Intel Arc G3 vs NVIDIA GeForce RTX 3050 A Mobile Comparison

Intel
GPU

Intel Arc G3

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2400 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
52,998
passmark_directx_10
N/A
61
passmark_directx_11
N/A
94
passmark_directx_12
N/A
55
passmark_directx_9
N/A
152
passmark_g2d
N/A
526
passmark_g3d
N/A
11,664
passmark_gpu_compute
N/A
4,419

Analysis: Intel Arc G3 vs NVIDIA GeForce RTX 3050 A Mobile

Head-to-Head Benchmarks

The recorded data for this comparison is one-sided, as the Intel Arc G3 currently has no benchmark entries in the database, while the NVIDIA GeForce RTX 3050 A Mobile has a complete set of recorded scores across eight tests. The Arc G3's average benchmark score is listed as zero, and it holds no wins in the head-to-head tally, while the RTX 3050 A Mobile also holds zero wins, reflecting the absence of direct comparison data. However, the RTX 3050 A Mobile's individual test results provide a baseline for what the Arc G3 would need to match or exceed.

The RTX 3050 A Mobile delivers its strongest showing in the Geekbench OpenCL test with a score of 52998, indicating robust general-purpose compute performance. In the Passmark suite, the DirectX 9 test yields a score of 152, the DirectX 10 test returns 61, the DirectX 11 test reaches 94, and the DirectX 12 test falls to 55. The G2D test, which measures 2D graphics operations, records a score of 526, while the G3D test, a broader 3D graphics workload, produces a score of 11664. The GPU compute test, separate from the graphics tests, scores 4419.

The Arc G3's theoretical specifications suggest it could compete in raw throughput terms. Its FP32 performance is listed at 6.144 TFLOPS, which is 27.7% higher than the RTX 3050 A Mobile's 4.813 TFLOPS. In FP16, the Arc G3 reaches 12.29 TFLOPS using a 2:1 ratio, while the RTX 3050 A Mobile delivers 4.813 TFLOPS at a 1:1 ratio, meaning the Arc G3 has a substantial 2.55x advantage in half-precision workloads. Pixel rate favors the Arc G3 at 48.00 GPixel/s versus 42.98 GPixel/s, a 11.7% lead. Texture rate also goes to the Arc G3, with 96.00 GTexel/s versus 75.21 GTexel/s, a 27.6% advantage. These numbers indicate that in compute-heavy or shader-bound scenarios, the Arc G3 could outperform the NVIDIA part, but without actual benchmark scores, the database cannot confirm real-world behavior.

The RTX 3050 A Mobile's average benchmark score of 8746 places it at the 44th percentile among all GPUs, with its nearest rivals clustered closely. The NVIDIA GeForce GTX 460 v2 scores 8743, a delta of 0%, while the NVIDIA Quadro P2200 scores 8686, a 0.7% difference. The AMD Radeon R9 M265X scores 8851, which is 1.2% higher, and the AMD Radeon Pro WX 5100 scores 8863, 1.3% higher. This clustering shows the RTX 3050 A Mobile sits in a narrow performance band, with less than 2% separating it from its closest competitors. The Arc G3's percentile is listed at 50, which is above the RTX 3050 A Mobile's 44, but this percentile is based on no benchmark data and should be interpreted cautiously.

FAQ

Q: Does the Intel Arc G3 have any recorded benchmark scores in the database?

A: No, the Arc G3 currently has an empty benchmark array, meaning no test scores have been recorded for it. Its average benchmark score is listed as zero.

Q: What is the highest recorded score for the NVIDIA GeForce RTX 3050 A Mobile?

A: The highest score is 52998 in the Geekbench OpenCL test. In the Passmark suite, the highest is 11664 in the G3D test.

Q: How does the Arc G3's FP32 throughput compare to the RTX 3050 A Mobile?

A: The Arc G3 is rated at 6.144 TFLOPS, while the RTX 3050 A Mobile is rated at 4.813 TFLOPS, giving the Arc G3 a 27.7% advantage in FP32 compute.

Q: Which GPU has more shading units?

A: The RTX 3050 A Mobile has 1792 shading units, while the Arc G3 has 1280. However, the Arc G3 still achieves higher FP32 throughput due to its higher clock speeds.

Q: What is the RTX 3050 A Mobile's average benchmark score and percentile?

A: Its average benchmark score is 8746, and it sits at the 44th percentile among all GPUs. Its nearest rival, the GTX 460 v2, scores 8743, a 0% delta.

Q: Are both GPUs soldered or replaceable?

A: Both are listed with a slot width of "IGP," meaning they are integrated graphics processors, not discrete cards. They also both have "None" for power connectors and "Portable Device Dependent" for display outputs.

Architecture Differences

The two GPUs come from fundamentally different design philosophies and manufacturing processes. The Intel Arc G3 uses the Panther Lake chip with the Xe3-LPG architecture, built on a 3 nm process at Intel's foundry. The NVIDIA GeForce RTX 3050 A Mobile uses the GA106 chip with the Ampere architecture, built on an 8 nm process at Samsung. The node difference is significant: 3 nm versus 8 nm means the Intel part has a much denser transistor footprint, though the database lists the Arc G3's transistor count as "unknown" while the RTX 3050 A Mobile has 12,000 million transistors on a 276 mm² die, yielding a density of 43.5M per mm².

The Arc G3's Xe3-LPG architecture is Intel's third-generation low-power graphics design, tailored for integrated use. Its 1280 shading units, 40 texture mapping units, and 20 raster output units are arranged for efficiency. It includes 10 ray tracing cores, a feature shared with the RTX 3050 A Mobile's 14 ray tracing cores. The Arc G3 does not list tensor cores, while the RTX 3050 A Mobile includes 56 tensor cores, which are used for AI acceleration tasks. The NVIDIA part also has a higher count of shading units at 1792 and TMUs at 56, with 32 ROPs.

Memory architecture differs sharply. The Arc G3 uses system shared memory, with its size, type, bus width, and bandwidth all listed as "System Shared" or "System Dependent." This means it relies on the host system's RAM, and performance scales with memory speed and capacity. The RTX 3050 A Mobile has dedicated 4 GB of GDDR6 memory on a 128-bit bus, delivering 192.0 GB/s of bandwidth. This dedicated memory gives the NVIDIA part a consistent memory performance profile, while the Arc G3's bandwidth is variable.

Clock speeds also diverge. The Arc G3 has a base clock of 300 MHz and a boost clock of 2400 MHz, a wide range that suggests aggressive power management. The RTX 3050 A Mobile has a base clock of 1065 MHz and a boost clock of 1343 MHz, a much narrower range. The Arc G3's higher boost clock is a key reason its FP32 and texture rates exceed the NVIDIA part despite fewer shading units.

Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API feature compatibility is identical. The production status differs: the Arc G3 is "Active," while the RTX 3050 A Mobile is "End-of-life." The NVIDIA part has a predecessor in the GeForce 20 Mobile series, while the Arc G3 has no predecessor listed. Release dates also differ, with the Arc G3 dated 2026-05-31 and the RTX 3050 A Mobile dated 2023-12-31.

Specification Differences

The following fields differ between the two GPUs in the database:

  • Process Node: Intel Arc G3 uses 3 nm; NVIDIA RTX 3050 A Mobile uses 8 nm.
  • Foundry: Intel for Arc G3; Samsung for RTX 3050 A Mobile.
  • Transistors: Arc G3 is "unknown"; RTX 3050 A Mobile has 12,000 million.
  • Die Size: Arc G3 is "unknown"; RTX 3050 A Mobile is 276 mm².
  • Transistor Density: Arc G3 has none listed; RTX 3050 A Mobile has 43.5M / mm².
  • Base Clock: 300 MHz for Arc G3; 1065 MHz for RTX 3050 A Mobile.
  • Boost Clock: 2400 MHz for Arc G3; 1343 MHz for RTX 3050 A Mobile.
  • Memory Clock: System Shared for Arc G3; 1500 MHz (12 Gbps effective) for RTX 3050 A Mobile.
  • Memory Size: System Shared for Arc G3; 4 GB for RTX 3050 A Mobile.
  • Memory Type: System Shared for Arc G3; GDDR6 for RTX 3050 A Mobile.
  • Memory Bus Width: System Shared for Arc G3; 128 bit for RTX 3050 A Mobile.
  • Memory Bandwidth: System Dependent for Arc G3; 192.0 GB/s for RTX 3050 A Mobile.
  • Shading Units: 1280 for Arc G3; 1792 for RTX 3050 A Mobile.
  • TMUs: 40 for Arc G3; 56 for RTX 3050 A Mobile.
  • ROPs: 20 for Arc G3; 32 for RTX 3050 A Mobile.
  • RT Cores: 10 for Arc G3; 14 for RTX 3050 A Mobile.
  • Tensor Cores: None listed for Arc G3; 56 for RTX 3050 A Mobile.
  • Pixel Rate: 48.00 GPixel/s for Arc G3; 42.98 GPixel/s for RTX 3050 A Mobile.
  • Texture Rate: 96.00 GTexel/s for Arc G3; 75.21 GTexel/s for RTX 3050 A Mobile.
  • FP32: 6.144 TFLOPS for Arc G3; 4.813 TFLOPS for RTX 3050 A Mobile.
  • FP16: 12.29 TFLOPS (2:1) for Arc G3; 4.813 TFLOPS (1:1) for RTX 3050 A Mobile.
  • TDP: 25 W for Arc G3; 45 W for RTX 3050 A Mobile.
  • Bus Interface: IGP for Arc G3; PCIe 4.0 x8 for RTX 3050 A Mobile.
  • Production Status: Active for Arc G3; End-of-life for RTX 3050 A Mobile.
  • Release Date: 2026-05-31 for Arc G3; 2023-12-31 for RTX 3050 A Mobile.
  • Predecessor: None for Arc G3; GeForce 20 Mobile for RTX 3050 A Mobile.
  • Percentile: 50 for Arc G3; 44 for RTX 3050 A Mobile.

The Verdict

The data supports distinct roles for each GPU, though the absence of Arc G3 benchmarks limits direct comparison. The Intel Arc G3 offers higher theoretical compute rates: its FP32 output is 27.7% above the RTX 3050 A Mobile, and its FP16 output is 2.55x higher. Its texture rate leads by 27.6%, and its pixel rate leads by 11.7%. These numbers suggest the Arc G3 is designed for throughput-oriented tasks, particularly those that leverage half-precision math, common in AI inference and some rendering effects. Its lower TDP of 25 W versus 45 W also indicates it can deliver this performance within a tighter power envelope, a critical factor for integrated parts in thin laptops.

The NVIDIA GeForce RTX 3050 A Mobile counters with a more complete feature set. Its 4 GB of dedicated GDDR6 memory on a 128-bit bus provides 192.0 GB/s of bandwidth, which is fixed and predictable, unlike the Arc G3's system-dependent memory. The inclusion of 56 tensor cores gives it a hardware path for AI workloads that the Arc G3 lacks, as the Intel part lists no tensor cores. Its 14 ray tracing cores exceed the Arc G3's 10, potentially offering better ray tracing performance per core, though the Arc G3's higher clock speed may compensate. The RTX 3050 A Mobile also has more shading units (1792 versus 1280) and more TMUs and ROPs, which can help in geometry-heavy or fill-rate-limited scenes.

The RTX 3050 A Mobile's recorded benchmark scores show it performs near the GTX 460 v2 and Quadro P2200, with its average score of 8746 only 0.7% above the P2200 and 1.2% below the R9 M265X. This places it in a modest performance tier. The Arc G3's theoretical rates, if realized, would put it ahead in compute-bound tests, but the database has no evidence of actual performance. The Arc G3's percentile of 50 versus the RTX 3050 A Mobile's 44 is based on no benchmark data for the Intel part, so it should not be used as a performance indicator.

For users prioritizing raw compute throughput and power efficiency, the Arc G3's specifications are compelling. For users needing consistent memory bandwidth, tensor core acceleration, and a proven benchmark baseline, the RTX 3050 A Mobile is the safer choice based on recorded data.

Where Each One Wins

The Intel Arc G3 wins on paper in compute density and power efficiency. Its FP32 rate of 6.144 TFLOPS exceeds the RTX 3050 A Mobile's 4.813 TFLOPS, making it the stronger candidate for general compute tasks like physics simulations, video encoding, or high-resolution shader work. The FP16 rate of 12.29 TFLOPS versus 4.813 TFLOPS is a decisive advantage for applications that use half-precision math, such as machine learning inference or certain image processing filters. Its texture rate of 96.00 GTexel/s versus 75.21 GTexel/s suggests it can sustain higher texturing throughput, beneficial for games that rely heavily on texture sampling. The pixel rate of 48.00 GPixel/s versus 42.98 GPixel/s also gives it a slight edge in fill-rate-bound scenarios. With a TDP of 25 W, it delivers these rates at nearly half the power draw of the RTX 3050 A Mobile's 45 W, making it the better choice for thermally constrained devices.

The NVIDIA GeForce RTX 3050 A Mobile wins in memory consistency and feature completeness. Its 192.0 GB/s of dedicated GDDR6 bandwidth is fixed, whereas the Arc G3's bandwidth is "System Dependent," meaning its effective memory throughput varies with the host system's RAM speed and architecture. The 4 GB of dedicated memory avoids the contention that system-shared memory can face when the CPU and GPU compete for the same pool. The 56 tensor cores give the NVIDIA part a hardware advantage for AI-based features like DLSS, while the Arc G3 has no tensor cores listed. The 14 ray tracing cores exceed the Arc G3's 10, potentially providing better ray tracing performance, though the Arc G3's higher boost clock may offset this. The RTX 3050 A Mobile's PCIe 4.0 x8 interface is a discrete connection, whereas the Arc G3's IGP interface relies on the integrated memory path, which can be a bottleneck in some workloads. Its recorded benchmark scores, though modest, confirm it operates as a functional mid-range part, while the Arc G3's performance remains unverified.

DETAILED SPECIFICATIONS

SPECIFICATION
G3
RTX 3050 A Mobile
Core Specs
Shading Units
1,280
1,792 +40.0%
Shaders
1,280
1,792 +40.0%
TMUs
40
56 +40.0%
ROPs
20
32 +60.0%
SM Count
14
Execution Units
10
Clocks
Base Clock
300 MHz
1065 MHz
Boost Clock
2400 MHz
1343 MHz
Memory Clock
System Shared
1500 MHz 12 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
192.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
2 MB
Performance
Pixel Rate
48.00 GPixel/s
42.98 GPixel/s
Texture Rate
96.00 GTexel/s
75.21 GTexel/s
FP32 (TFLOPS)
6.144 TFLOPS
4.813 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:8)
75.21 GFLOPS (1:64)
FP16 (TFLOPS)
12.29 TFLOPS (2:1)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
10
14 +40.0%
Tensor Cores
56
XMX Cores
80
Power
TDP
25 W
45 W
TDP (W)
25
45 +80.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ampere
GPU Name
Panther Lake
GA106
Generation
Arc Graphics-M (Panther Lake)
GeForce 30 Mobile
Process Size
3 nm
8 nm
Transistors
unknown
12,000 million
Die Size
unknown
276 mm²
Foundry
Intel
Samsung
Density
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
Shader Model
6.9
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
GeForce 20 Mobile
View Arc G3 Details View GeForce RTX 3050 A Mobile Details