Intel Arc Graphics 1 Xe Mobile vs NVIDIA GeForce RTX 4090 Mobile Comparison

Intel
GPU

Intel Arc Graphics 1 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 4090 Mobile

CORE STATE AD103
VRAM 16 GB
CLOCK SPEED 1695 MHz
TDP 120 W
BUS WIDTH 256 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
180,831
geekbench_vulkan
N/A
170,774
passmark_directx_10
N/A
173
passmark_directx_11
N/A
262
passmark_directx_12
N/A
107
passmark_directx_9
N/A
310
passmark_g2d
N/A
984
passmark_g3d
N/A
27,212
passmark_gpu_compute
N/A
12,347

Analysis: Intel Arc Graphics 1 Xe Mobile vs NVIDIA GeForce RTX 4090 Mobile

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark comparisons between the Intel Arc Graphics 1 Xe Mobile and the NVIDIA GeForce RTX 4090 Mobile. However, the recorded data for the RTX 4090 Mobile is extensive, while the Arc Graphics 1 Xe Mobile has no benchmark entries. This absence of data is itself informative: the Intel part is listed with an average benchmark score of zero and a percentile of 50 among all GPUs, whereas the RTX 4090 Mobile holds an average score of 43,667 and sits at the 84th percentile.

Looking at the RTX 4090 Mobile’s individual benchmark results, the strongest showing comes in Geekbench OpenCL with a score of 180,831, followed closely by Geekbench Vulkan at 170,774. In Passmark tests, the graphics score is 27,212, the compute score is 12,347, and the 2D score is 984. The DirectX legacy tests are lower: DirectX 9 scores 310, DirectX 11 scores 262, DirectX 10 scores 173, and DirectX 12 scores 107. These figures illustrate that the RTX 4090 Mobile delivers its highest performance in compute and modern API workloads, while older DirectX paths show relatively modest numbers.

The nearest rivals to the RTX 4090 Mobile in the database are the NVIDIA Quadro M6000 with an average score of 43,301 (0.8% ahead), the NVIDIA GeForce RTX 5050 Mobile at 43,268 (0.9% ahead), the NVIDIA Quadro M6000 24 GB at 43,262 (0.9% ahead), and the NVIDIA RTX A6000 at 44,075 (0.9% behind). This places the RTX 4090 Mobile in a tightly clustered group where the spread between the slowest and fastest of these five GPUs is roughly 2%. The RTX 4090 Mobile trails the RTX A6000 by less than one percent, which is a narrow margin given the difference in form factors and intended use cases.

For the Intel Arc Graphics 1 Xe Mobile, the lack of any benchmark entries means the database cannot confirm any wins. The wins counter shows zero for the Intel part and zero for the NVIDIA part in head-to-head testing, indicating that no direct comparison has been recorded. The practical takeaway is that the Intel integrated graphics solution, with its 128 shading units, 8 texture mapping units, and 4 raster output units, is positioned for basic rendering tasks, while the RTX 4090 Mobile, with 9,728 shading units, 304 TMUs, and 112 ROPs, operates in an entirely different performance class.

The Verdict

Based strictly on the recorded data, the NVIDIA GeForce RTX 4090 Mobile is the clear choice for anyone who needs substantial graphics compute. Its average benchmark score of 43,667 against the Intel part’s zero recorded score makes the comparison one-sided in the database. The RTX 4090 Mobile also sits at the 84th percentile among all GPUs, meaning it outperforms the vast majority of recorded graphics processors. The Intel Arc Graphics 1 Xe Mobile, by contrast, has a 50th percentile ranking, which in the database context reflects a mid-tier position, but with no benchmark data to support any specific performance claim.

The RTX 4090 Mobile delivers 32.98 TFLOPS of FP32 performance and 32.98 TFLOPS of FP16 performance at a 1:1 ratio. The Intel part delivers 588.8 GFLOPS of FP32 and 1,177.6 GFLOPS of FP16 at a 2:1 ratio. The difference is roughly 56 times in FP32 throughput. Pixel rate tells a similar story: the RTX 4090 Mobile reaches 189.8 GPixel/s, while the Intel part achieves 9.2 GPixel/s. Texture rate is 515.3 GTexel/s versus 18.4 GTexel/s.

The RTX 4090 Mobile uses 16 GB of dedicated GDDR6 memory on a 256-bit bus with 576.0 GB/s of bandwidth. The Intel part relies on system shared memory with system dependent bandwidth, which means its memory performance is tied to the host platform rather than the GPU itself. For any workload that depends on memory bandwidth, such as high-resolution textures or large compute buffers, the RTX 4090 Mobile has a decisive advantage.

The verdict from the data is straightforward: the RTX 4090 Mobile is a high-end discrete mobile GPU for demanding gaming and compute workloads, while the Intel Arc Graphics 1 Xe Mobile is an integrated solution intended for lightweight tasks where power draw of 25 W and a small footprint matter more than raw performance.

Where Each One Wins

The RTX 4090 Mobile wins in every measurable performance category where data exists. In FP32 compute, it delivers 32.98 TFLOPS compared to 588.8 GFLOPS for the Intel part. In FP16 compute, it delivers 32.98 TFLOPS versus 1,177.6 GFLOPS. The RTX 4090 Mobile also has 76 ray tracing cores, 304 tensor cores, and 304 TMUs, whereas the Intel part has a single ray tracing core and no recorded tensor core count. The RTX 4090 Mobile’s 112 ROPs allow for 189.8 GPixel/s fill rate, which is more than 20 times the Intel part’s 9.2 GPixel/s.

The RTX 4090 Mobile supports dedicated GDDR6 memory with 576.0 GB/s bandwidth. The Intel part uses system shared memory, so its bandwidth is listed as system dependent and cannot be quantified in the database. In practical terms, the RTX 4090 Mobile excels at large data transfers, high-resolution rendering, and compute tasks that require fast memory access.

The Intel Arc Graphics 1 Xe Mobile wins on power consumption, with a 25 W TDP versus 120 W for the RTX 4090 Mobile. It also uses a 3 nm process node compared to 5 nm for the RTX 4090 Mobile, which contributes to its lower power footprint. The Intel part is built on the Xe3-LPG architecture and uses the Wildcat Lake chip, while the RTX 4090 Mobile uses the Ada Lovelace architecture with the AD103 chip. For ultra-portable devices where battery life and thermal limits are primary constraints, the Intel part’s lower power draw is an advantage.

The RTX 4090 Mobile also leads in API support. Both parts support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. However, the RTX 4090 Mobile has a larger feature set in hardware, including 304 tensor cores for AI acceleration and 76 ray tracing cores for hardware-accelerated ray tracing. The Intel part has one ray tracing core and no tensor core entry in the database.

FAQ

Q: What is the average benchmark score difference between these two GPUs?

A: The RTX 4090 Mobile has an average benchmark score of 43,667, while the Intel Arc Graphics 1 Xe Mobile has an average score of zero, since no benchmarks are recorded for it.

Q: How does the RTX 4090 Mobile compare to its nearest rivals in the database?

A: The RTX 4090 Mobile is 0.8% behind the NVIDIA Quadro M6000, 0.9% behind the GeForce RTX 5050 Mobile, 0.9% behind the Quadro M6000 24 GB, and 0.9% ahead of the RTX A6000.

Q: What memory configuration does each GPU use?

A: The RTX 4090 Mobile uses 16 GB of GDDR6 memory on a 256-bit bus with 576.0 GB/s bandwidth. The Intel Arc Graphics 1 Xe Mobile uses system shared memory with system dependent bandwidth.

Q: Which GPU has a higher boost clock?

A: The Intel Arc Graphics 1 Xe Mobile has a boost clock of 2300 MHz, while the RTX 4090 Mobile has a boost clock of 1695 MHz.

Q: What is the difference in shading units?

A: The RTX 4090 Mobile has 9,728 shading units, while the Intel Arc Graphics 1 Xe Mobile has 128 shading units.

Q: Which GPU has a larger process node?

A: The Intel Arc Graphics 1 Xe Mobile uses a 3 nm process node, while the RTX 4090 Mobile uses a 5 nm process node.

Architecture Differences

The Intel Arc Graphics 1 Xe Mobile is built on the Xe3-LPG architecture and uses the Wildcat Lake chip from Intel. It belongs to the Arc Graphics-M generation and uses a 3 nm process node fabricated by Intel. The database lists its transistor count and die size as unknown, so no density figures are available. The architecture supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. It has 128 shading units, 8 TMUs, 4 ROPs, and 1 ray tracing core. No tensor core count is recorded.

The NVIDIA GeForce RTX 4090 Mobile is built on the Ada Lovelace architecture and uses the AD103 chip from TSMC, fabricated on a 5 nm process node. It has 45,900 million transistors on a 379 mm² die, giving a transistor density of 121.1 million per mm². The architecture supports the same API set as the Intel part: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. It has 9,728 shading units, 304 TMUs, 112 ROPs, 76 ray tracing cores, and 304 tensor cores.

The key architectural difference is the inclusion of tensor cores in the RTX 4090 Mobile, which the Intel part lacks in the database. The RTX 4090 Mobile also has 76 ray tracing cores versus 1 for the Intel part. The RTX 4090 Mobile uses a dedicated memory interface with 16 GB of GDDR6, while the Intel part relies on system shared memory. The process node advantage goes to Intel at 3 nm versus 5 nm, which typically allows higher density and lower power, but the database does not list transistor counts for the Intel part to confirm density.

The RTX 4090 Mobile uses a PCIe 4.0 x16 bus interface, while the Intel part uses an integrated graphics processor (IGP) interface. The RTX 4090 Mobile has a TDP of 120 W, while the Intel part has a TDP of 25 W. Both parts are listed as active in production, with the RTX 4090 Mobile released in January 2023 and the Intel part released in April 2026.

Specification Differences

The two GPUs differ in nearly every specification category recorded in the database.

Clocks: The Intel part has a base clock of 300 MHz and a boost clock of 2300 MHz. The RTX 4090 Mobile has a base clock of 1335 MHz and a boost clock of 1695 MHz. Memory clock for the RTX 4090 Mobile is 2250 MHz with 18 Gbps effective, while the Intel part uses system shared memory.

Memory: The RTX 4090 Mobile has 16 GB of GDDR6 on a 256-bit bus with 576.0 GB/s bandwidth. The Intel part has system shared memory with system dependent bandwidth.

Compute units: The RTX 4090 Mobile has 9,728 shading units, 304 TMUs, 112 ROPs, 76 ray tracing cores, and 304 tensor cores. The Intel part has 128 shading units, 8 TMUs, 4 ROPs, and 1 ray tracing core.

Performance rates: The RTX 4090 Mobile delivers 32.98 TFLOPS FP32 and 32.98 TFLOPS FP16 (1:1). The Intel part delivers 588.8 GFLOPS FP32 and 1,177.6 GFLOPS FP16 (2:1). Pixel rate is 189.8 GPixel/s for the RTX 4090 Mobile versus 9.2 GPixel/s for the Intel part. Texture rate is 515.3 GTexel/s versus 18.4 GTexel/s.

Power: The RTX 4090 Mobile has a TDP of 120 W. The Intel part has a TDP of 25 W.

Bus interface: The RTX 4090 Mobile uses PCIe 4.0 x16. The Intel part uses IGP.

Process node: The RTX 4090 Mobile uses 5 nm from TSMC. The Intel part uses 3 nm from Intel.

Transistor count and die size: The RTX 4090 Mobile has 45,900 million transistors on a 379 mm² die with 121.1M per mm² density. The Intel part lists both as unknown.

Release date: The RTX 4090 Mobile was released in January 2023. The Intel part was released in April 2026.

Predecessor and successor: The RTX 4090 Mobile’s predecessor is GeForce 30 Mobile and its successor is GeForce 50 Mobile. The Intel part’s predecessor is HD Graphics-M, and no successor is listed.

Slot width: Both are listed as IGP with no power connectors. Both have portable device dependent display outputs. Neither has a launch MSRP in the database.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 1 Xe Mobile
RTX 4090 Mobile
Core Specs
Shading Units
128
9,728 +7500.0%
Shaders
128
9,728 +7500.0%
TMUs
8
304 +3700.0%
ROPs
4
112 +2700.0%
SM Count
—
76
Execution Units
2
—
Clocks
Base Clock
300 MHz
1335 MHz
Boost Clock
2300 MHz
1695 MHz
Memory Clock
System Shared
2250 MHz 18 Gbps effective
Memory
Memory Size
System Shared
16 GB
VRAM (MB)
—
16,384
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
576.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
64 MB
Performance
Pixel Rate
9.200 GPixel/s
189.8 GPixel/s
Texture Rate
18.40 GTexel/s
515.3 GTexel/s
FP32 (TFLOPS)
588.8 GFLOPS
32.98 TFLOPS
FP64 (TFLOPS)
73.60 GFLOPS (1:8)
515.3 GFLOPS (1:64)
FP16 (TFLOPS)
1,177.6 GFLOPS (2:1)
32.98 TFLOPS (1:1)
AI/RT
RT Cores
1
76 +7500.0%
Tensor Cores
—
304
XMX Cores
32
—
Power
TDP
25 W
120 W
TDP (W)
25
120 +380.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Wildcat Lake
AD103
Generation
Arc Graphics-M (Wildcat Lake)
GeForce 40 Mobile
Process Size
3 nm
5 nm
Transistors
unknown
45,900 million
Die Size
unknown
379 mm²
Foundry
Intel
TSMC
Density
—
121.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
GeForce 30 Mobile
Successor
—
GeForce 50 Mobile
View Arc Graphics 1 Xe Mobile Details View GeForce RTX 4090 Mobile Details