Intel Arc B370 vs NVIDIA GeForce RTX 4050 Max-Q Comparison

Intel
GPU

Intel Arc B370

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2400 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 4050 Max-Q

CORE STATE AD107
VRAM 6 GB
CLOCK SPEED 1605 MHz
TDP 35 W
BUS WIDTH 96 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,184
N/A

Analysis: Intel Arc B370 vs NVIDIA GeForce RTX 4050 Max-Q

Head-to-Head Benchmarks

The benchmark database contains only one recorded 3DMark Steel Nomad DX12 result for the Intel Arc B370, scoring 1184 points. The NVIDIA GeForce RTX 4050 Max-Q has no recorded benchmark entries in the database, meaning no direct head-to-head comparison can be made from measured data. The Arc B370's score places it at the 5th percentile among all GPUs in the database, indicating performance well below the median. Its nearest rivals, all within a narrow band, are the ATI Mobility Radeon HD 5570 at an average score of 1186 (0.2% higher), the ATI Radeon HD 5770 at 1190 (0.5% higher), the AMD Radeon HD 7650M at 1192 (0.7% higher), and the AMD FirePro M2000 at 1168 (1.4% lower). The Arc B370 is effectively at parity with these older mobile and desktop parts, trailing the fastest of them by less than one percentage point.

The RTX 4050 Max-Q holds a 50th percentile position across all GPUs, a stark contrast to the Arc B370's 5th percentile placement. Without a direct measured score for the RTX 4050 Max-Q, the percentile gap serves as the primary comparative signal. The recorded data indicates the RTX 4050 Max-Q sits at the median of the entire GPU population, while the Arc B370 resides near the bottom. In the absence of head-to-head benchmark entries, the specification sheet provides the only quantitative basis for differentiation. The RTX 4050 Max-Q offers substantially higher theoretical throughput: 8.218 TFLOPS FP32 versus 6.144 TFLOPS, a roughly 34% advantage. Pixel fill rate favors the NVIDIA part at 77.04 GPixel/s versus 48.00 GPixel/s, a 60% lead. Texture fill rate similarly favors NVIDIA at 128.4 GTexel/s versus 96.00 GTexel/s, a 34% margin. These figures indicate consistent performance advantages for the RTX 4050 Max-Q across all compute metrics, though no empirical benchmark confirms real-world scaling.

FAQ

Q: Which GPU has the higher average benchmark percentile?

A: The NVIDIA GeForce RTX 4050 Max-Q sits at the 50th percentile among all GPUs in the database. The Intel Arc B370 sits at the 5th percentile, a gap of 45 percentile points.

Q: How does the Arc B370 compare to its nearest benchmark rivals?

A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12. The ATI Mobility Radeon HD 5570 scores 1186 (0.2% higher), the ATI Radeon HD 5770 scores 1190 (0.5% higher), the AMD Radeon HD 7650M scores 1192 (0.7% higher), and the AMD FirePro M2000 scores 1168 (1.4% lower).

Q: What is the memory configuration difference between the two?

A: The RTX 4050 Max-Q uses 6 GB of GDDR6 memory on a 96-bit bus with 192.0 GB/s bandwidth. The Arc B370 uses system shared memory, with the bus width and bandwidth described as system dependent.

Q: Which GPU has more shading units?

A: The RTX 4050 Max-Q has 2560 shading units, exactly double the Arc B370's 1280 shading units.

Q: What are the power consumption figures?

A: The Arc B370 has a TDP of 25 W. The RTX 4050 Max-Q has a TDP of 35 W. Both are integrated graphics packages with no power connectors.

Q: Are both GPUs DirectX 12 Ultimate compatible?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Architecture Differences

The Intel Arc B370 uses the Panther Lake chip with Xe3-LPG architecture, part of the Arc Graphics-M generation. It is fabricated on a 3 nm process at Intel's foundry. Transistor count and die size are not recorded in the database. The NVIDIA GeForce RTX 4050 Max-Q uses the AD107 chip with Ada Lovelace architecture, part of the GeForce 40 Mobile generation. It is fabricated on a 5 nm process at TSMC, with 18,900 million transistors on a 159 mm² die, yielding a transistor density of 118.9M per mm².

The Arc B370 integrates 1280 shading units, 40 texture mapping units, 20 raster output units, and 10 ray tracing cores. Tensor core count is not recorded. The RTX 4050 Max-Q integrates 2560 shading units, 80 TMUs, 48 ROPs, 20 RT cores, and 80 tensor cores. The NVIDIA part doubles the Arc B370 in every major execution unit category, with four times the tensor core count if the Arc's unspecified tensor hardware is assumed absent or minimal.

Clock behavior differs significantly. The Arc B370 runs at a 300 MHz base clock with a 2400 MHz boost, a 8x multiplier between base and boost. The RTX 4050 Max-Q runs at 1140 MHz base and 1605 MHz boost, a more modest 1.4x ratio. The Arc's low base clock suggests aggressive power management, while its high boost clock indicates short-duration performance bursts. The NVIDIA part maintains a higher sustained floor but a lower ceiling.

Memory architecture is fundamentally different. The Arc B370 uses system shared memory with no dedicated VRAM, making bandwidth dependent on the host system's memory configuration. The RTX 4050 Max-Q has dedicated 6 GB GDDR6 on a 96-bit bus with 192.0 GB/s fixed bandwidth. The memory clock is 2000 MHz with 16 Gbps effective data rate. The NVIDIA part's dedicated memory provides predictable bandwidth, while the Arc's shared memory approach trades performance for system integration simplicity.

Ray tracing hardware differs in count: 10 RT cores on the Arc versus 20 on the RTX 4050 Max-Q. The NVIDIA part also includes 80 tensor cores, which the Arc does not list. These features position the RTX 4050 Max-Q for AI-accelerated workloads and more demanding ray-traced content. Both GPUs support the same API set: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Specification Differences

| Specification | Intel Arc B370 | NVIDIA GeForce RTX 4050 Max-Q |

|---|---|---|

| Process node | 3 nm | 5 nm |

| Foundry | Intel | TSMC |

| Transistors | unknown | 18,900 million |

| Die size | unknown | 159 mm² |

| Transistor density | not recorded | 118.9M / mm² |

| Base clock | 300 MHz | 1140 MHz |

| Boost clock | 2400 MHz | 1605 MHz |

| Memory size | System Shared | 6 GB |

| Memory type | System Shared | GDDR6 |

| Memory bus width | System Shared | 96 bit |

| Memory bandwidth | System Dependent | 192.0 GB/s |

| Shading units | 1280 | 2560 |

| TMUs | 40 | 80 |

| ROPs | 20 | 48 |

| RT cores | 10 | 20 |

| Tensor cores | not recorded | 80 |

| Pixel rate | 48.00 GPixel/s | 77.04 GPixel/s |

| Texture rate | 96.00 GTexel/s | 128.4 GTexel/s |

| FP32 performance | 6.144 TFLOPS | 8.218 TFLOPS |

| FP16 performance | 12.29 TFLOPS (2:1) | 8.218 TFLOPS (1:1) |

| TDP | 25 W | 35 W |

| Bus interface | IGP | PCIe 4.0 x8 |

| Release date | 2026-01-26 | 2023-01-02 |

| Predecessor | not recorded | GeForce 30 Mobile |

| Successor | not recorded | GeForce 50 Mobile |

| Production status | Active | Active |

The FP16 comparison reveals a notable divergence. The Arc B370 delivers 12.29 TFLOPS FP16 via a 2:1 ratio, exceeding its FP32 throughput. The RTX 4050 Max-Q delivers 8.218 TFLOPS FP16 at a 1:1 ratio, meaning no FP16 acceleration over FP32. For workloads using FP16 precision, the Arc B370 holds a 50% theoretical advantage despite its lower FP32 figure. The bus interface also differs: the Arc is an integrated graphics processor on an IGP bus, while the RTX 4050 Max-Q uses PCIe 4.0 x8, indicating a discrete GPU package despite its IGP slot width classification.

Where Each One Wins

The Intel Arc B370 wins on process technology. Its 3 nm node is more advanced than the RTX 4050 Max-Q's 5 nm node, potentially offering better power efficiency per transistor. It also delivers higher FP16 throughput at 12.29 TFLOPS versus 8.218 TFLOPS, a 50% advantage for half-precision compute tasks. Its 25 W TDP is 10 W lower than the RTX 4050 Max-Q's 35 W, making it the lower-power option for thermally constrained systems. The Arc B370's higher boost clock of 2400 MHz versus 1605 MHz suggests it can reach higher instantaneous performance when power limits allow.

The NVIDIA GeForce RTX 4050 Max-Q wins on every measured or specified performance metric except FP16 throughput. It doubles the shading units, TMUs, ROPs, and RT cores. Its FP32 performance of 8.218 TFLOPS exceeds the Arc's 6.144 TFLOPS by 34%. Pixel rate is 60% higher, texture rate is 34% higher. Dedicated 6 GB GDDR6 memory with 192.0 GB/s bandwidth provides deterministic performance, while the Arc depends on system memory. The 80 tensor cores enable AI acceleration absent from the Arc's specification. The 50th percentile versus 5th percentile placement reinforces the performance gap. The RTX 4050 Max-Q also has a higher base clock of 1140 MHz, ensuring better sustained performance under load. Its 2023 release date and predecessor/successor lineage in the GeForce 30 and 50 Mobile families indicate an established product cycle, whereas the Arc B370's 2026 release and lack of recorded predecessor or successor suggest a newer, less proven entry.

The Verdict

The recorded data points to the NVIDIA GeForce RTX 4050 Max-Q as the decisively stronger GPU for most workloads. Its 50th percentile placement against the Arc B370's 5th percentile is the single most informative statistic in the database. The NVIDIA part leads by 34% in FP32 compute, 60% in pixel fill rate, 34% in texture fill rate, and doubles the execution unit counts across shading, texturing, rasterization, and ray tracing. It provides dedicated memory with fixed 192.0 GB/s bandwidth, while the Arc relies on system-shared memory with dependent bandwidth. For gaming, ray-traced content, and AI-accelerated tasks, the RTX 4050 Max-Q's specification sheet indicates clear superiority.

The Intel Arc B370 wins only in specific niches. Its 3 nm process node and 25 W TDP make it the more power-efficient design on paper. Its FP16 throughput of 12.29 TFLOPS exceeds the RTX 4050 Max-Q's 8.218 TFLOPS, favoring workloads that leverage half-precision arithmetic. Its later release date of 2026 versus 2023 means it is the newer product, though the absence of predecessor or successor entries limits historical context. The Arc B370's benchmark score of 1184 places it alongside decade-old ATI parts, suggesting it targets low-power integrated scenarios rather than discrete-class performance.

The database records zero head-to-head benchmark entries and zero wins for either GPU. The RTX 4050 Max-Q has no measured benchmark score at all, making its 50th percentile the only quantitative performance anchor. For users requiring maximum throughput, dedicated VRAM, and AI features, the RTX 4050 Max-Q is the choice indicated by all available data. For users prioritizing lower power draw and FP16 compute, the Arc B370 offers specific advantages, though its 5th percentile benchmark placement warns of limited real-world gaming capability. The choice hinges on whether the workload demands the RTX 4050 Max-Q's comprehensive compute and memory advantages or the Arc B370's efficiency and half-precision strengths.

DETAILED SPECIFICATIONS

SPECIFICATION
B370
RTX 4050 Max-Q
Core Specs
Shading Units
1,280
2,560 +100.0%
Shaders
1,280
2,560 +100.0%
TMUs
40
80 +100.0%
ROPs
20
48 +140.0%
SM Count
20
Execution Units
10
Clocks
Base Clock
300 MHz
1140 MHz
Boost Clock
2400 MHz
1605 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
6 GB
VRAM (MB)
6,144
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
96 bit
Bandwidth
System Dependent
192.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
12 MB
Performance
Pixel Rate
48.00 GPixel/s
77.04 GPixel/s
Texture Rate
96.00 GTexel/s
128.4 GTexel/s
FP32 (TFLOPS)
6.144 TFLOPS
8.218 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:8)
128.4 GFLOPS (1:64)
FP16 (TFLOPS)
12.29 TFLOPS (2:1)
8.218 TFLOPS (1:1)
AI/RT
RT Cores
10
20 +100.0%
Tensor Cores
80
XMX Cores
80
Power
TDP
25 W
35 W
TDP (W)
25
35 +40.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Panther Lake
AD107
Generation
Arc Graphics-M (Panther Lake)
GeForce 40 Mobile
Process Size
3 nm
5 nm
Transistors
unknown
18,900 million
Die Size
unknown
159 mm²
Foundry
Intel
TSMC
Density
118.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x8
Other
Production
Active
Active
Predecessor
GeForce 30 Mobile
Successor
GeForce 50 Mobile
View Arc B370 Details View GeForce RTX 4050 Max-Q Details