Intel Arc Graphics 1 Xe Mobile vs NVIDIA RTX PRO 2000 Blackwell Comparison

Intel
GPU

Intel Arc Graphics 1 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

RTX PRO 2000 Blackwell

CORE STATE GB206
VRAM 16 GB
CLOCK SPEED 1957 MHz
TDP 70 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
2,374.5
geekbench_opencl
N/A
106,087
geekbench_vulkan
N/A
113,865
passmark_directx_10
N/A
122
passmark_directx_11
N/A
174
passmark_directx_12
N/A
80
passmark_directx_9
N/A
241
passmark_g2d
N/A
1,303
passmark_g3d
N/A
20,049
passmark_gpu_compute
N/A
8,396

Analysis: Intel Arc Graphics 1 Xe Mobile vs NVIDIA RTX PRO 2000 Blackwell

The Verdict

The database places these two mobile graphics solutions at opposite ends of the performance spectrum. The Intel Arc Graphics 1 Xe Mobile is an integrated graphics processor built for basic visual output and light workloads, while the NVIDIA RTX PRO 2000 Blackwell is a professional mobile workstation GPU with substantial compute capabilities. The recorded data shows the NVIDIA part sits at the 70th percentile among all GPUs, while the Intel part sits at the 50th percentile. The NVIDIA RTX PRO 2000 Blackwell delivers an average benchmark score of 25,269 across its recorded tests, a figure that places it within 2% of the AMD Radeon RX 6700M (25,633, -1.4% delta) and the NVIDIA GeForce RTX 3080 Ti Mobile (25,740, -1.8% delta). It also edges out the NVIDIA RTX A5000 Mobile (24,763, 2% delta). The Intel Arc Graphics 1 Xe Mobile has no recorded benchmark scores in the database, no average score, and no nearest rivals, which means its performance cannot be quantified against any competitor. The verdict is straightforward: the RTX PRO 2000 Blackwell is for professionals running GPU-accelerated workloads, and the Intel Arc Graphics 1 Xe Mobile is for systems where integrated graphics suffice for display output and undemanding tasks.

Where Each One Wins

The NVIDIA RTX PRO 2000 Blackwell wins every measurable category in the database. Its 3DMark Steel Nomad DX12 score of 2,374.5 demonstrates strong DirectX 12 rendering performance. Geekbench results show 106,087 in OpenCL and 113,865 in Vulkan, indicating robust compute and graphics API throughput. PassMark results reinforce this across multiple DirectX versions: 122 in DirectX 10, 174 in DirectX 11, 80 in DirectX 12, and 241 in DirectX 9. The PassMark G3D score of 20,049 and GPU compute score of 8,396 further establish its capability in both rasterization and compute tasks. The PassMark G2D score of 1,303 shows solid 2D performance as well.

The Intel Arc Graphics 1 Xe Mobile has no benchmark entries in the database. Its wins are structural rather than measured. It is an IGP with a 25 W TDP, no power connectors, and a system-shared memory interface, which makes it suitable for compact, low-power portable devices where discrete graphics are not an option. The RTX PRO 2000 Blackwell carries a 70 W TDP, a dual-slot cooler, and a 250 W suggested PSU, so it requires a larger chassis and more power delivery. The Intel solution wins in integration simplicity and power envelope, but the NVIDIA solution wins in every recorded performance metric.

Architecture Differences

The Intel Arc Graphics 1 Xe Mobile uses the Wildcat Lake chip built on Intel's 3 nm process with the Xe3-LPG architecture. It belongs to the Arc Graphics-M (Wildcat Lake) generation. The GPU exposes 128 shading units, 8 texture mapping units, 4 ROPs, and 1 ray tracing core. It has no dedicated tensor cores listed in the database. Its base clock is 300 MHz with a boost clock of 2300 MHz. Pixel rate is 9.200 GPixel/s, texture rate is 18.40 GTexel/s, and FP32 throughput is 588.8 GFLOPS. FP16 throughput is 1,177.6 GFLOPS with a 2:1 ratio, indicating that half-precision compute is double the single-precision rate. Memory is system shared, with bandwidth described as system dependent. The bus interface is IGP, and display outputs are portable device dependent. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The production status is Active, and its release date is recorded as 2026-04-15. Its predecessor is listed as HD Graphics-M.

The NVIDIA RTX PRO 2000 Blackwell uses the GB206 chip built on TSMC's 5 nm process with the Blackwell 2.0 architecture. It belongs to the Blackwell PRO W (x000) generation. The die contains 21,900 million transistors on a 181 mm² die, yielding a transistor density of 121.0M per mm². The GPU has 4,352 shading units, 136 texture mapping units, 48 ROPs, 34 ray tracing cores, and 136 tensor cores. Base clock is 982 MHz with a boost clock of 1957 MHz. Memory runs at 1125 MHz with 18 Gbps effective data rate. The memory subsystem consists of 16 GB of GDDR7 on a 128-bit bus, delivering 288.0 GB/s of bandwidth. Pixel rate is 93.94 GPixel/s, texture rate is 266.2 GTexel/s, and FP32 throughput is 17.03 TFLOPS. FP16 throughput is also 17.03 TFLOPS with a 1:1 ratio, meaning half-precision and single-precision performance are identical. The card uses a PCIe 5.0 x8 interface and provides four mini-DisplayPort 2.1b outputs. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Physical dimensions are 167 mm in length, 69 mm in height, and 20 mm in width. The production status is Active, and its release date is recorded as 2025-08-10. Its predecessor is listed as Workstation Ada.

The architectural gap is massive. The NVIDIA GPU has 34 times more shading units, 17 times more texture mapping units, 12 times more ROPs, 34 times more ray tracing cores, and 136 dedicated tensor cores versus none on the Intel part. The NVIDIA GPU also has discrete GDDR7 memory with 288.0 GB/s bandwidth, while the Intel part depends on system memory with bandwidth that varies by platform. The process nodes differ as well: Intel uses a 3 nm process, NVIDIA uses a 5 nm process. The transistor count for the Intel chip is unknown in the database, so a direct transistor comparison is not possible.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA RTX PRO 2000 Blackwell has an average benchmark score of 25,269 across its recorded tests. The Intel Arc Graphics 1 Xe Mobile has no recorded benchmark scores and an average score of 0 in the database.

Q: How does the NVIDIA RTX PRO 2000 Blackwell compare to its nearest rivals?

A: The RTX PRO 2000 Blackwell is 1.4% behind the AMD Radeon RX 6700M (25,633), 1.8% behind the AMD Radeon Pro W5700 (25,726), 1.8% behind the NVIDIA GeForce RTX 3080 Ti Mobile (25,740), and 2% ahead of the NVIDIA RTX A5000 Mobile (24,763).

Q: What are the memory configurations of the two GPUs?

A: The NVIDIA RTX PRO 2000 Blackwell has 16 GB of GDDR7 memory on a 128-bit bus with 288.0 GB/s bandwidth. The Intel Arc Graphics 1 Xe Mobile uses system shared memory with system dependent bandwidth.

Q: What is the TDP difference between the two GPUs?

A: The Intel Arc Graphics 1 Xe Mobile has a 25 W TDP, while the NVIDIA RTX PRO 2000 Blackwell has a 70 W TDP and a suggested PSU of 250 W.

Q: Which GPU has more ray tracing cores?

A: The NVIDIA RTX PRO 2000 Blackwell has 34 ray tracing cores. The Intel Arc Graphics 1 Xe Mobile has 1 ray tracing core.

Q: What are the FP32 performance figures for each GPU?

A: The NVIDIA RTX PRO 2000 Blackwell delivers 17.03 TFLOPS of FP32 compute. The Intel Arc Graphics 1 Xe Mobile delivers 588.8 GFLOPS, which is 0.5888 TFLOPS.

Head-to-Head Benchmarks

The database contains no head-to-head benchmark entries between these two GPUs, but the NVIDIA RTX PRO 2000 Blackwell has a full suite of individual benchmark scores, while the Intel Arc Graphics 1 Xe Mobile has none. The comparison therefore relies on the NVIDIA part's recorded results and the architectural specifications of the Intel part.

In raw compute, the NVIDIA RTX PRO 2000 Blackwell outputs 17.03 TFLOPS of FP32 performance. The Intel Arc Graphics 1 Xe Mobile outputs 588.8 GFLOPS. The NVIDIA GPU delivers roughly 29 times the single-precision throughput. The FP16 comparison is similarly lopsided: the NVIDIA GPU delivers 17.03 TFLOPS at a 1:1 ratio, while the Intel GPU delivers 1,177.6 GFLOPS at a 2:1 ratio, meaning the Intel part's half-precision figure is roughly 6.9% of the NVIDIA part's half-precision figure.

Texture and pixel throughput follow the same pattern. The NVIDIA GPU achieves 266.2 GTexel/s and 93.94 GPixel/s. The Intel GPU achieves 18.40 GTexel/s and 9.200 GPixel/s. The NVIDIA part is roughly 14.5 times faster in texture fill and roughly 10.2 times faster in pixel fill.

Memory bandwidth is another decisive gap. The NVIDIA RTX PRO 2000 Blackwell has 288.0 GB/s of dedicated GDDR7 bandwidth. The Intel Arc Graphics 1 Xe Mobile has system shared memory with bandwidth described as system dependent, so no fixed figure exists in the database. This means the Intel GPU's memory performance depends entirely on the host platform's memory subsystem, which cannot be compared directly to the NVIDIA card's discrete VRAM.

The shading and ray tracing resources also differ by an order of magnitude. The NVIDIA GPU has 4,352 shading units versus 128 on the Intel GPU, and 34 ray tracing cores versus 1. The NVIDIA GPU also has 136 tensor cores, a resource class entirely absent from the Intel part's specification. These structural differences align with the benchmark scores: the NVIDIA RTX PRO 2000 Blackwell's 3DMark Steel Nomad score of 2,374.5 and PassMark G3D score of 20,049 reflect a GPU built for sustained professional rendering and compute workloads, while the Intel Arc Graphics 1 Xe Mobile's specification sheet describes a minimal integrated solution with no measured performance data in the database.

The Geekbench results for the NVIDIA GPU further illustrate its versatility. The OpenCL score of 106,087 and Vulkan score of 113,865 show strong cross-API compute performance. PassMark results across DirectX 9, 10, 11, and 12 show consistent legacy and modern API support, with scores of 241, 122, 174, and 80 respectively. The PassMark GPU compute score of 8,396 and G2D score of 1,303 round out a profile that covers both compute-heavy and traditional 2D tasks. The Intel Arc Graphics 1 Xe Mobile has no comparable measurements, so its real-world performance relative to the NVIDIA GPU cannot be quantified from the database.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 1 Xe Mobile
RTX PRO 2000 Blackwell
Core Specs
Shading Units
128
4,352 +3300.0%
Shaders
128
4,352 +3300.0%
TMUs
8
136 +1600.0%
ROPs
4
48 +1100.0%
SM Count
34
Execution Units
2
Clocks
Base Clock
300 MHz
982 MHz
Boost Clock
2300 MHz
1957 MHz
Memory Clock
System Shared
1125 MHz 18 Gbps effective
Memory
Memory Size
System Shared
16 GB
VRAM (MB)
16,384
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
288.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
32 MB
Performance
Pixel Rate
9.200 GPixel/s
93.94 GPixel/s
Texture Rate
18.40 GTexel/s
266.2 GTexel/s
FP32 (TFLOPS)
588.8 GFLOPS
17.03 TFLOPS
FP64 (TFLOPS)
73.60 GFLOPS (1:8)
266.2 GFLOPS (1:64)
FP16 (TFLOPS)
1,177.6 GFLOPS (2:1)
17.03 TFLOPS (1:1)
AI/RT
RT Cores
1
34 +3300.0%
Tensor Cores
136
XMX Cores
32
Power
TDP
25 W
70 W
TDP (W)
25
70 +180.0%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Blackwell 2.0
GPU Name
Wildcat Lake
GB206
Generation
Arc Graphics-M (Wildcat Lake)
Blackwell PRO W (x000)
Process Size
3 nm
5 nm
Transistors
unknown
21,900 million
Die Size
unknown
181 mm²
Foundry
Intel
TSMC
Density
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.9
6.9
Physical
Slot Width
IGP
Dual-slot
Length
167 mm 6.6 inches
Height
69 mm 2.7 inches
Outputs
Portable Device Dependent
4x mini-DisplayPort 2.1b
Bus Interface
IGP
PCIe 5.0 x8
Other
Production
Active
Active
Predecessor
HD Graphics-M
Workstation Ada
View Arc Graphics 1 Xe Mobile Details View RTX PRO 2000 Blackwell Details