Intel Arc Graphics 2 Xe Mobile vs NVIDIA L4 Comparison
Intel Arc Graphics 2 Xe Mobile
L4
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 2 Xe Mobile vs NVIDIA L4
FAQ
Q: What is the Intel Arc Graphics 2 Xe Mobile based on?
A: The Intel Arc Graphics 2 Xe Mobile is an integrated graphics processor built on the Wildcat Lake chip, using the Xe3-LPG architecture. It is fabricated on a 3 nm process node at Intel.
Q: What is the NVIDIA L4's architecture and process node?
A: The NVIDIA L4 uses the Ada Lovelace architecture with the AD104 chip. It is manufactured on a 5 nm process at TSMC, containing 35,800 million transistors on a 294 mm² die.
Q: What are the memory configurations of these two GPUs?
A: The Intel Arc Graphics 2 Xe Mobile uses system shared memory, with bandwidth listed as system dependent. The NVIDIA L4 has 24 GB of GDDR6 memory on a 192-bit bus, providing 300.1 GB/s of bandwidth.
Q: How do the two GPUs compare in terms of TDP?
A: The Intel Arc Graphics 2 Xe Mobile has a 25 W TDP and is an integrated graphics processor (IGP). The NVIDIA L4 has a 72 W TDP and is a single-slot, PCIe 4.0 x16 card with a suggested PSU of 250 W.
Q: What benchmark scores does the NVIDIA L4 have?
A: The NVIDIA L4 records a Geekbench OpenCL score of 140,838 and a Geekbench Vulkan score of 121,306. Its average benchmark score is 131,072, placing it in the 95th percentile of all GPUs.
Q: Does the Intel Arc Graphics 2 Xe Mobile have any benchmark scores?
A: The database contains no recorded benchmark scores for the Intel Arc Graphics 2 Xe Mobile. Its percentile versus all GPUs is listed at 50, with an average benchmark score of 0, and no nearest rivals are listed.
Architecture Differences
The Intel Arc Graphics 2 Xe Mobile and NVIDIA L4 differ fundamentally in their design targets and underlying silicon. The Intel part is an integrated GPU built on the Wildcat Lake chip, using the Xe3-LPG architecture, and is manufactured on a 3 nm node at Intel. It belongs to the Arc Graphics-M (Wildcat Lake) generation, succeeding HD Graphics-M. The NVIDIA L4 is a discrete server accelerator based on the AD104 chip, using the Ada Lovelace architecture, fabricated on a 5 nm node at TSMC. It belongs to the Server Ada (Lxx) generation, succeeding Server Ampere and preceding Server Hopper.
The compute resources are vastly different. The Intel GPU contains 256 shading units, 16 texture mapping units, 8 raster output units, and 2 ray tracing cores. It has no tensor cores listed. The NVIDIA L4 carries 7,424 shading units, 240 TMUs, 80 ROPs, 60 ray tracing cores, and 240 tensor cores. This represents a roughly 29 times higher shading unit count and a 30 times higher ray tracing core count.
Clock behavior also diverges. The Intel part runs at a 300 MHz base clock and boosts to 2500 MHz. The NVIDIA L4 runs at a 795 MHz base clock and boosts to 2040 MHz. Memory architecture is entirely different: the Intel GPU uses system shared memory with system dependent bandwidth, while the NVIDIA L4 uses 24 GB of GDDR6 on a 192-bit bus delivering 300.1 GB/s.
Power and physical design differ sharply. The Intel GPU is an IGP with a 25 W TDP, no power connectors, and display outputs described as portable device dependent. The NVIDIA L4 is a single-slot card with a 72 W TDP, no power connectors, a suggested PSU of 250 W, a PCIe 4.0 x16 interface, and no display outputs. The NVIDIA L4 measures 169 mm in length and 56 mm in height.
Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA L4 supports FP16 at a 1:1 ratio with FP32, while the Intel GPU supports FP16 at a 2:1 ratio.
Where Each One Wins
The Intel Arc Graphics 2 Xe Mobile wins in the integrated, low-power, portable device segment. Its 25 W TDP, IGP form factor, and portable device dependent display outputs indicate it is designed for thin and light systems where space and power are constrained. The 3 nm process node and 300 MHz base clock suggest an emphasis on efficiency in a compact package.
The NVIDIA L4 wins in server and dedicated accelerator workloads. Its 24 GB GDDR6 memory, 300.1 GB/s bandwidth, and 240 tensor cores position it for compute tasks that require large memory capacity and parallel processing. The lack of display outputs confirms it is not intended for rendering to a screen but for headless compute.
The data shows the Intel part has no recorded benchmark scores, so its wins are structural rather than measured. The NVIDIA L4, by contrast, has recorded Geekbench OpenCL and Vulkan scores, an average benchmark score of 131,072, and a 95th percentile ranking. The Intel part sits at the 50th percentile with an average score of 0.
In terms of raw throughput, the NVIDIA L4 delivers 30.29 TFLOPS FP32 and 30.29 TFLOPS FP16, while the Intel part delivers 1,280.0 GFLOPS FP32 and 2.560 TFLOPS FP16. The NVIDIA L4 also produces 163.2 GPixel/s and 489.6 GTexel/s, versus 20.00 GPixel/s and 40.00 GTexel/s for the Intel GPU.
Specification Differences
The two GPUs differ across nearly every specification category. The Intel Arc Graphics 2 Xe Mobile uses the Wildcat Lake chip with Xe3-LPG architecture, while the NVIDIA L4 uses the AD104 chip with Ada Lovelace architecture. Process nodes differ: 3 nm for Intel versus 5 nm for NVIDIA.
Transistor data is only available for the NVIDIA L4, which has 35,800 million transistors on a 294 mm² die with a density of 121.8M per mm². The Intel GPU's transistor count and die size are unknown.
Clock speeds differ. Intel runs at 300 MHz base and 2500 MHz boost. NVIDIA runs at 795 MHz base and 2040 MHz boost. Memory configurations are completely different: Intel uses system shared memory, while NVIDIA uses 24 GB GDDR6 with 300.1 GB/s bandwidth.
Compute unit counts differ significantly. Intel has 256 shading units, 16 TMUs, 8 ROPs, and 2 RT cores. NVIDIA has 7,424 shading units, 240 TMUs, 80 ROPs, and 60 RT cores. NVIDIA also has 240 tensor cores; Intel has none listed.
Rates differ as well. Intel delivers 20.00 GPixel/s, 40.00 GTexel/s, 1,280.0 GFLOPS FP32, and 2.560 TFLOPS FP16. NVIDIA delivers 163.2 GPixel/s, 489.6 GTexel/s, 30.29 TFLOPS FP32, and 30.29 TFLOPS FP16.
Power and form factor differ. Intel is an IGP with 25 W TDP and no power connectors. NVIDIA is single-slot with 72 W TDP, no power connectors, and a 250 W suggested PSU. Bus interfaces differ: IGP versus PCIe 4.0 x16.
The NVIDIA L4 has dimensions of 169 mm length and 56 mm height; the Intel part has no dimensions listed. Release dates differ: Intel released on 2026-04-15, NVIDIA on 2023-03-20.
Head-to-Head Benchmarks
No direct head-to-head benchmark entries exist in the database for these two GPUs. The wins recorded are 0 for both sides. However, the NVIDIA L4 has independent benchmark results that establish its performance level.
The NVIDIA L4 scores 140,838 in Geekbench OpenCL and 121,306 in Geekbench Vulkan. Its average benchmark score is 131,072. Comparing to nearest rivals, the NVIDIA L4 sits 0.7 percent behind the NVIDIA GeForce RTX 3090 Ti, which has an average score of 131,938. It is 3.1 percent behind the NVIDIA RTX 4000 Ada Generation at 135,218 and 3.1 percent behind the NVIDIA A10M at 135,230. The L4 is 3.2 percent behind the AMD Radeon PRO W6800 at 135,396.
The Intel Arc Graphics 2 Xe Mobile has no recorded benchmark scores, no nearest rivals, and an average benchmark score of 0. Its percentile ranking of 50 versus the NVIDIA L4's 95 indicates the measured performance gap is substantial.
The FP32 compute difference is instructive. The NVIDIA L4 produces 30.29 TFLOPS, while the Intel part produces 1,280.0 GFLOPS. The NVIDIA L4's FP16 output of 30.29 TFLOPS is roughly 11.8 times higher than the Intel part's 2.560 TFLOPS, despite the Intel part using a 2:1 FP16 ratio versus NVIDIA's 1:1 ratio.
Pixel and texture throughput also favor the NVIDIA L4. The NVIDIA part achieves 163.2 GPixel/s versus 20.00 GPixel/s for Intel, and 489.6 GTexel/s versus 40.00 GTexel/s. These figures reflect the NVIDIA L4's much larger ROP and TMU counts.
The Verdict
The data supports a clear split between these two products. The Intel Arc Graphics 2 Xe Mobile is an integrated GPU for portable devices. Its 25 W TDP, IGP bus interface, system shared memory, and portable device dependent display outputs define its role. It has no measured benchmark scores in the database, so its performance cannot be quantified relative to other GPUs. Its 50th percentile ranking and average score of 0 reflect an absence of recorded data rather than measured performance.
The NVIDIA L4 is a server accelerator with measured results. Its 95th percentile ranking, average benchmark score of 131,072, and recorded Geekbench scores of 140,838 in OpenCL and 121,306 in Vulkan establish it as a high-performing compute device. Its nearest rivals show it operating within a narrow band of 0.7 to 3.2 percent behind the RTX 3090 Ti, RTX 4000 Ada Generation, A10M, and Radeon PRO W6800.
For integrated, low-power systems where the GPU is embedded in a portable device, the Intel Arc Graphics 2 Xe Mobile is the appropriate choice. For server deployments requiring dedicated compute with 24 GB GDDR6 memory, 240 tensor cores, and 30.29 TFLOPS FP32, the NVIDIA L4 is the appropriate choice. The performance gap in favor of the NVIDIA L4 is substantial across shading units, ray tracing cores, memory bandwidth, and throughput rates. No measured data exists for the Intel part, so any performance comparison beyond architectural specifications relies on the NVIDIA L4's recorded benchmarks and the Intel part's structural characteristics.