Intel Arc B370 vs NVIDIA RTX 500 Mobile Ada Generation Comparison

Intel
GPU

Intel Arc B370

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2400 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

RTX 500 Mobile Ada Generation

CORE STATE AD107
VRAM 4 GB
CLOCK SPEED 2025 MHz
TDP 35 W
BUS WIDTH 64 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,184
N/A

Analysis: Intel Arc B370 vs NVIDIA RTX 500 Mobile Ada Generation

Head-to-Head Benchmarks

The recorded data contains a single benchmark result for the Intel Arc B370, a 3DMark Steel Nomad DX12 run that produced a score of 1184 points. The NVIDIA RTX 500 Mobile Ada Generation has no recorded benchmark scores in the database, which limits direct comparison to this single data point.

The Intel Arc B370's score of 1184 places it at the 5th percentile of all GPUs in the database. Its nearest rivals provide context for this result. The ATI Mobility Radeon HD 5570 scores 1186, a 0.2% difference. The ATI Radeon HD 5770 scores 1190, a 0.5% difference. The AMD Radeon HD 7650M scores 1192, a 0.7% difference. The AMD FirePro M2000 scores 1168, which is 1.4% behind the Arc B370.

The Arc B370's benchmark result is effectively at parity with these older discrete and mobile graphics parts, all of which cluster within a 24-point span. The 1184 score indicates that the Intel part delivers performance comparable to a mid-range GPU from roughly a decade and a half earlier in the database's historical record.

The NVIDIA RTX 500 Mobile Ada Generation has no benchmark entries, meaning no direct performance comparison can be derived from the recorded measurements. Its percentile rating of 50 places it at the median of all GPUs in the database, but this percentile is not tied to any explicit score in the data.

Where Each One Wins

The Intel Arc B370's single benchmark result shows it trading blows with legacy GPUs. It sits 0.2% behind the ATI Mobility Radeon HD 5570, 0.5% behind the ATI Radeon HD 5770, and 0.7% behind the AMD Radeon HD 7650M. It sits 1.4% ahead of the AMD FirePro M2000. These margins are negligible, within run-to-run variance for any benchmark.

The Arc B370 wins against the FirePro M2000, a workstation-oriented part, by a slim margin. It loses to the three other rivals by equally slim margins. This places the Intel part in a narrow performance band where no single rival holds a decisive advantage.

The NVIDIA RTX 500 Mobile Ada Generation has no recorded wins in the database because no benchmark scores exist for it. The data cannot establish any performance advantage for the NVIDIA part. The wins tally shows 0 for both products, reflecting the absence of head-to-head benchmark data.

For the Arc B370, the data suggests it is suited to tasks where a modest, power-efficient integrated GPU is sufficient. Its 25 W TDP and system-shared memory configuration point to lightweight workloads. The NVIDIA part, with its 35 W TDP and dedicated 4 GB GDDR6 memory, targets tasks that benefit from dedicated VRAM, but the database lacks scores to quantify that benefit.

Architecture Differences

The Intel Arc B370 uses the Panther Lake chip with the Xe3-LPG architecture, part of the Arc Graphics-M (Panther Lake) generation. It is fabricated on a 3 nm process at Intel's own foundry. The NVIDIA RTX 500 Mobile Ada Generation uses the AD107 chip with the Ada Lovelace architecture, part of the Ada-MW (x000A) generation. It is fabricated on a 5 nm process at TSMC.

The process node difference is significant: Intel's 3 nm node versus TSMC's 5 nm node. The Intel part is denser in process technology, but the database records no transistor count or die size for it. The NVIDIA part has 18,900 million transistors on a 159 mm² die, yielding a transistor density of 118.9 million transistors per square millimeter.

The Intel Arc B370 has 1280 shading units, 40 texture mapping units, 20 raster operation units, and 10 ray tracing cores. It has no tensor cores recorded. The NVIDIA RTX 500 Mobile Ada Generation has 2048 shading units, 64 texture mapping units, 32 raster operation units, 16 ray tracing cores, and 64 tensor cores.

The shading unit count difference is substantial: NVIDIA's 2048 versus Intel's 1280, a 60% advantage for NVIDIA. The texture mapping units follow the same pattern: 64 versus 40, a 60% advantage. Raster operation units: 32 versus 20, a 60% advantage. Ray tracing cores: 16 versus 10, a 60% advantage. The NVIDIA part also includes tensor cores, which the Intel part lacks entirely.

The NVIDIA part's FP32 throughput is 8.294 TFLOPS, while the Intel part delivers 6.144 TFLOPS. The NVIDIA part's FP16 throughput matches its FP32 at 8.294 TFLOPS with a 1:1 ratio, while the Intel part achieves 12.29 TFLOPS FP16 with a 2:1 ratio. The Intel part's FP16 advantage comes from its 2:1 rate, doubling its FP32 output.

The NVIDIA part uses GDDR6 memory with 4 GB capacity, a 64-bit bus, and 128.0 GB/s bandwidth. The Intel part uses system-shared memory, meaning its memory size, type, bus width, and bandwidth are all system dependent. The Intel part's memory clock is also listed as system shared, while the NVIDIA part runs its memory at 2000 MHz with 16 Gbps effective speed.

Both parts support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Both are integrated form factors (IGP) with no power connectors and portable-device-dependent display outputs.

Specification Differences

The two parts differ on several recorded specifications. The process node differs: 3 nm for Intel versus 5 nm for NVIDIA. The foundry differs: Intel for the Intel part, TSMC for the NVIDIA part. The transistor count is unknown for Intel but 18,900 million for NVIDIA. The die size is unknown for Intel but 159 mm² for NVIDIA.

The transistor density is not recorded for Intel but is 118.9 million per square millimeter for NVIDIA. The base clock differs: 300 MHz for Intel versus 1485 MHz for NVIDIA. The boost clock differs: 2400 MHz for Intel versus 2025 MHz for NVIDIA. The memory clock is system shared for Intel versus 2000 MHz with 16 Gbps effective for NVIDIA.

Memory size: system shared for Intel versus 4 GB for NVIDIA. Memory type: system shared for Intel versus GDDR6 for NVIDIA. Memory bus width: system shared for Intel versus 64 bit for NVIDIA. Memory bandwidth: system dependent for Intel versus 128.0 GB/s for NVIDIA.

Shading units: 1280 for Intel versus 2048 for NVIDIA. Texture mapping units: 40 for Intel versus 64 for NVIDIA. Raster operation units: 20 for Intel versus 32 for NVIDIA. Ray tracing cores: 10 for Intel versus 16 for NVIDIA. Tensor cores: not recorded for Intel versus 64 for NVIDIA.

Pixel rate: 48.00 GPixel/s for Intel versus 64.80 GPixel/s for NVIDIA. Texture rate: 96.00 GTexel/s for Intel versus 129.6 GTexel/s for NVIDIA. FP32 performance: 6.144 TFLOPS for Intel versus 8.294 TFLOPS for NVIDIA. FP16 performance: 12.29 TFLOPS (2:1) for Intel versus 8.294 TFLOPS (1:1) for NVIDIA.

TDP: 25 W for Intel versus 35 W for NVIDIA. Bus interface: IGP for Intel versus PCIe 4.0 x8 for NVIDIA. Release date: 2026-01-26 for Intel versus 2024-02-25 for NVIDIA. The NVIDIA part lists a predecessor (Ampere-MW) and successor (Blackwell-MW), while the Intel part lists none.

FAQ

Q: Which GPU has a higher benchmark score in the database?

A: The Intel Arc B370 has a recorded 3DMark Steel Nomad DX12 score of 1184. The NVIDIA RTX 500 Mobile Ada Generation has no recorded benchmark scores, so no comparison is possible from the data.

Q: How does the Intel Arc B370 compare to its nearest rivals?

A: The Arc B370 scores 1184, which is 0.2% behind the ATI Mobility Radeon HD 5570 (1186), 0.5% behind the ATI Radeon HD 5770 (1190), 0.7% behind the AMD Radeon HD 7650M (1192), and 1.4% ahead of the AMD FirePro M2000 (1168).

Q: What are the memory specifications for each GPU?

A: The Intel Arc B370 uses system-shared memory, with size, type, bus width, and bandwidth all system dependent. The NVIDIA RTX 500 Mobile Ada Generation uses 4 GB of GDDR6 memory on a 64-bit bus with 128.0 GB/s bandwidth and a 2000 MHz effective clock.

Q: Which GPU has more shading units and ray tracing cores?

A: The NVIDIA RTX 500 Mobile Ada Generation has 2048 shading units and 16 ray tracing cores. The Intel Arc B370 has 1280 shading units and 10 ray tracing cores. NVIDIA holds a 60% advantage in both counts.

Q: What is the TDP difference between the two GPUs?

A: The Intel Arc B370 has a TDP of 25 W. The NVIDIA RTX 500 Mobile Ada Generation has a TDP of 35 W. The NVIDIA part draws 10 W more.

Q: Which GPU has tensor cores?

A: The NVIDIA RTX 500 Mobile Ada Generation has 64 tensor cores. The Intel Arc B370 has no tensor cores recorded in the database.

Q: What process nodes are used by each GPU?

A: The Intel Arc B370 is fabricated on a 3 nm process at Intel's foundry. The NVIDIA RTX 500 Mobile Ada Generation is fabricated on a 5 nm process at TSMC.

Q: What is the FP32 performance of each GPU?

A: The Intel Arc B370 delivers 6.144 TFLOPS FP32. The NVIDIA RTX 500 Mobile Ada Generation delivers 8.294 TFLOPS FP32, a 35% advantage for NVIDIA.

DETAILED SPECIFICATIONS

SPECIFICATION
B370
RTX 500 Mobile Ada Generation
Core Specs
Shading Units
1,280
2,048 +60.0%
Shaders
1,280
2,048 +60.0%
TMUs
40
64 +60.0%
ROPs
20
32 +60.0%
SM Count
16
Execution Units
10
Clocks
Base Clock
300 MHz
1485 MHz
Boost Clock
2400 MHz
2025 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
64 bit
Bandwidth
System Dependent
128.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
12 MB
Performance
Pixel Rate
48.00 GPixel/s
64.80 GPixel/s
Texture Rate
96.00 GTexel/s
129.6 GTexel/s
FP32 (TFLOPS)
6.144 TFLOPS
8.294 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:8)
129.6 GFLOPS (1:64)
FP16 (TFLOPS)
12.29 TFLOPS (2:1)
8.294 TFLOPS (1:1)
AI/RT
RT Cores
10
16 +60.0%
Tensor Cores
64
XMX Cores
80
Power
TDP
25 W
35 W
TDP (W)
25
35 +40.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Panther Lake
AD107
Generation
Arc Graphics-M (Panther Lake)
Ada-MW (x000A)
Process Size
3 nm
5 nm
Transistors
unknown
18,900 million
Die Size
unknown
159 mm²
Foundry
Intel
TSMC
Density
118.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.9
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x8
Other
Production
Active
Active
Predecessor
Ampere-MW
Successor
Blackwell-MW
View Arc B370 Details View RTX 500 Mobile Ada Generation Details