Intel Arc Graphics 1 Xe Mobile vs Intel Arc Pro A60M Comparison

Intel
GPU

Intel Arc Graphics 1 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
Intel
GPU

Arc Pro A60M

CORE STATE DG2-256
VRAM 8 GB
CLOCK SPEED 1300 MHz
TDP 95 W
BUS WIDTH 128 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2023

Analysis: Intel Arc Graphics 1 Xe Mobile vs Intel Arc Pro A60M

Where Each One Wins

The recorded data places these two Intel mobile graphics solutions at opposite ends of the performance spectrum, with the Arc Pro A60M holding every measurable advantage in raw compute and output throughput. The Arc Graphics 1 Xe Mobile, built on the Wildcat Lake chip, is a low-power integrated solution, while the Arc Pro A60M is a dedicated-class mobile part with a substantially larger silicon footprint.

The Arc Graphics 1 Xe Mobile delivers 588.8 GFLOPS of FP32 compute and 1,177.6 GFLOPS of FP16 performance, figures that position it as an entry-level graphics engine for basic rendering and light productivity tasks. Its pixel rate of 9.200 GPixel/s and texture rate of 18.40 GTexel/s reflect a design focused on efficiency rather than raw throughput. This part uses system-shared memory, meaning its bandwidth is entirely dependent on the host platform's memory configuration, which the database records as "System Dependent."

The Arc Pro A60M, by contrast, produces 5.325 TFLOPS of FP32 compute, which is 9.04 times the FP32 output of the smaller part. Its FP16 throughput of 10.65 TFLOPS is 9.04 times higher as well. The pixel rate of 83.20 GPixel/s and texture rate of 166.4 GTexel/s represent 9.04 and 9.04 multiples of the Arc Graphics 1 Xe Mobile's corresponding figures, respectively. This consistent ratio across all shader-based metrics indicates the A60M is not simply clocked higher; it has 16 times the shading units, 16 times the texture mapping units, and 16 times the raster output units.

In terms of use cases, the data supports a clear split. The Arc Graphics 1 Xe Mobile is suited for environments where power draw is constrained, operating at a 25 W TDP with no power connectors, and it is an integrated graphics processor (IGP). The Arc Pro A60M, with a 95 W TDP, is built for sustained professional workloads, offering 8 GB of dedicated GDDR6 memory on a 128-bit bus with 256.0 GB/s of bandwidth. The dedicated memory pool removes the dependency on system RAM, which the smaller part cannot avoid.

The benchmark database shows zero wins for either part in head-to-head tests, and both sit at the 50th percentile among all GPUs. That percentile figure applies to the full database distribution, but the raw specifications in the record make the performance hierarchy unambiguous: the A60M wins every computed metric, while the Arc Graphics 1 Xe Mobile wins in power efficiency and physical integration.

FAQ

Q: How does the FP32 compute performance compare between the two parts?

A: The Arc Pro A60M delivers 5.325 TFLOPS of FP32 compute, while the Arc Graphics 1 Xe Mobile produces 588.8 GFLOPS. The A60M is 9.04 times faster in this metric.

Q: What memory configurations do these GPUs use?

A: The Arc Graphics 1 Xe Mobile uses system-shared memory with system-dependent bandwidth. The Arc Pro A60M has 8 GB of GDDR6 memory on a 128-bit bus, providing 256.0 GB/s of bandwidth.

Q: Are both parts compatible with the same graphics APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What are the power requirements for each GPU?

A: The Arc Graphics 1 Xe Mobile has a 25 W TDP and uses no power connectors. The Arc Pro A60M has a 95 W TDP.

Q: Which GPU has more shading units?

A: The Arc Pro A60M has 2048 shading units, compared to 128 shading units on the Arc Graphics 1 Xe Mobile, a 16-fold difference.

Q: What is the manufacturing process for each chip?

A: The Arc Graphics 1 Xe Mobile uses a 3 nm process at Intel, while the Arc Pro A60M uses a 6 nm process at TSMC.

Head-to-Head Benchmarks

The head-to-head benchmark array in the database is empty, so no direct benchmark scores exist for these two parts against each other. However, the specification-derived metrics provide a complete picture of relative performance, and the ratios are consistent across every shader-based calculation.

The FP32 throughput difference is the most telling: 5.325 TFLOPS versus 588.8 GFLOPS. The A60M processes 9.04 times more floating-point operations per second. The FP16 figures follow the same 2:1 ratio within each part and the same 9.04 multiplier between parts: 10.65 TFLOPS versus 1,177.6 GFLOPS.

Texture and pixel fill rates show the same pattern. The A60M achieves 166.4 GTexel/s against 18.40 GTexel/s for the Arc Graphics 1 Xe Mobile, and 83.20 GPixel/s against 9.200 GPixel/s. Both are 9.04 times higher on the A60M.

The memory subsystem creates an even wider gap. The A60M has 256.0 GB/s of dedicated bandwidth, while the Arc Graphics 1 Xe Mobile relies on system-shared memory with bandwidth listed as "System Dependent," meaning it cannot be guaranteed at any fixed level. The A60M's 8 GB GDDR6 frame buffer is also a fixed quantity, whereas the smaller part has no dedicated video memory at all.

Clock speeds behave in an interesting way. The Arc Graphics 1 Xe Mobile has a lower base clock of 300 MHz but a higher boost clock of 2300 MHz. The Arc Pro A60M runs at 900 MHz base and 1300 MHz boost. The smaller part's boost clock is 1.77 times higher than the A60M's, yet its total compute output is still 9.04 times lower because the A60M has 16 times more shading units. This illustrates that the A60M's advantage comes from scale, not clock speed.

The ray tracing hardware follows the same 16:1 ratio, with 16 RT cores on the A60M against 1 RT core on the Arc Graphics 1 Xe Mobile. Neither part lists tensor cores in the database.

Specification Differences

The two parts differ in nearly every measurable specification. The Arc Graphics 1 Xe Mobile uses a 3 nm process at Intel, while the Arc Pro A60M uses a 6 nm process at TSMC. The A60M has 11,500 million transistors on a 269 mm² die, with a transistor density of 42.8M per mm². The smaller part's transistor count and die size are listed as unknown.

The shading unit count is 128 on the Arc Graphics 1 Xe Mobile versus 2048 on the Arc Pro A60M, a 16-fold difference. TMUs are 8 versus 128, and ROPs are 4 versus 64. RT cores are 1 versus 16.

Memory is entirely different: system-shared on the smaller part versus 8 GB GDDR6 on the larger, with a 128-bit bus and 256.0 GB/s bandwidth. The memory clock on the A60M is 2000 MHz, with 16 Gbps effective speed.

The TDP difference is substantial: 25 W versus 95 W. The Arc Graphics 1 Xe Mobile uses no power connectors and has an IGP bus interface. The Arc Pro A60M has a PCIe 4.0 x16 bus interface and no power connector field listed.

Release dates differ by nearly three years: the Arc Pro A60M launched on 2023-06-05, while the Arc Graphics 1 Xe Mobile is dated 2026-04-15. Both parts are marked as Active in production status.

The display outputs for both are listed as "Portable Device Dependent," and neither has a launch MSRP in the database. Both are IGP form factors despite the A60M's dedicated memory.

Architecture Differences

The two GPUs come from different architecture generations. The Arc Graphics 1 Xe Mobile uses the Xe3-LPG architecture on the Wildcat Lake chip, belonging to the Arc Graphics-M (Wildcat Lake) generation. The Arc Pro A60M uses the Xe-HPG architecture on the DG2-256 chip, from the Alchemist (Pro-Series Mobile) generation.

The node difference is significant: 3 nm at Intel for the newer part, 6 nm at TSMC for the older one. The foundry choice also differs, with Intel fabricating the Wildcat Lake chip and TSMC fabricating the DG2-256.

The Arc Graphics 1 Xe Mobile has a predecessor listed as HD Graphics-M, while the Arc Pro A60M has no predecessor in the record. Neither has a successor listed.

The architecture generations reflect different design priorities. The Xe3-LPG in the Wildcat Lake part appears optimized for low-power integrated use, given its 25 W TDP and system-shared memory. The Xe-HPG in the Alchemist part is oriented toward professional mobile workloads, with dedicated GDDR6 memory and a PCIe 4.0 x16 interface.

Both architectures support the same API set: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. This means software compatibility is identical, but the hardware resources behind those APIs differ dramatically.

The FP16 to FP32 ratio is 2:1 on both parts, indicating similar mixed-precision execution designs. Neither part lists tensor cores, so AI acceleration hardware is not present in either record.

The Verdict

The data in this comparison is one-sided. The Intel Arc Pro A60M outperforms the Intel Arc Graphics 1 Xe Mobile by a factor of 9.04 in FP32 compute, FP16 compute, pixel rate, and texture rate. It has 16 times the shading units, 16 times the TMUs, 16 times the ROPs, and 16 times the RT cores. It provides 8 GB of dedicated GDDR6 memory with 256.0 GB/s of bandwidth, whereas the smaller part depends on system-shared memory.

The Arc Graphics 1 Xe Mobile's advantages are limited to power consumption and process technology. Its 25 W TDP is 70 W lower than the A60M's 95 W TDP. It uses a newer 3 nm node at Intel, versus 6 nm at TSMC, and it has a higher boost clock at 2300 MHz versus 1300 MHz. These traits make it a fit for compact, power-constrained systems where integrated graphics are the only option.

The Arc Pro A60M is the choice for any workload that benefits from sustained compute throughput, dedicated memory bandwidth, and high fill rates. Its PCIe 4.0 x16 interface and 8 GB frame buffer support professional rendering and compute tasks that require more than shared system memory can provide.

Both parts sit at the 50th percentile in the database's all-GPU distribution, and neither has recorded benchmark scores or head-to-head results. The specification analysis, however, provides no ambiguity: the Arc Pro A60M wins every performance metric, and the Arc Graphics 1 Xe Mobile wins on power efficiency and integration simplicity. Users who need maximum performance from a mobile Intel GPU should select the A60M; users who need minimal power draw and an integrated solution should select the Arc Graphics 1 Xe Mobile.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 1 Xe Mobile
Pro A60M
Core Specs
Shading Units
128
2,048 +1500.0%
Shaders
128
2,048 +1500.0%
TMUs
8
128 +1500.0%
ROPs
4
64 +1500.0%
Execution Units
2
256 +12700.0%
Clocks
Base Clock
300 MHz
900 MHz
Boost Clock
2300 MHz
1300 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
8,192
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
256.0 GB/s
Cache
L1 Cache
64 KB (per EU)
L2 Cache
16 MB
8 MB
Performance
Pixel Rate
9.200 GPixel/s
83.20 GPixel/s
Texture Rate
18.40 GTexel/s
166.4 GTexel/s
FP32 (TFLOPS)
588.8 GFLOPS
5.325 TFLOPS
FP64 (TFLOPS)
73.60 GFLOPS (1:8)
FP16 (TFLOPS)
1,177.6 GFLOPS (2:1)
10.65 TFLOPS (2:1)
AI/RT
RT Cores
1
16 +1500.0%
XMX Cores
32
256 +700.0%
Power
TDP
25 W
95 W
TDP (W)
25
95 +280.0%
Power Connectors
None
Architecture
Architecture
Xe3-LPG
Xe-HPG
GPU Name
Wildcat Lake
DG2-256
Generation
Arc Graphics-M (Wildcat Lake)
Alchemist (Pro-Series Mobile)
Process Size
3 nm
6 nm
Transistors
unknown
11,500 million
Die Size
unknown
269 mm²
Foundry
Intel
TSMC
Density
42.8M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.9
6.6
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
View Arc Graphics 1 Xe Mobile Details View Arc Pro A60M Details