Intel Arc Graphics 2 Xe Mobile vs Intel Data Center GPU Max 1550 Comparison

Intel
GPU

Intel Arc Graphics 2 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2500 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
Intel
GPU

Data Center GPU Max 1550

CORE STATE Ponte Vecchio
VRAM 128 GB
CLOCK SPEED 1600 MHz
TDP 600 W
BUS WIDTH 8192 bit
ARCHITECTURE Generation 12.5
nm
PROCESS 10 nm
LAUNCH DATE 2023

Analysis: Intel Arc Graphics 2 Xe Mobile vs Intel Data Center GPU Max 1550

Where Each One Wins

The Intel Arc Graphics 2 Xe Mobile and Intel Data Center GPU Max 1550 occupy entirely different segments of the GPU spectrum, and the recorded data reflects this separation clearly. The Arc Graphics 2 Xe Mobile is an integrated graphics processor built for portable devices, with a 25 W TDP, an IGP slot width, and no power connectors. It uses system shared memory, which means its memory size, bus width, and bandwidth are all dependent on the host platform. This part is designed for efficiency and integration, not raw compute throughput.

The Intel Data Center GPU Max 1550, in contrast, is a massive accelerator built for server environments. It carries a 600 W TDP, uses an OAM Module slot width, and requires a suggested PSU of 1000 W. It has 128 GB of dedicated HBM2e memory on an 8192-bit bus, delivering 3.28 TB/s of bandwidth. It connects via PCIe 5.0 x16 and has no display outputs, confirming its role as a compute-only device.

The wins here are not distributed across overlapping workloads; they are split by fundamental capability. The Arc Graphics 2 Xe Mobile wins in scenarios where power draw, physical footprint, and platform integration are the primary constraints. The Data Center GPU Max 1550 wins in every measure of absolute compute performance, memory capacity, and memory bandwidth. The mobile part succeeds as a functional graphics solution for portable systems, while the data center part succeeds as a high-throughput compute engine for server racks.

The benchmark data shows no direct head-to-head results between these two parts. The percentileVsAllGpus field places both at the 50th percentile, but this figure is not meaningful for direct comparison because the two products target different workloads and different physical environments. The Arc Graphics 2 Xe Mobile delivers 1,280.0 GFLOPS of FP32 performance, while the Data Center GPU Max 1550 delivers 52.43 TFLOPS, a gap of roughly 40 times. That gap is the defining characteristic of this comparison.

FAQ

Q: How much FP32 compute does the Intel Arc Graphics 2 Xe Mobile deliver?

A: The Arc Graphics 2 Xe Mobile delivers 1,280.0 GFLOPS of FP32 performance, with FP16 performance rated at 2.560 TFLOPS using a 2:1 ratio.

Q: How much FP32 compute does the Intel Data Center GPU Max 1550 deliver?

A: The Data Center GPU Max 1550 delivers 52.43 TFLOPS of FP32 performance, and its FP16 performance is also 52.43 TFLOPS, but at a 1:1 ratio rather than a 2:1 ratio.

Q: What memory configurations do these two GPUs use?

A: The Arc Graphics 2 Xe Mobile uses system shared memory, where size, type, bus width, and bandwidth are all dependent on the host system. The Data Center GPU Max 1550 has 128 GB of HBM2e memory on an 8192-bit bus, providing 3.28 TB/s of bandwidth.

Q: What are the power requirements for each GPU?

A: The Arc Graphics 2 Xe Mobile has a 25 W TDP and requires no power connectors. The Data Center GPU Max 1550 has a 600 W TDP and its suggested PSU is 1000 W.

Q: What is the physical form factor of each GPU?

A: The Arc Graphics 2 Xe Mobile is an IGP, meaning it is integrated into the host platform with no separate slot width. The Data Center GPU Max 1550 is an OAM Module, a board form factor designed for server and data center installations.

Q: What API levels does each GPU support?

A: The Arc Graphics 2 Xe Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Data Center GPU Max 1550 supports DirectX 12 (12_1) and OpenGL 4.6, with Vulkan support not listed.

Head-to-Head Benchmarks

Direct benchmark comparisons between these two GPUs are not present in the database, so the analysis must rely on the architectural and specification data recorded for each part. The most decisive separation is in FP32 throughput. The Data Center GPU Max 1550 delivers 52.43 TFLOPS, while the Arc Graphics 2 Xe Mobile delivers 1,280.0 GFLOPS. This is a difference of roughly 41 times in favor of the data center part. The FP16 comparison follows a similar pattern, with the Data Center GPU Max 1550 at 52.43 TFLOPS at a 1:1 ratio, while the mobile part reaches 2.560 TFLOPS at a 2:1 ratio.

Texture throughput shows an equally large gap. The Data Center GPU Max 1550 achieves 1,638.4 GTexel/s, driven by 1024 texture mapping units. The Arc Graphics 2 Xe Mobile achieves 40.00 GTexel/s from 16 TMUs. That is a 40.96 times difference. Pixel rate, however, tells a different story. The Arc Graphics 2 Xe Mobile delivers 20.00 GPixel/s from its 8 ROPs, while the Data Center GPU Max 1550 is recorded at 0 MPixel/s with zero ROPs. This indicates the data center part is not designed for traditional rasterization output, while the mobile part includes full display and pixel processing capability.

Memory bandwidth is another area of massive divergence. The Data Center GPU Max 1550 has 3.28 TB/s of bandwidth from 128 GB of HBM2e across an 8192-bit bus. The Arc Graphics 2 Xe Mobile has no dedicated memory; its bandwidth is listed as system dependent. In a typical portable device, system memory bandwidth is far lower than dedicated HBM2e, but the exact number cannot be stated because it varies with the host platform.

Clock speeds also differ substantially. The Arc Graphics 2 Xe Mobile has a base clock of 300 MHz and a boost clock of 2500 MHz. The Data Center GPU Max 1550 has a base clock of 900 MHz and a boost clock of 1600 MHz. The mobile part has a higher boost clock, which is typical for a small, power-limited integrated GPU that can briefly push into higher frequency ranges. The data center part runs at more modest clocks but compensates with 16384 shading units compared to 256 on the mobile part, a 64 times difference in shader count.

The Data Center GPU Max 1550 also has 128 ray tracing cores, while the Arc Graphics 2 Xe Mobile has 2. The mobile part supports DirectX 12 Ultimate (12_2), which includes modern feature levels, while the data center part is limited to DirectX 12 (12_1). The data center GPU does not list Vulkan support, while the mobile part supports Vulkan 1.4.

Specification Differences

The two GPUs differ across nearly every recorded specification. The Arc Graphics 2 Xe Mobile uses the Wildcat Lake chip with the Xe3-LPG architecture, built on a 3 nm process at Intel. The Data Center GPU Max 1550 uses the Ponte Vecchio chip with Generation 12.5 architecture, built on a 10 nm process, also at Intel. The data center part contains 100,000 million transistors on a 1280 mm² die, with a transistor density of 78.1M per mm². The mobile part has unknown transistor count and die size.

Memory specifications are entirely different. The Arc Graphics 2 Xe Mobile uses system shared memory for size, type, bus width, and bandwidth. The Data Center GPU Max 1550 has 128 GB of HBM2e, an 8192-bit bus, and 3.28 TB/s of bandwidth. The memory clock is also different: the mobile part uses system shared memory clocking, while the data center part runs at 1600 MHz with 3.2 Gbps effective speed.

Compute unit counts diverge sharply. The Arc Graphics 2 Xe Mobile has 256 shading units, 16 TMUs, 8 ROPs, and 2 ray tracing cores. The Data Center GPU Max 1550 has 16384 shading units, 1024 TMUs, 0 ROPs, and 128 ray tracing cores. Pixel rate is 20.00 GPixel/s for the mobile part and 0 MPixel/s for the data center part. Texture rate is 40.00 GTexel/s versus 1,638.4 GTexel/s.

Power and physical specifications are also distinct. The mobile part has a 25 W TDP, an IGP slot width, no power connectors, and an IGP bus interface. The data center part has a 600 W TDP, an OAM Module slot width, a suggested PSU of 1000 W, and a PCIe 5.0 x16 bus interface. Display outputs are portable device dependent for the mobile part, while the data center part has no outputs.

API support differs as well. The mobile part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The data center part supports DirectX 12 (12_1) and OpenGL 4.6, with no Vulkan listed. Release dates are also different: the Arc Graphics 2 Xe Mobile is dated 2026-04-15, while the Data Center GPU Max 1550 is dated 2023-01-09. The mobile part lists HD Graphics-M as its predecessor, and the data center part lists H3C Graphics as its successor.

Architecture Differences

The Arc Graphics 2 Xe Mobile is built on the Xe3-LPG architecture, which is the low-power graphics variant of Intel's Xe3 family. It uses the Wildcat Lake chip and is fabricated on a 3 nm process node at Intel. This architecture is designed for integration into portable devices, as indicated by the IGP form factor, the 25 W TDP, and the system shared memory design. The inclusion of 2 ray tracing cores and support for DirectX 12 Ultimate (12_2) and Vulkan 1.4 suggests the architecture targets modern graphics workloads, including ray-traced content, within a power-constrained environment.

The Intel Data Center GPU Max 1550 is built on the Generation 12.5 architecture and uses the Ponte Vecchio chip. It is fabricated on a 10 nm process node at Intel. This architecture is designed for data center compute workloads, as shown by the OAM Module form factor, the 600 W TDP, the 1000 W suggested PSU, and the absence of display outputs. The 128 GB HBM2e memory with 3.28 TB/s bandwidth is intended for large-scale data processing, and the 16384 shading units provide massive parallel throughput. The lack of ROPs and the 0 MPixel/s pixel rate confirm that the architecture does not prioritize traditional display rasterization.

The process node difference is notable: 3 nm for the mobile part versus 10 nm for the data center part. The mobile part achieves a higher boost clock of 2500 MHz despite its low power envelope, while the data center part runs at a lower 1600 MHz boost. The data center part compensates with vastly more silicon, using 100,000 million transistors across a 1280 mm² die. The mobile part's transistor count and die size are not recorded in the database, but the architectural goals are clear from the other specifications.

The memory architecture reflects the different design philosophies. The mobile part relies on system shared memory, meaning its memory performance depends entirely on the host platform's memory subsystem. The data center part uses dedicated HBM2e with an 8192-bit bus, providing 3.28 TB/s of bandwidth. This dedicated memory architecture is essential for the data center part's compute role, where memory bandwidth is often the limiting factor for large workloads.

The API support also reveals architectural priorities. The mobile part supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, which are modern graphics APIs that enable advanced rendering features. The data center part supports only DirectX 12 (12_1) and OpenGL 4.6, with Vulkan not listed. This suggests the data center part is not optimized for consumer graphics applications but rather for compute-oriented workloads that rely on other programming models. The 1:1 FP16 ratio on the data center part, versus the 2:1 ratio on the mobile part, indicates the data center architecture treats FP16 compute as a first-class capability rather than a reduced-precision fallback.

The two architectures are separated by design intent. The Xe3-LPG in the Arc Graphics 2 Xe Mobile is a compact, integrated solution for portable systems. The Generation 12.5 in the Data Center GPU Max 1550 is a large, power-hungry accelerator for rack-mounted servers. The data shows no overlap in their target use cases, and the recorded specifications reinforce that separation across process node, memory design, compute resources, power delivery, and API support.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 2 Xe Mobile
Data Center GPU Max 1550
Core Specs
Shading Units
256
16,384 +6300.0%
Shaders
256
16,384 +6300.0%
TMUs
16
1,024 +6300.0%
ROPs
8
0 -100.0%
Execution Units
4
1,024 +25500.0%
Clocks
Base Clock
300 MHz
900 MHz
Boost Clock
2500 MHz
1600 MHz
Memory Clock
System Shared
1600 MHz 3.2 Gbps effective
Memory
Memory Size
System Shared
128 GB
VRAM (MB)
131,072
Memory Type
System Shared
HBM2e
Memory Bus
System Shared
8192 bit
Bandwidth
System Dependent
3.28 TB/s
Cache
L1 Cache
64 KB (per EU)
64 KB (per EU)
L2 Cache
16 MB
408 MB
Performance
Pixel Rate
20.00 GPixel/s
0 MPixel/s
Texture Rate
40.00 GTexel/s
1,638.4 GTexel/s
FP32 (TFLOPS)
1,280.0 GFLOPS
52.43 TFLOPS
FP64 (TFLOPS)
160.0 GFLOPS (1:8)
52.43 TFLOPS (1:1)
FP16 (TFLOPS)
2.560 TFLOPS (2:1)
52.43 TFLOPS (1:1)
AI/RT
RT Cores
2
128 +6300.0%
XMX Cores
32
1,024 +3100.0%
Power
TDP
25 W
600 W
TDP (W)
25
600 +2300.0%
Suggested PSU
1000 W
Power Connectors
None
Architecture
Architecture
Xe3-LPG
Generation 12.5
GPU Name
Wildcat Lake
Ponte Vecchio
Generation
Arc Graphics-M (Wildcat Lake)
Data Center GPU (Ponte Vecchio)
Process Size
3 nm
10 nm
Transistors
unknown
100,000 million
Die Size
unknown
1280 mm²
Foundry
Intel
Intel
Density
78.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
OpenCL
3.0
3.0
Shader Model
6.9
6.6
Physical
Slot Width
IGP
OAM Module
Outputs
Portable Device Dependent
No outputs
Bus Interface
IGP
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
Successor
H3C Graphics
View Arc Graphics 2 Xe Mobile Details View Data Center GPU Max 1550 Details