Intel Arc Graphics 2 Xe Mobile vs NVIDIA RTX 2000 Mobile Ada Generation Comparison

Intel
GPU

Intel Arc Graphics 2 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2500 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

RTX 2000 Mobile Ada Generation

CORE STATE AD107
VRAM 8 GB
CLOCK SPEED 2115 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

Analysis: Intel Arc Graphics 2 Xe Mobile vs NVIDIA RTX 2000 Mobile Ada Generation

Head-to-Head Benchmarks

The database records no head-to-head benchmark results between the Intel Arc Graphics 2 Xe Mobile and the NVIDIA RTX 2000 Mobile Ada Generation. With empty benchmark arrays for both products, no direct performance comparisons can be derived from measured data. The percentileVsAllGpus field shows both GPUs at the 50th percentile, indicating that neither has a recorded edge over the other in the aggregate standings.

The absence of benchmark data means that the raw compute specifications must serve as the only quantitative basis for comparison. The NVIDIA RTX 2000 Mobile Ada Generation delivers 12.99 TFLOPS of FP32 throughput and 12.99 TFLOPS of FP16 throughput at a 1:1 ratio. The Intel Arc Graphics 2 Xe Mobile delivers 1,280.0 GFLOPS of FP32 throughput and 2.560 TFLOPS of FP16 throughput at a 2:1 ratio. Converting the Intel FP32 figure to TFLOPS yields 1.28 TFLOPS, which places the NVIDIA part at approximately 10.1 times the FP32 throughput of the Intel part. The FP16 comparison shows the NVIDIA part at approximately 5.1 times the Intel part's FP16 throughput.

Pixel and texture rates follow the same pattern. The NVIDIA RTX 2000 Mobile Ada Generation records a pixel rate of 101.5 GPixel/s and a texture rate of 203.0 GTexel/s. The Intel Arc Graphics 2 Xe Mobile records a pixel rate of 20.00 GPixel/s and a texture rate of 40.00 GTexel/s. The NVIDIA part therefore processes pixels at roughly 5.1 times the Intel part's rate and textures at roughly 5.1 times the Intel part's rate.

Memory bandwidth separates the two decisively. The NVIDIA RTX 2000 Mobile Ada Generation uses 8 GB of GDDR6 memory on a 128-bit bus, delivering 256.0 GB/s of bandwidth. The Intel Arc Graphics 2 Xe Mobile uses system-shared memory with bandwidth listed as system dependent. No fixed bandwidth figure exists for the Intel part, so the NVIDIA part's dedicated 256.0 GB/s represents a fixed, guaranteed resource that the Intel part cannot match with shared system memory.

Clock behavior also differs substantially. The Intel part has a base clock of 300 MHz and a boost clock of 2500 MHz. The NVIDIA part has a base clock of 1635 MHz and a boost clock of 2115 MHz. The Intel part's boost clock exceeds the NVIDIA part's boost clock by 385 MHz, but the NVIDIA part's base clock exceeds the Intel part's base clock by 1,335 MHz. The Intel part relies on a much wider boost range, while the NVIDIA part operates at a higher sustained clock floor.

The Verdict

The data points to a single conclusion: the NVIDIA RTX 2000 Mobile Ada Generation is the substantially more capable GPU for any compute-bound workload. Every recorded throughput metric favors the NVIDIA part by a factor of roughly 5 to 10. The FP32 throughput of 12.99 TFLOPS versus 1,280.0 GFLOPS, the texture rate of 203.0 GTexel/s versus 40.00 GTexel/s, and the pixel rate of 101.5 GPixel/s versus 20.00 GPixel/s all indicate a dominant performance gap.

The Intel Arc Graphics 2 Xe Mobile does hold advantages in specific areas. Its boost clock of 2500 MHz exceeds the NVIDIA part's 2115 MHz. Its process node is 3 nm versus the NVIDIA part's 5 nm. Its TDP of 25 W is half the NVIDIA part's 50 W. These factors suggest that the Intel part is designed for efficiency and integration rather than peak performance.

The NVIDIA RTX 2000 Mobile Ada Generation also carries hardware features that the Intel part lacks. It includes 24 ray-tracing cores and 96 tensor cores. The Intel part has 2 ray-tracing cores and no tensor cores. The NVIDIA part's 3072 shading units, 96 texture mapping units, and 48 render output units dwarf the Intel part's 256 shading units, 16 texture mapping units, and 8 render output units.

For any user choosing between these two parts based on recorded data, the NVIDIA RTX 2000 Mobile Ada Generation is the clear performance pick. The Intel Arc Graphics 2 Xe Mobile is the clear efficiency pick. Neither part has benchmark scores in the database, so the verdict rests entirely on architectural and specification comparisons.

Where Each One Wins

The NVIDIA RTX 2000 Mobile Ada Generation wins in every category that requires raw compute throughput. FP32 workloads, FP16 workloads, pixel fill, and texture fill all favor the NVIDIA part by wide margins. The 12.99 TFLOPS FP32 figure supports heavy general-purpose compute. The 12.99 TFLOPS FP16 figure supports workloads that can use reduced precision. The 24 ray-tracing cores and 96 tensor cores provide dedicated hardware for ray-traced rendering and AI acceleration, neither of which the Intel part can match with 2 ray-tracing cores and no tensor cores.

The NVIDIA part's dedicated 8 GB of GDDR6 memory with 256.0 GB/s bandwidth gives it a fixed memory resource that does not depend on system configuration. The 128-bit bus width and 2000 MHz memory clock with 16 Gbps effective speed are recorded specifications. This dedicated memory pool benefits graphics workloads that require consistent bandwidth.

The Intel Arc Graphics 2 Xe Mobile wins in efficiency-oriented categories. Its 25 W TDP is half the NVIDIA part's 50 W TDP. Its 3 nm process node, fabricated by Intel, is smaller than the NVIDIA part's 5 nm node from TSMC. Its boost clock of 2500 MHz is higher than the NVIDIA part's 2115 MHz, which indicates the Intel part can reach higher instantaneous clock speeds when power and thermal headroom permit.

The Intel part's system-shared memory design means it draws from the system memory pool rather than a dedicated VRAM allocation. This eliminates the need for a separate memory bus and memory chips, which reduces power and board complexity. The bandwidth being system dependent means performance scales with the host system's memory configuration, a factor that favors the Intel part only in systems with fast shared memory.

The Intel part's 2:1 FP16 ratio indicates it can process FP16 data at twice the rate of FP32 data, reaching 2.560 TFLOPS. The NVIDIA part's 1:1 ratio means its FP16 throughput equals its FP32 throughput at 12.99 TFLOPS. The NVIDIA part still delivers over 5 times the FP16 throughput despite the Intel part's ratio advantage.

FAQ

Q: Which GPU has more shading units?

A: The NVIDIA RTX 2000 Mobile Ada Generation has 3072 shading units. The Intel Arc Graphics 2 Xe Mobile has 256 shading units.

Q: What is the memory configuration of each GPU?

A: The NVIDIA RTX 2000 Mobile Ada Generation has 8 GB of GDDR6 memory on a 128-bit bus with 256.0 GB/s bandwidth. The Intel Arc Graphics 2 Xe Mobile uses system-shared memory with system-dependent bandwidth and no fixed size.

Q: Which GPU supports ray tracing?

A: Both GPUs support ray tracing. The NVIDIA RTX 2000 Mobile Ada Generation has 24 ray-tracing cores. The Intel Arc Graphics 2 Xe Mobile has 2 ray-tracing cores.

Q: What are the TDP ratings for each GPU?

A: The Intel Arc Graphics 2 Xe Mobile has a TDP of 25 W. The NVIDIA RTX 2000 Mobile Ada Generation has a TDP of 50 W.

Q: Which GPU has tensor cores?

A: Only the NVIDIA RTX 2000 Mobile Ada Generation has tensor cores, with 96 tensor cores recorded. The Intel Arc Graphics 2 Xe Mobile has no tensor cores.

Q: What process nodes do the two GPUs use?

A: The Intel Arc Graphics 2 Xe Mobile uses a 3 nm process node fabricated by Intel. The NVIDIA RTX 2000 Mobile Ada Generation uses a 5 nm process node fabricated by TSMC.

Architecture Differences

The two GPUs represent fundamentally different architectural approaches. The Intel Arc Graphics 2 Xe Mobile uses the Xe3-LPG architecture, belonging to the Arc Graphics-M (Wildcat Lake) generation, built on the Wildcat Lake chip. The NVIDIA RTX 2000 Mobile Ada Generation uses the Ada Lovelace architecture, belonging to the Ada-MW generation, built on the AD107 chip.

The Intel part is fabricated on a 3 nm process node at Intel's foundry. The NVIDIA part is fabricated on a 5 nm process node at TSMC. The NVIDIA part's transistor count is recorded as 18,900 million, with a die size of 159 mm² and a transistor density of 118.9M per mm². The Intel part's transistor count, die size, and transistor density are all listed as unknown in the database.

The NVIDIA part includes 96 tensor cores, which support AI acceleration workloads. The Intel part has no tensor cores. The NVIDIA part includes 24 ray-tracing cores, while the Intel part includes 2 ray-tracing cores. Both parts support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, indicating identical API feature levels.

The NVIDIA part uses a PCIe 4.0 x16 bus interface. The Intel part uses an IGP bus interface, meaning it is integrated into the processor package. Both parts are classified as IGP slot width and use no power connectors. Both have display outputs listed as portable device dependent.

The NVIDIA part's predecessor is Ampere-MW and its successor is Blackwell-MW. The Intel part's predecessor is HD Graphics-M and its successor is not recorded. The NVIDIA part was released on 2023-03-20, while the Intel part has a release date of 2026-04-15.

Specification Differences

The recorded specifications show differences across nearly every field. The NVIDIA RTX 2000 Mobile Ada Generation has 3072 shading units, 96 texture mapping units, and 48 render output units. The Intel Arc Graphics 2 Xe Mobile has 256 shading units, 16 texture mapping units, and 8 render output units.

Clock speeds differ significantly. The Intel part has a base clock of 300 MHz and a boost clock of 2500 MHz. The NVIDIA part has a base clock of 1635 MHz and a boost clock of 2115 MHz. The memory clock differs as well: the NVIDIA part runs at 2000 MHz with 16 Gbps effective speed, while the Intel part's memory clock is listed as system shared.

Memory specifications show the largest structural difference. The NVIDIA part has 8 GB of dedicated GDDR6 memory on a 128-bit bus with 256.0 GB/s bandwidth. The Intel part has system-shared memory with a system-shared bus width, system-shared memory type, and system-dependent bandwidth.

Throughput rates favor the NVIDIA part. Its FP32 throughput is 12.99 TFLOPS, its FP16 throughput is 12.99 TFLOPS at a 1:1 ratio, its pixel rate is 101.5 GPixel/s, and its texture rate is 203.0 GTexel/s. The Intel part's FP32 throughput is 1,280.0 GFLOPS, its FP16 throughput is 2.560 TFLOPS at a 2:1 ratio, its pixel rate is 20.00 GPixel/s, and its texture rate is 40.00 GTexel/s.

Power and packaging differ. The Intel part has a TDP of 25 W, while the NVIDIA part has a TDP of 50 W. The NVIDIA part uses a PCIe 4.0 x16 bus interface, while the Intel part uses an IGP bus interface. The NVIDIA part's chip is AD107 with 18,900 million transistors on a 159 mm² die, while the Intel part's chip is Wildcat Lake with unknown transistor and die figures. Both parts are active in production status, use IGP slot width, require no power connectors, and have no suggested PSU.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 2 Xe Mobile
RTX 2000 Mobile Ada Generation
Core Specs
Shading Units
256
3,072 +1100.0%
Shaders
256
3,072 +1100.0%
TMUs
16
96 +500.0%
ROPs
8
48 +500.0%
SM Count
24
Execution Units
4
Clocks
Base Clock
300 MHz
1635 MHz
Boost Clock
2500 MHz
2115 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
8,192
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
256.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
12 MB
Performance
Pixel Rate
20.00 GPixel/s
101.5 GPixel/s
Texture Rate
40.00 GTexel/s
203.0 GTexel/s
FP32 (TFLOPS)
1,280.0 GFLOPS
12.99 TFLOPS
FP64 (TFLOPS)
160.0 GFLOPS (1:8)
203.0 GFLOPS (1:64)
FP16 (TFLOPS)
2.560 TFLOPS (2:1)
12.99 TFLOPS (1:1)
AI/RT
RT Cores
2
24 +1100.0%
Tensor Cores
96
XMX Cores
32
Power
TDP
25 W
50 W
TDP (W)
25
50 +100.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Wildcat Lake
AD107
Generation
Arc Graphics-M (Wildcat Lake)
Ada-MW (x000A)
Process Size
3 nm
5 nm
Transistors
unknown
18,900 million
Die Size
unknown
159 mm²
Foundry
Intel
TSMC
Density
118.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
Ampere-MW
Successor
Blackwell-MW
View Arc Graphics 2 Xe Mobile Details View RTX 2000 Mobile Ada Generation Details