Intel Arc Graphics 2 Xe Mobile vs NVIDIA RTX PRO 4000 Blackwell Comparison

Intel
GPU

Intel Arc Graphics 2 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2500 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

RTX PRO 4000 Blackwell

CORE STATE GB203
VRAM 24 GB
CLOCK SPEED 2055 MHz
TDP 140 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
4,648
geekbench_vulkan
N/A
194,168
passmark_directx_10
N/A
173
passmark_directx_11
N/A
276
passmark_directx_12
N/A
97
passmark_directx_9
N/A
354
passmark_g2d
N/A
1,265
passmark_g3d
N/A
28,427
passmark_gpu_compute
N/A
14,805

Analysis: Intel Arc Graphics 2 Xe Mobile vs NVIDIA RTX PRO 4000 Blackwell

The Intel Arc Graphics 2 Xe Mobile and the NVIDIA RTX PRO 4000 Blackwell occupy opposite ends of the mobile graphics spectrum. The Intel part is an integrated graphics processor (IGP) built for low-power portable devices, while the NVIDIA part is a full-size, single-slot professional workstation card. The recorded data shows a 72nd percentile ranking for the NVIDIA part versus a 50th percentile for the Intel part, and the gap in every measured category is substantial. Each product serves a distinct purpose, and the data supports that split.

The Verdict

The NVIDIA RTX PRO 4000 Blackwell is the only choice for any workload that demands raw rendering power, compute throughput, or professional 3D acceleration. Its average benchmark score of 27,135 places it within 1.1 percent of the AMD Radeon RX 6700 XT (27,425) and within 1.6 percent of the NVIDIA GeForce RTX 3090 (27,565), which are high-end desktop-class parts. The Intel Arc Graphics 2 Xe Mobile has no recorded benchmark scores in the database, meaning its performance cannot be quantified against any rival. The data shows the Intel part is an integrated solution with a 25 W TDP, 256 shading units, and system-shared memory, designed for basic display output and light graphics tasks in compact notebooks. The NVIDIA part, by contrast, delivers 8,960 shading units, 24 GB of dedicated GDDR7 memory, and 36.83 TFLOPS of FP32 compute, all within a 140 W TDP. For professionals running workstation applications, the NVIDIA card is the only viable option. For a thin-and-light portable device where power consumption is the primary constraint, the Intel IGP is the appropriate component.

Architecture Differences

The two processors come from different foundries and use different manufacturing nodes. The Intel Arc Graphics 2 Xe Mobile uses a 3 nm process at Intel, while the NVIDIA RTX PRO 4000 Blackwell uses a 5 nm process at TSMC. The Intel chip, codenamed Wildcat Lake, belongs to the Arc Graphics-M generation and uses the Xe3-LPG architecture. The NVIDIA chip, GB203, belongs to the Blackwell PRO W generation and uses the Blackwell 2.0 architecture.

The transistor counts and die sizes differ drastically. The NVIDIA chip contains 45,600 million transistors on a 378 mm² die, with a transistor density of 120.6M per mm². The Intel chip has an unknown transistor count and die size in the database.

Memory architecture is fundamentally different. The Intel part uses system-shared memory for both capacity and type, with a system-shared bus width and bandwidth that is system dependent. The NVIDIA part uses 24 GB of GDDR7 memory on a 192-bit bus, delivering 672.0 GB/s of bandwidth. The Intel part has no dedicated VRAM, which means its performance scales with the host system's memory subsystem.

The processing pipelines differ in scale. The Intel part has 256 shading units, 16 texture mapping units, 8 ROPs, and 2 ray tracing cores. The NVIDIA part has 8,960 shading units, 280 TMUs, 96 ROPs, 70 ray tracing cores, and 280 tensor cores. The Intel part has no tensor core count listed in the database, while the NVIDIA part includes a full tensor core array for AI acceleration.

Clock speeds favor the Intel part in boost frequency but not in base frequency. The Intel part runs at a 300 MHz base and 2,500 MHz boost. The NVIDIA part runs at a 1,230 MHz base and 2,055 MHz boost. The Intel part's higher boost clock does not compensate for its far smaller execution resource pool.

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark results between the two products. The wins tally is zero for both sides. The Intel Arc Graphics 2 Xe Mobile has no recorded benchmark scores at all. The only performance data available belongs to the NVIDIA RTX PRO 4000 Blackwell, which has nine recorded test scores.

The NVIDIA part shows its strongest result in the Geekbench Vulkan test with a score of 194,168. In the Passmark G3D test it scores 28,427, and in the Passmark GPU Compute test it scores 14,805. The 3DMark Steel Nomad DX12 test yields a score of 4,648. Legacy DirectX tests show scores of 354 for DirectX 9, 276 for DirectX 11, 173 for DirectX 10, and 97 for DirectX 12. The 2D test scores 1,265.

These scores position the NVIDIA part against desktop-class rivals. The nearest rival data shows the RTX PRO 4000 Blackwell is 1.1 percent behind the AMD Radeon RX 6700 XT and the NVIDIA GeForce RTX 4070 Mobile, 1.6 percent behind the NVIDIA GeForce RTX 3090, and 1.7 percent ahead of the NVIDIA RTX A4000. The Intel part cannot be placed in this context because the database has no scores for it.

The pixel and texture rates illustrate the scale of the difference. The NVIDIA part achieves 197.3 GPixel/s and 575.4 GTexel/s. The Intel part achieves 20.00 GPixel/s and 40.00 GTexel/s. The NVIDIA part is roughly 9.9 times faster in pixel throughput and 14.4 times faster in texture throughput. The FP32 compute difference is even larger: 36.83 TFLOPS for NVIDIA versus 1,280.0 GFLOPS for Intel, a 28.8 times gap. The FP16 figures also diverge, with NVIDIA at 36.83 TFLOPS (1:1) and Intel at 2.560 TFLOPS (2:1).

Specification Differences

The two products differ across nearly every recorded specification field.

Power and physical design: the Intel part has a 25 W TDP, an IGP slot width, no power connectors, and an IGP bus interface. The NVIDIA part has a 140 W TDP, a single-slot width, a single 16-pin power connector, a 300 W suggested PSU, and a PCIe 5.0 x16 bus interface.

Dimensions: the Intel part has no recorded length, height, or width. The NVIDIA part measures 241 mm in length, 111 mm in height, and 20 mm in width.

Display outputs: the Intel part is listed as portable device dependent, while the NVIDIA part provides 4x DisplayPort 2.1b outputs.

Memory: the Intel part uses system-shared memory with system-dependent bandwidth. The NVIDIA part uses 24 GB GDDR7 with a 192-bit bus and 672.0 GB/s bandwidth. Memory clock differs as well: the Intel part lists system shared, while the NVIDIA part lists 1750 MHz with 28 Gbps effective.

Compute resources: the Intel part has 256 shading units, 16 TMUs, 8 ROPs, and 2 RT cores. The NVIDIA part has 8,960 shading units, 280 TMUs, 96 ROPs, and 70 RT cores. Tensor cores are absent from the Intel listing but present at 280 on the NVIDIA part.

Clocks: the Intel part has a 300 MHz base and 2,500 MHz boost. The NVIDIA part has a 1,230 MHz base and 2,055 MHz boost.

API support is identical: both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Release timing differs. The NVIDIA part was released on March 17, 2025, and the Intel part on April 15, 2026. The NVIDIA part lists Workstation Ada as its predecessor, while the Intel part lists HD Graphics-M as its predecessor. The NVIDIA part has a production status of Active, as does the Intel part.

Process node and foundry: Intel uses 3 nm at Intel, NVIDIA uses 5 nm at TSMC. Transistor count and die size are unknown for Intel, while NVIDIA lists 45,600 million transistors and a 378 mm² die.

The NVIDIA part has a percentile ranking of 72 versus all GPUs, while the Intel part sits at 50.

FAQ

Q: Which GPU has more shading units?

A: The NVIDIA RTX PRO 4000 Blackwell has 8,960 shading units, while the Intel Arc Graphics 2 Xe Mobile has 256 shading units.

Q: What type of memory does each GPU use?

A: The Intel Arc Graphics 2 Xe Mobile uses system-shared memory. The NVIDIA RTX PRO 4000 Blackwell uses 24 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth.

Q: How does the power consumption compare?

A: The Intel Arc Graphics 2 Xe Mobile has a 25 W TDP. The NVIDIA RTX PRO 4000 Blackwell has a 140 W TDP and requires a 300 W suggested PSU.

Q: Does the Intel GPU have any benchmark scores in the database?

A: No. The Intel Arc Graphics 2 Xe Mobile has an empty benchmark list and an average benchmark score of 0. The NVIDIA RTX PRO 4000 Blackwell has nine recorded scores, including a Geekbench Vulkan score of 194,168 and a Passmark G3D score of 28,427.

Q: What is the FP32 compute output of each GPU?

A: The Intel Arc Graphics 2 Xe Mobile delivers 1,280.0 GFLOPS. The NVIDIA RTX PRO 4000 Blackwell delivers 36.83 TFLOPS.

Q: How does the NVIDIA GPU compare to its nearest rivals?

A: The NVIDIA RTX PRO 4000 Blackwell has an average score of 27,135. It is 1.1 percent behind the AMD Radeon RX 6700 XT (27,425) and the NVIDIA GeForce RTX 4070 Mobile (27,435), 1.6 percent behind the NVIDIA GeForce RTX 3090 (27,565), and 1.7 percent ahead of the NVIDIA RTX A4000 (26,683).

Where Each One Wins

The NVIDIA RTX PRO 4000 Blackwell wins every measurable performance category. Its FP32 throughput of 36.83 TFLOPS versus 1,280.0 GFLOPS makes it the clear choice for compute-heavy workloads. Its 70 ray tracing cores and 280 tensor cores provide hardware acceleration for ray-traced rendering and AI inference, neither of which the Intel part can match given its 2 RT cores and no listed tensor cores. The 672.0 GB/s memory bandwidth and 24 GB GDDR7 capacity support large datasets and high-resolution textures. The 197.3 GPixel/s pixel rate and 575.4 GTexel/s texture rate handle dense geometry and high-resolution output. The PCIe 5.0 x16 interface and 4x DisplayPort 2.1b outputs make it a workstation component for multi-display professional setups.

The Intel Arc Graphics 2 Xe Mobile wins in power efficiency and physical integration. Its 25 W TDP is a fraction of the NVIDIA part's 140 W TDP, and its IGP form factor requires no power connectors and no expansion slot. It is built into the processor package, which makes it suitable for portable devices where the chassis cannot accommodate a discrete card. Its 3 nm process node at Intel is smaller than the NVIDIA part's 5 nm node at TSMC, which supports lower power operation. The system-shared memory architecture eliminates the need for dedicated VRAM, reducing cost and board complexity. The 2,500 MHz boost clock is higher than the NVIDIA part's 2,055 MHz boost, though this does not translate into higher absolute performance.

The percentile data supports the same conclusion. The NVIDIA part sits at the 72nd percentile of all GPUs, while the Intel part sits at the 50th. The Intel part's position is not backed by any actual benchmark score, so its percentile is a neutral midpoint rather than a measured result. The NVIDIA part's percentile is derived from its recorded average score of 27,135, which places it alongside desktop GPUs like the GeForce RTX 3090 and the Radeon RX 6700 XT.

The release dates tell a similar story. The NVIDIA part arrived in March 2025 as a workstation product, replacing the Workstation Ada generation. The Intel part arrived in April 2026 as an integrated graphics solution, replacing HD Graphics-M. Both are currently listed as Active in production.

The data does not support any scenario where the Intel part competes with the NVIDIA part in performance. The Intel part exists for a different class of device entirely. Its role is to provide graphics output and basic acceleration in systems where a discrete GPU is not feasible. The NVIDIA part exists for professional workstations that require maximum throughput in rendering, compute, and AI tasks. The specification gap is consistent across every field, and the benchmark data, where it exists, confirms the NVIDIA part operates in a higher performance tier.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 2 Xe Mobile
RTX PRO 4000 Blackwell
Core Specs
Shading Units
256
8,960 +3400.0%
Shaders
256
8,960 +3400.0%
TMUs
16
280 +1650.0%
ROPs
8
96 +1100.0%
SM Count
—
70
Execution Units
4
—
Clocks
Base Clock
300 MHz
1230 MHz
Boost Clock
2500 MHz
2055 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
24 GB
VRAM (MB)
—
24,576
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
672.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
48 MB
Performance
Pixel Rate
20.00 GPixel/s
197.3 GPixel/s
Texture Rate
40.00 GTexel/s
575.4 GTexel/s
FP32 (TFLOPS)
1,280.0 GFLOPS
36.83 TFLOPS
FP64 (TFLOPS)
160.0 GFLOPS (1:8)
575.4 GFLOPS (1:64)
FP16 (TFLOPS)
2.560 TFLOPS (2:1)
36.83 TFLOPS (1:1)
AI/RT
RT Cores
2
70 +3400.0%
Tensor Cores
—
280
XMX Cores
32
—
Power
TDP
25 W
140 W
TDP (W)
25
140 +460.0%
Suggested PSU
—
300 W
Power Connectors
None
1x 16-pin
Architecture
Architecture
Xe3-LPG
Blackwell 2.0
GPU Name
Wildcat Lake
GB203
Generation
Arc Graphics-M (Wildcat Lake)
Blackwell PRO W (x000)
Process Size
3 nm
5 nm
Transistors
unknown
45,600 million
Die Size
unknown
378 mm²
Foundry
Intel
TSMC
Density
—
120.6M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.9
6.9
Physical
Slot Width
IGP
Single-slot
Length
—
241 mm 9.5 inches
Height
—
111 mm 4.4 inches
Outputs
Portable Device Dependent
4x DisplayPort 2.1b
Bus Interface
IGP
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
Workstation Ada
View Arc Graphics 2 Xe Mobile Details View RTX PRO 4000 Blackwell Details