Intel Arc Graphics 4 Xe Mobile vs Intel Arc Pro B50 Comparison

Intel
GPU

Intel Arc Graphics 4 Xe Mobile

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
Intel
GPU

Arc Pro B50

CORE STATE BMG-G21
VRAM 16 GB
CLOCK SPEED 2600 MHz
TDP 70 W
BUS WIDTH 128 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
1,604
passmark_directx_10
N/A
58
passmark_directx_11
N/A
100
passmark_directx_12
N/A
64
passmark_directx_9
N/A
144
passmark_g2d
N/A
717
passmark_g3d
N/A
12,553
passmark_gpu_compute
N/A
6,037

Analysis: Intel Arc Graphics 4 Xe Mobile vs Intel Arc Pro B50

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark results for the Intel Arc Graphics 4 Xe Mobile versus the Intel Arc Pro B50. The Arc Graphics 4 Xe Mobile has no recorded benchmark scores, no average score, and no nearest rivals listed. The Arc Pro B50, by contrast, has eight recorded benchmark entries across DirectX 9, 10, 11, 12, compute, and 2D tests, plus a 3DMark Steel Nomad DX12 result. This asymmetry means the comparison relies entirely on the Arc Pro B50's measured performance and the architectural specifications of both parts.

The Arc Pro B50 produces an average benchmark score of 2660 across its recorded tests. Its percentile ranking sits at 17, meaning it outperforms 17% of all GPUs in the database. Its nearest rivals in the database include the NVIDIA GeForce GT 1030 with an average score of 2662 and a delta of -0.1%, the NVIDIA Quadro K1100M with 2664 and -0.2%, the NVIDIA GeForce GT 440 with 2645 and +0.6%, and the NVIDIA GeForce RTX 5070 SUPER with 2690 and -1.1%. These deltas are all within roughly one percent, placing the Arc Pro B50 in a tight performance cluster around the 2650 to 2690 score band.

The Arc Pro B50's individual benchmark scores reveal its strengths. Its Passmark G3D score is 12553, far ahead of its Passmark DirectX 10 score of 58, DirectX 11 score of 100, DirectX 12 score of 64, and DirectX 9 score of 144. The G2D score of 717 and GPU compute score of 6037 also outpace the legacy DirectX tests by wide margins. The 3DMark Steel Nomad DX12 result of 1604 represents its modern API performance. The Arc Graphics 4 Xe Mobile has no comparable numbers, so its relative standing cannot be quantified from the recorded data.

The Arc Pro B50's compute capability is notable. Its Passmark GPU compute score of 6037 is roughly half its G3D score of 12553, indicating substantial compute throughput relative to graphics rendering. The DirectX 12 score of 64 is low in absolute terms, but the 3DMark Steel Nomad DX12 score of 1604 suggests the Passmark DX12 test may not fully capture the card's modern workload behavior. The Arc Graphics 4 Xe Mobile's FP32 rate of 2.355 TFLOPS and FP16 rate of 4.710 TFLOPS sit far below the Arc Pro B50's 10.65 TFLOPS FP32 and 21.30 TFLOPS FP16, but without benchmark scores, these specifications cannot be translated into measured performance deltas.

FAQ

Q: How does the Intel Arc Pro B50 compare to its nearest rivals in the database?

A: The Arc Pro B50's average score of 2660 places it within 1.1% of all four nearest rivals. It trails the NVIDIA GeForce GT 1030 by 0.1%, trails the NVIDIA Quadro K1100M by 0.2%, leads the NVIDIA GeForce GT 440 by 0.6%, and trails the NVIDIA GeForce RTX 5070 SUPER by 1.1%.

Q: Does the Intel Arc Graphics 4 Xe Mobile have any recorded benchmark results?

A: No. The database lists no benchmarks, no average benchmark score, and no nearest rivals for the Arc Graphics 4 Xe Mobile. Its percentile versus all GPUs is 50, but this does not correspond to any measured score.

Q: What is the Arc Pro B50's strongest benchmark result?

A: The Passmark G3D score of 12553 is its highest recorded result. The Passmark GPU compute score of 6037 and the 3DMark Steel Nomad DX12 score of 1604 are the next highest entries in its benchmark list.

Q: Which DirectX version shows the lowest score for the Arc Pro B50?

A: The Passmark DirectX 10 score of 58 is the lowest recorded result. DirectX 12 scores 64, DirectX 11 scores 100, and DirectX 9 scores 144.

Q: How does the Arc Pro B50's percentile ranking compare to its average score?

A: The Arc Pro B50 has an average score of 2660 and a percentile of 17, meaning it ranks above 17% of all GPUs in the database. Its nearest rivals all cluster within one percent of its average score, indicating the percentile boundary is dense with similarly performing parts.

Q: What does the Arc Pro B50's transistor density indicate?

A: The Arc Pro B50 has a transistor density of 72.1 million transistors per square millimeter, derived from 19,600 million transistors on a 272 square millimeter die. This density reflects the 5 nm process used for the Battlemage chip.

Architecture Differences

The two GPUs use entirely different architectures. The Intel Arc Graphics 4 Xe Mobile is built on Xe3-LPG, part of the Panther Lake chip, while the Intel Arc Pro B50 uses Xe2-HPG on the BMG-G21 chip from the Battlemage Pro Series. The mobile part belongs to the Arc Graphics-M generation specifically for Panther Lake, whereas the Pro B50 belongs to the Battlemage Pro Series. These are not iterative versions of the same design; they target different device classes and design priorities.

The process nodes diverge sharply. The Arc Graphics 4 Xe Mobile uses a 3 nm process fabricated by Intel. The Arc Pro B50 uses a 5 nm process fabricated by TSMC. The node difference is significant for power behavior and transistor characteristics, though the Arc Graphics 4 Xe Mobile's transistor count and die size are listed as unknown, preventing a direct density comparison. The Arc Pro B50's transistor count is 19,600 million, its die size is 272 mm², and its transistor density is 72.1 million per mm².

The shading architecture differs in scale. The Arc Graphics 4 Xe Mobile has 512 shading units, 32 texture mapping units, 16 ROPs, and 4 ray tracing cores. The Arc Pro B50 has 2048 shading units, 128 TMUs, 16 ROPs, and 16 ray tracing cores. The mobile part has four times fewer shading units, four times fewer TMUs, and four times fewer ray tracing cores, while both have 16 ROPs. The Arc Pro B50's texture rate of 332.8 GTexel/s dwarfs the mobile part's 73.60 GTexel/s, reflecting the TMU disparity. Pixel rates are closer: 41.60 GPixel/s for the Pro B50 versus 36.80 GPixel/s for the mobile part, because both share 16 ROPs and the clock rates are only moderately different.

The FP32 and FP16 throughput follow the shading unit count. The Arc Pro B50 delivers 10.65 TFLOPS FP32 and 21.30 TFLOPS FP16, while the Arc Graphics 4 Xe Mobile delivers 2.355 TFLOPS FP32 and 4.710 TFLOPS FP16. The Pro B50 leads by a factor of roughly 4.5 in both precision classes. Neither part lists tensor cores.

Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The API feature sets are identical, so architectural differences manifest through raw throughput and memory behavior rather than feature support. The mobile part's ray tracing core count of 4 versus 16 indicates a large gap in ray tracing workload capability, but no benchmark data exists to quantify that difference.

Specification Differences

The Arc Graphics 4 Xe Mobile is an integrated graphics processor with an IGP slot width and IGP bus interface. The Arc Pro B50 is a dual-slot discrete card with a PCIe 5.0 x8 bus interface. The mobile part has no power connectors, and the Pro B50 also has no power connectors, though the Pro B50 lists a suggested PSU of 250 W. The TDP difference is substantial: 25 W for the mobile part versus 70 W for the Pro B50.

Clock speeds differ. The mobile part has a base clock of 300 MHz and a boost clock of 2300 MHz. The Pro B50 has a base clock of 1700 MHz and a boost clock of 2600 MHz. The Pro B50's base clock is more than five times higher than the mobile part's base clock, while its boost clock is only 300 MHz higher.

Memory configurations are fundamentally different. The Arc Graphics 4 Xe Mobile uses system shared memory with a system dependent bandwidth and no dedicated memory size, type, or bus width. The Arc Pro B50 has 16 GB of GDDR6 memory on a 128-bit bus with 224.0 GB/s bandwidth and a memory clock of 1750 MHz, effectively 14 Gbps. The mobile part's memory clock is listed as "System Shared".

The display outputs also differ. The Arc Graphics 4 Xe Mobile's display outputs are portable device dependent, while the Arc Pro B50 provides 4x mini-DisplayPort 2.1 outputs. Physical dimensions exist only for the Pro B50: 167 mm length, 69 mm height, and 40 mm width. The mobile part has no listed dimensions because it is an IGP.

Release dates differ. The Arc Pro B50 was released on 2025-09-04, and the Arc Graphics 4 Xe Mobile on 2026-01-26. The Pro B50 has a launch MSRP of 349 USD; the mobile part has no launch MSRP listed. The production status for both is Active.

Where Each One Wins

The Arc Pro B50 wins in every measurable performance category. Its FP32 throughput of 10.65 TFLOPS is 4.5 times the mobile part's 2.355 TFLOPS. Its FP16 throughput of 21.30 TFLOPS is similarly 4.5 times the mobile part's 4.710 TFLOPS. Its texture rate of 332.8 GTexel/s is 4.5 times the mobile part's 73.60 GTexel/s. Its pixel rate of 41.60 GPixel/s is 13% higher than the mobile part's 36.80 GPixel/s. Its ray tracing core count of 16 is four times the mobile part's 4.

The Arc Pro B50 also wins on memory. It has 16 GB of dedicated GDDR6 with 224.0 GB/s bandwidth, while the mobile part relies on system shared memory with bandwidth dependent on the host system. The Pro B50's PCIe 5.0 x8 interface and dual-slot cooling solution support sustained workloads, while the mobile part's IGP design shares power and thermal budgets with the host processor.

The Arc Graphics 4 Xe Mobile wins on power efficiency and integration. Its 25 W TDP is less than half the Pro B50's 70 W TDP. Its 3 nm Intel process node is smaller than the Pro B50's 5 nm TSMC node, which can improve power density per operation. The IGP form factor requires no power connectors, no slot space, and no separate cooling hardware. Its system shared memory model eliminates the need for a dedicated memory pool, reducing component count and system complexity.

The mobile part also wins on release timing, with a 2026-01-26 release date versus the Pro B50's 2025-09-04. This later release means the Panther Lake architecture incorporates newer design choices, though the database provides no benchmark data to confirm whether this translates into performance advantages.

The Verdict

The data supports a clear split by device class. The Intel Arc Pro B50 is the only one of the two with measured performance, and its average score of 2660 with a 17th percentile ranking places it in a dense cluster of comparable GPUs. Its nearest rivals all sit within 1.1% of its average score, so the Pro B50 should be considered functionally equivalent to the NVIDIA GeForce GT 1030, NVIDIA Quadro K1100M, NVIDIA GeForce GT 440, and NVIDIA GeForce RTX 5070 SUPER in aggregate database performance.

The Arc Graphics 4 Xe Mobile has no measured performance, so the verdict for it rests on specifications alone. Its 25 W TDP, 3 nm process, and IGP form factor position it for power-constrained, portable systems where a dedicated graphics card is not viable. Its 512 shading units, 32 TMUs, and 4 ray tracing cores provide modest throughput, but the absence of benchmark data means the database cannot confirm how that throughput behaves in real workloads.

The Arc Pro B50 suits anyone needing a dedicated, dual-slot card with 16 GB of GDDR6 memory, 224.0 GB/s bandwidth, and four mini-DisplayPort 2.1 outputs. Its 70 W TDP and 250 W suggested PSU provide clear system requirements. Its 2048 shading units and 16 ray tracing cores give it a substantial advantage in raw compute and ray tracing workloads over the mobile part.

The Arc Graphics 4 Xe Mobile suits systems where integration and power draw matter more than throughput. Its system shared memory model adapts to whatever host memory is available, and its power connectors are unnecessary. The 36.80 GPixel/s pixel rate and 73.60 GTexel/s texture rate indicate it can handle basic graphics output, but the Pro B50 exceeds those rates by 13% and 352%, respectively.

The verdict follows the numbers: for measured, dedicated GPU performance with a defined memory pool and display output set, the Arc Pro B50 is the choice. For integrated, low-power graphics in a portable device, the Arc Graphics 4 Xe Mobile is the only option, and the database records no evidence that it competes with the Pro B50 on performance. The 4.5x gap in shading units, texture units, and ray tracing cores, combined with the Pro B50's benchmark results, confirms the Pro B50 as the higher-performing part.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 4 Xe Mobile
Pro B50
Core Specs
Shading Units
512
2,048 +300.0%
Shaders
512
2,048 +300.0%
TMUs
32
128 +300.0%
ROPs
16
16 0.0%
Execution Units
8
16 +100.0%
Clocks
Base Clock
300 MHz
1700 MHz
Boost Clock
2300 MHz
2600 MHz
Memory Clock
System Shared
1750 MHz 14 Gbps effective
Memory
Memory Size
System Shared
16 GB
VRAM (MB)
16,384
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
224.0 GB/s
Cache
L1 Cache
64 KB (per EU)
L2 Cache
16 MB
8 MB
Performance
Pixel Rate
36.80 GPixel/s
41.60 GPixel/s
Texture Rate
73.60 GTexel/s
332.8 GTexel/s
FP32 (TFLOPS)
2.355 TFLOPS
10.65 TFLOPS
FP64 (TFLOPS)
294.4 GFLOPS (1:8)
2.662 TFLOPS (1:4)
FP16 (TFLOPS)
4.710 TFLOPS (2:1)
21.30 TFLOPS (2:1)
AI/RT
RT Cores
4
16 +300.0%
XMX Cores
32
128 +300.0%
Power
TDP
25 W
70 W
TDP (W)
25
70 +180.0%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Xe2-HPG
GPU Name
Panther Lake
BMG-G21
Generation
Arc Graphics-M (Panther Lake)
Battlemage (Pro Series)
Process Size
3 nm
5 nm
Transistors
unknown
19,600 million
Die Size
unknown
272 mm²
Foundry
Intel
TSMC
Density
72.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.9
6.6
Physical
Slot Width
IGP
Dual-slot
Length
167 mm 6.6 inches
Height
69 mm 2.7 inches
Outputs
Portable Device Dependent
4x mini-DisplayPort 2.1
Bus Interface
IGP
PCIe 5.0 x8
Other
Launch Price
349 USD
Production
Active
Active
View Arc Graphics 4 Xe Mobile Details View Arc Pro B50 Details