25 W | 50 W |

| Bus Interface | IGP | PCIe 4.0 x8 |

| Release Date | 2026-01-26 | 2023-01-02 |

| Predecessor | not listed | GeForce 30 Mobile |

| Successor | not listed | GeForce 50 Mobile |

The two parts share identical API support: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Both are IGP slot width, both have no power connectors, and both have display outputs dependent on the portable device. Neither part lists a launch MSRP in the database.

The Verdict

The recorded data shows a large performance gap between the two GPUs. The NVIDIA GeForce RTX 4050 Mobile has benchmark scores across nine tests, an average score of 19049, and sits in the 63rd percentile of all GPUs. The Intel Arc Graphics 4 Xe Mobile has no benchmark scores and sits in the 50th percentile based on specifications alone. Every compute metric in the database favors the NVIDIA part: FP32 is 8.986 TFLOPS versus 2.355 TFLOPS, pixel rate is 84.24 GPixel/s versus 36.80 GPixel/s, and texture rate is 140.4 GTexel/s versus 73.60 GTexel/s. The NVIDIA part also has 20 ray tracing cores versus 4, and 80 tensor cores versus none listed.

The Intel part wins on power efficiency at 25 W versus 50 W and on boost clock at 2300 MHz versus 1755 MHz. It is also a newer design, released in 2026 versus 2023, and uses a smaller 3 nm process versus 5 nm. For workloads that depend on raw throughput, ray tracing, tensor operations, or fixed memory bandwidth, the RTX 4050 Mobile is the stronger choice according to the database. For systems where power draw is the priority and the lower performance envelope is acceptable, the Intel part's 25 W TDP and integrated design fit that profile. The RTX 4050 Mobile's nearest rival cluster, with deltas between -0.2 percent and 0.5 percent against GPUs like the AMD Radeon RX 6600 and NVIDIA Tesla K20m, confirms it performs near the top of its recorded tier, while the Intel part has no measured scores to place it in that comparison.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 4 Xe Mobile
RTX 4050 Mobile
Core Specs
Shading Units
512
2,560 +400.0%
Shaders
512
2,560 +400.0%
TMUs
32
80 +150.0%
ROPs
16
48 +200.0%
SM Count
—
20
Execution Units
8
—
Clocks
Base Clock
300 MHz
1455 MHz
Boost Clock
2300 MHz
1755 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
6 GB
VRAM (MB)
—
6,144
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
96 bit
Bandwidth
System Dependent
192.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
12 MB
Performance
Pixel Rate
36.80 GPixel/s
84.24 GPixel/s
Texture Rate
73.60 GTexel/s
140.4 GTexel/s
FP32 (TFLOPS)
2.355 TFLOPS
8.986 TFLOPS
FP64 (TFLOPS)
294.4 GFLOPS (1:8)
140.4 GFLOPS (1:64)
FP16 (TFLOPS)
4.710 TFLOPS (2:1)
8.986 TFLOPS (1:1)
AI/RT
RT Cores
4
20 +400.0%
Tensor Cores
—
80
XMX Cores
32
—
Power
TDP
25 W
50 W
TDP (W)
25
50 +100.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Panther Lake
AD107
Generation
Arc Graphics-M (Panther Lake)
GeForce 40 Mobile
Process Size
3 nm
5 nm
Transistors
unknown
18,900 million
Die Size
unknown
159 mm²
Foundry
Intel
TSMC
Density
—
118.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x8
Other
Production
Active
Active
Predecessor
—
GeForce 30 Mobile
Successor
—
GeForce 50 Mobile
View Arc Graphics 4 Xe Mobile Details View GeForce RTX 4050 Mobile Details