Intel Arc Graphics 1 Xe Mobile vs NVIDIA GeForce RTX 4080 Mobile Comparison

Intel
GPU

Intel Arc Graphics 1 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 4080 Mobile

CORE STATE AD104
VRAM 12 GB
CLOCK SPEED 1665 MHz
TDP 110 W
BUS WIDTH 192 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
159,575
geekbench_vulkan
N/A
145,807
passmark_directx_10
N/A
157
passmark_directx_11
N/A
244
passmark_directx_12
N/A
96
passmark_directx_9
N/A
286
passmark_g2d
N/A
929
passmark_g3d
N/A
24,926
passmark_gpu_compute
N/A
11,191

Analysis: Intel Arc Graphics 1 Xe Mobile vs NVIDIA GeForce RTX 4080 Mobile

The Verdict

The recorded data presents a stark contrast between these two mobile graphics solutions. The Intel Arc Graphics 1 Xe Mobile, built on the Wildcat Lake chip with Xe3-LPG architecture, has no benchmark entries in the database and sits at the 50th percentile among all GPUs. The NVIDIA GeForce RTX 4080 Mobile, using the AD104 chip with Ada Lovelace architecture, holds the 81st percentile and carries an average benchmark score of 38,135. The RTX 4080 Mobile has nine recorded benchmark results spanning OpenCL, Vulkan, and multiple DirectX and Passmark tests, while the Intel part shows zero recorded scores. This means the RTX 4080 Mobile is the only option with measurable performance data, and it delivers results that place it well above the midpoint of the database. The Intel part, despite its active production status and newer release date of 2026-04-15, lacks any quantifiable benchmark presence. The RTX 4080 Mobile, released 2023-01-02, has a predecessor in GeForce 30 Mobile and a successor in GeForce 50 Mobile. For any workload requiring known performance, the data points exclusively to the NVIDIA part. The Intel iGPU remains an unknown quantity in terms of measured output, though its 50th percentile placement suggests it sits at the median of all recorded GPUs.

Architecture Differences

The two processors come from different manufacturers and process nodes. Intel fabricates the Wildcat Lake chip on a 3 nm process at its own foundry, while NVIDIA uses TSMC's 5 nm process for the AD104 chip. The Intel part belongs to the Arc Graphics-M generation with Xe3-LPG architecture, and the NVIDIA part belongs to the GeForce 40 Mobile generation with Ada Lovelace architecture. Transistor counts and die sizes are documented only for the NVIDIA chip: 35,800 million transistors on a 294 mm² die, yielding a density of 121.8 million transistors per square millimeter. The Intel chip's transistor count and die size are listed as unknown.

The NVIDIA chip carries 7,424 shading units, 232 texture mapping units, and 80 raster operation pipelines. It also includes 58 ray tracing cores and 232 tensor cores. The Intel chip has 128 shading units, 8 TMUs, 4 ROPs, and a single ray tracing core, with no tensor core count provided. The FP32 throughput difference is substantial: the RTX 4080 Mobile reaches 24.72 TFLOPS, while the Intel part delivers 588.8 GFLOPS. FP16 performance shows a similar divide, with NVIDIA at 24.72 TFLOPS (1:1 ratio) and Intel at 1,177.6 GFLOPS (2:1 ratio). Pixel rate on the NVIDIA chip is 133.2 GPixel/s versus 9.200 GPixel/s on Intel, and texture rate is 386.3 GTexel/s versus 18.40 GTexel/s.

Clock behavior differs as well. The Intel GPU runs at a 300 MHz base and 2300 MHz boost, while the NVIDIA GPU starts at 1290 MHz base and boosts to 1665 MHz. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The bus interface separates them further: Intel uses an integrated graphics processor (IGP) connection, while NVIDIA uses PCIe 4.0 x16. Power consumption is recorded at 25 W for Intel and 110 W for NVIDIA. Memory configurations are fundamentally different, with the Intel part using System Shared memory and the NVIDIA part using 12 GB of GDDR6 on a 192-bit bus with 432.0 GB/s bandwidth and an 18 Gbps effective memory clock.

FAQ

Q: Which GPU has a higher benchmark score in the database?

A: The NVIDIA GeForce RTX 4080 Mobile has an average benchmark score of 38,135, while the Intel Arc Graphics 1 Xe Mobile has an average benchmark score of 0, with no recorded benchmark entries.

Q: How do the two compare in terms of manufacturing process?

A: Intel uses a 3 nm process at its own foundry for the Wildcat Lake chip, while NVIDIA uses TSMC's 5 nm process for the AD104 chip.

Q: What is the memory configuration of each GPU?

A: The Intel Arc Graphics 1 Xe Mobile uses System Shared memory with System Dependent bandwidth. The NVIDIA GeForce RTX 4080 Mobile uses 12 GB of GDDR6 memory on a 192-bit bus with 432.0 GB/s bandwidth.

Q: Which GPU has more shading units?

A: The NVIDIA GeForce RTX 4080 Mobile has 7,424 shading units, compared to 128 shading units on the Intel Arc Graphics 1 Xe Mobile.

Q: What release dates are recorded for these GPUs?

A: The Intel Arc Graphics 1 Xe Mobile has a release date of 2026-04-15, and the NVIDIA GeForce RTX 4080 Mobile has a release date of 2023-01-02.

Q: Does the Intel GPU have any tensor cores listed?

A: No, the tensor core count for the Intel Arc Graphics 1 Xe Mobile is listed as null, while the NVIDIA GeForce RTX 4080 Mobile has 232 tensor cores.

Specification Differences

The database records several fields where these two GPUs differ. The Intel part uses the Wildcat Lake chip with Xe3-LPG architecture, while NVIDIA uses the AD104 chip with Ada Lovelace architecture. Process nodes differ at 3 nm for Intel and 5 nm for NVIDIA. Transistor count is unknown for Intel but 35,800 million for NVIDIA. Die size is unknown for Intel but 294 mm² for NVIDIA. Transistor density is null for Intel but 121.8 million per mm² for NVIDIA.

Base clock is 300 MHz on Intel versus 1290 MHz on NVIDIA. Boost clock is 2300 MHz on Intel versus 1665 MHz on NVIDIA. Memory clock on Intel is System Shared, while NVIDIA runs at 2250 MHz with 18 Gbps effective. Memory size is System Shared for Intel versus 12 GB for NVIDIA. Memory type is System Shared versus GDDR6. Bus width is System Shared versus 192 bit. Bandwidth is System Dependent versus 432.0 GB/s.

Shading units number 128 on Intel versus 7,424 on NVIDIA. TMUs are 8 versus 232. ROPs are 4 versus 80. Ray tracing cores are 1 versus 58. Tensor cores are null versus 232. Pixel rate is 9.200 GPixel/s versus 133.2 GPixel/s. Texture rate is 18.40 GTexel/s versus 386.3 GTexel/s. FP32 performance is 588.8 GFLOPS versus 24.72 TFLOPS. FP16 performance is 1,177.6 GFLOPS (2:1) versus 24.72 TFLOPS (1:1). TDP is 25 W versus 110 W.

Bus interface is IGP for Intel versus PCIe 4.0 x16 for NVIDIA. Release dates differ at 2026-04-15 for Intel and 2023-01-02 for NVIDIA. The Intel predecessor is HD Graphics-M, while NVIDIA's predecessor is GeForce 30 Mobile. NVIDIA has a successor in GeForce 50 Mobile, while Intel's successor field is null. The Intel part has no series listed, while NVIDIA belongs to GeForce 40-series. The Intel generation is Arc Graphics-M (Wildcat Lake), and NVIDIA's generation is GeForce 40 Mobile.

Head-to-Head Benchmarks

The database contains no shared benchmark results for these two GPUs. The Intel Arc Graphics 1 Xe Mobile has an empty benchmarks array, and the head-to-head comparison list is also empty. The win counts show 0 wins for each side. However, the NVIDIA part's individual benchmark results provide a full picture of its measured capabilities.

The RTX 4080 Mobile scores 159,575 in Geekbench OpenCL and 145,807 in Geekbench Vulkan. Passmark results include 157 in DirectX 10, 244 in DirectX 11, 96 in DirectX 12, 286 in DirectX 9, 929 in G2D, 24,926 in G3D, and 11,191 in GPU compute. Its average benchmark score is 38,135, placing it in the 81st percentile.

The nearest rivals in the database give context to the RTX 4080 Mobile's position. The NVIDIA GeForce MX570 scores 38,299, which is 0.4 percent below the RTX 4080 Mobile. The NVIDIA GeForce RTX 5080 Mobile scores 38,349, 0.6 percent below. The NVIDIA GeForce RTX 4070 scores 37,648, which is 1.3 percent above the RTX 4080 Mobile. The NVIDIA Tesla P4 scores 37,628, also 1.3 percent above. These deltas show the RTX 4080 Mobile sits in a tight cluster with these four rivals, none of which deviates more than 1.3 percent from its score.

The absence of any benchmark data for the Intel part means no direct comparison can be drawn from measured results. The percentile fields offer the only indirect signal: Intel at 50th percentile versus NVIDIA at 81st percentile. The Intel part's average benchmark score of 0 reflects the lack of recorded tests, not a literal performance result.

Where Each One Wins

Based strictly on recorded data, the NVIDIA GeForce RTX 4080 Mobile wins every measurable category. It has benchmark scores across nine tests, an average score of 38,135, and an 81st percentile placement. The Intel Arc Graphics 1 Xe Mobile has no benchmark entries and sits at the 50th percentile with a score of 0.

The RTX 4080 Mobile's strongest recorded results come from Geekbench OpenCL at 159,575 and Geekbench Vulkan at 145,807. Passmark G3D shows 24,926, and GPU compute shows 11,191. These scores cover compute and graphics workloads, giving the NVIDIA part demonstrated capability in both areas. The DirectX results range from 96 in DirectX 12 to 286 in DirectX 9, with DirectX 11 at 244 and DirectX 10 at 157. The G2D score of 929 indicates 2D performance is also recorded.

The Intel part, by contrast, offers only architectural specifications. Its 128 shading units, 8 TMUs, and 4 ROPs represent a minimal configuration compared to the NVIDIA part's 7,424 shading units, 232 TMUs, and 80 ROPs. The single ray tracing core versus 58, and the absence of tensor cores, further differentiate the two. The Intel GPU's 25 W TDP is less than a quarter of the NVIDIA part's 110 W, which suggests lower power draw, but no benchmark confirms what that power buys in performance.

The database does not support any use case where the Intel Arc Graphics 1 Xe Mobile wins. No benchmark favors it, no rival comparison includes it, and no score validates its capabilities. The NVIDIA GeForce RTX 4080 Mobile, meanwhile, has recorded wins in OpenCL, Vulkan, DirectX 9, 10, 11, and 12, plus G2D, G3D, and compute tests. Its nearest rivals all fall within 1.3 percent of its average score, indicating strong competitive positioning. The data shows the RTX 4080 Mobile as the only option with verified performance, and the Intel part remains unmeasured.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 1 Xe Mobile
RTX 4080 Mobile
Core Specs
Shading Units
128
7,424 +5700.0%
Shaders
128
7,424 +5700.0%
TMUs
8
232 +2800.0%
ROPs
4
80 +1900.0%
SM Count
58
Execution Units
2
Clocks
Base Clock
300 MHz
1290 MHz
Boost Clock
2300 MHz
1665 MHz
Memory Clock
System Shared
2250 MHz 18 Gbps effective
Memory
Memory Size
System Shared
12 GB
VRAM (MB)
12,288
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
432.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
48 MB
Performance
Pixel Rate
9.200 GPixel/s
133.2 GPixel/s
Texture Rate
18.40 GTexel/s
386.3 GTexel/s
FP32 (TFLOPS)
588.8 GFLOPS
24.72 TFLOPS
FP64 (TFLOPS)
73.60 GFLOPS (1:8)
386.3 GFLOPS (1:64)
FP16 (TFLOPS)
1,177.6 GFLOPS (2:1)
24.72 TFLOPS (1:1)
AI/RT
RT Cores
1
58 +5700.0%
Tensor Cores
232
XMX Cores
32
Power
TDP
25 W
110 W
TDP (W)
25
110 +340.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Wildcat Lake
AD104
Generation
Arc Graphics-M (Wildcat Lake)
GeForce 40 Mobile
Process Size
3 nm
5 nm
Transistors
unknown
35,800 million
Die Size
unknown
294 mm²
Foundry
Intel
TSMC
Density
121.8M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
GeForce 30 Mobile
Successor
GeForce 50 Mobile
View Arc Graphics 1 Xe Mobile Details View GeForce RTX 4080 Mobile Details