Intel Arc A750 vs NVIDIA GeForce RTX 3080 Comparison

Intel
GPU

Intel Arc A750

CORE STATE DG2-512
VRAM 8 GB
CLOCK SPEED 2400 MHz
TDP 225 W
BUS WIDTH 256 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2022
VS
NVIDIA
GEFORCE

GeForce RTX 3080

CORE STATE GA102
VRAM 10 GB
CLOCK SPEED 1710 MHz
TDP 320 W
BUS WIDTH 320 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2020

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,612
4,407
geekbench_opencl
98,554
152,423
geekbench_vulkan
85,631
33,620
passmark_directx_10
65
170
passmark_directx_11
72
207
passmark_directx_12
70
100
passmark_directx_9
181
258
passmark_g2d
732
1,054
passmark_g3d
12,534
25,086
passmark_gpu_compute
5,368
14,397

Analysis: Intel Arc A750 vs NVIDIA GeForce RTX 3080

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce RTX 3080 leads with an average benchmark score of 23,172, while the Intel Arc A750 scores 20,582. That is a 12.6% gap in the database's aggregate metric.

Q: In which test does the Intel Arc A750 beat the RTX 3080?

A: The Arc A750 wins the Geekbench Vulkan test, scoring 85,631 versus the RTX 3080's 33,620, a 60.7% margin in Intel's favor.

Q: How do the two GPUs compare in DirectX 12 performance?

A: The RTX 3080 scores 100 in Passmark DirectX 12, while the Arc A750 scores 70, giving NVIDIA a 42.9% advantage in that specific test.

Q: What is the difference in memory bandwidth between the two cards?

A: The RTX 3080 has a 320-bit bus with GDDR6X memory and 760.3 GB/s bandwidth, whereas the Arc A750 uses a 256-bit bus with GDDR6 memory and 512.0 GB/s bandwidth.

Q: Which card has a higher transistor density?

A: The Intel Arc A750, built on a 6 nm process, has a transistor density of 53.4M per mm², while the RTX 3080's 8 nm process yields 45.1M per mm².

Q: What are the launch MSRP values?

A: The RTX 3080 launched at 699 USD, and the Intel Arc A750 launched at 289 USD.

Architecture Differences

The two GPUs come from different architectural lineages. The NVIDIA GeForce RTX 3080 uses the Ampere architecture on the GA102 chip, fabricated by Samsung on an 8 nm process. The Intel Arc A750 uses the Xe-HPG architecture with the DG2-512 chip, built by TSMC on a 6 nm process. The node difference is significant: Intel's 6 nm process allows for a transistor density of 53.4M per mm², versus 45.1M per mm² for NVIDIA's 8 nm process. However, the RTX 3080 packs more total transistors at 28,300 million, compared to Intel's 21,700 million, on a larger die of 628 mm² versus 406 mm².

The shader configuration differs substantially. The RTX 3080 has 8,704 shading units, 272 TMUs, and 96 ROPs. The Arc A750 has 3,584 shading units, 224 TMUs, and 112 ROPs. NVIDIA also includes 68 RT cores and 272 tensor cores, while Intel lists 28 RT cores and no tensor cores in the database. This gives the RTX 3080 a raw FP32 throughput of 29.77 TFLOPS, while the Arc A750 delivers 17.20 TFLOPS. The FP16 picture flips: Intel's card outputs 34.41 TFLOPS at a 2:1 ratio, while NVIDIA's is 29.77 TFLOPS at 1:1, meaning Intel has a dedicated advantage in half-precision compute.

Memory architecture is another divider. The RTX 3080 uses 10 GB of GDDR6X on a 320-bit bus for 760.3 GB/s bandwidth. The Arc A750 uses 8 GB of GDDR6 on a 256-bit bus for 512.0 GB/s. Clock speeds favor Intel: the Arc A750 boosts to 2400 MHz versus 1710 MHz for the RTX 3080. That higher clock helps Intel achieve a pixel rate of 268.8 GPixel/s and a texture rate of 537.6 GTexel/s, both above NVIDIA's 164.2 GPixel/s and 465.1 GTexel/s respectively.

Both cards support PCIe 4.0 x16 and dual-slot designs. Display outputs are similar in count: both feature 1x HDMI 2.1 and 3x DisplayPort, but Intel uses DisplayPort 2.0 while NVIDIA uses DisplayPort 1.4a. Power requirements differ, with the RTX 3080 rated at 320 W TDP and a suggested 700 W PSU, while the Arc A750 draws 225 W and recommends a 550 W PSU. The RTX 3080 uses a single 12-pin connector; Intel uses a 6-pin plus an 8-pin.

The Verdict

The data points to a clear performance hierarchy. The RTX 3080 wins 9 of the 10 head-to-head benchmark comparisons, with its only loss coming in the Vulkan test. The average benchmark score of 23,172 versus 20,582 places the NVIDIA card roughly 12.6% ahead in aggregate. In the database's percentile ranking, the RTX 3080 sits at 68th percentile of all GPUs, while the Arc A750 sits at 66th, a relatively close overall standing that reflects the Arc's strong showing in specific workloads.

For users prioritizing raw DirectX performance, the RTX 3080 is the choice. Its Passmark DirectX 11 score of 207 is 187.5% higher than the Arc A750's 72, and its DirectX 10 result of 170 is 161.5% above Intel's 65. The 3DMark Steel Nomad DX12 test shows a 68.7% lead for NVIDIA. The RTX 3080 also dominates compute workloads, with a Passmark GPU compute score of 14,397 versus 5,368, a 168.2% advantage.

The Intel Arc A750 has one clear niche: Vulkan. Its Geekbench Vulkan score of 85,631 is 60.7% higher than the RTX 3080's 33,620. This suggests that in Vulkan-based titles, the Arc A750 can outperform the more expensive NVIDIA card. Additionally, Intel's higher FP16 throughput at 34.41 TFLOPS versus 29.77 TFLOPS could benefit workloads that use half-precision math.

For most buyers, the RTX 3080 is the superior GPU. Its wins are broad and decisive across DirectX 9, 10, 11, and 12, along with OpenCL and compute. The Arc A750 is a more power-efficient option with a lower 225 W TDP and a smaller die, but its performance ceiling is lower in the majority of recorded tests. The choice narrows to whether Vulkan performance or half-precision throughput matters more than the overall DirectX and compute dominance of the RTX 3080.

Specification Differences

| Specification | NVIDIA GeForce RTX 3080 | Intel Arc A750 |

|---|---|---|

| Architecture | Ampere | Xe-HPG |

| Chip | GA102 | DG2-512 |

| Process Node | 8 nm (Samsung) | 6 nm (TSMC) |

| Transistors | 28,300 million | 21,700 million |

| Die Size | 628 mm² | 406 mm² |

| Transistor Density | 45.1M / mm² | 53.4M / mm² |

| Base Clock | 1440 MHz | 2050 MHz |

| Boost Clock | 1710 MHz | 2400 MHz |

| Memory Clock | 1188 MHz, 19 Gbps effective | 2000 MHz, 16 Gbps effective |

| Memory Size | 10 GB | 8 GB |

| Memory Type | GDDR6X | GDDR6 |

| Memory Bus Width | 320 bit | 256 bit |

| Memory Bandwidth | 760.3 GB/s | 512.0 GB/s |

| Shading Units | 8704 | 3584 |

| TMUs | 272 | 224 |

| ROPs | 96 | 112 |

| RT Cores | 68 | 28 |

| Tensor Cores | 272 | None listed |

| Pixel Rate | 164.2 GPixel/s | 268.8 GPixel/s |

| Texture Rate | 465.1 GTexel/s | 537.6 GTexel/s |

| FP32 | 29.77 TFLOPS | 17.20 TFLOPS |

| FP16 | 29.77 TFLOPS (1:1) | 34.41 TFLOPS (2:1) |

| TDP | 320 W | 225 W |

| Power Connectors | 1x 12-pin | 1x 6-pin + 1x 8-pin |

| Suggested PSU | 700 W | 550 W |

| Display Outputs | 1x HDMI 2.1, 3x DisplayPort 1.4a | 1x HDMI 2.1, 3x DisplayPort 2.0 |

| Release Date | 2020-08-31 | 2022-10-11 |

Head-to-Head Benchmarks

The 3DMark Steel Nomad DX12 test opens the comparison with a decisive NVIDIA win. The RTX 3080 scores 4,407 against the Arc A750's 2,612, a 68.7% delta. This is the largest gap in the 3DMark suite and reflects NVIDIA's higher FP32 throughput and memory bandwidth advantage in modern DirectX 12 workloads.

Geekbench OpenCL shows a similar story. The RTX 3080 posts 152,423 points versus 98,554 for Intel, a 54.7% lead. The OpenCL test tends to favor raw compute resources, and NVIDIA's 8,704 shading units and 272 tensor cores provide a substantial edge over Intel's 3,584 shading units.

The Vulkan test is the outlier. The Intel Arc A750 scores 85,631, which is 60.7% higher than the RTX 3080's 33,620. This is the only benchmark where Intel wins, and the margin is substantial. The result suggests Intel's Xe-HPG architecture has a particular strength in Vulkan API execution, likely due to its driver and hardware scheduling design.

Passmark DirectX 10 and DirectX 11 tests show the largest relative deltas in the entire comparison. In DirectX 10, NVIDIA scores 170 versus Intel's 65, a 161.5% difference. DirectX 11 is even more lopsided: 207 versus 72, or 187.5% in favor of the RTX 3080. These legacy API tests highlight a generational gap in driver maturity and architectural efficiency for older workloads.

DirectX 12 narrows the gap. The RTX 3080 scores 100, and the Arc A750 scores 70, a 42.9% lead. This is closer than the older DirectX versions, but NVIDIA still holds a clear advantage. DirectX 9 shows a similar pattern: 258 versus 181, a 42.5% margin.

The Passmark G2D test, which measures 2D graphics performance, gives NVIDIA a 44% win with 1,054 points to Intel's 732. This is a less commonly discussed metric but still shows NVIDIA's dominance outside of 3D rendering.

Passmark G3D, a general 3D graphics score, doubles Intel's output. The RTX 3080 records 25,086 points, while the Arc A750 manages 12,534, a 100.1% delta. This is the closest to a 2x performance gap in the dataset.

Compute workloads show the biggest absolute disparity. The RTX 3080 scores 14,397 in Passmark GPU compute, versus 5,368 for Intel, a 168.2% advantage. This aligns with the OpenCL results and confirms that NVIDIA's compute architecture is significantly stronger in general-purpose tasks.

The aggregate picture: the RTX 3080 wins 9 of 10 benchmarks, with an average score advantage of 12.6%. The Arc A750's single Vulkan victory is notable but insufficient to offset losses elsewhere. The RTX 3080's strengths are most pronounced in legacy DirectX and compute workloads, while Intel's card shows its best relative performance in Vulkan and half-precision FP16 operations.

DETAILED SPECIFICATIONS

SPECIFICATION
A750
RTX 3080
Core Specs
Shading Units
3,584
8,704 +142.9%
Shaders
3,584
8,704 +142.9%
TMUs
224
272 +21.4%
ROPs
112
96 -14.3%
SM Count
68
Execution Units
448
Clocks
Base Clock
2050 MHz
1440 MHz
Boost Clock
2400 MHz
1710 MHz
Memory Clock
2000 MHz 16 Gbps effective
1188 MHz 19 Gbps effective
Memory
Memory Size
8 GB
10 GB
VRAM (MB)
8,192
10,240 +25.0%
Memory Type
GDDR6
GDDR6X
Memory Bus
256 bit
320 bit
Bandwidth
512.0 GB/s
760.3 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
16 MB
5 MB
Performance
Pixel Rate
268.8 GPixel/s
164.2 GPixel/s
Texture Rate
537.6 GTexel/s
465.1 GTexel/s
FP32 (TFLOPS)
17.20 TFLOPS
29.77 TFLOPS
FP64 (TFLOPS)
2.150 TFLOPS (1:8)
465.1 GFLOPS (1:64)
FP16 (TFLOPS)
34.41 TFLOPS (2:1)
29.77 TFLOPS (1:1)
AI/RT
RT Cores
28
68 +142.9%
Tensor Cores
272
XMX Cores
448
Power
TDP
225 W
320 W
TDP (W)
225
320 +42.2%
Suggested PSU
550 W
700 W
Power Connectors
1x 6-pin + 1x 8-pin
1x 12-pin
Architecture
Architecture
Xe-HPG
Ampere
GPU Name
DG2-512
GA102
Generation
Alchemist (Arc 7)
GeForce 30
Process Size
6 nm
8 nm
Transistors
21,700 million
28,300 million
Die Size
406 mm²
628 mm²
Foundry
TSMC
Samsung
Density
53.4M / mm²
45.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
Shader Model
6.6
6.8
Physical
Slot Width
Dual-slot
Dual-slot
Length
285 mm 11.2 inches
Height
112 mm 4.4 inches
Outputs
1x HDMI 2.13x DisplayPort 2.0
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x16
Other
Launch Price
289 USD
699 USD
Production
End-of-life
End-of-life
Predecessor
Xe Graphics
GeForce 20
Successor
Battlemage
GeForce 40
View Arc A750 Details View GeForce RTX 3080 Details