Intel Arc G3 vs NVIDIA RTX 2000 Embedded Ada Generation Comparison

Intel
GPU

Intel Arc G3

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2400 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

RTX 2000 Embedded Ada Generation

CORE STATE AD107
VRAM 8 GB
CLOCK SPEED 2010 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

Analysis: Intel Arc G3 vs NVIDIA RTX 2000 Embedded Ada Generation

Head-to-Head Benchmarks

The recorded data contains no head-to-head benchmark entries, no individual benchmark scores, and no wins attributed to either the Intel Arc G3 or the NVIDIA RTX 2000 Embedded Ada Generation. Both products hold an identical percentile rank of 50 against all GPUs in the database, and both have an average benchmark score of zero. This means the database has not yet captured any performance measurements for either processor. Without benchmark results, the head-to-head comparison cannot be quantified. The only available numerical performance figures come from the specification sheets, which indicate theoretical peak throughputs. The Intel Arc G3 delivers 6.144 TFLOPS of FP32 compute, while the NVIDIA RTX 2000 Embedded Ada Generation delivers 12.35 TFLOPS. Pixel fill rates are 48.00 GPixel/s versus 96.48 GPixel/s, and texture rates are 96.00 GTexel/s versus 193.0 GTexel/s. These figures suggest the NVIDIA part has roughly double the raw throughput in each category, but no actual benchmark scores confirm real-world behavior.

Architecture Differences

The two processors come from different manufacturers, process nodes, and architectural lineages. The Intel Arc G3 uses the Panther Lake chip with the Xe3-LPG architecture, fabricated by Intel on a 3 nm process. The NVIDIA RTX 2000 Embedded Ada Generation uses the AD107 chip with Ada Lovelace architecture, fabricated by TSMC on a 5 nm process. The NVIDIA part belongs to the GeForce 20-series and the Ada-MW generation; the Intel part belongs to Arc Graphics-M (Panther Lake). The Intel chip has 1280 shading units, 40 texture mapping units, 20 raster operation units, and 10 ray tracing cores. The NVIDIA chip has 3072 shading units, 96 texture mapping units, 48 raster operation units, 24 ray tracing cores, and 96 tensor cores. The Intel part lists no tensor cores, while the NVIDIA part includes 96. Transistor counts and die sizes are only recorded for the NVIDIA part: 18,900 million transistors on a 159 mm² die, yielding a density of 118.9M per mm². The Intel transistor count and die size are listed as unknown. The NVIDIA part also has a documented predecessor in Ampere-MW and a successor in Blackwell-MW; the Intel part has no recorded predecessor or successor.

Clock behavior differs significantly. The Intel Arc G3 has a base clock of 300 MHz and a boost clock of 2400 MHz. The NVIDIA RTX 2000 Embedded Ada Generation has a base clock of 1530 MHz and a boost clock of 2010 MHz. The Intel part's memory is system shared, with no dedicated memory type, bus width, or bandwidth; its bandwidth is listed as system dependent. The NVIDIA part uses 8 GB of GDDR6 memory on a 128-bit bus with 256.0 GB/s of bandwidth, and its memory clock is 2000 MHz with 16 Gbps effective speed. The Intel part's FP16 performance is listed as 12.29 TFLOPS with a 2:1 ratio, meaning it halves the FP32 rate. The NVIDIA part's FP16 performance is 12.35 TFLOPS with a 1:1 ratio, meaning it matches the FP32 rate exactly. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Power consumption is 25 W for the Intel part and 50 W for the NVIDIA part. Both are integrated graphics processors with no power connectors and portable-device-dependent display outputs. The Intel part uses an IGP bus interface, while the NVIDIA part uses PCIe 4.0 x16. The NVIDIA part is 5 nm, the Intel part is 3 nm, which implies a denser manufacturing process for the Intel chip, although no transistor density figure is recorded for it.

The Verdict

The data indicates two products with distinct design goals. The Intel Arc G3 is a 25 W integrated processor on a 3 nm node, built for low power and system-shared memory. The NVIDIA RTX 2000 Embedded Ada Generation is a 50 W part with dedicated 8 GB GDDR6 memory, a 128-bit bus, and 256.0 GB/s bandwidth. The NVIDIA part has more than double the shading units, texture units, raster operation units, and ray tracing cores. It also has tensor cores, which the Intel part lacks entirely. Theoretical FP32 throughput is 12.35 TFLOPS versus 6.144 TFLOPS, and FP16 throughput is nearly identical at 12.35 TFLOPS versus 12.29 TFLOPS, though the NVIDIA part achieves this at a 1:1 ratio while the Intel part uses a 2:1 ratio. The NVIDIA part has a much higher base clock of 1530 MHz versus 300 MHz, though the Intel part boosts higher at 2400 MHz versus 2010 MHz. The NVIDIA part was released on 2023-03-20, while the Intel part has a release date of 2026-05-31, a difference of over three years. The Intel part has no launch MSRP recorded, and neither does the NVIDIA part. The verdict from the database is clear on hardware specifications: the NVIDIA RTX 2000 Embedded Ada Generation offers substantially higher peak compute, dedicated memory, and more advanced feature support, while the Intel Arc G3 offers a lower power envelope and a smaller process node. For workloads that rely on tensor cores or dedicated VRAM, the NVIDIA part is the only option. For power-constrained integrated designs where system memory is acceptable, the Intel part may suffice, but its lower shading unit count and missing tensor cores limit its capability in compute-heavy tasks.

FAQ

Q: Which GPU has higher FP32 compute throughput?

A: The NVIDIA RTX 2000 Embedded Ada Generation has 12.35 TFLOPS of FP32 compute, while the Intel Arc G3 has 6.144 TFLOPS, so the NVIDIA part is roughly twice as fast on paper.

Q: Does the Intel Arc G3 have tensor cores?

A: No, the Intel Arc G3 lists no tensor cores. The NVIDIA RTX 2000 Embedded Ada Generation includes 96 tensor cores.

Q: What memory configuration does each GPU use?

A: The Intel Arc G3 uses system-shared memory with system-dependent bandwidth. The NVIDIA RTX 2000 Embedded Ada Generation uses 8 GB of GDDR6 memory on a 128-bit bus with 256.0 GB/s of bandwidth.

Q: What are the power consumption figures?

A: The Intel Arc G3 has a TDP of 25 W, and the NVIDIA RTX 2000 Embedded Ada Generation has a TDP of 50 W.

Q: Which GPU has a higher boost clock?

A: The Intel Arc G3 boosts to 2400 MHz, while the NVIDIA RTX 2000 Embedded Ada Generation boosts to 2010 MHz. The NVIDIA part has a higher base clock at 1530 MHz versus 300 MHz.

Q: What process nodes are used?

A: The Intel Arc G3 uses a 3 nm process from Intel. The NVIDIA RTX 2000 Embedded Ada Generation uses a 5 nm process from TSMC.

Where Each One Wins

The NVIDIA RTX 2000 Embedded Ada Generation wins on nearly every recorded specification that affects raw performance. It has more shading units (3072 versus 1280), more texture mapping units (96 versus 40), more raster operation units (48 versus 20), and more ray tracing cores (24 versus 10). It has tensor cores, which the Intel part lacks. Its FP32 throughput is 12.35 TFLOPS, double the Intel part's 6.144 TFLOPS. Its FP16 throughput is 12.35 TFLOPS at a 1:1 ratio, versus the Intel part's 12.29 TFLOPS at a 2:1 ratio. Its pixel rate is 96.48 GPixel/s versus 48.00 GPixel/s, and its texture rate is 193.0 GTexel/s versus 96.00 GTexel/s. Its memory bandwidth is a fixed 256.0 GB/s, while the Intel part's bandwidth is system dependent. The NVIDIA part also has a documented 18,900 million transistors and a 159 mm² die, showing a larger, more complex chip. The Intel Arc G3 wins on power efficiency: 25 W versus 50 W. It also wins on process node: 3 nm versus 5 nm. Its boost clock is higher at 2400 MHz versus 2010 MHz, but its base clock is far lower at 300 MHz versus 1530 MHz. The Intel part's FP16 ratio of 2:1 means it can output half-rate FP16, but the absolute number is close to the NVIDIA part's full-rate FP16. For integrated designs where the system memory is the only memory option, the Intel part is the only choice, since the NVIDIA part requires dedicated GDDR6. The Intel part has no dedicated memory at all, meaning it cannot match the NVIDIA part in bandwidth-intensive workloads. The NVIDIA part's release date of 2023-03-20 and its predecessor and successor entries indicate an established product line, while the Intel part's release date of 2026-05-31 suggests a newer, unproven entry.

Specification Differences

The two GPUs differ across all major specification fields. The manufacturer is Intel versus NVIDIA. The chip is Panther Lake versus AD107. The architecture is Xe3-LPG versus Ada Lovelace. The generation is Arc Graphics-M (Panther Lake) versus Ada-MW. The process node is 3 nm versus 5 nm. The foundry is Intel versus TSMC. Transistors are unknown versus 18,900 million. Die size is unknown versus 159 mm². Transistor density is not recorded for the Intel part, while the NVIDIA part has 118.9M per mm². Base clocks are 300 MHz versus 1530 MHz. Boost clocks are 2400 MHz versus 2010 MHz. Memory clocks: the Intel part uses system shared memory, while the NVIDIA part uses 2000 MHz with 16 Gbps effective. Memory size: system shared versus 8 GB. Memory type: system shared versus GDDR6. Bus width: system shared versus 128 bit. Bandwidth: system dependent versus 256.0 GB/s. Shading units: 1280 versus 3072. TMUs: 40 versus 96. ROPs: 20 versus 48. RT cores: 10 versus 24. Tensor cores: none listed versus 96. Pixel rate: 48.00 GPixel/s versus 96.48 GPixel/s. Texture rate: 96.00 GTexel/s versus 193.0 GTexel/s. FP32: 6.144 TFLOPS versus 12.35 TFLOPS. FP16: 12.29 TFLOPS (2:1) versus 12.35 TFLOPS (1:1). TDP: 25 W versus 50 W. Bus interface: IGP versus PCIe 4.0 x16. Release date: 2026-05-31 versus 2023-03-20. The NVIDIA part has a predecessor listed as Ampere-MW and a successor as Blackwell-MW; the Intel part has neither. Both share identical DirectX, OpenGL, and Vulkan versions, both have no power connectors, both are IGP slot width, and both have portable-device-dependent display outputs. Neither has a launch MSRP recorded.

DETAILED SPECIFICATIONS

SPECIFICATION
G3
RTX 2000 Embedded Ada Generation
Core Specs
Shading Units
1,280
3,072 +140.0%
Shaders
1,280
3,072 +140.0%
TMUs
40
96 +140.0%
ROPs
20
48 +140.0%
SM Count
24
Execution Units
10
Clocks
Base Clock
300 MHz
1530 MHz
Boost Clock
2400 MHz
2010 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
8,192
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
256.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
12 MB
Performance
Pixel Rate
48.00 GPixel/s
96.48 GPixel/s
Texture Rate
96.00 GTexel/s
193.0 GTexel/s
FP32 (TFLOPS)
6.144 TFLOPS
12.35 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:8)
193.0 GFLOPS (1:64)
FP16 (TFLOPS)
12.29 TFLOPS (2:1)
12.35 TFLOPS (1:1)
AI/RT
RT Cores
10
24 +140.0%
Tensor Cores
96
XMX Cores
80
Power
TDP
25 W
50 W
TDP (W)
25
50 +100.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Panther Lake
AD107
Generation
Arc Graphics-M (Panther Lake)
Ada-MW (x000A)
Process Size
3 nm
5 nm
Transistors
unknown
18,900 million
Die Size
unknown
159 mm²
Foundry
Intel
TSMC
Density
118.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x16
Other
Production
Active
Active
Predecessor
Ampere-MW
Successor
Blackwell-MW
View Arc G3 Details View RTX 2000 Embedded Ada Generation Details