Intel Arc B770 vs NVIDIA RTX 5000 Embedded Ada Generation X2 Comparison

Intel
GPU

Intel Arc B770

CORE STATE BMG-G31
VRAM 16 GB
CLOCK SPEED 2400 MHz
TDP 225 W
BUS WIDTH 256 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

RTX 5000 Embedded Ada Generation X2

CORE STATE AD103
VRAM 16 GB
CLOCK SPEED 1680 MHz
TDP 150 W
BUS WIDTH 256 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

Analysis: Intel Arc B770 vs NVIDIA RTX 5000 Embedded Ada Generation X2

FAQ

Q: What are the core architectural differences between the Intel Arc B770 and the NVIDIA RTX 5000 Embedded Ada Generation X2?

A: The Intel Arc B770 uses the BMG-G31 chip based on the Xe2-HPG architecture from the Battlemage (Arc 7) generation, built on a 5 nm process at TSMC with a die size of 368 mm². The NVIDIA RTX 5000 Embedded Ada Generation X2 uses the AD103 chip based on Ada Lovelace architecture from the Ada-MW generation, also built on a 5 nm process at TSMC, with a die size of 379 mm² and a transistor count of 45,900 million.

Q: How do the two GPUs compare in memory bandwidth?

A: The Intel Arc B770 has 16 GB of GDDR6 memory on a 256-bit bus with a bandwidth of 512.0 GB/s, using 2000 MHz (16 Gbps effective) memory clocks. The NVIDIA RTX 5000 Embedded Ada Generation X2 also has 16 GB of GDDR6 memory on a 256-bit bus, but with a higher bandwidth of 576.0 GB/s, using 2250 MHz (18 Gbps effective) memory clocks.

Q: What are the power requirements for each card?

A: The Intel Arc B770 has a TDP of 225 W and requires a 550 W suggested PSU, using a dual-slot design with 1x 6-pin and 1x 8-pin power connectors. The NVIDIA RTX 5000 Embedded Ada Generation X2 has a TDP of 150 W, uses no external power connectors, and is an IGP (integrated graphics processor) form factor.

Q: How do the shading unit counts differ?

A: The Intel Arc B770 has 4096 shading units, 256 TMUs, and 128 ROPs. The NVIDIA RTX 5000 Embedded Ada Generation X2 has 9728 shading units, 304 TMUs, and 112 ROPs. The NVIDIA part has significantly more shading units and TMUs, while the Intel part has more ROPs.

Q: What ray tracing and tensor capabilities do they offer?

A: The Intel Arc B770 has 32 ray tracing cores and no listed tensor cores. The NVIDIA RTX 5000 Embedded Ada Generation X2 has 76 ray tracing cores and 304 tensor cores.

Q: What are the release dates and production status?

A: The Intel Arc B770 has a release date of 2025-12-31 and has no production status listed. The NVIDIA RTX 5000 Embedded Ada Generation X2 has a release date of 2023-03-20 and its production status is Active.

Where Each One Wins

The data shows a clear split between the two GPUs based on raw computational throughput versus specialized features and power efficiency.

The NVIDIA RTX 5000 Embedded Ada Generation X2 wins decisively in raw compute performance. Its FP32 throughput of 32.69 TFLOPS is substantially higher than the Intel Arc B770's 19.66 TFLOPS, a dominance that extends to shading unit count (9728 versus 4096) and TMU count (304 versus 256). The NVIDIA part also delivers more memory bandwidth at 576.0 GB/s versus 512.0 GB/s, and it has more ray tracing cores (76 versus 32) and tensor cores (304 versus none listed). This makes the NVIDIA GPU the stronger choice for compute-heavy workloads, ray tracing, and AI-accelerated tasks.

The Intel Arc B770 wins in several specific areas. It has a higher ROP count at 128 versus 112, which translates to a higher pixel rate of 307.2 GPixel/s compared to 188.2 GPixel/s on the NVIDIA part. The Intel GPU also has a higher texture rate at 614.4 GTexel/s versus 510.7 GTexel/s, despite having fewer TMUs, because of its higher clock speeds. The Intel card's base clock of 2100 MHz and boost clock of 2400 MHz dwarf the NVIDIA part's 930 MHz base and 1680 MHz boost clocks. Additionally, the Intel Arc B770 has a lower die size of 368 mm² versus 379 mm², and it offers standard display outputs including 1x HDMI 2.1a and 3x DisplayPort 2.1, whereas the NVIDIA part's display outputs are portable device dependent.

Architecture Differences

The two GPUs represent fundamentally different design philosophies within the same 5 nm TSMC process node.

The Intel Arc B770 is based on the Xe2-HPG architecture, the second generation of Intel's high-performance graphics architecture, following the Alchemist predecessor. It uses the BMG-G31 chip with a die size of 368 mm². The transistor count is listed as unknown, which limits direct density comparisons. The architecture uses a 2:1 ratio for FP16 to FP32 throughput, meaning the FP16 figure of 39.32 TFLOPS is exactly double the FP32 figure of 19.66 TFLOPS. This suggests a design where FP16 operations are processed at twice the rate of FP32, typical of consumer gaming-focused architectures.

The NVIDIA RTX 5000 Embedded Ada Generation X2 is based on the Ada Lovelace architecture, specifically the AD103 chip with a die size of 379 mm². It has a transistor count of 45,900 million, giving a transistor density of 121.1 million transistors per square millimeter. The FP16 throughput is identical to FP32 at 32.69 TFLOPS (1:1 ratio), indicating a design that does not double FP16 throughput but instead processes both at the same rate. This is typical of NVIDIA's compute-oriented designs where FP16 and FP32 are handled with equal precision.

The NVIDIA part is from the Ada-MW generation and is classified as part of the GeForce 50-series, with the predecessor being Ampere-MW and the successor being Blackwell-MW. The Intel part is from the Battlemage (Arc 7) generation with no successor listed. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, and both use PCIe 4.0 x16 interfaces.

The form factors differ significantly. The Intel Arc B770 is a dual-slot card with external power connectors (1x 6-pin and 1x 8-pin). The NVIDIA RTX 5000 Embedded Ada Generation X2 is an IGP (integrated graphics processor) with no power connectors, designed for embedded or portable applications where space and power are constrained.

Specification Differences

The specification differences between the two GPUs are substantial across nearly every category.

Clock Speeds: The Intel Arc B770 runs at a base clock of 2100 MHz and a boost clock of 2400 MHz. The NVIDIA part runs at a base clock of 930 MHz and a boost clock of 1680 MHz. The Intel GPU's clocks are more than double the NVIDIA part's base clock and about 43% higher on boost.

Memory: Both have 16 GB of GDDR6 memory on a 256-bit bus. The memory clock differs: 2000 MHz (16 Gbps effective) on the Intel part versus 2250 MHz (18 Gbps effective) on the NVIDIA part. This results in bandwidth of 512.0 GB/s versus 576.0 GB/s, a 12.5% advantage for NVIDIA.

Compute Units: The Intel Arc B770 has 4096 shading units, 256 TMUs, and 128 ROPs. The NVIDIA part has 9728 shading units, 304 TMUs, and 112 ROPs. The NVIDIA part has 137.5% more shading units and 18.75% more TMUs, but the Intel part has 14.3% more ROPs.

Ray Tracing and Tensor Cores: The Intel Arc B770 has 32 ray tracing cores and no tensor cores listed. The NVIDIA part has 76 ray tracing cores (137.5% more) and 304 tensor cores.

Throughput Rates: The Intel Arc B770 achieves a pixel rate of 307.2 GPixel/s and a texture rate of 614.4 GTexel/s. The NVIDIA part achieves 188.2 GPixel/s and 510.7 GTexel/s respectively. The Intel part leads by 63.2% in pixel rate and 20.3% in texture rate.

FP32 and FP16: The Intel Arc B770 delivers 19.66 TFLOPS FP32 and 39.32 TFLOPS FP16 (2:1). The NVIDIA part delivers 32.69 TFLOPS FP32 and 32.69 TFLOPS FP16 (1:1). NVIDIA leads FP32 by 66.3%, while Intel leads FP16 by 20.3%.

Power and Physical: The Intel Arc B770 has a TDP of 225 W, is dual-slot, and requires a 550 W suggested PSU. The NVIDIA part has a TDP of 150 W (33.3% lower), is IGP form factor, and requires no power connectors.

Die and Transistors: The Intel die is 368 mm² with unknown transistor count. The NVIDIA die is 379 mm² with 45,900 million transistors, yielding a density of 121.1 million per mm².

Display Outputs: The Intel Arc B770 has 1x HDMI 2.1a and 3x DisplayPort 2.1. The NVIDIA part has portable device dependent outputs.

Head-to-Head Benchmarks

The recorded data provides no direct head-to-head benchmark scores, but the specification-derived throughput figures establish clear performance deltas.

The most significant advantage for the NVIDIA RTX 5000 Embedded Ada Generation X2 is in FP32 compute. With 32.69 TFLOPS versus 19.66 TFLOPS, the NVIDIA part delivers 66.3% more FP32 throughput. This advantage is driven by the much higher shading unit count of 9728 versus 4096, which more than compensates for the lower clock speeds. For applications that scale with raw shader throughput, such as general compute or non-ray-traced rendering, the NVIDIA GPU holds a commanding lead.

The NVIDIA part also leads in memory bandwidth with 576.0 GB/s versus 512.0 GB/s, a 12.5% advantage. This is achieved through higher memory clocks (18 Gbps effective versus 16 Gbps effective) on the same 256-bit bus. Bandwidth-sensitive workloads, such as large texture streaming or data-intensive compute, will benefit from this margin.

Ray tracing performance should favor the NVIDIA part given its 76 ray tracing cores versus 32 on the Intel part, a 137.5% advantage. The presence of 304 tensor cores on the NVIDIA part versus none listed on the Intel part further separates them in AI-accelerated workloads.

The Intel Arc B770 wins in several throughput metrics despite its lower shading unit count. The pixel rate of 307.2 GPixel/s versus 188.2 GPixel/s represents a 63.2% advantage, driven by the higher ROP count (128 versus 112) and much higher clock speeds. This translates to better fill-rate-bound performance in scenarios like high-resolution rasterization with heavy overdraw.

The texture rate also favors Intel at 614.4 GTexel/s versus 510.7 GTexel/s, a 20.3% advantage. Despite having 256 TMUs versus 304, the Intel part's much higher clocks (2400 MHz boost versus 1680 MHz boost) overcome the TMU deficit. Texture-heavy workloads, including many game scenes with detailed surfaces, will see faster texturing on the Intel part.

In FP16 throughput, the Intel Arc B770 delivers 39.32 TFLOPS versus 32.69 TFLOPS, a 20.3% advantage, due to its 2:1 FP16-to-FP32 ratio. Applications that can use FP16 arithmetic, such as certain machine learning inference or graphics effects, will process faster on the Intel GPU.

Power efficiency favors the NVIDIA part. With a TDP of 150 W versus 225 W, the NVIDIA GPU delivers its 32.69 TFLOPS FP32 at 33.3% lower power consumption. This yields an FP32-per-watt ratio of approximately 0.218 TFLOPS/W for NVIDIA versus approximately 0.087 TFLOPS/W for Intel, making the NVIDIA part about 2.5 times more efficient in raw FP32 throughput per watt.

The Intel Arc B770 has a smaller die at 368 mm² versus 379 mm², but the NVIDIA part's known transistor count of 45,900 million versus unknown for Intel makes density comparison impossible. The NVIDIA part's transistor density of 121.1 million per mm² indicates a much higher transistor count packed into a similar area.

The release data shows the Intel Arc B770 launched on 2025-12-31, while the NVIDIA RTX 5000 Embedded Ada Generation X2 launched on 2023-03-20. The NVIDIA part is listed as Active in production, while the Intel part has no production status. The NVIDIA part has a defined successor (Blackwell-MW), while the Intel part's successor is not listed.

DETAILED SPECIFICATIONS

SPECIFICATION
B770
RTX 5000 Embedded Ada Generation X2
Core Specs
Shading Units
4,096
9,728 +137.5%
Shaders
4,096
9,728 +137.5%
TMUs
256
304 +18.8%
ROPs
128
112 -12.5%
SM Count
76
Execution Units
32
Clocks
Base Clock
2100 MHz
930 MHz
Boost Clock
2400 MHz
1680 MHz
Memory Clock
2000 MHz 16 Gbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
16 GB
16 GB
VRAM (MB)
16,384
16,384 0.0%
Memory Type
GDDR6
GDDR6
Memory Bus
256 bit
256 bit
Bandwidth
512.0 GB/s
576.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
16 MB
64 MB
Performance
Pixel Rate
307.2 GPixel/s
188.2 GPixel/s
Texture Rate
614.4 GTexel/s
510.7 GTexel/s
FP32 (TFLOPS)
19.66 TFLOPS
32.69 TFLOPS
FP64 (TFLOPS)
2.458 TFLOPS (1:8)
510.7 GFLOPS (1:64)
FP16 (TFLOPS)
39.32 TFLOPS (2:1)
32.69 TFLOPS (1:1)
AI/RT
RT Cores
32
76 +137.5%
Tensor Cores
304
XMX Cores
256
Power
TDP
225 W
150 W
TDP (W)
225
150 -33.3%
Suggested PSU
550 W
Power Connectors
1x 6-pin + 1x 8-pin
None
Architecture
Architecture
Xe2-HPG
Ada Lovelace
GPU Name
BMG-G31
AD103
Generation
Battlemage (Arc 7)
Ada-MW (x000A)
Process Size
5 nm
5 nm
Transistors
unknown
45,900 million
Die Size
368 mm²
379 mm²
Foundry
TSMC
TSMC
Density
121.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.6
6.8
Physical
Slot Width
Dual-slot
IGP
Outputs
1x HDMI 2.1a3x DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x16
Other
Production
Active
Predecessor
Alchemist
Ampere-MW
Successor
Blackwell-MW
View Arc B770 Details View RTX 5000 Embedded Ada Generation X2 Details