GPU Comparison
RADEON
ATI Xbox 360 S GPU
CORE STATE
Xenos Vejle
VRAM
512 MB
CLOCK SPEED
—
TDP
133 W
BUS WIDTH
128 bit
ARCHITECTURE
TeraScale
PROCESS
45 nm
LAUNCH DATE
2010
VS
GEFORCE
GeForce GTX 1660 Ti Max-Q
CORE STATE
TU116
VRAM
6 GB
CLOCK SPEED
1335 MHz
TDP
—
BUS WIDTH
192 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
ATI Xbox 360 S GPU
GTX 1660 Ti Max-Q
Core Specs
Shading Units
240
1,536
+540.0%
Shaders
240
1,536
+540.0%
TMUs
16
96
+500.0%
ROPs
8
48
+500.0%
Compute Units
3
—
SM Count
—
24
Clocks
Base Clock
—
1140 MHz
Boost Clock
—
1335 MHz
GPU Clock
500 MHz
—
Memory Clock
700 MHz
1400 Mbps effective
1500 MHz
12 Gbps effective
Memory
Memory Size
512 MB
6 GB
VRAM (MB)
512
6,144
+1100.0%
Memory Type
GDDR3
GDDR6
Memory Bus
128 bit
192 bit
Bandwidth
22.40 GB/s
288.0 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1536 KB
Performance
Pixel Rate
4.000 GPixel/s
64.08 GPixel/s
Texture Rate
8.000 GTexel/s
128.2 GTexel/s
FP32 (TFLOPS)
240.0 GFLOPS
4.101 TFLOPS
FP64 (TFLOPS)
—
128.2 GFLOPS (1:32)
FP16 (TFLOPS)
—
8.202 TFLOPS (2:1)
Power
TDP
133 W
—
TDP (W)
133
—
Power Connectors
—
None
Architecture
Architecture
TeraScale
Turing
GPU Name
Xenos Vejle
TU116
Generation
Console GPU
(Microsoft)
GeForce 16 Mobile
Process Size
45 nm
12 nm
Transistors
372 million
6,600 million
Die Size
168 mm²
284 mm²
Foundry
TSMC
TSMC
Density
2.2M / mm²
23.2M / mm²
API Support
DirectX
9.0c (9_3)
12 (12_1)
OpenGL
—
4.6
Vulkan
—
1.4
OpenCL
—
3.0
CUDA
—
7.5
Shader Model
3.0
6.8
Physical
Slot Width
—
MXM Module
Length
260 mm
10.2 inches
—
Height
270 mm
10.6 inches
—
Outputs
1x HDMI 1.2
Portable Device Dependent
Bus Interface
—
PCIe 3.0 x16
Other
Launch Price
299 USD
—
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 20 Mobile