Intel Arc Graphics 2 Xe Mobile vs NVIDIA GeForce RTX 4090 Mobile Comparison

Intel
GPU

Intel Arc Graphics 2 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2500 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 4090 Mobile

CORE STATE AD103
VRAM 16 GB
CLOCK SPEED 1695 MHz
TDP 120 W
BUS WIDTH 256 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
180,831
geekbench_vulkan
N/A
170,774
passmark_directx_10
N/A
173
passmark_directx_11
N/A
262
passmark_directx_12
N/A
107
passmark_directx_9
N/A
310
passmark_g2d
N/A
984
passmark_g3d
N/A
27,212
passmark_gpu_compute
N/A
12,347

Analysis: Intel Arc Graphics 2 Xe Mobile vs NVIDIA GeForce RTX 4090 Mobile

FAQ

Q: What is the Intel Arc Graphics 2 Xe Mobile based on?

A: The Intel Arc Graphics 2 Xe Mobile uses the Wildcat Lake chip with the Xe3-LPG architecture, built on a 3 nm process at Intel, and is part of the Arc Graphics-M (Wildcat Lake) generation.

Q: What is the NVIDIA GeForce RTX 4090 Mobile's memory configuration?

A: The RTX 4090 Mobile features 16 GB of GDDR6 memory on a 256-bit bus, delivering 576.0 GB/s of bandwidth, with memory clocked at 2250 MHz (18 Gbps effective).

Q: How do the two compare in shading units?

A: The Intel Arc Graphics 2 Xe Mobile has 256 shading units, while the NVIDIA GeForce RTX 4090 Mobile has 9,728 shading units, a 38-fold difference in raw shader count.

Q: What is the thermal design power of each?

A: The Intel part is rated at 25 W TDP, while the NVIDIA part is rated at 120 W TDP.

Q: Which API features do both support?

A: Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What is the RTX 4090 Mobile's percentile ranking?

A: The RTX 4090 Mobile sits at the 84th percentile of all GPUs in the database, with an average benchmark score of 43,667. The Intel Arc Graphics 2 Xe Mobile has no recorded benchmark scores and holds the 50th percentile based on its specification profile.

The Verdict

The recorded data presents a decisive separation between these two mobile graphics solutions. The NVIDIA GeForce RTX 4090 Mobile delivers an average benchmark score of 43,667 and ranks at the 84th percentile of all GPUs in the database. The Intel Arc Graphics 2 Xe Mobile has no recorded benchmark scores, leaving its average at zero and its percentile at 50, a position derived from its specification profile rather than measured performance.

The data indicates that the RTX 4090 Mobile is the choice for compute-heavy workloads and high-resolution rendering. Its 32.98 TFLOPS FP32 throughput, 189.8 GPixel/s pixel rate, and 515.3 GTexel/s texture rate place it in a performance class far above the Intel integrated solution. The RTX 4090 Mobile also carries 76 ray tracing cores and 304 tensor cores, which the Intel chip does not match in count.

The Intel Arc Graphics 2 Xe Mobile serves a different purpose entirely. With a 25 W TDP, system-shared memory, and an integrated form factor, it is designed for devices where power efficiency and physical integration take priority over absolute performance. Its 2 ray tracing cores and 256 shading units are modest by comparison, but the 3 nm process node and Xe3-LPG architecture indicate a modern, low-power design.

For users requiring maximum graphics throughput, the RTX 4090 Mobile is the only viable option in this comparison. For users prioritizing low power consumption and integrated simplicity, the Intel part is the logical fit. The data does not suggest they compete for the same segment.

Head-to-Head Benchmarks

The head-to-head benchmark table in the database contains no entries, so direct side-by-side test scores are unavailable. However, the RTX 4090 Mobile has a substantial set of recorded benchmark results that establish its performance envelope.

In Geekbench OpenCL, the RTX 4090 Mobile scores 180,831. In Geekbench Vulkan, it scores 170,774. PassMark results include 27,212 in G3D, 12,347 in GPU compute, 984 in G2D, 310 in DirectX 9, 262 in DirectX 11, 173 in DirectX 10, and 107 in DirectX 12. These numbers provide a concrete reference point for the NVIDIA part's capabilities.

The Intel Arc Graphics 2 Xe Mobile has no benchmark scores in the database. Its theoretical peak rates are 1,280.0 GFLOPS FP32, 20.00 GPixel/s pixel fill, and 40.00 GTexel/s texture fill. Comparing these theoretical figures to the RTX 4090 Mobile's measured results is not a direct apples-to-apples exercise, but the scale of difference is evident. The RTX 4090 Mobile's FP32 throughput of 32.98 TFLOPS is roughly 25.8 times the Intel part's 1,280.0 GFLOPS.

The RTX 4090 Mobile's nearest rivals in the database are the NVIDIA Quadro M6000 (average score 43,301, delta 0.8%), the NVIDIA GeForce RTX 5050 Mobile (average score 43,268, delta 0.9%), the NVIDIA Quadro M6000 24 GB (average score 43,262, delta 0.9%), and the NVIDIA RTX A6000 (average score 44,075, delta -0.9%). This clustering indicates the RTX 4090 Mobile operates within a narrow performance band relative to these professional and mobile parts.

Without recorded benchmarks for the Intel chip, the database cannot produce a measured win count for either side. The specification data, however, shows the RTX 4090 Mobile ahead in every compute metric: shading units, texture mapping units, render output units, ray tracing cores, tensor cores, pixel rate, texture rate, and FP32 throughput.

Specification Differences

The two GPUs differ across nearly every measurable specification field. The Intel Arc Graphics 2 Xe Mobile uses system-shared memory with a system-dependent bandwidth, while the RTX 4090 Mobile uses 16 GB of dedicated GDDR6 memory on a 256-bit bus with 576.0 GB/s of bandwidth.

Clock behavior differs significantly. The Intel part has a base clock of 300 MHz and a boost clock of 2,500 MHz. The RTX 4090 Mobile has a base clock of 1,335 MHz and a boost clock of 1,695 MHz. Despite the Intel chip's higher boost frequency, its much lower shader count limits its throughput.

The compute unit counts show the largest divergence. The Intel chip has 256 shading units, 16 TMUs, 8 ROPs, and 2 ray tracing cores. The RTX 4090 Mobile has 9,728 shading units, 304 TMUs, 112 ROPs, 76 ray tracing cores, and 304 tensor cores. The RTX 4090 Mobile also includes tensor cores, a feature entirely absent from the Intel specification.

Fill rates and FP32 performance follow the same pattern. The Intel part delivers 20.00 GPixel/s and 40.00 GTexel/s, with 1,280.0 GFLOPS FP32. The RTX 4090 Mobile delivers 189.8 GPixel/s and 515.3 GTexel/s, with 32.98 TFLOPS FP32. The FP16 figures also differ: the Intel part achieves 2.560 TFLOPS (2:1 ratio), while the RTX 4090 Mobile achieves 32.98 TFLOPS (1:1 ratio).

Power and interface specifications separate the two further. The Intel part is rated at 25 W TDP with no power connectors and an IGP bus interface. The RTX 4090 Mobile is rated at 120 W TDP, also with no power connectors, but uses a PCIe 4.0 x16 bus interface. Both are marked as IGP in slot width and have portable-device-dependent display outputs.

The manufacturing details differ as well. The Intel chip is built on a 3 nm process at Intel, with transistor count and die size listed as unknown. The RTX 4090 Mobile uses a 5 nm process at TSMC, with 45,900 million transistors on a 379 mm² die, yielding a transistor density of 121.1M per mm².

Architecture Differences

The Intel Arc Graphics 2 Xe Mobile is built on the Xe3-LPG architecture, part of the Arc Graphics-M (Wildcat Lake) generation. It uses Intel's 3 nm process node. The chip is an integrated graphics processor (IGP) with system-shared memory, meaning its bandwidth and capacity are dependent on the host system's memory configuration. Its predecessor is HD Graphics-M, and it remains in active production with a release date in April 2026.

The NVIDIA GeForce RTX 4090 Mobile uses the Ada Lovelace architecture with the AD103 chip, fabricated on TSMC's 5 nm process. It is a discrete-class mobile GPU with 45,900 million transistors packed into a 379 mm² die. The architecture includes 76 ray tracing cores and 304 tensor cores, enabling hardware-accelerated ray tracing and AI workloads. Its memory subsystem uses dedicated 16 GB GDDR6 across a 256-bit interface. The RTX 4090 Mobile belongs to the GeForce 40-series, succeeds the GeForce 30 Mobile line, and is succeeded by the GeForce 50 Mobile. Its release date is January 2023.

The architectural philosophies are fundamentally different. The Intel part is a low-power integrated solution with a 25 W TDP, designed to share system memory and operate without dedicated power connectors. The NVIDIA part is a high-performance mobile GPU with a 120 W TDP, a dedicated 576.0 GB/s memory pipeline, and a PCIe 4.0 x16 host interface.

Both GPUs support the same API set: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. This means software written to these modern APIs can target either device. The feature support for ray tracing is present in both, but the hardware implementation differs vastly: 2 ray tracing cores in the Intel chip versus 76 in the RTX 4090 Mobile.

The Intel chip's 3 nm process node is smaller than the RTX 4090 Mobile's 5 nm node, which suggests a more advanced manufacturing process for the integrated part. However, the NVIDIA chip's transistor count and die size are known and substantial, while the Intel chip's are listed as unknown in the database. The RTX 4090 Mobile's transistor density of 121.1M per mm² provides a concrete measure of its design complexity.

The release timeline also differs. The RTX 4090 Mobile was released in January 2023, while the Intel Arc Graphics 2 Xe Mobile has a release date of April 2026. This places the Intel part in a newer generation of integrated graphics, while the RTX 4090 Mobile represents an established high-end mobile GPU from the Ada Lovelace era. The Intel chip's successor field is empty, while the RTX 4090 Mobile's successor is the GeForce 50 Mobile.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 2 Xe Mobile
RTX 4090 Mobile
Core Specs
Shading Units
256
9,728 +3700.0%
Shaders
256
9,728 +3700.0%
TMUs
16
304 +1800.0%
ROPs
8
112 +1300.0%
SM Count
76
Execution Units
4
Clocks
Base Clock
300 MHz
1335 MHz
Boost Clock
2500 MHz
1695 MHz
Memory Clock
System Shared
2250 MHz 18 Gbps effective
Memory
Memory Size
System Shared
16 GB
VRAM (MB)
16,384
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
576.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
64 MB
Performance
Pixel Rate
20.00 GPixel/s
189.8 GPixel/s
Texture Rate
40.00 GTexel/s
515.3 GTexel/s
FP32 (TFLOPS)
1,280.0 GFLOPS
32.98 TFLOPS
FP64 (TFLOPS)
160.0 GFLOPS (1:8)
515.3 GFLOPS (1:64)
FP16 (TFLOPS)
2.560 TFLOPS (2:1)
32.98 TFLOPS (1:1)
AI/RT
RT Cores
2
76 +3700.0%
Tensor Cores
304
XMX Cores
32
Power
TDP
25 W
120 W
TDP (W)
25
120 +380.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Wildcat Lake
AD103
Generation
Arc Graphics-M (Wildcat Lake)
GeForce 40 Mobile
Process Size
3 nm
5 nm
Transistors
unknown
45,900 million
Die Size
unknown
379 mm²
Foundry
Intel
TSMC
Density
121.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
GeForce 30 Mobile
Successor
GeForce 50 Mobile
View Arc Graphics 2 Xe Mobile Details View GeForce RTX 4090 Mobile Details