Intel Arc B770 vs NVIDIA RTX 3500 Mobile Ada Generation Comparison

Intel
GPU

Intel Arc B770

CORE STATE BMG-G31
VRAM 16 GB
CLOCK SPEED 2400 MHz
TDP 225 W
BUS WIDTH 256 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

RTX 3500 Mobile Ada Generation

CORE STATE AD104
VRAM 12 GB
CLOCK SPEED 1545 MHz
TDP 100 W
BUS WIDTH 192 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

Analysis: Intel Arc B770 vs NVIDIA RTX 3500 Mobile Ada Generation

The Intel Arc B770 and the NVIDIA RTX 3500 Mobile Ada Generation occupy different segments of the graphics hardware spectrum, yet both target demanding compute and rendering workloads. The recorded data shows two distinct approaches to achieving performance: the Arc B770 is a high-power desktop solution built for raw throughput, while the RTX 3500 Mobile is a low-power mobile part designed for integration into portable workstations. This analysis walks through the benchmark splits, architectural differences, and specification gaps to determine where each unit holds an advantage.

Where Each One Wins

Based on the recorded data, the Intel Arc B770 wins in scenarios that demand raw fill rates and computational throughput. Its pixel rate of 307.2 GPixel/s is significantly higher than the 98.88 GPixel/s of the RTX 3500 Mobile. This indicates a clear advantage in rasterization-heavy tasks such as high-resolution rendering and anti-aliasing operations. The texture rate of 614.4 GTexel/s for the Arc B770 versus 247.2 GTexel/s for the NVIDIA part further reinforces this lead, making the Intel card the stronger choice for texture-intensive workloads like modern game engines and complex scene compositing.

The NVIDIA RTX 3500 Mobile Ada Generation counters in areas tied to architecture-specific features and power efficiency. It delivers 40 RT cores compared to 32 on the Arc B770, giving it a higher count of dedicated ray tracing hardware. The NVIDIA part also carries 160 tensor cores, a feature entirely absent from the Intel specification. This makes the RTX 3500 Mobile the preferred option for AI-accelerated tasks such as deep learning inference, denoising, and any workload that can leverage tensor core acceleration. Its 100 W TDP also positions it as the winner in constrained thermal environments, where the 225 W draw of the Arc B770 would be impractical.

The data shows a split: the Arc B770 leads in traditional graphics throughput metrics, while the RTX 3500 Mobile leads in specialized compute features and power efficiency. For users prioritizing raw pixel and texture throughput, the Intel card wins. For those needing ray tracing hardware density and AI acceleration in a mobile form factor, the NVIDIA part takes the lead.

Architecture Differences

The two GPUs come from different architectural families. The Intel Arc B770 uses the Xe2-HPG architecture, built on the Battlemage (Arc 7) generation, with the BMG-G31 chip. The NVIDIA RTX 3500 Mobile uses Ada Lovelace, based on the AD104 chip, and belongs to the Ada-MW generation. Both are fabricated on a 5 nm process at TSMC, so the node technology is identical. The die sizes differ notably: the Intel chip measures 368 mm², while the NVIDIA chip is 294 mm². Despite the smaller die, the NVIDIA chip integrates 35,800 million transistors, giving it a transistor density of 121.8M per mm². The Intel transistor count is unknown in the database, so a direct density comparison cannot be made.

The core configurations reveal a fundamental design divergence. The Arc B770 has 4096 shading units, 256 TMUs, and 128 ROPs. The RTX 3500 Mobile has 5120 shading units, 160 TMUs, and 64 ROPs. This explains the benchmark split: Intel allocates more hardware to texture mapping and raster output, while NVIDIA packs more shading units and relies on its tensor cores and RT cores for specialized work. The Intel card provides 32 RT cores; the NVIDIA card provides 40 RT cores plus 160 tensor cores.

Clocks and compute rates also differ. The Arc B770 runs at a base clock of 2100 MHz and a boost clock of 2400 MHz, with FP32 performance of 19.66 TFLOPS and FP16 of 39.32 TFLOPS at a 2:1 ratio. The RTX 3500 Mobile runs at a base clock of 1110 MHz and a boost of 1545 MHz, delivering 15.82 TFLOPS for both FP32 and FP16 at a 1:1 ratio. The Intel card offers higher raw compute, but the NVIDIA card maintains equal throughput across FP32 and FP16, which can simplify mixed-precision workflows.

Power delivery and physical design show the clearest difference in intent. The Arc B770 has a 225 W TDP, requires a dual-slot cooler, and uses a 1x 6-pin plus 1x 8-pin power connector setup, with a suggested PSU of 550 W. The RTX 3500 Mobile has a 100 W TDP, is an IGP (integrated graphics package) with no power connectors, and its display outputs are portable device dependent. The bus interface is PCIe 4.0 x16 for both, but the Intel card offers 1x HDMI 2.1a and 3x DisplayPort 2.1 outputs, while the NVIDIA part relies on the host device for display connectivity.

Memory configurations also diverge. The Arc B770 uses 16 GB of GDDR6 on a 256-bit bus, yielding 512.0 GB/s of bandwidth. The RTX 3500 Mobile uses 12 GB of GDDR6 on a 192-bit bus, yielding 432.0 GB/s. The Intel card has a larger frame buffer and higher bandwidth, which supports its higher fill rates. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API-level compatibility is equivalent.

The Verdict

The data indicates that the Intel Arc B770 is the choice for workloads dominated by rasterization throughput. Its 307.2 GPixel/s pixel rate and 614.4 GTexel/s texture rate are roughly 3.1x and 2.5x the respective rates of the RTX 3500 Mobile. Its 16 GB memory buffer and 512.0 GB/s bandwidth provide ample headroom for large textures and high-resolution frame buffers. The 225 W TDP and dual-slot design reflect a desktop-oriented product that assumes adequate cooling and power delivery.

The NVIDIA RTX 3500 Mobile Ada Generation is the choice for mobile workstations and AI-focused tasks. Its 100 W TDP allows integration into laptops without discrete power connectors. The 40 RT cores and 160 tensor cores provide dedicated hardware that the Arc B770 lacks entirely. While its FP32 throughput of 15.82 TFLOPS is lower than the Intel card's 19.66 TFLOPS, the NVIDIA part matches that throughput for FP16 at a 1:1 ratio, which can be advantageous for certain compute kernels. The 12 GB memory capacity and 432.0 GB/s bandwidth are lower than the Intel specs but remain sufficient for portable rendering and inference workloads.

The recorded data does not favor one as universally superior. The Arc B770 wins on raw graphics metrics, memory capacity, and bandwidth. The RTX 3500 Mobile wins on power efficiency, ray tracing core count, tensor core availability, and mobile compatibility. A desktop user prioritizing resolution and texture detail should select the Intel part. A mobile user prioritizing AI acceleration and ray tracing should select the NVIDIA part.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The Intel Arc B770 delivers 19.66 TFLOPS of FP32 performance, while the NVIDIA RTX 3500 Mobile delivers 15.82 TFLOPS. The Intel card is approximately 24% higher in this metric.

Q: How do the ray tracing capabilities compare?

A: The NVIDIA RTX 3500 Mobile has 40 RT cores, while the Intel Arc B770 has 32 RT cores. The NVIDIA part also includes 160 tensor cores, a feature not present on the Intel card.

Q: What is the memory bandwidth difference?

A: The Intel Arc B770 offers 512.0 GB/s of bandwidth from 16 GB of GDDR6 on a 256-bit bus. The NVIDIA RTX 3500 Mobile offers 432.0 GB/s from 12 GB of GDDR6 on a 192-bit bus.

Q: Are both GPUs built on the same manufacturing process?

A: Yes, both are fabricated on a 5 nm process at TSMC. The Intel die is 368 mm², and the NVIDIA die is 294 mm². The NVIDIA chip contains 35,800 million transistors, while the Intel transistor count is not recorded.

Q: Which GPU is suitable for a laptop?

A: The NVIDIA RTX 3500 Mobile is designed for mobile use with a 100 W TDP, an IGP slot width, and no power connectors. The Intel Arc B770 has a 225 W TDP and a dual-slot design, indicating a desktop installation.

Q: Do both GPUs support the same graphics APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Head-to-Head Benchmarks

The head-to-head benchmark data is empty, but the recorded specification metrics provide a basis for comparison. The largest win for the Intel Arc B770 is in pixel fill rate. At 307.2 GPixel/s, it is 3.1 times the 98.88 GPixel/s of the RTX 3500 Mobile. This translates to a substantial advantage in scenarios where the rasterizer output unit count matters, such as 4K gaming or high-resolution offscreen rendering. The Intel card has 128 ROPs versus 64 on the NVIDIA part, which directly explains this gap.

The texture rate is another decisive Intel win. The Arc B770 achieves 614.4 GTexel/s, which is 2.5 times the 247.2 GTexel/s of the RTX 3500 Mobile. With 256 TMUs versus 160, the Intel card processes texture lookups at a much higher rate. This benefits workloads that sample multiple textures per fragment, such as physically based rendering materials or terrain tessellation.

The NVIDIA RTX 3500 Mobile wins in shading unit count. It has 5120 shading units versus 4096 on the Intel card, a 20% higher count. However, the lower clock speeds on the NVIDIA part (1110 MHz base, 1545 MHz boost versus 2100 MHz base, 2400 MHz boost) result in lower FP32 throughput. The NVIDIA card's FP16 performance matches its FP32 at 15.82 TFLOPS, whereas the Intel card reaches 39.32 TFLOPS FP16, which is 2.5 times its FP32. For applications that can use packed FP16 math, the Intel card offers significantly higher throughput.

Memory bandwidth favors Intel at 512.0 GB/s versus 432.0 GB/s, a difference of 80 GB/s. The 256-bit bus on the Intel card provides the wider path to memory, while the NVIDIA card's 192-bit bus is narrower. The Intel card also has 4 GB more memory, which can matter for very large datasets or high-resolution texture atlases.

Power efficiency favors NVIDIA. The RTX 3500 Mobile delivers 15.82 TFLOPS at 100 W, while the Arc B770 delivers 19.66 TFLOPS at 225 W. Per watt, the NVIDIA card produces approximately 0.158 TFLOPS/W versus 0.087 TFLOPS/W for the Intel card, roughly 1.8 times the efficiency. This is a critical factor for mobile deployments where thermal limits are strict.

The RT core comparison shows a modest NVIDIA advantage: 40 versus 32. The tensor core comparison is absolute in NVIDIA's favor, as the Intel card has no tensor core equivalent in the recorded data. This gives the RTX 3500 Mobile a unique capability for AI workloads that the Arc B770 cannot match through any recorded specification.

Specification Differences

The two GPUs differ across nearly every recorded specification category. The process node is identical at 5 nm from TSMC. The die size differs: Intel at 368 mm², NVIDIA at 294 mm². Transistor count is unknown for Intel, while NVIDIA records 35,800 million transistors with a density of 121.8M per mm².

Clocks differ substantially. Intel runs at 2100 MHz base and 2400 MHz boost, with memory at 2000 MHz (16 Gbps effective). NVIDIA runs at 1110 MHz base and 1545 MHz boost, with memory at 2250 MHz (18 Gbps effective). The NVIDIA memory clock is higher, but the narrower bus reduces overall bandwidth.

Memory configuration differs: Intel has 16 GB GDDR6 on a 256-bit bus with 512.0 GB/s bandwidth; NVIDIA has 12 GB GDDR6 on a 192-bit bus with 432.0 GB/s bandwidth. Core counts differ: Intel has 4096 shading units, 256 TMUs, 128 ROPs, and 32 RT cores; NVIDIA has 5120 shading units, 160 TMUs, 64 ROPs, 40 RT cores, and 160 tensor cores. The FP32 and FP16 rates follow the core and clock differences: Intel at 19.66 TFLOPS FP32 and 39.32 TFLOPS FP16 (2:1); NVIDIA at 15.82 TFLOPS for both FP32 and FP16 (1:1).

Pixel and texture rates differ: Intel at 307.2 GPixel/s and 614.4 GTexel/s; NVIDIA at 98.88 GPixel/s and 247.2 GTexel/s. Power and physical design differ: Intel at 225 W TDP, dual-slot, 1x 6-pin plus 1x 8-pin connectors, 550 W suggested PSU; NVIDIA at 100 W TDP, IGP, no power connectors. Display outputs differ: Intel has 1x HDMI 2.1a and 3x DisplayPort 2.1; NVIDIA has portable device dependent outputs. The bus interface is PCIe 4.0 x16 for both. API support is identical: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

DETAILED SPECIFICATIONS

SPECIFICATION
B770
RTX 3500 Mobile Ada Generation
Core Specs
Shading Units
4,096
5,120 +25.0%
Shaders
4,096
5,120 +25.0%
TMUs
256
160 -37.5%
ROPs
128
64 -50.0%
SM Count
40
Execution Units
32
Clocks
Base Clock
2100 MHz
1110 MHz
Boost Clock
2400 MHz
1545 MHz
Memory Clock
2000 MHz 16 Gbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
16 GB
12 GB
VRAM (MB)
16,384
12,288 -25.0%
Memory Type
GDDR6
GDDR6
Memory Bus
256 bit
192 bit
Bandwidth
512.0 GB/s
432.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
16 MB
48 MB
Performance
Pixel Rate
307.2 GPixel/s
98.88 GPixel/s
Texture Rate
614.4 GTexel/s
247.2 GTexel/s
FP32 (TFLOPS)
19.66 TFLOPS
15.82 TFLOPS
FP64 (TFLOPS)
2.458 TFLOPS (1:8)
247.2 GFLOPS (1:64)
FP16 (TFLOPS)
39.32 TFLOPS (2:1)
15.82 TFLOPS (1:1)
AI/RT
RT Cores
32
40 +25.0%
Tensor Cores
160
XMX Cores
256
Power
TDP
225 W
100 W
TDP (W)
225
100 -55.6%
Suggested PSU
550 W
Power Connectors
1x 6-pin + 1x 8-pin
None
Architecture
Architecture
Xe2-HPG
Ada Lovelace
GPU Name
BMG-G31
AD104
Generation
Battlemage (Arc 7)
Ada-MW (x000A)
Process Size
5 nm
5 nm
Transistors
unknown
35,800 million
Die Size
368 mm²
294 mm²
Foundry
TSMC
TSMC
Density
121.8M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.6
6.8
Physical
Slot Width
Dual-slot
IGP
Outputs
1x HDMI 2.1a3x DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x16
Other
Production
Active
Predecessor
Alchemist
Ampere-MW
Successor
Blackwell-MW
View Arc B770 Details View RTX 3500 Mobile Ada Generation Details