Intel Arc G3 vs NVIDIA RTX PRO 6000 Blackwell Server Comparison

Intel
GPU

Intel Arc G3

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2400 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

RTX PRO 6000 Blackwell Server

CORE STATE GB202
VRAM 96 GB
CLOCK SPEED 2617 MHz
TDP 600 W
BUS WIDTH 512 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
5,996

Analysis: Intel Arc G3 vs NVIDIA RTX PRO 6000 Blackwell Server

Where Each One Wins

The recorded data splits these two parts cleanly along entirely different use cases. The Intel Arc G3 is an integrated graphics processor (IGP) built for portable devices, with its display output listed as "Portable Device Dependent" and its power envelope at 25 W. The NVIDIA RTX PRO 6000 Blackwell Server is a dual-slot, PCIe 5.0 x16 add-in board aimed at server workloads, drawing 600 W and requiring a 1000 W suggested PSU. There is no benchmark overlap in the database: the Intel part has no recorded benchmark scores, while the NVIDIA part has a single 3DMark Steel Nomad DX12 score of 5996. This means the Intel Arc G3 cannot claim a single direct benchmark win, and the NVIDIA part holds the only recorded score.

The Intel Arc G3 wins on integration and power efficiency by nature of its design. It is an IGP with no power connectors, no slot width beyond the integrated package, and a 3 nm process node from Intel's own foundry. Its base clock is 300 MHz and boost clock is 2400 MHz. The NVIDIA RTX PRO 6000 Blackwell Server wins on raw compute, memory capacity, and bandwidth. It delivers 126.0 TFLOPS FP32 and 126.0 TFLOPS FP16 (1:1), compared to the Intel part's 6.144 TFLOPS FP32 and 12.29 TFLOPS FP16 (2:1). The NVIDIA part also carries 96 GB of GDDR7 on a 512-bit bus with 1.79 TB/s bandwidth, while the Intel part uses system-shared memory with system-dependent bandwidth.

For server-side rendering, AI inference, or any workload that scales with shading units, the NVIDIA part is the only option with recorded data. Its 24,064 shading units, 752 TMUs, 192 ROPs, 188 RT cores, and 752 tensor cores dwarf the Intel part's 1,280 shading units, 40 TMUs, 20 ROPs, and 10 RT cores. The Intel Arc G3 has no tensor cores listed at all. The data indicates that the NVIDIA part is designed for compute-heavy tasks, while the Intel part is a low-power integrated solution for portable devices.

Architecture Differences

The two parts come from different manufacturers, different foundries, and different process nodes. Intel uses its own 3 nm process for the Panther Lake chip, built on the Xe3-LPG architecture from the Arc Graphics-M (Panther Lake) generation. NVIDIA uses TSMC's 5 nm process for the GB202 chip, built on the Blackwell 2.0 architecture from the Server Blackwell (Bxx) generation. The transistor counts differ massively: the Intel part's transistor count is unknown in the database, while the NVIDIA part contains 92,200 million transistors on a 750 mm² die, giving a transistor density of 122.9M / mm².

The memory subsystems are fundamentally different. The Intel Arc G3 uses system-shared memory, meaning its memory size, type, bus width, and bandwidth are all listed as "System Shared" or "System Dependent". The NVIDIA part uses 96 GB of GDDR7 with a 512-bit bus and 1.79 TB/s bandwidth, and its memory clock is 1750 MHz with 28 Gbps effective. The Intel part's memory clock is also system-shared. This makes the NVIDIA part self-contained for memory, while the Intel part depends entirely on the host system's DRAM.

Compute resources diverge sharply. The NVIDIA part has 24,064 shading units, 752 TMUs, 192 ROPs, 188 RT cores, and 752 tensor cores. The Intel part has 1,280 shading units, 40 TMUs, 20 ROPs, and 10 RT cores, with no tensor core count listed. The pixel rate for the NVIDIA part is 502.5 GPixel/s versus 48.00 GPixel/s for the Intel part. Texture rate is 1,968.0 GTexel/s versus 96.00 GTexel/s. The FP32 throughput is 126.0 TFLOPS versus 6.144 TFLOPS, a ratio of roughly 20.5 to 1. The FP16 throughput is 126.0 TFLOPS (1:1) for NVIDIA versus 12.29 TFLOPS (2:1) for Intel, meaning the NVIDIA part does not halve its rate for FP16 while the Intel part does.

Clock behavior also differs. The Intel part has a base clock of 300 MHz and boost of 2400 MHz, a wide range suggesting power-saving idle states and a relatively high boost for an IGP. The NVIDIA part has a base clock of 1590 MHz and boost of 2617 MHz, a narrower range typical of a high-power discrete board. The NVIDIA part requires a 16-pin power connector and a 1000 W suggested PSU, while the Intel part uses no power connectors. The NVIDIA part is dual-slot with dimensions of 267 mm length, 111 mm height, and 40 mm width, while the Intel part has no listed dimensions because it is an IGP.

The bus interfaces differ: the NVIDIA part uses PCIe 5.0 x16, the Intel part uses IGP. Display outputs on the NVIDIA part are 4x DisplayPort 2.1b, while the Intel part's outputs are portable-device dependent. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA part's predecessor is Server Hopper and its successor is Server Rubin, while the Intel part has no predecessor or successor listed. The release dates differ: the NVIDIA part was released on 2025-03-17, and the Intel part on 2026-05-31.

Head-to-Head Benchmarks

The database contains no head-to-head benchmark entries between these two parts. The only recorded benchmark score belongs to the NVIDIA RTX PRO 6000 Blackwell Server: 5996 in 3DMark Steel Nomad DX12. The Intel Arc G3 has an empty benchmark list, an average benchmark score of 0, and no nearest rivals. The NVIDIA part's nearest rivals, based on average scores, are all older or lower-tier parts: the NVIDIA GeForce GTX 770M with an average score of 6000 (delta -0.1%), the AMD Radeon RX 6400 with 6001 (delta -0.1%), the AMD FirePro W4100 with 5987 (delta 0.2%), and the NVIDIA Quadro K4000M with 5986 (delta 0.2%). This puts the NVIDIA part's percentile versus all GPUs at 34, meaning it sits below the median in the database's recorded benchmark distribution.

The Intel Arc G3's percentile versus all GPUs is 50, but this is based on no recorded benchmark scores, so it reflects a default or placeholder position rather than measured performance. The NVIDIA part's single score of 5996 is within 0.2% of all four nearest rivals, indicating that in this specific DX12 workload, the RTX PRO 6000 Blackwell Server performs comparably to much older mobile and entry-level desktop parts. This is surprising given the massive architectural differences, but the data is clear: the RTX PRO 6000 Blackwell Server's Steel Nomad score is effectively tied with the GTX 770M, RX 6400, FirePro W4100, and Quadro K4000M.

Because the Intel part has no scores, no direct comparison of the two parts is possible from the benchmark data. The only quantitative comparison comes from specifications. The NVIDIA part's FP32 throughput is 20.5 times higher than the Intel part's, its texture rate is 20.5 times higher, and its pixel rate is 10.5 times higher. The NVIDIA part's shading units are 18.8 times more numerous, its TMUs 18.8 times more, its ROPs 9.6 times more, and its RT cores 18.8 times more. The NVIDIA part's 96 GB memory capacity and 1.79 TB/s bandwidth cannot be compared directly to the Intel part's system-shared memory, but the NVIDIA part clearly does not rely on host DRAM.

The recorded benchmark percentile for the NVIDIA part is 34, which is below the Intel part's placeholder 50. However, the Intel part's percentile is not backed by any measured score, so it should not be interpreted as evidence of superior performance. The data shows that the NVIDIA part's only recorded benchmark places it in the lower third of all GPUs in the database, despite its high-end specifications. This discrepancy between raw compute specifications and the recorded Steel Nomad score suggests the workload may not be representative of the NVIDIA part's intended server use cases.

The Verdict

The data supports a clear split: the Intel Arc G3 is for portable, low-power systems where integrated graphics and system-shared memory are acceptable, while the NVIDIA RTX PRO 6000 Blackwell Server is for servers requiring maximum compute throughput, large dedicated memory, and PCIe connectivity. Users with the Intel part should expect modest graphics performance suitable for portable devices, with no recorded benchmark scores to indicate otherwise. Users with the NVIDIA part should expect a 600 W dual-slot board with 96 GB GDDR7, 126.0 TFLOPS FP32, and 188 RT cores, but the single recorded benchmark places it near much older parts in that specific workload.

For FP32-heavy compute, the NVIDIA part is the only viable choice: 126.0 TFLOPS versus 6.144 TFLOPS. For FP16 workloads where the Intel part uses a 2:1 ratio, the NVIDIA part's 1:1 ratio doubles its effective FP16 throughput relative to its FP32 rate, giving it a 20.5 to 1 advantage in FP16 as well. For memory-bound tasks, the NVIDIA part's 1.79 TB/s bandwidth is dedicated and fixed, while the Intel part's bandwidth is system-dependent and cannot be quantified from the database. For ray tracing, the NVIDIA part has 188 RT cores versus 10, and for tensor operations, the NVIDIA part has 752 tensor cores while the Intel part has none listed.

The Intel part wins on power: 25 W versus 600 W, no power connectors versus a 16-pin connector, and IGP form factor versus dual-slot. It also wins on process node: 3 nm versus 5 nm, and it uses Intel's own foundry versus TSMC. The NVIDIA part wins on every compute metric, memory metric, and interface metric. The release dates show the Intel part launched later, on 2026-05-31, versus the NVIDIA part's 2025-03-17. The NVIDIA part has a known predecessor (Server Hopper) and successor (Server Rubin), while the Intel part has neither.

The verdict from the data is straightforward: choose the Intel Arc G3 for integrated, low-power portable graphics with system-shared memory, and choose the NVIDIA RTX PRO 6000 Blackwell Server for dedicated server compute with 96 GB of GDDR7, high FP32 and FP16 throughput, and PCIe 5.0 connectivity. The NVIDIA part's benchmark percentile of 34 versus the Intel part's 50 should be disregarded for comparison purposes because the Intel part has no measured scores. The only measured performance in this comparison is the NVIDIA part's 5996 Steel Nomad score, which places it near the GTX 770M, RX 6400, FirePro W4100, and Quadro K4000M.

FAQ

Q: Does the Intel Arc G3 have any recorded benchmark scores?

A: No. The database shows an empty benchmark list, an average benchmark score of 0, and no nearest rivals for the Intel Arc G3.

Q: What is the single benchmark score for the NVIDIA RTX PRO 6000 Blackwell Server?

A: The only recorded score is 5996 in 3DMark Steel Nomad DX12, with an average benchmark score of 5996 and a percentile versus all GPUs of 34.

Q: How do the FP32 throughput values compare?

A: The NVIDIA part delivers 126.0 TFLOPS FP32, while the Intel part delivers 6.144 TFLOPS FP32, a ratio of approximately 20.5 to 1.

Q: What memory configurations do the two parts use?

A: The Intel Arc G3 uses system-shared memory with system-dependent bandwidth. The NVIDIA RTX PRO 6000 Blackwell Server uses 96 GB of GDDR7 on a 512-bit bus with 1.79 TB/s bandwidth.

Q: Which part has more ray tracing cores?

A: The NVIDIA part has 188 RT cores, while the Intel part has 10 RT cores.

Q: What are the power requirements for each part?

A: The Intel Arc G3 has a TDP of 25 W and uses no power connectors. The NVIDIA RTX PRO 6000 Blackwell Server has a TDP of 600 W, uses a 16-pin power connector, and has a suggested PSU of 1000 W.

Specification Differences

The following fields differ between the Intel Arc G3 and the NVIDIA RTX PRO 6000 Blackwell Server:

  • Manufacturer: Intel versus NVIDIA
  • Chip: Panther Lake versus GB202
  • Architecture: Xe3-LPG versus Blackwell 2.0
  • Generation: Arc Graphics-M (Panther Lake) versus Server Blackwell (Bxx)
  • Process node: 3 nm versus 5 nm
  • Foundry: Intel versus TSMC
  • Transistors: unknown versus 92,200 million
  • Die size: unknown versus 750 mm²
  • Transistor density: null versus 122.9M / mm²
  • Base clock: 300 MHz versus 1590 MHz
  • Boost clock: 2400 MHz versus 2617 MHz
  • Memory clock: System Shared versus 1750 MHz 28 Gbps effective
  • Memory size: System Shared versus 96 GB
  • Memory type: System Shared versus GDDR7
  • Memory bus width: System Shared versus 512 bit
  • Memory bandwidth: System Dependent versus 1.79 TB/s
  • Shading units: 1280 versus 24064
  • TMUs: 40 versus 752
  • ROPs: 20 versus 192
  • RT cores: 10 versus 188
  • Tensor cores: null versus 752
  • Pixel rate: 48.00 GPixel/s versus 502.5 GPixel/s
  • Texture rate: 96.00 GTexel/s versus 1,968.0 GTexel/s
  • FP32: 6.144 TFLOPS versus 126.0 TFLOPS
  • FP16: 12.29 TFLOPS (2:1) versus 126.0 TFLOPS (1:1)
  • TDP: 25 W versus 600 W
  • Slot width: IGP versus Dual-slot
  • Power connectors: None versus 1x 16-pin
  • Suggested PSU: null versus 1000 W
  • Bus interface: IGP versus PCIe 5.0 x16
  • Display outputs: Portable Device Dependent versus 4x DisplayPort 2.1b
  • Dimensions: null versus 267 mm 10.5 inches length, 111 mm 4.4 inches height, 40 mm 1.6 inches width
  • Release date: 2026-05-31 versus 2025-03-17
  • Predecessor: null versus Server Hopper
  • Successor: null versus Server Rubin
  • Benchmarks: empty versus one score of 5996
  • Percentile versus all GPUs: 50 versus 34
  • Average benchmark score: 0 versus 5996
  • Nearest rivals: none versus GTX 770M, RX 6400, FirePro W4100, Quadro K4000M

The two parts share DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 support. Both have active production status. Neither part has a launch MSRP in the database.

DETAILED SPECIFICATIONS

SPECIFICATION
G3
RTX PRO 6000 Blackwell Server
Core Specs
Shading Units
1,280
24,064 +1780.0%
Shaders
1,280
24,064 +1780.0%
TMUs
40
752 +1780.0%
ROPs
20
192 +860.0%
SM Count
188
Execution Units
10
Clocks
Base Clock
300 MHz
1590 MHz
Boost Clock
2400 MHz
2617 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
96 GB
VRAM (MB)
98,304
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
512 bit
Bandwidth
System Dependent
1.79 TB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
128 MB
Performance
Pixel Rate
48.00 GPixel/s
502.5 GPixel/s
Texture Rate
96.00 GTexel/s
1,968.0 GTexel/s
FP32 (TFLOPS)
6.144 TFLOPS
126.0 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:8)
1.968 TFLOPS (1:64)
FP16 (TFLOPS)
12.29 TFLOPS (2:1)
126.0 TFLOPS (1:1)
AI/RT
RT Cores
10
188 +1780.0%
Tensor Cores
752
XMX Cores
80
Power
TDP
25 W
600 W
TDP (W)
25
600 +2300.0%
Suggested PSU
1000 W
Power Connectors
None
1x 16-pin
Architecture
Architecture
Xe3-LPG
Blackwell 2.0
GPU Name
Panther Lake
GB202
Generation
Arc Graphics-M (Panther Lake)
Server Blackwell (Bxx)
Process Size
3 nm
5 nm
Transistors
unknown
92,200 million
Die Size
unknown
750 mm²
Foundry
Intel
TSMC
Density
122.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.9
6.9
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Outputs
Portable Device Dependent
4x DisplayPort 2.1b
Bus Interface
IGP
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
Server Hopper
Successor
Server Rubin
View Arc G3 Details View RTX PRO 6000 Blackwell Server Details