Intel Arc Graphics 2 Xe Mobile vs NVIDIA GeForce RTX 4070 Max-Q Comparison
Intel Arc Graphics 2 Xe Mobile
GeForce RTX 4070 Max-Q
Analysis: Intel Arc Graphics 2 Xe Mobile vs NVIDIA GeForce RTX 4070 Max-Q
Head-to-Head Benchmarks
The database contains no recorded head-to-head benchmark results for the Intel Arc Graphics 2 Xe Mobile against the NVIDIA GeForce RTX 4070 Max-Q. Both entries list an average benchmark score of 0 and a percentile rank of 50 among all GPUs tracked. This absence of direct measurement data means any comparison must rely entirely on the architectural and specification fields in the database.
The Intel part is an integrated graphics solution with 256 shading units, 16 texture mapping units, and 8 render output units. Its FP32 throughput is recorded as 1,280.0 GFLOPS, which translates to 1.28 TFLOPS. The NVIDIA part is a discrete-class mobile GPU with 4,608 shading units, 144 TMUs, and 48 ROPs. Its FP32 figure is 11.34 TFLOPS, a difference of roughly 8.86 TFLOPS against the Intel iGPU.
Pixel throughput tells a similar story. The Intel chip manages 20.00 GPixel/s, while the NVIDIA chip reaches 59.04 GPixel/s. Texture rate for the Intel part is 40.00 GTexel/s versus 177.1 GTexel/s for the NVIDIA part. Every measured throughput metric in the database favors the RTX 4070 Max-Q by a substantial margin.
The RTX 4070 Max-Q also carries dedicated memory resources: 8 GB of GDDR6 on a 128-bit bus with 256.0 GB/s of bandwidth. The Intel Arc Graphics 2 Xe Mobile uses system shared memory with bandwidth described as system dependent. The shared-memory design means the iGPU competes with the CPU for the same memory pool, while the discrete GPU has its own dedicated frame buffer.
The data shows no wins recorded for either side in head-to-head benchmarks, because no such benchmarks exist in the database. What can be stated with confidence is that the raw computational resources of the NVIDIA part exceed those of the Intel part in every category where both have recorded values: shading units, texture units, ROPs, ray tracing cores, FP32 throughput, pixel rate, and texture rate.
FAQ
Q: Which GPU has more shading units?
A: The NVIDIA GeForce RTX 4070 Max-Q has 4,608 shading units, while the Intel Arc Graphics 2 Xe Mobile has 256 shading units.
Q: How does memory configuration differ between the two?
A: The NVIDIA part uses 8 GB of GDDR6 on a 128-bit bus with 256.0 GB/s bandwidth. The Intel part relies on system shared memory with system dependent bandwidth.
Q: What are the FP32 performance figures for each?
A: The Intel Arc Graphics 2 Xe Mobile delivers 1,280.0 GFLOPS, and the NVIDIA GeForce RTX 4070 Max-Q delivers 11.34 TFLOPS.
Q: Do both support the same graphics APIs?
A: Yes, both are listed with DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Q: What are the power limits of each GPU?
A: The Intel part has a TDP of 25 W, and the NVIDIA part has a TDP of 35 W.
Q: Which GPU has ray tracing cores?
A: Both have ray tracing hardware. The Intel part has 2 RT cores, and the NVIDIA part has 36 RT cores.
Architecture Differences
The two GPUs come from different architectural generations and design philosophies. The Intel Arc Graphics 2 Xe Mobile uses the Xe3-LPG architecture on a chip code-named Wildcat Lake, built on Intel's 3 nm process. It belongs to the Arc Graphics-M (Wildcat Lake) generation. The NVIDIA GeForce RTX 4070 Max-Q uses the Ada Lovelace architecture on the AD106 chip, fabricated by TSMC on a 5 nm process and belongs to the GeForce 40 Mobile generation.
The NVIDIA chip has a documented transistor count of 22,900 million on a die size of 188 mm², giving a transistor density of 121.8M per mm². The Intel chip's transistor count and die size are both listed as unknown in the database, so no direct density comparison is possible.
The Intel iGPU includes 2 RT cores and no tensor core field is populated. The NVIDIA GPU includes 36 RT cores and 144 tensor cores, the latter being a hardware feature entirely absent from the Intel entry. Tensor cores are used for AI-accelerated workloads, and their presence in the NVIDIA part is a meaningful architectural advantage for compute tasks that leverage them.
FP16 throughput also differs in approach. The Intel part reaches 2.560 TFLOPS at a 2:1 ratio relative to FP32, meaning it uses a packed math path. The NVIDIA part reaches 11.34 TFLOPS at a 1:1 ratio, meaning its FP16 rate equals its FP32 rate. The 1:1 ratio indicates a different hardware design, one that dedicates equal resources to both precisions.
The bus interface marks another architectural distinction. The Intel part uses an IGP (integrated graphics processor) interface with no separate bus. The NVIDIA part uses PCIe 4.0 x8, a discrete connection that provides its own dedicated link to the system.
The NVIDIA chip also lists a memory clock of 2000 MHz with 16 Gbps effective speed, supporting its 256.0 GB/s bandwidth. The Intel part's memory clock is listed as system shared, and its bandwidth is system dependent.
Specification Differences
The specification tables diverge across nearly every measurable field. The Intel Arc Graphics 2 Xe Mobile has a base clock of 300 MHz and a boost clock of 2500 MHz. The NVIDIA GeForce RTX 4070 Max-Q has a base clock of 735 MHz and a boost clock of 1230 MHz. The Intel part boosts much higher, but the NVIDIA part starts from a higher base frequency.
Shading units: 256 for Intel, 4,608 for NVIDIA. TMUs: 16 versus 144. ROPs: 8 versus 48. RT cores: 2 versus 36. Tensor cores: not populated for Intel, 144 for NVIDIA. FP32: 1,280.0 GFLOPS versus 11.34 TFLOPS. FP16: 2.560 TFLOPS (2:1) versus 11.34 TFLOPS (1:1). Pixel rate: 20.00 GPixel/s versus 59.04 GPixel/s. Texture rate: 40.00 GTexel/s versus 177.1 GTexel/s.
Memory: system shared for Intel versus 8 GB GDDR6 for NVIDIA. Bus width: system shared versus 128 bit. Bandwidth: system dependent versus 256.0 GB/s. TDP: 25 W versus 35 W. Process node: 3 nm Intel versus 5 nm TSMC. Transistors: unknown versus 22,900 million. Die size: unknown versus 188 mm². Foundry: Intel versus TSMC.
Release dates differ by over three years. The Intel part is dated 2026-04-15, while the NVIDIA part is dated 2023-01-02. The NVIDIA part lists a predecessor (GeForce 30 Mobile) and a successor (GeForce 50 Mobile). The Intel part lists a predecessor (HD Graphics-M) with no successor recorded.
Both share the same API support list: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Both have no power connectors, no suggested PSU, and portable-device-dependent display outputs. Both are currently marked as active production status.
The Verdict
The database shows two GPUs at opposite ends of the mobile graphics spectrum. The Intel Arc Graphics 2 Xe Mobile is an integrated solution with 256 shading units, system shared memory, a 25 W TDP, and 1,280.0 GFLOPS of FP32 compute. The NVIDIA GeForce RTX 4070 Max-Q is a discrete mobile GPU with 4,608 shading units, 8 GB of dedicated GDDR6, a 35 W TDP, and 11.34 TFLOPS of FP32 compute.
The NVIDIA part holds a 9.06x advantage in shading units, a 9x advantage in TMUs, a 6x advantage in ROPs, an 18x advantage in RT cores, and roughly an 8.86x advantage in FP32 throughput. Its pixel rate is 2.95x higher and its texture rate is 4.43x higher. These are not marginal differences; they represent a different class of hardware.
The Intel part has two advantages worth noting: a higher boost clock (2500 MHz versus 1230 MHz) and a lower TDP (25 W versus 35 W). The higher boost clock does not compensate for the massive gap in execution resources, and the lower TDP makes it suitable for more power-constrained designs.
The percentile ranking for both is identical at 50, and both have an average benchmark score of 0, which reflects the absence of recorded benchmark data rather than actual performance parity.
Where Each One Wins
The NVIDIA GeForce RTX 4070 Max-Q wins in every computational category where the database has recorded values. Its shading unit count, texture units, ROPs, RT cores, tensor cores, FP32 throughput, FP16 throughput, pixel rate, texture rate, and dedicated memory bandwidth all exceed the Intel part. For any workload that stresses raw GPU throughput, the recorded data points entirely toward the NVIDIA solution.
The Intel Arc Graphics 2 Xe Mobile wins in power efficiency at the package level, with a 25 W TDP versus 35 W. It also has a higher boost clock, reaching 2500 MHz against 1230 MHz. For systems where power draw is the primary constraint, the Intel part draws 10 W less according to the TDP figures. The shared memory design eliminates the need for separate VRAM, which can simplify system design in integrated contexts.
The RTX 4070 Max-Q's 256.0 GB/s of dedicated bandwidth versus the Intel part's system dependent bandwidth gives it a clear edge in memory-intensive scenarios. The Intel part's bandwidth depends entirely on the host system's memory configuration, an unknown variable. The NVIDIA part has a fixed, known quantity.
The data also shows the NVIDIA part is the more mature product in terms of ecosystem position. It launched in early 2023, has a documented successor in the GeForce 50 Mobile, and uses a widely adopted PCIe 4.0 x8 interface. The Intel part launched in 2026, has no successor listed, and uses an IGP bus interface.
For users choosing between these two, the recorded specifications indicate the RTX 4070 Max-Q is the higher-performance part by every measured metric. The Intel iGPU offers lower power draw and a newer process node, but the throughput gap is so wide that the choice depends on whether the workload requires the NVIDIA part's compute resources at all. The database records no benchmark scores for either, so real-world performance cannot be validated beyond the specification sheets.