Intel Arc B370 vs Intel UHD Graphics 710 Mobile Comparison
Intel Arc B370
UHD Graphics 710 Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc B370 vs Intel UHD Graphics 710 Mobile
The Verdict
The recorded data positions the Intel Arc B370 as the substantially stronger mobile graphics solution. Its single benchmark result of 1184 in 3DMark Steel Nomad DX12 places it at the 5th percentile of all GPUs in the database, a low percentile driven by the fact that it competes against far more powerful discrete parts, yet its nearest rivals are separated by less than 1.5% in average score. The Intel UHD Graphics 710 Mobile, by contrast, has no recorded benchmark scores, an average benchmark score of zero, and no nearest rivals listed, indicating that the database contains no measurable performance evidence for it. The verdict from the data is clear: any workload requiring measurable 3D acceleration should target the Arc B370, while the UHD 710 Mobile is only relevant for systems where the workload is strictly 2D or where the absence of a discrete GPU is acceptable. There is no scenario in the recorded data where the UHD 710 Mobile wins, because it has zero wins in the head-to-head comparison, and the Arc B370 also records zero wins only because no head-to-head benchmark entries exist to populate either column.
The Arc B370 delivers a peak FP32 throughput of 6.144 TFLOPS against 307.2 GFLOPS for the UHD 710 Mobile, a 20-fold difference in raw shader math. Pixel throughput stands at 48.00 GPixel/s versus 4.800 GPixel/s, and texture throughput at 96.00 GTexel/s versus 9.600 GTexel/s. These are not marginal gaps. The Arc B370 also supports DirectX 12 Ultimate with feature level 12_2, while the UHD 710 Mobile tops out at DirectX 12 with feature level 12_1, meaning the former can execute ray tracing workloads with its 10 dedicated RT cores, a capability the latter simply does not have.
Architecture Differences
The two GPUs come from different Intel process nodes and architectures. The Arc B370 uses the Panther Lake chip with the Xe3-LPG architecture, fabricated on Intel's 3 nm process. The UHD 710 Mobile uses the Raptor Lake chip with the Generation 12.2 architecture, fabricated on Intel's 10 nm process. Both are integrated graphics parts, but the Arc B370 is explicitly part of the Arc Graphics-M (Panther Lake) generation, while the UHD 710 Mobile belongs to the HD Graphics-M (Raptor Lake) generation and lists its successor as Arc Graphics-M, confirming the generational leap.
The execution resource counts differ by an order of magnitude. The Arc B370 has 1280 shading units, 40 texture mapping units, and 20 raster operation units. The UHD 710 Mobile has 128 shading units, 8 TMUs, and 4 ROPs. The Arc B370 also features 10 ray tracing cores, a hardware capability entirely absent from the UHD 710 Mobile's specification. Clock behavior reinforces the gap: the Arc B370 runs at a base of 300 MHz and boosts to 2400 MHz, while the UHD 710 Mobile also starts at 300 MHz but only reaches 1200 MHz. Both parts share the same memory architecture, using system shared memory for capacity, type, bus width, and bandwidth, with bandwidth explicitly listed as system dependent. Neither has a dedicated memory bus.
The API support shows a clear feature split. Both support OpenGL 4.6 and Vulkan 1.4, but the Arc B370 supports DirectX 12 Ultimate with feature level 12_2, whereas the UHD 710 Mobile supports DirectX 12 with feature level 12_1. That feature level difference is the practical boundary for modern game compatibility, with the Arc B370 being able to handle the full DirectX 12 Ultimate feature set including ray tracing and mesh shaders, while the UHD 710 Mobile cannot. Power envelopes also differ: the Arc B370 has a 25 W TDP, the UHD 710 Mobile has a 15 W TDP. Both are integrated parts with no power connectors and a slot width of IGP, but the Arc B370 uses an IGP bus interface while the UHD 710 Mobile uses a Ring Bus interface.
The release dates confirm the generational separation. The UHD 710 Mobile launched on 2023-01-03, and the Arc B370 launched on 2026-01-26, roughly three years later. Both are listed as active in production, and neither has a predecessor or successor recorded except that the UHD 710 Mobile lists Arc Graphics-M as its successor, which is the same family as the Arc B370.
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark entries between the Arc B370 and the UHD 710 Mobile. The wins columns for both parts are zero. However, the Arc B370 has a recorded average benchmark score of 1184 from the 3DMark Steel Nomad DX12 test, while the UHD 710 Mobile has an average benchmark score of zero with no test results. This absence of data is itself informative: the UHD 710 Mobile cannot be compared on any measured workload because no measurements exist.
Using the nearest rival data for the Arc B370 provides context. Its 1184 score sits 0.2% below the ATI Mobility Radeon HD 5570, which averages 1186, and 0.5% below the ATI Radeon HD 5770, which averages 1190. It sits 0.7% below the AMD Radeon HD 7650M, which averages 1192, and 1.4% above the AMD FirePro M2000, which averages 1168. These deltas are all within roughly 1.5%, meaning the Arc B370 performs at the same tier as those older discrete mobile and entry desktop parts. The 5th percentile ranking across all GPUs reflects that the database includes many more powerful parts, but within its immediate competitive set, the Arc B370 is essentially at parity with those four rivals.
For the UHD 710 Mobile, there are no nearest rivals and no percentile ranking beyond a 50th percentile placeholder that carries no benchmark weight since the average score is zero. The only meaningful quantitative observation is that its theoretical peak rates are far lower: 4.800 GPixel/s, 9.600 GTexel/s, and 307.2 GFLOPS FP32. The Arc B370's peak rates are exactly ten times higher in pixel and texture throughput and twenty times higher in FP32. Those theoretical figures are the only basis for comparison, and they overwhelmingly favor the Arc B370.
FAQ
Q: Does the Intel UHD Graphics 710 Mobile have any recorded benchmark scores?
A: No. The database lists no benchmark entries for the UHD 710 Mobile, and its average benchmark score is zero. The Arc B370 has one recorded score of 1184 in 3DMark Steel Nomad DX12.
Q: How close is the Arc B370 to its nearest rivals?
A: The Arc B370's 1184 score is within 1.4% of all four listed rivals. It is 0.2% below the ATI Mobility Radeon HD 5570, 0.5% below the ATI Radeon HD 5770, 0.7% below the AMD Radeon HD 7650M, and 1.4% above the AMD FirePro M2000.
Q: Which GPU supports ray tracing?
A: The Arc B370 includes 10 ray tracing cores and supports DirectX 12 Ultimate with feature level 12_2. The UHD 710 Mobile has no ray tracing cores listed and supports DirectX 12 with feature level 12_1.
Q: What are the peak pixel and texture rates for each GPU?
A: The Arc B370 delivers 48.00 GPixel/s and 96.00 GTexel/s. The UHD 710 Mobile delivers 4.800 GPixel/s and 9.600 GTexel/s. The Arc B370 is exactly ten times higher in both metrics.
Q: How do the boost clocks compare?
A: The Arc B370 boosts to 2400 MHz, while the UHD 710 Mobile boosts to 1200 MHz. Both have a 300 MHz base clock.
Q: What is the process node difference?
A: The Arc B370 is built on Intel's 3 nm process using the Xe3-LPG architecture. The UHD 710 Mobile is built on Intel's 10 nm process using the Generation 12.2 architecture.
Where Each One Wins
The Arc B370 wins on every measurable specification and the one recorded benchmark. Its 1184 score in 3DMark Steel Nomad DX12 is the only performance data point in the comparison, and it establishes a baseline that the UHD 710 Mobile cannot match because the latter has no test results. The Arc B370 also wins on raw throughput: 6.144 TFLOPS FP32 versus 307.2 GFLOPS, 48.00 GPixel/s versus 4.800 GPixel/s, and 96.00 GTexel/s versus 9.600 GTexel/s. Each of those is a tenfold or twentyfold advantage. The 10 RT cores provide hardware ray tracing, giving the Arc B370 a feature that the UHD 710 Mobile cannot emulate with its 128 shading units and no RT cores.
The UHD 710 Mobile wins only in the narrow sense of power and platform compatibility. Its 15 W TDP is lower than the Arc B370's 25 W TDP, which may matter in ultra-low-power mobile designs where thermal headroom is minimal. It also launched earlier, on 2023-01-03, making it a more established part for legacy Raptor Lake platforms. Its Ring Bus interface may integrate differently with certain system topologies, though the database does not provide performance data to quantify any advantage from that interface. For workloads that are strictly 2D, or where the system does not need to run any 3D application with measurable GPU load, the UHD 710 Mobile's lower power draw and earlier availability are the only recorded advantages.
For gaming, the Arc B370 is the only viable option in this pairing, and even it sits at the 5th percentile of all GPUs, meaning it is suited to light or older titles rather than demanding modern releases. The nearest rivals, all of which are within 0.7% of its score, are early-2010s discrete parts, so the performance tier is comparable to that era's entry-level discrete graphics. For productivity workloads that use DirectX 12 Ultimate features such as ray tracing, the Arc B370's feature set is mandatory, as the UHD 710 Mobile lacks the hardware. For any workload where the UHD 710 Mobile is being considered, the data shows it has no measured performance, so the Arc B370 is the only part with evidence of capability. The UHD 710 Mobile is best reserved for systems where the GPU is a secondary concern and the 15 W TDP is a hard constraint, but the database provides no benchmark to confirm it can handle even that role.