Intel Arc Graphics 4 Xe Mobile vs NVIDIA GB10 Comparison

Intel
GPU

Intel Arc Graphics 4 Xe Mobile

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GB10

CORE STATE GB20B
VRAM 128 GB
CLOCK SPEED 2418 MHz
TDP 140 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
120,137
geekbench_vulkan
N/A
114,648

Analysis: Intel Arc Graphics 4 Xe Mobile vs NVIDIA GB10

Head-to-Head Benchmarks

The performance gap between the Intel Arc Graphics 4 Xe Mobile and the NVIDIA GB10 is considerable, with the GB10 establishing a dominant position across all recorded metrics. The database shows no head-to-head benchmark suite where the Intel part emerges ahead; the NVIDIA GB10 wins every single category. This is not a close contest in any measured dimension.

The most dramatic difference appears in raw compute throughput. The NVIDIA GB10 delivers 29.71 TFLOPS of FP32 performance, while the Intel Arc Graphics 4 Xe Mobile manages 2.355 TFLOPS. This represents a 12.6x advantage for the GB10 in single-precision floating-point work. In FP16, the divergence is even more pronounced: the GB10 reaches 29.71 TFLOPS with a 1:1 ratio, while Intel's part achieves 4.710 TFLOPS with a 2:1 ratio, meaning the GB10 delivers roughly 6.3x the half-precision throughput. These numbers indicate that any workload relying on sustained FP16 compute, such as AI inference or scientific simulation, will favor the NVIDIA part overwhelmingly.

Texture and pixel processing follow the same pattern. The GB10's texture rate is 928.5 GTexel/s, compared to 73.60 GTexel/s for the Intel chip, a margin of roughly 12.6x. Pixel throughput shows a narrower but still decisive gap: 116.1 GPixel/s versus 36.80 GPixel/s, a 3.2x advantage. The relatively smaller pixel-rate gap reflects the Intel part's low ROP count of 16 versus 48 on the GB10, though the GB10 still wins by a wide margin.

Memory bandwidth is another area of total NVIDIA dominance. The GB10 uses 128 GB of LPDDR5X across a 256-bit bus, delivering 273.2 GB/s. The Intel Arc Graphics 4 Xe Mobile uses system-shared memory with bandwidth listed as "System Dependent," meaning its performance scales with the host platform rather than offering a fixed figure. In any realistic configuration, the dedicated 273.2 GB/s of the GB10 will outpace shared-memory implementations, and the 128 GB capacity is an order-of-magnitude advantage over what the Intel integrated solution can access.

Clock behavior also favors the NVIDIA part. The GB10 has a base clock of 1665 MHz and a boost clock of 2418 MHz. The Intel chip starts at 300 MHz and boosts to 2300 MHz. While the boost clocks are relatively close, the base clock difference is enormous: the GB10 runs at more than 5.5x the Intel base frequency. This matters for sustained workloads where boost clocks cannot be maintained indefinitely.

The benchmark records in the database reinforce this picture. The NVIDIA GB10 achieves a Geekbench OpenCL score of 120137 and a Geekbench Vulkan score of 114648. Its average benchmark score is 117393, placing it at the 95th percentile of all GPUs tracked. The Intel Arc Graphics 4 Xe Mobile has no benchmark entries in the database, an average score of 0, and sits at the 50th percentile. The GB10's nearest rivals in the database include the AMD Radeon PRO W7700, which scores 118976 and sits 1.3% higher, and the NVIDIA RTX 4000 SFF Ada Generation, which scores 117088 and sits 0.3% lower. The GB10 also outperforms the NVIDIA Tesla V100 SXM2 16 GB by 2.6% and the NVIDIA RTX A5500 Mobile by 3%. These comparisons show the GB10 operating in a professional-class performance tier, while the Intel part occupies the integrated-graphics segment with no comparable recorded results.

FAQ

Q: How much faster is the NVIDIA GB10 in FP32 compute?

A: The GB10 delivers 29.71 TFLOPS, while the Intel Arc Graphics 4 Xe Mobile delivers 2.355 TFLOPS, giving the NVIDIA part a 12.6x advantage in single-precision floating-point throughput.

Q: What memory configuration does each GPU use?

A: The NVIDIA GB10 uses 128 GB of LPDDR5X on a 256-bit bus with 273.2 GB/s of bandwidth. The Intel Arc Graphics 4 Xe Mobile uses system-shared memory with a system-dependent bandwidth figure and no dedicated capacity.

Q: Which GPU has more shading units?

A: The NVIDIA GB10 has 6144 shading units, compared to 512 on the Intel Arc Graphics 4 Xe Mobile. The GB10 also has 384 texture mapping units versus 32, and 48 ROPs versus 16.

Q: Are there any ray tracing differences?

A: The GB10 includes 48 ray tracing cores, while the Intel part includes 4. Additionally, the GB10 has 384 tensor cores, a feature the Intel Arc Graphics 4 Xe Mobile does not list at all.

Q: What is the power draw of each GPU?

A: The NVIDIA GB10 has a TDP of 140 W and a suggested PSU of 300 W. The Intel Arc Graphics 4 Xe Mobile has a TDP of 25 W and no suggested PSU, consistent with its integrated design.

Q: How does the GB10 compare to its nearest rivals?

A: The GB10's average benchmark score of 117393 places it 0.3% ahead of the NVIDIA RTX 4000 SFF Ada Generation, 1.3% behind the AMD Radeon PRO W7700, 2.6% ahead of the NVIDIA Tesla V100 SXM2 16 GB, and 3% ahead of the NVIDIA RTX A5500 Mobile.

Where Each One Wins

The NVIDIA GB10 wins in every benchmark category recorded in the database. Its advantages span FP32 compute, FP16 compute, texture throughput, pixel throughput, memory bandwidth, and API compatibility. The GB10 also holds a significant lead in the 95th percentile of all GPUs, a position that reflects its standing among workstation and server-class parts. Its nearest rivals are professional GPUs like the RTX 4000 SFF Ada Generation and the Radeon PRO W7700, confirming that the GB10 competes in a performance tier far above integrated graphics.

The Intel Arc Graphics 4 Xe Mobile has one clear domain where it leads: power efficiency. Its 25 W TDP is 115 W lower than the GB10's 140 W TDP. For systems constrained by thermal or power budgets, this integrated part draws a fraction of the power while still providing functional graphics output for portable devices. The Intel chip also uses no power connectors and requires no suggested PSU, while the GB10 carries a 300 W suggested PSU rating. The Intel part's display outputs are listed as "Portable Device Dependent," indicating its role in laptops and compact systems where the GB10's single HDMI output would be insufficient.

The GB10's API support is notably absent: it lists DirectX as N/A, OpenGL as N/A, and Vulkan as N/A. The Intel part, by contrast, supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. For software built on these graphics APIs, the Intel chip is the only one of the two with documented compatibility. The GB10 appears oriented toward compute workloads rather than traditional graphics rendering, which explains its lack of consumer graphics API entries.

Specification Differences

The two GPUs differ across nearly every specification field. The NVIDIA GB10 uses 6144 shading units, 384 TMUs, 48 ROPs, 48 RT cores, and 384 tensor cores. The Intel Arc Graphics 4 Xe Mobile uses 512 shading units, 32 TMUs, 16 ROPs, and 4 RT cores, with no tensor core count listed. Pixel rate is 116.1 GPixel/s on the GB10 versus 36.80 GPixel/s on Intel. Texture rate is 928.5 GTexel/s versus 73.60 GTexel/s. FP32 is 29.71 TFLOPS versus 2.355 TFLOPS. FP16 is 29.71 TFLOPS with a 1:1 ratio versus 4.710 TFLOPS with a 2:1 ratio.

Memory specifications diverge completely. The GB10 has 128 GB of LPDDR5X on a 256-bit bus with 273.2 GB/s bandwidth and a memory clock of 1067 MHz (8.5 Gbps effective). The Intel part uses system-shared memory with a system-shared bus width and system-dependent bandwidth. Clock speeds differ: the GB10 runs at 1665 MHz base and 2418 MHz boost, while the Intel part runs at 300 MHz base and 2300 MHz boost.

Power and physical characteristics also differ. The GB10 has a 140 W TDP with a 300 W suggested PSU, measures 150 mm by 51 mm by 150 mm, and connects via PCIe 5.0 x16. The Intel part has a 25 W TDP, no power connectors, and uses an IGP bus interface. Display outputs are single HDMI on the GB10 versus portable-device-dependent outputs on Intel. The GB10 has a launch MSRP of 3,999 USD. The Intel part has no launch MSRP recorded.

Architecture Differences

The Intel Arc Graphics 4 Xe Mobile is built on the Xe3-LPG architecture using Panther Lake silicon. It uses a 3 nm process node at Intel's foundry and belongs to the Arc Graphics-M (Panther Lake) generation. Its transistor count and die size are listed as unknown. The architecture supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, positioning it as a modern graphics-oriented design for mobile devices.

The NVIDIA GB10 is built on the Blackwell 2.0 architecture using GB20B silicon. It uses a 5 nm process node at TSMC and belongs to the Server Blackwell (Bxx) generation. Its die size is 382 mm², with transistor count unknown. The GB10 has no DirectX, OpenGL, or Vulkan support listed, indicating a compute-first design rather than a traditional graphics card. Its predecessor is listed as Server Hopper and its successor as Server Rubin, placing it within NVIDIA's server product lineage.

The architectural differences extend to feature sets. The GB10's 384 tensor cores and 48 RT cores suggest a design optimized for AI acceleration and ray-traced compute workloads. The Intel part's 4 RT cores and absent tensor core count indicate a more modest feature set aimed at basic graphics acceleration. The process node difference, 3 nm for Intel versus 5 nm for NVIDIA, gives the Intel part a density advantage per transistor, though the GB10 compensates with a much larger silicon area and substantially higher power envelope. The GB10's 1:1 FP16 ratio versus Intel's 2:1 ratio reflects a fundamental difference in how each architecture handles reduced-precision math, with the GB10 offering full-rate FP16 throughput.

The Verdict

The database data supports a clear split along workload type and system form factor. For compute-heavy tasks, the NVIDIA GB10 is the only viable option between these two. Its 29.71 TFLOPS FP32, 29.71 TFLOPS FP16, 384 tensor cores, and 273.2 GB/s of memory bandwidth place it in a professional class that the Intel part cannot approach. The GB10's 95th percentile ranking and its proximity to GPUs like the RTX 4000 SFF Ada Generation and Radeon PRO W7700 confirm its standing among serious workstation accelerators. Anyone running AI inference, scientific simulation, or large-scale data processing should select the GB10.

For power-constrained mobile systems, the Intel Arc Graphics 4 Xe Mobile serves a different purpose. Its 25 W TDP, integrated design with no power connectors, and portable-device-dependent display outputs make it suitable for thin laptops and compact devices where the GB10's 140 W TDP and 150 mm board would be impractical. The Intel part also offers documented DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4 support, which the GB10 lacks entirely. Software that relies on these graphics APIs will only run on the Intel chip.

The GB10's launch MSRP of 3,999 USD places it in the high-end server accelerator market, while the Intel part carries no recorded launch price and functions as an integrated component. The production status for both is Active, with the GB10 released on 2025-10-14 and the Intel part dated 2026-01-26. Neither GPU is a substitute for the other. The GB10 is a compute accelerator for server deployments, and the Intel Arc Graphics 4 Xe Mobile is an integrated graphics solution for portable devices. The recorded data shows no overlap in their intended use cases, and the performance metrics confirm that any cross-shopping between these two would be based on system requirements rather than competitive benchmarking.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 4 Xe Mobile
GB10
Core Specs
Shading Units
512
6,144 +1100.0%
Shaders
512
6,144 +1100.0%
TMUs
32
384 +1100.0%
ROPs
16
48 +200.0%
SM Count
48
Execution Units
8
Clocks
Base Clock
300 MHz
1665 MHz
Boost Clock
2300 MHz
2418 MHz
Memory Clock
System Shared
1067 MHz 8.5 Gbps effective
Memory
Memory Size
System Shared
128 GB
VRAM (MB)
131,072
Memory Type
System Shared
LPDDR5X
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
273.2 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
50 MB
Performance
Pixel Rate
36.80 GPixel/s
116.1 GPixel/s
Texture Rate
73.60 GTexel/s
928.5 GTexel/s
FP32 (TFLOPS)
2.355 TFLOPS
29.71 TFLOPS
FP64 (TFLOPS)
294.4 GFLOPS (1:8)
464.3 GFLOPS (1:64)
FP16 (TFLOPS)
4.710 TFLOPS (2:1)
29.71 TFLOPS (1:1)
AI/RT
RT Cores
4
48 +1100.0%
Tensor Cores
384
XMX Cores
32
Power
TDP
25 W
140 W
TDP (W)
25
140 +460.0%
Suggested PSU
300 W
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Blackwell 2.0
GPU Name
Panther Lake
GB20B
Generation
Arc Graphics-M (Panther Lake)
Server Blackwell (Bxx)
Process Size
3 nm
5 nm
Transistors
unknown
unknown
Die Size
unknown
382 mm²
Foundry
Intel
TSMC
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
12.1
Shader Model
6.9
Physical
Slot Width
IGP
IGP
Length
150 mm 5.9 inches
Height
51 mm 2 inches
Outputs
Portable Device Dependent
1x HDMI
Bus Interface
IGP
PCIe 5.0 x16
Other
Launch Price
3,999 USD
Production
Active
Active
Predecessor
Server Hopper
Successor
Server Rubin
View Arc Graphics 4 Xe Mobile Details View GB10 Details