GPU Comparison
GPU
Intel Arc 130T Mobile
CORE STATE
Arrow Lake-H
VRAM
System Shared
CLOCK SPEED
2200 MHz
TDP
35 W
BUS WIDTH
System Shared
ARCHITECTURE
Xe-LPG+
PROCESS
5 nm
LAUNCH DATE
2025
VS
GEFORCE
GeForce RTX 5050 Mobile
CORE STATE
GB207
VRAM
8 GB
CLOCK SPEED
1500 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Blackwell 2.0
PROCESS
5 nm
LAUNCH DATE
2025
PERFORMANCE BENCHMARKS
geekbench_opencl
DETAILED SPECIFICATIONS
SPECIFICATION
130T Mobile
RTX 5050 Mobile
Core Specs
Shading Units
896
2,560
+185.7%
Shaders
896
2,560
+185.7%
TMUs
56
80
+42.9%
ROPs
28
32
+14.3%
SM Count
—
20
Execution Units
112
—
Clocks
Base Clock
300 MHz
1020 MHz
Boost Clock
2200 MHz
1500 MHz
Memory Clock
System Shared
1500 MHz
24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
4 MB
32 MB
Performance
Pixel Rate
61.60 GPixel/s
48.00 GPixel/s
Texture Rate
123.2 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
3.942 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
985.6 GFLOPS (1:4)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
7.885 TFLOPS (2:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
7
20
+185.7%
Tensor Cores
—
80
XMX Cores
112
—
Power
TDP
35 W
50 W
TDP (W)
35
50
+42.9%
Power Connectors
—
None
Architecture
Architecture
Xe-LPG+
Blackwell 2.0
GPU Name
Arrow Lake-H
GB207
Generation
Arc Graphics-M
(Arrow Lake)
GeForce 50 Mobile
Process Size
5 nm
5 nm
Transistors
—
16,900 million
Die Size
—
149 mm²
Foundry
TSMC
TSMC
Density
—
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.8
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
GeForce 40 Mobile