Intel Arc Graphics 1 Xe Mobile vs NVIDIA Jetson T4000 Comparison

Intel
GPU

Intel Arc Graphics 1 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

Jetson T4000

CORE STATE GB10B
VRAM 64 GB
CLOCK SPEED 1530 MHz
TDP 90 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell
nm
PROCESS 5 nm
LAUNCH DATE 2026

Analysis: Intel Arc Graphics 1 Xe Mobile vs NVIDIA Jetson T4000

The Verdict

The database records two fundamentally different devices, despite both being classified as integrated graphics. The Intel Arc Graphics 1 Xe Mobile is a mobile-oriented, low-power IGP built on a 3 nm node with a 25 W TDP, designed for portable devices. The NVIDIA Jetson T4000 is a server-grade module on a 5 nm node with a 90 W TDP, a 250 W suggested PSU, and a 1,999 USD launch MSRP. The data shows no overlapping benchmark scores between the two, which means the choice is dictated entirely by the target platform and workload class.

For a portable consumer device requiring display output and modern graphics APIs, the Intel part is the only option. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, while the Jetson T4000 lists N/A for all three APIs. The Jetson T4000 has no display outputs and is a compute module, not a graphics card. For embedded server workloads, AI inference, and high-bandwidth memory access, the Jetson T4000 is the stronger choice. It delivers 4.700 TFLOPS FP32, 64 GB of LPDDR5X memory, and 273.2 GB/s of bandwidth. The Intel part offers 588.8 GFLOPS FP32 and system-shared memory with dependent bandwidth. The data indicates these products do not compete in any single use case.

Architecture Differences

The Intel Arc Graphics 1 Xe Mobile uses the Wildcat Lake chip with the Xe3-LPG architecture, part of the Arc Graphics-M generation. It is fabricated on a 3 nm process at Intel. The NVIDIA Jetson T4000 uses the GB10B chip with the Blackwell architecture, belonging to the Server Blackwell generation, and is fabricated on a 5 nm process at TSMC. The die size for the Jetson T4000 is 391 mm², while the Intel die size is recorded as unknown.

The Intel part has 128 shading units, 8 texture mapping units, 4 raster output pipelines, and 1 ray tracing core. It has no dedicated tensor cores. The Jetson T4000 has 1536 shading units, 48 TMUs, 16 ROPs, 12 ray tracing cores, and 64 tensor cores. That is a 12x difference in shading units, a 6x difference in TMUs, and a 4x difference in ROPs. The Jetson T4000 also carries 64 tensor cores, a hardware feature absent from the Intel part.

Clock behavior differs sharply. The Intel GPU has a base clock of 300 MHz and a boost clock of 2300 MHz, indicating a wide dynamic range for power management. The Jetson T4000 runs at a fixed 1530 MHz for both base and boost. Memory architecture is also distinct. The Intel part uses system-shared memory with a system-dependent bus width and bandwidth. The Jetson T4000 uses 64 GB of LPDDR5X on a 256-bit bus, delivering 273.2 GB/s. Memory clock for the Jetson T4000 is 1067 MHz with 8.5 Gbps effective.

The Jetson T4000 is a server module measuring 87 mm by 100 mm by 15 mm, using a PCIe 5.0 x8 interface. The Intel part is an IGP with a portable-device-dependent display output. The Jetson T4000 has no display outputs. Power connectors are absent on both, but the Jetson T4000 requires a 250 W suggested PSU. The Intel part consumes 25 W TDP. The Jetson T4000 consumes 90 W TDP.

The Intel part is the predecessor to HD Graphics-M, while the Jetson T4000 succeeds Server Hopper and is followed by Server Rubin. Release dates are recorded as 2026-01-04 for the Jetson T4000 and 2026-04-15 for the Intel part. Both are listed as Active production status. The Intel part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Jetson T4000 lists N/A for all three APIs.

Head-to-Head Benchmarks

The recorded data contains no head-to-head benchmark entries, no wins for either side, and no rival comparisons. The percentileVsAllGpus field for both devices is 50, and the average benchmark score is 0 for both. This indicates the database has not yet collected direct performance measurements for either product. The analysis must therefore rely on architectural and specification data.

Raw compute throughput shows the Jetson T4000 at 4.700 TFLOPS FP32, versus 588.8 GFLOPS for the Intel part. That is approximately 7.98 times higher FP32 throughput. The Jetson T4000 also sustains FP16 at 4.700 TFLOPS with a 1:1 ratio. The Intel part reaches 1,177.6 GFLOPS FP16 with a 2:1 ratio, meaning it halves FP32 throughput when using FP16. The Jetson T4000 does not lose throughput when switching precision.

Texture and pixel rates follow the same pattern. The Jetson T4000 delivers 73.44 GTexel/s texture rate and 24.48 GPixel/s pixel rate. The Intel part delivers 18.40 GTexel/s and 9.200 GPixel/s. The Jetson T4000 is roughly 4 times ahead in texture fill and about 2.66 times ahead in pixel fill. These figures reflect the larger count of TMUs and ROPs on the Jetson T4000.

Memory bandwidth is the largest relative gap. The Jetson T4000 has 273.2 GB/s of dedicated LPDDR5X bandwidth on a 256-bit bus. The Intel part uses system-shared memory with bandwidth listed as system dependent. No fixed number can be assigned to the Intel side. The Jetson T4000 also has a fixed 64 GB memory capacity, while the Intel part shares system memory with no dedicated capacity.

Ray tracing resources differ substantially. The Jetson T4000 has 12 ray tracing cores; the Intel part has 1. Tensor cores are present only on the Jetson T4000, with 64 units. The Intel part has none. These architectural differences indicate the Jetson T4000 is designed for compute-heavy server tasks, while the Intel part is meant for basic graphics in low-power mobile devices.

The Intel part has a higher boost clock at 2300 MHz versus 1530 MHz for the Jetson T4000. That does not compensate for the 12x shading unit deficit. The Intel part also has a much lower base clock at 300 MHz, which suggests aggressive power gating. The Jetson T4000 runs at a constant 1530 MHz, which is typical for a server module that expects sustained load.

FAQ

Q: Which device has higher FP32 compute throughput?

A: The NVIDIA Jetson T4000 delivers 4.700 TFLOPS FP32. The Intel Arc Graphics 1 Xe Mobile delivers 588.8 GFLOPS FP32. The Jetson T4000 is approximately 7.98 times higher.

Q: Can the NVIDIA Jetson T4000 output video to a display?

A: No. The Jetson T4000 lists display outputs as "No outputs". The Intel Arc Graphics 1 Xe Mobile lists display outputs as "Portable Device Dependent".

Q: Which APIs are supported by each device?

A: The Intel Arc Graphics 1 Xe Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Jetson T4000 lists N/A for DirectX, OpenGL, and Vulkan.

Q: What is the memory configuration of the Jetson T4000?

A: The Jetson T4000 uses 64 GB of LPDDR5X memory on a 256-bit bus with a bandwidth of 273.2 GB/s. The memory clock is 1067 MHz with 8.5 Gbps effective.

Q: How do the TDPs compare?

A: The Intel Arc Graphics 1 Xe Mobile has a 25 W TDP. The NVIDIA Jetson T4000 has a 90 W TDP and requires a 250 W suggested PSU.

Q: Which device has tensor cores?

A: Only the NVIDIA Jetson T4000 has tensor cores, with 64 units. The Intel Arc Graphics 1 Xe Mobile has no tensor cores.

Where Each One Wins

The Intel Arc Graphics 1 Xe Mobile wins in the domain of client graphics. It is the only device with graphics API support, including DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. It has display outputs, making it suitable for portable devices. Its 25 W TDP is far lower than the 90 W TDP of the Jetson T4000, which matters for battery-driven hardware. The 3 nm process node and 300 MHz to 2300 MHz clock range indicate a design optimized for idle efficiency and burst performance. The Intel part also supports ray tracing with 1 RT core, which is absent from the Jetson T4000's API list.

The NVIDIA Jetson T4000 wins in raw compute and server workloads. It has 1536 shading units, 48 TMUs, 16 ROPs, 12 ray tracing cores, and 64 tensor cores. Its 4.700 TFLOPS FP32 and FP16 throughput with a 1:1 ratio makes it suited for AI inference and scientific computing. The 64 GB LPDDR5X memory with 273.2 GB/s bandwidth provides a large, fast memory pool. The PCIe 5.0 x8 interface allows integration into server platforms. The fixed 1530 MHz clock ensures predictable performance under sustained load.

The Intel part uses system-shared memory with system-dependent bandwidth, which is appropriate for integrated graphics in a laptop or handheld. The Jetson T4000 uses dedicated LPDDR5X, which is necessary for a compute module with no display output. The Jetson T4000 has a 391 mm² die, while the Intel die size is unknown. The Jetson T4000 also has a longer product history, succeeding Server Hopper and preceding Server Rubin. The Intel part succeeds HD Graphics-M with no successor listed.

The 50th percentile ranking for both devices in the database indicates neither is at the top of the global GPU distribution, but that ranking is based on the current incomplete benchmark set. The average benchmark score of 0 for both confirms the absence of measured results. Until the database records actual benchmark scores, the specification sheet is the only basis for comparison.

The Intel part is the correct choice for a system that needs to render graphics, run modern APIs, and operate within a 25 W power envelope. The Jetson T4000 is the correct choice for a headless server module that needs maximum FP32 and FP16 throughput, large memory capacity, and tensor core acceleration. The two devices do not overlap in platform, power, memory, or API support. The data shows no scenario where both are viable alternatives.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 1 Xe Mobile
Jetson T4000
Core Specs
Shading Units
128
1,536 +1100.0%
Shaders
128
1,536 +1100.0%
TMUs
8
48 +500.0%
ROPs
4
16 +300.0%
SM Count
12
Execution Units
2
Clocks
Base Clock
300 MHz
1530 MHz
Boost Clock
2300 MHz
1530 MHz
Memory Clock
System Shared
1067 MHz 8.5 Gbps effective
Memory
Memory Size
System Shared
64 GB
VRAM (MB)
65,536
Memory Type
System Shared
LPDDR5X
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
273.2 GB/s
Cache
L1 Cache
64 KB (per EU)
256 KB (per SM)
L2 Cache
16 MB
32 MB
Performance
Pixel Rate
9.200 GPixel/s
24.48 GPixel/s
Texture Rate
18.40 GTexel/s
73.44 GTexel/s
FP32 (TFLOPS)
588.8 GFLOPS
4.700 TFLOPS
FP64 (TFLOPS)
73.60 GFLOPS (1:8)
2.350 TFLOPS (1:2)
FP16 (TFLOPS)
1,177.6 GFLOPS (2:1)
4.700 TFLOPS (1:1)
AI/RT
RT Cores
1
12 +1100.0%
Tensor Cores
64
XMX Cores
32
Power
TDP
25 W
90 W
TDP (W)
25
90 +260.0%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Blackwell
GPU Name
Wildcat Lake
GB10B
Generation
Arc Graphics-M (Wildcat Lake)
Server Blackwell (Bxx)
Process Size
3 nm
5 nm
Transistors
unknown
unknown
Die Size
unknown
391 mm²
Foundry
Intel
TSMC
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
11.0
Shader Model
6.9
Physical
Slot Width
IGP
IGP
Length
87 mm 3.4 inches
Height
100 mm 3.9 inches
Outputs
Portable Device Dependent
No outputs
Bus Interface
IGP
PCIe 5.0 x8
Other
Launch Price
1,999 USD
Production
Active
Active
Predecessor
HD Graphics-M
Server Hopper
Successor
Server Rubin
View Arc Graphics 1 Xe Mobile Details View Jetson T4000 Details