GPU Comparison

Intel
GPU

Intel Arc A380

CORE STATE DG2-128
VRAM 6 GB
CLOCK SPEED 2050 MHz
TDP 75 W
BUS WIDTH 96 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2022
VS
NVIDIA
GEFORCE

GeForce GTX 465

CORE STATE GF100
VRAM 1024 MB
CLOCK SPEED
TDP 200 W
BUS WIDTH 256 bit
ARCHITECTURE Fermi
nm
PROCESS 40 nm
LAUNCH DATE 2010

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
808
N/A
geekbench_opencl
38,224
9,294
geekbench_vulkan
36,736
N/A
passmark_directx_10
37
N/A
passmark_directx_11
38
N/A
passmark_directx_12
35
N/A
passmark_directx_9
73
N/A
passmark_g2d
610
N/A
passmark_g3d
6,252
N/A
passmark_gpu_compute
2,762
N/A

Analysis: Intel Arc A380 vs NVIDIA GeForce GTX 465

NVIDIA GeForce GTX 465 and Intel Arc A380 represent two very different eras of GPU design, separated by over a decade of architectural evolution. The data shows a single head-to-head benchmark result, with the Intel card delivering a decisive victory in compute workloads. However, the GTX 465 holds its own in the broader performance percentile rankings, creating an interesting split between raw legacy compute and modern feature sets.

Where Each One Wins

The Intel Arc A380 is the clear winner in the only direct benchmark comparison available. In Geekbench OpenCL, the A380 scores 38,224 against the GTX 465’s 9,294, a delta of -75.7% from the perspective of the older card. This is not a marginal lead; it is a 4.1x advantage in raw compute throughput. The A380’s 4.198 TFLOPS FP32 performance, 1,024 shading units, and 64 TMUs dwarf the GTX 465’s 855.4 GFLOPS, 352 shading units, and 44 TMUs. For any workload that leverages OpenCL, be it rendering, physics simulation, or data processing, the Arc A380 is the only practical choice between these two.

The GTX 465, however, wins on relative standing among all GPUs. It sits at the 46th percentile of all GPUs, while the Arc A380 sits at the 44th percentile. The GTX 465’s average benchmark score of 9,294 places it within 0.8% of the AMD Radeon Vega 8 and within 0.2% of the NVIDIA GeForce GTX 960. The A380’s average score of 8,558 is lower, placing it 1.4% behind the AMD Radeon 880M and 1.2% behind the NVIDIA GeForce MX330. In terms of pure average performance across all benchmarks, the older Fermi card edges out the newer Alchemist part.

The A380 wins decisively on features and modern API support. It supports DirectX 12 Ultimate (12_2), Vulkan 1.4, and has 8 dedicated ray tracing cores. The GTX 465 only supports DirectX 12 (11_0) and has no Vulkan support listed, nor any ray tracing hardware. The A380 also has a massive memory advantage with 6 GB of GDDR6 on a 96-bit bus delivering 186.0 GB/s of bandwidth, versus the GTX 465’s 1 GB of GDDR5 on a 256-bit bus at 102.7 GB/s. While the GTX 465 has a wider bus, the A380’s newer memory technology and higher capacity make it more suitable for modern textures and larger datasets.

The Verdict

Pick the Intel Arc A380 if you need modern API support, ray tracing, or any form of compute acceleration beyond what a 2010-era GPU can provide. The OpenCL benchmark is not close, and the A380’s architecture is fundamentally designed for workloads that did not exist when the GTX 465 launched. The 8 RT cores and DirectX 12 Ultimate support mean it can handle current-generation gaming features and future-proofed applications. Its 75 W TDP and suggested 250 W PSU also make it far easier to integrate into a modern system than the GTX 465’s 200 W TDP and 550 W PSU requirement.

Pick the NVIDIA GeForce GTX 465 only if you are building a period-correct system or need to run legacy software that relies on its specific feature set. Its 46th percentile standing is marginally better than the A380’s 44th, and its OpenCL score of 9,294 is competitive with the GTX 960 and Radeon Vega 8. But the data shows this is a card that performs at the level of a mid-range 2014-2016 laptop GPU, not a modern desktop part. It has no Vulkan support, no ray tracing, and only 1 GB of VRAM, which will be a hard bottleneck in any modern workload. The GTX 465 is a curiosity; the A380 is a usable tool.

Head-to-Head Benchmarks

The single head-to-head test is Geekbench OpenCL. The Intel Arc A380 scores 38,224, while the NVIDIA GeForce GTX 465 scores 9,294. The delta percentage is -75.7%, meaning the GTX 465 trails by over 75% of the A380’s score. This is the largest possible margin in this comparison, and it reflects the architectural gulf between the two cards.

The GTX 465’s 9,294 OpenCL score places it just 0.1% behind the GTX 850M (9,302) and 0.2% behind the Radeon R7 M380 (9,313). It is 0.2% ahead of the GTX 960 (9,273) and 0.8% ahead of the Radeon Vega 8 (9,221). This clustering suggests the Fermi card is performing at the level of entry-to-mid-range mobile GPUs from 2014-2016, which is respectable for a 2010 desktop part but not competitive with anything modern.

The A380’s 38,224 OpenCL score puts it in a different performance class entirely. Its nearest rivals are the AMD FirePro W5170M (8,595, delta -0.4%), the AMD Radeon HD 8870M (8,462, delta 1.1%), the NVIDIA GeForce MX330 (8,458, delta 1.2%), and the AMD Radeon 880M (8,436, delta 1.4%). Note that the A380’s average score across all benchmarks (8,558) is much lower than its OpenCL peak, indicating that its compute performance is its strong suit while its gaming-oriented benchmarks (PassMark DirectX 9-12 scores ranging from 35 to 73) are less impressive.

FAQ

Q: Which card has better raw compute performance?

A: The Intel Arc A380 is vastly superior. In the Geekbench OpenCL test, it scores 38,224 against the GTX 465’s 9,294, a 75.7% margin. The A380 also has 4.198 TFLOPS FP32 performance versus 855.4 GFLOPS for the GTX 465.

Q: Does the GTX 465 support modern graphics APIs?

A: No. The GTX 465 supports DirectX 12 (11_0) and OpenGL 4.6, but has no Vulkan support listed. The Arc A380 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: Which card has more VRAM?

A: The Intel Arc A380 has 6 GB of GDDR6 memory, while the NVIDIA GeForce GTX 465 has 1 GB of GDDR5. The A380 also has higher memory bandwidth at 186.0 GB/s versus 102.7 GB/s for the GTX 465.

Q: How do these cards compare in overall performance percentile?

A: The GTX 465 ranks at the 46th percentile of all GPUs, while the Arc A380 ranks at the 44th percentile. The GTX 465’s average benchmark score is 9,294, and the A380’s is 8,558.

Q: Does the Arc A380 have ray tracing capabilities?

A: Yes. The Intel Arc A380 has 8 dedicated ray tracing cores. The NVIDIA GeForce GTX 465 has no ray tracing cores listed.

Q: What are the power requirements for each card?

A: The GTX 465 has a 200 W TDP and requires a 550 W suggested PSU with 2x 6-pin power connectors. The Arc A380 has a 75 W TDP and requires a 250 W suggested PSU with 1x 8-pin power connector.

Architecture Differences

The NVIDIA GeForce GTX 465 uses the GF100 chip based on the Fermi architecture, manufactured on a 40 nm process at TSMC. It contains 3,100 million transistors on a 529 mm² die, yielding a transistor density of 5.9 million per mm². This was a large, power-hungry chip by 2010 standards. The Intel Arc A380 uses the DG2-128 chip based on the Xe-HPG architecture, manufactured on a 6 nm process also at TSMC. It contains 7,200 million transistors on a 157 mm² die, yielding a density of 45.9 million per mm², over 7.7x the transistor density of the Fermi chip.

The compute configurations are fundamentally different. The GTX 465 has 352 shading units, 44 TMUs, and 32 ROPs. The Arc A380 has 1,024 shading units, 64 TMUs, and 32 ROPs. The A380 also adds 8 RT cores, which the GTX 465 lacks entirely. The pixel rate for the A380 is 65.60 GPixel/s versus 13.38 GPixel/s for the GTX 465, and the texture rate is 131.2 GTexel/s versus 26.75 GTexel/s.

The memory subsystems are also radically different. The GTX 465 uses 1 GB of GDDR5 on a 256-bit bus with 102.7 GB/s bandwidth. The A380 uses 6 GB of GDDR6 on a 96-bit bus with 186.0 GB/s bandwidth. Despite the narrower bus, the A380’s faster memory clock (15.5 Gbps effective versus 3.2 Gbps effective) delivers 81% more bandwidth. The A380 also supports FP16 compute at 8.397 TFLOPS with 2:1 ratio, while the GTX 465 has no FP16 support listed.

The API support difference is stark. The GTX 465 is limited to DirectX 12 (11_0) and OpenGL 4.6, with no Vulkan. The A380 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. This means the A380 can run modern games and applications that require Vulkan or DirectX 12 Ultimate features like mesh shaders and ray tracing, while the GTX 465 cannot.

Specification Differences

The two cards differ on nearly every specification. The process node is 40 nm for the GTX 465 versus 6 nm for the Arc A380. Transistor count is 3,100 million versus 7,200 million. Die size is 529 mm² versus 157 mm². Transistor density is 5.9M per mm² versus 45.9M per mm².

Clock speeds: the GTX 465 has no base or boost clock listed, only a memory clock of 802 MHz (3.2 Gbps effective). The Arc A380 has a base clock of 2000 MHz and a boost clock of 2050 MHz, with a memory clock of 1937 MHz (15.5 Gbps effective).

Memory: 1024 MB GDDR5 on 256-bit bus with 102.7 GB/s bandwidth versus 6 GB GDDR6 on 96-bit bus with 186.0 GB/s bandwidth.

Compute units: 352 shading units, 44 TMUs, 32 ROPs versus 1,024 shading units, 64 TMUs, 32 ROPs, and 8 RT cores. FP32 performance is 855.4 GFLOPS versus 4.198 TFLOPS. FP16 is absent versus 8.397 TFLOPS.

Power: 200 W TDP with 2x 6-pin connectors and 550 W suggested PSU versus 75 W TDP with 1x 8-pin connector and 250 W suggested PSU.

Bus interface: PCIe 2.0 x16 versus PCIe 4.0 x8.

Display outputs: 2x DVI and 1x mini-HDMI 1.3a versus 1x HDMI 2.1 and 3x DisplayPort 2.0.

Dimensions: the GTX 465 is 241 mm long (9.5 inches), while the A380 is 222 mm long (8.7 inches), 114 mm high (4.5 inches), and 42 mm wide (1.7 inches). Both are dual-slot cards.

Release dates: May 30, 2010 for the GTX 465 versus June 13, 2022 for the A380. The GTX 465’s launch MSRP was 279 USD; the A380’s launch MSRP was 149 USD. Both are end-of-life products, with the GTX 465 succeeding the GeForce 200 series and preceding the GeForce 500 series, while the A380 succeeds Xe Graphics and precedes Battlemage.

DETAILED SPECIFICATIONS

SPECIFICATION
A380
GTX 465
Core Specs
Shading Units
1,024
352 -65.6%
Shaders
1,024
352 -65.6%
TMUs
64
44 -31.3%
ROPs
32
32 0.0%
SM Count
11
Execution Units
128
Clocks
Base Clock
2000 MHz
Boost Clock
2050 MHz
GPU Clock
608 MHz
Shader Clock
1215 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
802 MHz 3.2 Gbps effective
Memory
Memory Size
6 GB
1024 MB
VRAM (MB)
6,144
1,024 -83.3%
Memory Type
GDDR6
GDDR5
Memory Bus
96 bit
256 bit
Bandwidth
186.0 GB/s
102.7 GB/s
Cache
L1 Cache
64 KB (per SM)
L2 Cache
4 MB
512 KB
Performance
Pixel Rate
65.60 GPixel/s
13.38 GPixel/s
Texture Rate
131.2 GTexel/s
26.75 GTexel/s
FP32 (TFLOPS)
4.198 TFLOPS
855.4 GFLOPS
FP64 (TFLOPS)
1,049.6 GFLOPS (1:4)
106.9 GFLOPS (1:8)
FP16 (TFLOPS)
8.397 TFLOPS (2:1)
AI/RT
RT Cores
8
XMX Cores
128
Power
TDP
75 W
200 W
TDP (W)
75
200 +166.7%
Suggested PSU
250 W
550 W
Power Connectors
1x 8-pin
2x 6-pin
Architecture
Architecture
Xe-HPG
Fermi
GPU Name
DG2-128
GF100
Generation
Alchemist (Arc 3)
GeForce 400
Process Size
6 nm
40 nm
Transistors
7,200 million
3,100 million
Die Size
157 mm²
529 mm²
Foundry
TSMC
TSMC
Density
45.9M / mm²
5.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.4
OpenCL
3.0
1.1
CUDA
2.0
Shader Model
6.6
5.1
Physical
Slot Width
Dual-slot
Dual-slot
Length
222 mm 8.7 inches
241 mm 9.5 inches
Height
114 mm 4.5 inches
Outputs
1x HDMI 2.13x DisplayPort 2.0
2x DVI1x mini-HDMI 1.3a
Bus Interface
PCIe 4.0 x8
PCIe 2.0 x16
Other
Launch Price
149 USD
279 USD
Production
End-of-life
End-of-life
Predecessor
Xe Graphics
GeForce 200
Successor
Battlemage
GeForce 500
View Arc A380 Details View GeForce GTX 465 Details