Intel Arc Graphics 1 Xe Mobile vs NVIDIA RTX 4000 SFF Ada Generation Comparison
Intel Arc Graphics 1 Xe Mobile
RTX 4000 SFF Ada Generation
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 1 Xe Mobile vs NVIDIA RTX 4000 SFF Ada Generation
Intel Arc Graphics 1 Xe Mobile and NVIDIA RTX 4000 SFF Ada Generation occupy opposite ends of the hardware spectrum, and the recorded data reflects that divide clearly. The Intel part is an integrated graphics solution inside a mobile processor, while the NVIDIA part is a dedicated workstation card in a small form factor. Benchmark results, architecture details, and specification tables all point to distinct use cases, and the data supports a straightforward split between light mobile computing and serious workstation workloads.
Where Each One Wins
The Intel Arc Graphics 1 Xe Mobile wins only in scenarios where the system itself is the constraint. It uses system shared memory, consumes a 25 W TDP, and operates as an IGP with no power connectors. That makes it suitable for portable devices where discrete graphics are not an option. The NVIDIA RTX 4000 SFF Ada Generation wins everywhere else, based on the available metrics. It holds a 95th percentile ranking among all GPUs in the database, while the Intel part sits at the 50th percentile. The NVIDIA card delivers a 20 GB GDDR6 frame buffer with a 160-bit bus and 280.0 GB/s bandwidth, whereas the Intel part has no dedicated memory of its own. For tasks that demand sustained graphics throughput, the NVIDIA card is the clear choice.
The Intel part does have one structural advantage: it is built on a 3 nm process node from Intel, which is denser than the 5 nm TSMC node used by the NVIDIA card. That smaller node helps the Intel IGP fit into a low-power mobile context, but it does not translate into competitive performance. The NVIDIA card uses 35,800 million transistors on a 294 mm² die, giving a transistor density of 121.8M per mm². The Intel part's transistor count and die size are listed as unknown in the database, so a direct density comparison is not possible. What the data shows is that the NVIDIA card uses its larger transistor budget to feed 6,144 shading units, 192 texture mapping units, and 64 raster output units, versus 128 shading units, 8 TMUs, and 4 ROPs on the Intel part.
Architecture Differences
The two products come from different architectural lineages. The Intel chip is named Wildcat Lake and uses the Xe3-LPG architecture, belonging to the Arc Graphics-M generation. The NVIDIA chip is AD104, built on the Ada Lovelace architecture, and belongs to the Workstation Ada generation. The process nodes differ: Intel uses 3 nm, while NVIDIA uses 5 nm from TSMC. The foundry also differs, with Intel fabricating its own chip and NVIDIA relying on TSMC.
Feature support is similar at the API level. Both parts support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The internal hardware differs significantly. The Intel part has one ray tracing core, while the NVIDIA card has 48. The Intel part lists no tensor cores, while the NVIDIA card has 192. The NVIDIA card also has a much larger set of compute resources, as noted above. The Intel part's memory is system shared, meaning it pulls from the host system's RAM, while the NVIDIA card has dedicated GDDR6 with a fixed bus width and bandwidth.
Power delivery separates the two clearly. The Intel part is rated at 25 W TDP and requires no power connectors, since it is an integrated GPU. The NVIDIA card is rated at 70 W TDP, also has no power connectors on the card itself, but the database lists a suggested PSU of 250 W. The NVIDIA card is dual-slot and uses a PCIe 4.0 x16 interface, while the Intel part uses an IGP bus interface. The NVIDIA card has four mini-DisplayPort 1.4a outputs, while the Intel part's display outputs are listed as portable device dependent.
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark entries between these two products. The Intel Arc Graphics 1 Xe Mobile has no recorded benchmark scores, while the NVIDIA RTX 4000 SFF Ada Generation has two recorded results. In Geekbench OpenCL, the NVIDIA card scores 124,812. In Geekbench Vulkan, it scores 109,364. The average benchmark score for the NVIDIA card is 117,088.
The NVIDIA card's nearest rivals provide context for its standing. The NVIDIA GB10 scores 117,393, which is 0.3% higher than the RTX 4000 SFF Ada Generation. The AMD Radeon PRO W7700 scores 118,976, which is 1.6% higher. The NVIDIA Tesla V100 SXM2 16 GB scores 114,395, which is 2.4% lower. The NVIDIA RTX A5500 Mobile scores 113,944, which is 2.8% lower. This puts the RTX 4000 SFF Ada Generation in a tight cluster with other high-end workstation parts, all within a few percentage points of each other.
Since the Intel part has no benchmark scores, the database cannot produce a direct numerical comparison. The percentile ranking provides the only quantitative bridge: the Intel part sits at the 50th percentile of all GPUs, while the NVIDIA card sits at the 95th. That is a 45-percentile gap, and it aligns with the massive difference in compute resources. The NVIDIA card has 48 times the shading units, 24 times the TMUs, 16 times the ROPs, and 48 times the ray tracing cores. The pixel rate on the NVIDIA card is 99.84 GPixel/s versus 9.200 GPixel/s on the Intel part, a roughly 10.9x difference. The texture rate is 299.5 GTexel/s versus 18.40 GTexel/s, a roughly 16.3x difference. FP32 throughput is 19.17 TFLOPS versus 588.8 GFLOPS, a roughly 32.6x difference. FP16 throughput is 19.17 TFLOPS (1:1) versus 1,177.6 GFLOPS (2:1), a roughly 16.3x difference.
FAQ
Q: Which GPU has the higher benchmark percentile ranking?
A: The NVIDIA RTX 4000 SFF Ada Generation ranks at the 95th percentile of all GPUs in the database. The Intel Arc Graphics 1 Xe Mobile ranks at the 50th percentile.
Q: Does the Intel Arc Graphics 1 Xe Mobile have dedicated memory?
A: No. The Intel part uses system shared memory, with memory size, type, bus width, and bandwidth all listed as system dependent. The NVIDIA card has 20 GB of dedicated GDDR6 memory with a 160-bit bus and 280.0 GB/s bandwidth.
Q: What is the power consumption difference between the two?
A: The Intel part is rated at 25 W TDP. The NVIDIA card is rated at 70 W TDP, and the database lists a suggested PSU of 250 W for the NVIDIA card.
Q: How many ray tracing cores does each GPU have?
A: The Intel Arc Graphics 1 Xe Mobile has one ray tracing core. The NVIDIA RTX 4000 SFF Ada Generation has 48 ray tracing cores.
Q: What are the recorded benchmark scores for the NVIDIA card?
A: The NVIDIA card scores 124,812 in Geekbench OpenCL and 109,364 in Geekbench Vulkan, with an average benchmark score of 117,088.
Q: Which GPU supports newer APIs?
A: Both GPUs support the same API set: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Specification Differences
The specification tables show several key differences between the two products. The process node differs: Intel uses 3 nm, NVIDIA uses 5 nm. The foundry differs: Intel fabricates its own chip, NVIDIA uses TSMC. The transistor count is unknown for the Intel part, while the NVIDIA card uses 35,800 million transistors. The die size is unknown for the Intel part, while the NVIDIA card measures 294 mm².
Clock speeds differ substantially. The Intel part has a base clock of 300 MHz and a boost clock of 2300 MHz. The NVIDIA card has a base clock of 720 MHz and a boost clock of 1560 MHz. The memory clock on the Intel part is system shared, while the NVIDIA card runs at 1750 MHz with 14 Gbps effective.
Compute resources differ by large factors. The Intel part has 128 shading units, 8 TMUs, 4 ROPs, 1 ray tracing core, and no tensor cores. The NVIDIA card has 6,144 shading units, 192 TMUs, 64 ROPs, 48 ray tracing cores, and 192 tensor cores.
Memory configuration is another major split. The Intel part uses system shared memory with system dependent bandwidth. The NVIDIA card has 20 GB GDDR6, a 160-bit bus, and 280.0 GB/s bandwidth.
Rates and throughput differ accordingly. The Intel part delivers 9.200 GPixel/s pixel rate, 18.40 GTexel/s texture rate, 588.8 GFLOPS FP32, and 1,177.6 GFLOPS FP16 (2:1). The NVIDIA card delivers 99.84 GPixel/s, 299.5 GTexel/s, 19.17 TFLOPS FP32, and 19.17 TFLOPS FP16 (1:1).
Physical and interface specs differ as well. The Intel part is an IGP with no slot width specified beyond IGP, no power connectors, and a bus interface of IGP. The NVIDIA card is dual-slot, has no power connectors, uses PCIe 4.0 x16, and measures 168 mm (6.6 inches) in length and 69 mm (2.7 inches) in height. The Intel part has display outputs listed as portable device dependent, while the NVIDIA card has four mini-DisplayPort 1.4a outputs.
Release dates and lineage differ. The Intel part was released on 2026-04-15 and has a predecessor of HD Graphics-M. The NVIDIA card was released on 2023-03-20, has a predecessor of Workstation Ampere, and a successor of Blackwell PRO W. The Intel part belongs to the Arc Graphics-M generation, while the NVIDIA card belongs to the Workstation Ada generation.
The Verdict
The data supports a clear selection based on workload and form factor. For a portable device where the GPU must share system memory and operate within a 25 W TDP, the Intel Arc Graphics 1 Xe Mobile is the only option of the two, since the NVIDIA card requires a dual-slot PCIe 4.0 x16 connection and a 250 W suggested PSU. The Intel part's 3 nm process node and 2300 MHz boost clock make it a reasonable integrated solution for light graphics tasks, and its 50th percentile ranking places it in the middle of the database distribution.
For any workload that demands dedicated VRAM, high compute throughput, or ray tracing, the NVIDIA RTX 4000 SFF Ada Generation is the only choice. The 20 GB GDDR6 frame buffer, 280.0 GB/s bandwidth, and 280.0 GB/s bandwidth make it suitable for large datasets. The 19.17 TFLOPS FP32 throughput is over 30 times the Intel part's 588.8 GFLOPS. The 48 ray tracing cores versus 1 and the 192 tensor cores versus none give the NVIDIA card a decisive advantage in modern graphics and compute tasks. Its 95th percentile ranking and average benchmark score of 117,088, with OpenCL at 124,812 and Vulkan at 109,364, put it in the same performance class as other high-end workstation cards like the NVIDIA GB10, which scores within 0.3%, and the AMD Radeon PRO W7700, which scores within 1.6%.
The specification differences are too large to be bridged by architecture improvements alone. The Intel part's 128 shading units cannot compete with 6,144, even with a smaller process node and a much higher boost clock relative to its base. The NVIDIA card's 70 W TDP, while higher than the Intel part's 25 W, is still modest for a workstation GPU, and its dual-slot, 168 mm length fits small form factor builds. The suggested PSU of 250 W is a practical consideration for system builders, but the card itself draws no power connectors.
In short, the Intel Arc Graphics 1 Xe Mobile is a low-power integrated solution for portable devices, and the NVIDIA RTX 4000 SFF Ada Generation is a dedicated workstation GPU for tasks that require dedicated memory and high compute throughput. The database shows no overlap in performance benchmarks, and the architecture differences reinforce that separation. Buyers with a portable device will use the Intel part, and buyers with a workstation will use the NVIDIA card. There is no middle ground in the recorded data.